< Street Fighter 6 | Guile
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<p>If Kimberly predictably cancels into forward jump or neutral jump, Guile can opt for 4MK or 5MP, respectively, for a greater punish. However, if the guess is incorrect, Guile will lose out on damage or whiff entirely.</p> | <p>If Kimberly predictably cancels into forward jump or neutral jump, Guile can opt for 4MK or 5MP, respectively, for a greater punish. However, if the guess is incorrect, Guile will lose out on damage or whiff entirely.</p> | ||
<p> | <p>5LP will whiff if Kimberly jumps back, but is safe. If Guile hard reads a back jump, he can punish with a quick long-range move such as 5HP, OD Sonic Boom, Somersault Kick, SA1, or SA3. | ||
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Revision as of 15:18, 6 July 2023
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Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E.Honda
Guile
Jamie
JP
Juri
Ken
Kimberly

Step Up punish (6HK~7/8/9)
Easy
5LP, 6HP
5LP, 2HK
5LP > SA1, d.[2]8KK
5LP, d.SA3
5LP, 2HK
5LP > SA1, d.[2]8KK
5LP, d.SA3
To avoid the Hisen Kick -3 on block penalty, Kimberly often cancels into a jumping attack. Like most characters, Guile's most consistent normal to beat all three jump directions is 5LP.
If Kimberly predictably cancels into forward jump or neutral jump, Guile can opt for 4MK or 5MP, respectively, for a greater punish. However, if the guess is incorrect, Guile will lose out on damage or whiff entirely.
5LP will whiff if Kimberly jumps back, but is safe. If Guile hard reads a back jump, he can punish with a quick long-range move such as 5HP, OD Sonic Boom, Somersault Kick, SA1, or SA3.
Lily
Luke
Manon
Marisa
Ryu
Zangief