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Member of British special forces unit Delta Red. Distinguished herself in the operation against Shadaloo, with which she shares a fated connection. Hyper-competent but somewhat moody. Currently working at HQ. | Member of British special forces unit Delta Red. Distinguished herself in the operation against Shadaloo, with which she shares a fated connection. Hyper-competent but somewhat moody. Currently working at HQ. | ||
Cammy | Cammy specializes in quick attacks, quick movement, and a highly pressure-based offense. She uses her normals and movement speed to harass opponents at close range, avoid careless attacks, and punish their whiffed buttons, while her special moves do a great job at letting her close the gap between her and the opponent to keep things pushing when they really overextend. Once she's in, she can utilize her quick normals alongside system mechanics to enforce powerful strike-throw mixups, corner carry, and okizeme tactics, and it can be a tough time to shake her loose once she's in. | ||
{{ ProConTable | {{ ProConTable | ||
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* '''Speedy:''' Cammy's walk and dash are among the fastest in the game. Her generally quick buttons, fast jump arc, and powerful divekick can make it difficult to keep track of her on the screen. | * '''Speedy:''' Cammy's walk and dash are among the fastest in the game. Her generally quick buttons, fast jump arc, and powerful divekick can make it difficult to keep track of her on the screen. | ||
* '''Punish Game:''' Cammy's longer normals and '''Spiral Arrow''' make her a whiff punish monster. Expect to pick up punishes from up to 3/4 screen away. | * '''Punish Game:''' Cammy's longer normals and '''Spiral Arrow''' make her a whiff punish monster. Expect to pick up punishes from up to 3/4 screen away. | ||
* '''Who Dares, Wins:''' Cammy has tremendous, varied offense that keeps the opponent guessing. Pressure resets with H Spin Knuckle, instant overhead divekicks, and Hooligan Step mixups all make it possible for her to drown her opponent in continuous mixups. Her best options may be risky, but they pay off. | * '''Who Dares, Wins:''' Cammy has tremendous, varied offense that keeps the opponent guessing. Pressure resets with H Spin Knuckle, instant overhead divekicks, and Hooligan > Silent Step mixups all make it possible for her to drown her opponent in continuous mixups. Her best options may be risky, but they pay off. | ||
* '''Feinting and | * '''Feinting and Withdrawal:''' Cammy can get in fast, but leave just as quick. Her fast backfash and long normals make it easier for her to create space, which synergizes very well with her punish game. | ||
| cons= | | cons= | ||
* '''Harsh Damage Scaling:''' Most of Cammy's strong mixup or approach tools will count as two hits for damage scaling purposes, which lowers her damage output. | * '''Harsh Damage Scaling:''' Most of Cammy's strong mixup or approach tools will count as two hits for damage scaling purposes, which lowers her damage output. |
Revision as of 18:19, 19 June 2023
Introduction
Member of British special forces unit Delta Red. Distinguished herself in the operation against Shadaloo, with which she shares a fated connection. Hyper-competent but somewhat moody. Currently working at HQ.
Cammy specializes in quick attacks, quick movement, and a highly pressure-based offense. She uses her normals and movement speed to harass opponents at close range, avoid careless attacks, and punish their whiffed buttons, while her special moves do a great job at letting her close the gap between her and the opponent to keep things pushing when they really overextend. Once she's in, she can utilize her quick normals alongside system mechanics to enforce powerful strike-throw mixups, corner carry, and okizeme tactics, and it can be a tough time to shake her loose once she's in.
Strengths | Weaknesses |
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