Street Fighter 6/Cammy/Data: Difference between revisions

From SuperCombo Wiki
Line 1,766: Line 1,766:
| name          = Razor's Edge Slicer
| name          = Razor's Edge Slicer
| images        = SF6_Cammy_236p_no_input.png
| images        = SF6_Cammy_236p_no_input.png
| hitboxes      = SF6_Cammy_236p_no_input_hitbox.png
| hitboxes      = SF6_Cammy_236pp_no_input_hitbox.png
| damage        = 800,400
| damage        = 800,400
| chip          = 200,100
| chip          = 200,100

Revision as of 06:52, 19 June 2023


Character Vitals

Cammy
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Cammy Portrait.png SF6 Cammy Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
5.05 18 132.000 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.30 23 100.207 152


Normals

Standing Normals

5LP
Cammy
cammy_5lp

5LP

Standing Light Punch
SF6 Cammy 5lp.png
SF6 Cammy 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 15 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +4
Punish Advantage Perfect Parry Advantage
- -8
Hit Advantage Block Advantage
+5 -2
Notes
Chains into 5LP/2LP/2LK
5MP
Cammy
cammy_5mp

5MP

Standing Medium Punch
SF6 Cammy 5mp.png
SF6 Cammy 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 13 23 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -15
Hit Advantage Block Advantage
+6 -1
Notes
5HP
Cammy
cammy_5hp

5HP

Standing Heavy Punch
SF6 Cammy 5hp.png
SF6 Cammy 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su tc -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 20 25 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
- -21
Hit Advantage Block Advantage
+2 -3
Notes
5LK
Cammy
cammy_5lk

5LK

Standing Light Kick
SF6 Cammy 5lk.png
SF6 Cammy 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 10 15 10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +4
Punish Advantage Perfect Parry Advantage
- -11
Hit Advantage Block Advantage
+2 -3
Notes
5MK
Cammy
cammy_5mk

5MK

Standing Medium Kick
SF6 Cammy 5mk.png
SF6 Cammy 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 18 24 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -19
Hit Advantage Block Advantage
+3 -4
Notes
5HK
Cammy
cammy_5hk

5HK

Standing Heavy Kick
SF6 Cammy 5hk.png
SF6 Cammy 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 3 21 24 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
+2 -4
Notes


Crouching Normals

2LP
Cammy
cammy_2lp

2LP

Crouching Light Punch
SF6 Cammy 2lp.png
SF6 Cammy 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 2 8 15 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +4
Punish Advantage Perfect Parry Advantage
- -8
Hit Advantage Block Advantage
+5 -2
Notes
Chains into 5LP/2LP/2LK
2MP
Cammy
cammy_2mp

2MP

Crouching Medium Punch
SF6 Cammy 2mp.png
SF6 Cammy 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 14 22 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
- -15
Hit Advantage Block Advantage
+5 -2
Notes
2HP
Cammy
cammy_2hp

2HP

Crouching Heavy Punch
SF6 Cammy 2hp.png
SF6 Cammy 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 4 15 26 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -17
Hit Advantage Block Advantage
+7 +1
Notes
Forces stand
2LK
Cammy
cammy_2lk

2LK

Crouching Light Kick
SF6 Cammy 2lk.png
SF6 Cammy 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 7 13 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -8
Hit Advantage Block Advantage
+3 -2
Notes
Chains into 5LP/2LP/2LK
2MK
Cammy
cammy_2mk

2MK

Crouching Medium Kick
SF6 Cammy 2mk.png
SF6 Cammy 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 18 22 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +10
Punish Advantage Perfect Parry Advantage
- -19
Hit Advantage Block Advantage
+1 -5
Notes
2HK
Cammy
cammy_2hk

2HK

Crouching Heavy Kick
SF6 Cammy 2hk.png
SF6 Cammy 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 24 - 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -25
Hit Advantage Block Advantage
HKD +31 -10
Notes


Jumping Normals

j.LP
Cammy
cammy_jlp

j.LP

Jumping Light Punch
SF6 Cammy jlp.png
SF6 Cammy jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 3 land 13 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.MP
Cammy
cammy_jmp

j.MP

Jumping Medium Punch
SF6 Cammy jmp.png
SF6 Cammy jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H sp su2 -
Startup Active Recovery Hitstun Blockstun Hitstop
6 8 3 land 17 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
Puts airborne opponents into limited juggle state; cancels into j.214K/j.214214K on forward jump only; low blockstun means there will always be a blockstring gap if cancelled
j.HP
Cammy
cammy_jhp

j.HP

Jumping Heavy Punch
SF6 Cammy jhp.png
SF6 Cammy jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 3 land 19 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
Causes spiked knockdown vs. airborne opponents
j.LK
Cammy
cammy_jlk

j.LK

Jumping Light Kick
SF6 Cammy jlk.png
SF6 Cammy jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 3 land 14 10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
Crossup
j.MK
Cammy
cammy_jmk

j.MK

Jumping Medium Kick
SF6 Cammy jmk.png
SF6 Cammy jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6 3 land 17 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.HK
Cammy
cammy_jhk

j.HK

Jumping Heavy Kick
SF6 Cammy jhk.png
SF6 Cammy jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 6 3 land 19 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes


Command Normals

4MP
Cammy
cammy_4mp

4MP

Lift Uppercut
SF6 Cammy 4mp.png
SF6 Cammy 4mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH sp su tc -
Startup Active Recovery Hitstun Blockstun Hitstop
5 5 12 21 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
- -15
Hit Advantage Block Advantage
+4 -1
Notes
Forces stand (required for 4MP~HK TC)
6HK
Cammy
cammy_6hk

6HK

Delayed Ripper
SF6 Cammy 6hk.png
SF6 Cammy 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
18 3 25 - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
- -26
Hit Advantage Block Advantage
KD +26 -12
Notes
Counts as 2 hits for damage scaling when starting a combo
4HK
Cammy
cammy_4hk

4HK

Assault Blade
SF6 Cammy 4hk.png
SF6 Cammy 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su j -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 - 14
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
- -19
Hit Advantage Block Advantage
KD +54 -7
Notes
Whiffs on crouching opponents; jump cancellable on hit only; counts as 2 hits for damage scaling when starting a combo

Target Combos

4MP~HK
Cammy
cammy_4mp_hk

4MP~HK

Lift Combination
SF6 Cammy 4mp hk.png
SF6 Cammy 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su j -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 23 - 14
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
KD +49 -12(-19)
Notes
Whiffs on crouch blocking opponents; jump cancellable on hit only
5HP~HK
Cammy
cammy_5hp_hk

5HP~HK

Swing Combination
SF6 Cammy 5hp hk.png
SF6 Cammy 5hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200,600 - - LH sp su (1st) -
Startup Active Recovery Hitstun Blockstun Hitstop
13 4(12)3 29 - 8(8)20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -30
Hit Advantage Block Advantage
KD +33 -12
Notes
2 hits; 1st hit of HK cancellable into j.214K/j.214214K (9f gap); cancelling adds an extra 5% to damage scaling on followups (stacks with j.214KK 10% scaling, e.g. 100 > 100 > 65 > 55...)

Throws

LPLK
Cammy
cammy_lplk

LPLK

Rough Landing
SF6 Cammy lplk.png
SF6 Cammy lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +17 -
Notes
Can walk for a corner throw loop
4LPLK
Cammy
cammy_4lplk

4LPLK

Delta Throw
SF6 Cammy 4lplk.png
SF6 Cammy lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +14 -
Notes
j.LPLK
Cammy
cammy_jlplk

j.LPLK

Leg Scissors Choke
SF6 Cammy jlplk.png
SF6 Cammy jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 3 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +22 -
Notes


Drive Moves

HPHK
Cammy
cammy_hphk

HPHK

Spin Raider
SF6 Cammy hphk.png
SF6 Cammy hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 5000 10000 [15000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
6HPHK
Cammy
cammy_6hphk

6HPHK

Countersnipe
SF6 Cammy 6hphk.png
SF6 Cammy 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 - 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Cammy
cammy_mpmk

MPMK

Drive Parry
SF6 Cammy mpmk.png
SF6 Cammy mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Cammy
cammy_66

66

Drive Rush
SF6 Cammy 66.png
SF6 Cammy 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Special Moves

Spiral Arrow

236LK
Cammy
cammy_236lk

236LK

Spiral Arrow
SF6 Cammy 236lk.png
SF6 Cammy 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 13 21 - 22
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -32
Hit Advantage Block Advantage
KD +26(+48) -12(0)
Notes
236MK
Cammy
cammy_236mk

236MK

Spiral Arrow
File:SF6 Cammy 236mk.png
SF6 Cammy 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 15 21 - 22
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -34
Hit Advantage Block Advantage
KD +26(+48) -14(0)
Notes
236HK
Cammy
cammy_236hk

236HK

Spiral Arrow
File:SF6 Cammy 236hk.png
SF6 Cammy 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,700 75,175 - LH su3 (1st) -
Startup Active Recovery Hitstun Blockstun Hitstop
15 3(1)12 21 - 6,21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -28 (2-hit), -31(-20)
Hit Advantage Block Advantage
KD +29(+48) -12(-1)
Notes
Only 1st hit is super cancellable (very low damage route)
236[HK]
Cammy
cammy_236hk_hold

236[HK]

Spiral Arrow
File:SF6 Cammy 236hk hold.png
SF6 Cammy 236hk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
150x4,200 37x4,50 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
27(25) 3(1)12 20 - 4,3,3,2,11 (24 total) 6x4,15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
KD +47 Launch -14
Notes
Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in faster full charge
236KK
Cammy
cammy_236kk

236KK

Spiral Arrow
SF6 Cammy 236kk.png
SF6 Cammy 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
150x4,200 37x4,50 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
13 3(1)12 20 - 4,3,3,2,11 (24 total) 6x4,15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
KD +47 Launch -14
Notes
Switches sides on hit; puts opponent into limited juggle state

Cannon Spike

623LK
Cammy
cammy_623lk

623LK

Cannon Spike
SF6 Cammy 623lk.png
SF6 Cammy 623k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900(800) 225 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
5 12 24+16 Land - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Air - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -50
Hit Advantage Block Advantage
KD +20 -36
Notes
7-40f airborne (Forced Knockdown state); () refers to damage on active frames 3-12; Lv.3 Super cancel whiffs on hit
623MK
Cammy
cammy_623mk

623MK

Cannon Spike
File:SF6 Cammy 623mk.png
SF6 Cammy 623k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000(800) 250 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
6 12 25+16 Land - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Air - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -50
Hit Advantage Block Advantage
KD +21 -36
Notes
8-42f airborne (Forced Knockdown state); () refers to damage on active frames 3-12; Lv.3 Super cancel whiffs on hit
623HK
Cammy
cammy_623hk

623HK

Cannon Spike
File:SF6 Cammy 623hk.png
SF6 Cammy 623k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200(800) 300 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
7 12 28+16 Land - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -50
Hit Advantage Block Advantage
KD +22 -36
Notes
9-46f airborne (Forced Knockdown state); () refers to damage on active frames 3-12; Lv.3 Super cancel whiffs on hit
623[HK]
Cammy
cammy_623hk_hold

623[HK]

Cannon Spike
File:SF6 Cammy 623hk hold.png
SF6 Cammy 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100,100x4 (900) 275 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
24 12 29+16 Land - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Air, 20-25 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -54
Hit Advantage Block Advantage
KD +16 -40
Notes
26-64f airborne (Forced Knockdown state); () refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit; first hit can successfully juggle to Lv.3 Super
623KK
Cammy
cammy_623kk

623KK

Cannon Spike
SF6 Cammy 623kk.png
SF6 Cammy 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100,100x4 (900) 275 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 12 30+16 Land - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -54
Hit Advantage Block Advantage
KD +16 -40
Notes
8-47f airborne (Forced Knockdown state); () refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit

Quick Spin Knuckle

214LP
Cammy
cammy_214lp

214LP

Quick Spin Knuckle
SF6 Cammy 214lp.png
SF6 Cammy 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
21 4 16 22 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -18
Hit Advantage Block Advantage
+2 -3
Notes
214MP
Cammy
cammy_214mp

214MP

Quick Spin Knuckle
File:SF6 Cammy 214mp.png
SF6 Cammy 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
24 4 16 23 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-20 projectile - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -18
Hit Advantage Block Advantage
+3 -2
Notes
Counts as 2 hits for damage scaling
214HP
Cammy
cammy_214hp

214HP

Quick Spin Knuckle
File:SF6 Cammy 214hp.png
SF6 Cammy 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
28 4 17 26 24
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-24 projectile - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -19
Hit Advantage Block Advantage
+5 +3
Notes
Counts as 2 hits for damage scaling
214PP
Cammy
cammy_214pp

214PP

Quick Spin Knuckle
SF6 Cammy 214pp.png
SF6 Cammy 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
25 4 17 28 19
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 projectile - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -19
Hit Advantage Block Advantage
+7 -2
Notes
Can crossup from close range; counts as 2 hits for damage scaling

Cannon Strike

j.214LK
Cammy
cammy_j214lk

j.214LK

Cannon Strike
File:SF6 Cammy j214lk.png
SF6 Cammy j214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 11 (until land) 12 land 22 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
Counts as 2 hits for damage scaling when starting a combo
j.214MK
Cammy
cammy_j214mk

j.214MK

Cannon Strike
File:SF6 Cammy j214mk.png
SF6 Cammy j214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 11 (until land) 12 land 22 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
Counts as 2 hits for damage scaling when starting a combo
j.214HK
Cammy
cammy_j214hk

j.214HK

Cannon Strike
File:SF6 Cammy j214hk.png
SF6 Cammy j214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 11 (until land) 12 land 22 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
Counts as 2 hits for damage scaling when starting a combo
j.214KK
Cammy
cammy_j214kk

j.214KK

Cannon Strike
SF6 Cammy j214kk.png
SF6 Cammy j214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su2 -
Startup Active Recovery Hitstun Blockstun Hitstop
13 12 (until land) 12 land 22 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
Counts as 2 hits for damage scaling (100 > 80 > 70...); mid-combo, also applies extra 10% scaling penalty applied to j.214KK (100 > 90 > 70 > 60...)

Hooligan Combination

236LP
Cammy
cammy_236lp

236LP

Hooligan Combination
SF6 Cammy 236lp.png
SF6 Cammy 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Can cross over standing opponent; shortest range, highest trajectory
236MP
Cammy
cammy_236mp

236MP

Hooligan Combination
File:SF6 Cammy 236mp.png
SF6 Cammy 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Can cross over standing opponents; medium range, medium trajectory
236HP
Cammy
cammy_236hp

236HP

Hooligan Combination
File:SF6 Cammy 236hp.png
SF6 Cammy 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Can cross over crouching opponents; longest range, lowest trajectory
236PP
Cammy
cammy_236pp

236PP

Hooligan Combination
SF6 Cammy 236pp.png
SF6 Cammy 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Button combination affects trajectory (LP+MP=LP, LP+HP=MP, MP+HP=HP)

Razor's Edge Slicer

236P~No Input
Cammy
cammy_236p_no_input

236P~No Input

Razor's Edge Slicer
SF6 Cammy 236p no input.png
SF6 Cammy 236p no input hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
50 9 13 - 24
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
KD +48 +2
Notes
Puts opponent into limited juggle state; counts as 2 hits for damage scaling when starting a combo
236[HP]~No Input
Cammy
cammy_236hp_hold_no_input

236[HP]~No Input

Razor's Edge Slicer
SF6 Cammy 236p no input.png
SF6 Cammy 236pp no input hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,400 200,100 - L,L - -
Startup Active Recovery Hitstun Blockstun Hitstop
70 9(10)5 17 - 43 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
KD +48 +2
Notes
Puts opponent into limited juggle state; counts as 2 hits for damage scaling when starting a combo
236PP~No Input
Cammy
cammy_236pp_no_input

236PP~No Input

Razor's Edge Slicer
SF6 Cammy 236pp no input.png
SF6 Cammy 236pp no input hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,400 200,100 - L,L - -
Startup Active Recovery Hitstun Blockstun Hitstop
50 9(10)5 17 - 43 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
KD +48 +2
Notes
Puts opponent into limited juggle state; counts as 2 hits for damage scaling when starting a combo


Hooligan Cannon Strike

236P~K
Cammy
cammy_236p_k

236P~K

Hooligan Cannon Strike
SF6 Cammy 236p k.png
SF6 Cammy j214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
+13 until land 12 land 22 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
Counts as 2 hits for damage scaling when starting a combo
236[HP]~K
Cammy
cammy_236hp_hold_k

236[HP]~K

Hooligan Cannon Strike
SF6 Cammy 236p k.png
SF6 Cammy j214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
+13 until land 12 land 22 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
Counts as 2 hits for damage scaling when starting a combo
236PP~K
Cammy
cammy_236pp_k

236PP~K

Hooligan Cannon Strike
SF6 Cammy 236pp k.png
SF6 Cammy j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su2 -
Startup Active Recovery Hitstun Blockstun Hitstop
+13 until land 12 land 22 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
Counts as 2 hits for damage scaling when starting a combo


Reverse Edge

236P~2K
Cammy
cammy_236p_2k

236P~2K

Reverse Edge
SF6 Cammy 236p 2k.png
SF6 Cammy 236p 2k 1 hitbox.pngSF6 Cammy 236p 2k 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
+18 4 13 land 25 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -17(-14)
Hit Advantage Block Advantage
+6(+9) -4(-1)
Notes
236P trajectory affects frame advantage (lower height is better); counts as 2 hits for damage scaling when starting a combo
236[HP]~2K
Cammy
cammy_236hp_hold_2k

236[HP]~2K

Reverse Edge
File:SF6 Cammy 236hp hold 2k.png
SF6 Cammy 236p 2k 1 hitbox.pngSF6 Cammy 236p 2k 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 150x2 - H,H - -
Startup Active Recovery Hitstun Blockstun Hitstop
+18 4(14)4 13 land 43 total 33 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -15
Hit Advantage Block Advantage
+8 -2
Notes
2 hits; counts as 2 hits for damage scaling when starting a combo
236PP~2K
Cammy
cammy_236pp_2k

236PP~2K

Reverse Edge
SF6 Cammy 236pp 2k.png
SF6 Cammy 236pp 2k 1 hitbox.pngSF6 Cammy 236pp 2k 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 150x2 - H,H su2 -
Startup Active Recovery Hitstun Blockstun Hitstop
+18 4(14)4 13 land 43 total 33 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- [] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -15
Hit Advantage Block Advantage
+8 -2
Notes
2 hits; counts as 2 hits for damage scaling when starting a combo

Fatal Leg Twister

236P~LPLK
Cammy
cammy_236p_lplk

236P~LPLK

Fatal Leg Twister
SF6 Cammy 236p lplk.png
SF6 Cammy 236p lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
+10 3 30 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +18 -
Notes
236[HP]~LPLK
Cammy
cammy_236hp_hold_lplk

236[HP]~LPLK

Fatal Leg Twister
SF6 Cammy 236p lplk.png
File:SF6 Cammy 236hp hold lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
+10 3 30 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +60 Launch -
Notes
Counts as 2 hits for damage scaling when starting a combo
236PP~LPLK
Cammy
cammy_236pp_lplk

236PP~LPLK

Fatal Leg Twister
SF6 Cammy 236pp lplk.png
File:SF6 Cammy 236pp lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
+10 3 30 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +60 Launch -
Notes
Counts as 2 hits for damage scaling when starting a combo


Silent Step

236P~P
Cammy
cammy_236p_p

236P~P

Silent Step
SF6 Cammy 236p p.png
SF6 Cammy 236p p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Stops forward trajectory
236[HP]~P
Cammy
cammy_236hp_hold_p

236[HP]~P

Silent Step
SF6 Cammy 236p p.png
SF6 Cammy 236p p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Stops forward trajectory
236PP~P
Cammy
cammy_236pp_p

236PP~P

Silent Step
SF6 Cammy 236pp p.png
SF6 Cammy 236p p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Stops forward trajectory

Super Arts

236236K
Cammy
cammy_236236k

236236K

Spin Drive Smasher
SF6 Cammy 236236k.png
SF6 Cammy 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 100x5 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3(1)12 38 - 30 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? strike/throw - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -38
Hit Advantage Block Advantage
KD +10 -24
Notes
Damage distribution: 100,200x3,100,200,1000
214214K
Cammy
cammy_214214k

214214K

Killer Bee Spin
SF6 Cammy 214214k.png
SF6 Cammy 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2750 (220x6) 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 9 37 land - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -42(-36)
Hit Advantage Block Advantage
KD +12 (+70 Launch) -24(-18)
Notes
Puts airborne opponents into limited juggle state, number of hits varies based on juggle height
j.214214K
Cammy
cammy_j214214k

j.214214K

Aerial Killer Bee Spin
SF6 Cammy 214214k.png
SF6 Cammy 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2750 (220x8) 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 until land 37 land - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -41(-36)
Hit Advantage Block Advantage
KD +12 (+70 Launch) -
Notes
Forward jump only; puts airborne opponents into limited juggle state, number of hits varies based on juggle height
236236P
Cammy
cammy_236236p

236236P

Delta Red Assault
SF6 Cammy 236236p.png
SF6 Cammy 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 15 38 - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -51
Hit Advantage Block Advantage
HKD +17 -33
Notes
236236P(CA)
Cammy
cammy_236236p(ca)

236236P

Delta Red Assault (CA)
SF6 Cammy 236236p(ca).png
SF6 Cammy 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 15 38 - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -51
Hit Advantage Block Advantage
HKD +22 -33
Notes

Taunts

5PPPKKK
Cammy
cammy_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Cammy 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
335 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Sigh... Do you plan to fight at all?"
6PPPKKK
Cammy
cammy_6pppkkk

6PPPKKK

Forward Taunt
SF6 Cammy 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
255 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Time to meet your maker."
4PPPKKK
Cammy
cammy_4pppkkk

4PPPKKK

Back Taunt
SF6 Cammy 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
340 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"(Biiiig stretch)"



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