< Street Fighter 6 | Luke
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Invalidvalue (talk | contribs) |
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|- style="text-align: center | |- style="text-align: center | ||
! 2MP~DR | ! 2MP~DR | ||
| {{SF6-Gap| | | {{SF6-Gap|N|0}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|N|-2}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|3}} || {{SF6-Gap|N|-3}} || {{SF6-Gap|N|-1}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|-2}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|3}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|14}} | ||
|- style="text-align: center | |- style="text-align: center | ||
! 2HP~DR | ! 2HP~DR | ||
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|- style="text-align: center | |- style="text-align: center | ||
! 2MK~DR | ! 2MK~DR | ||
| {{SF6-Gap| | | {{SF6-Gap|S|3}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|3}} || {{SF6-Gap|L|6}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|12}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|12}} || {{SF6-Gap|L|17}} | ||
|- style="text-align: center | |- style="text-align: center | ||
! 4HP~DR | ! 4HP~DR | ||
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|- style="text-align: center | |- style="text-align: center | ||
! 6HP~6HP~DR | ! 6HP~6HP~DR | ||
| {{SF6-Gap| | | {{SF6-Gap|N|0}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|N|-2}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|3}} || {{SF6-Gap|N|-3}} || {{SF6-Gap|N|-1}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|-2}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|3}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|14}} | ||
|} | |} | ||
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! Starter !! Hit Adv. !! Combo Route | ! Starter !! Hit Adv. !! Combo Route | ||
|- | |- | ||
| 5LP~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|L|5LP}}~DR || style="text-align: center;" | {{sf6-adv|VP|+4}} || {{clr|L|2LP}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 5HP~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|H|5HP}}~DR || style="text-align: center;" | {{sf6-adv|VP|+15}} || {{clr|H|4HK}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 5LK~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|L|5LK}}~DR || style="text-align: center;" | {{sf6-adv|VP|+5}} || {{clr|L|2LP}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 2LP~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|L|2LP}}~DR || style="text-align: center;" | {{sf6-adv|VP|+4}} || {{clr|L|2LP}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 2MP~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|M|2MP}}~DR || style="text-align: center;" | {{sf6-adv|VP|+10}} || {{clr|M|2MP}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 2HP~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|H|2HP}}~DR || style="text-align: center;" | {{sf6-adv|VP|+20}} || {{clr|H|4HK}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 2MK~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|M|2MK}}~DR || style="text-align: center;" | {{sf6-adv|VP|+8}} || {{clr|M|2MP}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 4HP~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | {{clr|H|4HP}}~DR || style="text-align: center;" | {{sf6-adv|VP|+16}} || {{clr|H|4HK}} > {{clr|H|2HP}} | ||
|- | |- | ||
| 5LP~MP~HP~DR || style="text-align: center;" | {{sf6-adv|VP|Free Juggle}} || ? | | {{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}}~DR || style="text-align: center;" | {{sf6-adv|VP|Free Juggle}} || ? | ||
|- | |- | ||
| 6HP~ | | {{clr|H|6HP~HP}}~DR || style="text-align: center;" | {{sf6-adv|VP|Free Juggle}} || ? | ||
|} | |} | ||
Revision as of 06:26, 28 June 2023
Neutral
TO-DO
Offense
Frame Traps
Light Chains -
Okizeme and Mixups
TO-DO
Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
Forward Throw | +19 | Forward walk > Throw is a 4f timing to beat 4f mash Auto-timed DR > 5MP; +1 OB, can shimmy reversal Throw; +6 OH |
Back Throw | +19 | Cannot Throw Loop due to distance Auto-timed DR > 5MP; +1 OB, can shimmy reversal Throw; +6 OH |
Drive Impact (No Crumple) |
+35 | +16 after forward dash; -3 after double dash DR > 6MP has to be delayed by 4f |
Drive Reversal | +23 | +4 after forward dash Auto-timed DR > 4HK; 0 OB spaced; +9 OH, link to 2HP |
2HK | HKD +28 | Auto-timed DR > 6MP; +1 OB, cannot shimmy reversal Throw; +6 OH; trades with 4f with +13, can link 2HP after |
PC 2HK | HKD +44 | +6 after double dash, meaty 2MP Whiff 2LP > DR > 6MP; +1 OB, cannot shimmy reversal Throw Can manually safejump after (delay jump by 2f) |
5MP~MP~MP~MP (Snapback Combo) |
+33 | +14 after forward dash; meaty 4HK links to 2HP |
236PP (OD Sand Blast) |
+41 | Can safejump 6f reversals; +3 after double dash |
236PP~PP (Fatal Shot) |
+48 | Manual safejump (delay by 6f); +10 after double dash |
623P (Rising Uppercut) |
L +28/M +28/H +29 | Auto-timed DR > 6MP; +1 OB, cannot shimmy reversal Throw |
623PP (OD Rising Uppercut) |
+25 | Auto-timed Drive Rush > 4HP, +1 OB, can shimmy reversal Throw; +7 OH, can link to 2HP |
623PP (Slam Dunk) |
+14 | Auto-timed Drive Rush > 2MP, +5 OB, not in throw range; +11 OH, links to 5HP, cannot link to 2HP unless in corner |
214LP (LP Flash Knuckle) |
+32 | Auto-timed DR > 6MP hits meaty; +2 OB, cannot shimmy reversal Throw; +7 OH, can link to 2HP |
(corner) pf.214LP > 236MP |
+42 | Safe jump j9 > j.HK |
214HP (HP Flash Knuckle) |
+42 (ground hit) | Safe jump j9 > j.HK |
214HP after: 5LP~MP~HP 6HP~HP pf.214MP>DR~HP>214[LP] |
+31 | Whiff 5MP > 2MP beats 4f mash Auto-timed DR > 6MP; +1 OB, cannot shimmy reversal Throw; +6 OH |
214HP after: pf.214LP |
+35 | Whiff 5MP > 2MP beats 4f mash Auto-timed DR > 6MP hits meaty; +2 OB, cannot shimmy reversal Throw; +7 OH, can link to 2HP |
214HP after: pf.214MP>DR~5HP>pf.214LP pf.214LP>DR~2HP>pf.214MP |
+32 | Whiff 5MP > 2MP beats 4f mash Auto-timed DR > 6MP hits meaty; +2 OB, cannot shimmy reversal Throw; +7 OH, can link to 2HP |
pf.214HP/214[HP] | +63 | Whiff 2MP > j9 > j.HK for an auto-timed safe jump |
214PP~PP (DDT) |
+12 | 6HP meaty, hitconfirm to second hit |
236K~P (No Chaser) |
+32 (ground hit) | Auto-timed DR > 6MP hits meaty; +2 OB, cannot shimmy reversal Throw; +7 OH, can link to 2HP |
236K~K (Impaler) |
+35 | Whiff 2MP > 4HK links into 2HP on hit |
236236P (Lv.1 Super) |
+17~30 | ? |
214214P (Lv.2 Super) |
+2~3 | Strike/throw if in corner, can shimmy reversal Throw |
236236K (Lv.3 Super/CA) |
HKD +18 | Auto-timed DR > 5MP; +1 OB, can shimmy reversal Throw; +6 OH |
vs. Burnout
Drive Rush
When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 4HP | 4HK | 6HP | 6MP | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MP~DR | 0 | 2 | 3 | -2 | 0 | 3 | -3 | -1 | 0 | -2 | 1 | 3 | 9 | 5 | 9 | 14 |
2HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MK~DR | 3 | 5 | 6 | 1 | 3 | 6 | 0 | 2 | 3 | 1 | 4 | 6 | 12 | 8 | 12 | 17 |
4HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LP~MP~HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
6HP~6HP~DR | 0 | 2 | 3 | -2 | 0 | 3 | -3 | -1 | 0 | -2 | 1 | 3 | 9 | 5 | 9 | 14 |
The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
---|---|---|
5LP~DR | +4 | 2LP > 2HP |
5HP~DR | +15 | 4HK > 2HP |
5LK~DR | +5 | 2LP > 2HP |
2LP~DR | +4 | 2LP > 2HP |
2MP~DR | +10 | 2MP > 2HP |
2HP~DR | +20 | 4HK > 2HP |
2MK~DR | +8 | 2MP > 2HP |
4HP~DR | +16 | 4HK > 2HP |
5LP~MP~HP~DR | Free Juggle | ? |
6HP~HP~DR | Free Juggle | ? |
Defense
Reversals
Anti-Airs
Anti-Projectile
Fighting vs. Luke
Punishable on block
-4 | |
-5 | |
-6 | |
-8 | |
-9 | |
-10 | |
-12 | |
-14 | |
-18 | |
-19 | |
-21 | |
-22 | |
-23 | |
-27 | |
-29 | |
-33 | |
-40 | |
-42 |