< Street Fighter 6 | Luke
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| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | | blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | ||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | | hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | ||
| | | driveDmgBlk = (Amount of Drive Meter drained from opponent when blocking attack) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | |||
| selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | | selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | ||
| selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | | selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) |
Revision as of 16:31, 11 June 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
6HP~6HP
2MK~2HP
5LP~5MP
Luke
Luke_5lp_5mp
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5LP~MP Triple Impact
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File:SF6 Luke 5lp 5mp.png File:SF6 Luke 5lp 5mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320 (620) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8 | 2*4 | 20 | 22 | 15 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -9 | ||||
Notes | |||||
5LP~5MP~5HP
Luke
Luke_5lp_5mp_5hp
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5LP~MP~HP Triple Impact 2
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File:SF6 Luke 5lp 5mp 5hp.png File:SF6 Luke 5lp 5mp 5hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320*420 (1040) | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8+10 | 2*4*3 | 27 | - | 16 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | KD +46 | +5 |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
5MP~5MP
Luke
Luke_5mp_5mp
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5MP~MP Snapback Combo
|
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![]() File:SF6 Luke 5mp 5mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300 (900) | - | - | LH | su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12 | 4*2 | 23 | 25 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
0 | -8 | ||||
Notes | |||||
5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp
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5MP~MP~MP Snapback Combo 2
|
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![]() File:SF6 Luke 5mp 5mp 5mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240 (1140) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11 | 4*2*2 | 29 | 25 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-6 | -14 | ||||
Notes | |||||
5MP~5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp_mp
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5MP~MP~MP~MP Snapback Combo 3
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![]() File:SF6 Luke 5mp 5mp 5mp mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240*350 (1490) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11+11 | 4*2x3 | 27 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -12 | ||||
Notes | |||||
Throws
LPLK
4LPLK
Drive Moves
HPHK
Luke
Luke_hphk
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HPHK Muzzle Flash
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Luke
Luke_6hphk
|
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6HPHK Battering Ram
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Luke
Luke_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Luke
Luke_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 249.9 min, 346.1 max |
Special Moves
Sand Blast
236LP
Luke
Luke_236lp
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236LP Sand Blast
|
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![]() File:SF6 Luke 236lp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | [5] | 33 | 31 | 26 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -8 | ||||
Notes | |||||
Projectile, ~48% screen length; [] refers to projectile active time |
236MP
Luke
Luke_236mp
|
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236MP Sand Blast
|
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File:SF6 Luke 236mp.png File:SF6 Luke 236mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | [7] | 30 | 31 | 26 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -20 | ||||
Hit Advantage | Block Advantage | ||||
0 | -5 | ||||
Notes | |||||
Projectile, ~66% screen length; [] refers to projectile active time |
236HP
Luke
Luke_236hp
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236HP Sand Blast
|
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File:SF6 Luke 236hp.png File:SF6 Luke 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | [10] | 27 | 31 | 26 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
Projectile, ~91% screen length; [] refers to projectile active time |
236PP
236PP_PP
Rising Uppercut
623LP
Luke
Luke_623lp
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623LP Rising Uppercut
|
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![]() File:SF6 Luke 623lp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 [800] | 225 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 10 | 34 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -42 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -27 | ||||
Notes | |||||
Reduced damage on later active frames; 7-36f airborne; does not juggle into Lv.3 Super despite being cancellable |
623MP
Luke
Luke_623mp
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623MP Rising Uppercut
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File:SF6 Luke 623mp.png File:SF6 Luke 623mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 [800] | 250 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 36 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -44 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -29 | ||||
Notes | |||||
Reduced damage on later active frames; 8-39f airborne; does not juggle into Lv.3 Super despite being cancellable |
623HP
Luke
Luke_623hp
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623HP Rising Uppercut
|
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File:SF6 Luke 623hp.png File:SF6 Luke 623hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 [800] | 300 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 10 | 40 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -48 | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -33 | ||||
Notes | |||||
Reduced damage on later active frames; 11-43f airborne; does not juggle into Lv.3 Super despite being cancellable |
623PP
623PP > PP
Flash Knuckle
214LP
214[LP]
pf.214[LP]
Luke
Luke_214lp_perfect
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pf.214[LP] LP Flash Knuckle (perfect)
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File:SF6 Luke 214lp perfect.png File:SF6 Luke 214lp perfect hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700*200 | 150*50 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2*2 | 22 | - | 18 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +56 | -8 | ||||
Notes | |||||
Puts opponent into higher limited juggle state; hold LP 18-20f for perfect timing; counts for 2 hits of damage scaling; cancelling to Lv.3 Super will cause juggle to whiff |
214MP
214[MP]
pf.214[MP]
Luke
Luke_214mp_perfect
|
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pf.214[MP] MP Flash Knuckle (perfect)
|
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File:SF6 Luke 214mp perfect.png File:SF6 Luke 214mp perfect hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
850*250 | 200*50 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 2*2 | 27 | - | 27 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +67 | -3 | ||||
Notes | |||||
Wall Bounce; hold MP 18-20f for perfect timing; higher KD Adv. when farther from wall; counts for 2 hits of damage scaling; Lv.3 Super cancel only juggles properly in corner |
214HP
214[HP]
pf.214[HP]
Luke
Luke_214hp_perfect
|
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pf.214[HP] HP Flash Knuckle (perfect)
|
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File:SF6 Luke 214hp perfect.png File:SF6 Luke 214hp perfect hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200*400 | 250*75 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
33 | 2*2 | 24 | - | 32 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -26 | ||||
Hit Advantage | Block Advantage | ||||
KD +63 | +4 | ||||
Notes | |||||
Hold HP 18-20f for perfect version; counts for 2 hits of damage scaling |
214PP
214PP~PP
Aerial Flash Knuckle
j.214P
j.214[P]
j.214PP
Luke
Luke_j214pp
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j.214PP Aerial Flash Knuckle
|
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![]() File:SF6 Luke j214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | 15 land | - | 18 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -39(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -33(-23) | ||||
Notes | |||||
From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state |
Avenger
236K
236K~P
236K~K
236KK
236KK~P
Luke
Luke_236kk_p
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236KK~P No Chaser
|
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![]() File:SF6 Luke 236kk p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11+12 | 7 | 19 | - | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -6(0) | ||||
Notes | |||||
Puts opponent into limited juggle state; if done raw, applies 50% scaling to any followup juggle; requires late connect to juggle into 623LP (otherwise, can only cancel into Lv.2 or Lv.3 Super); midscreen, final cancellable frame into Lv.2 Super will whiff |
236KK~K
Super Arts
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k_ca
|
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236236K Pale Rider (CA)
|
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![]() File:SF6 Luke 236236k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10(27) | 4 | 92 | - | 25 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-30 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -65 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -42 | ||||
Notes | |||||
Armor Break; Full Dmg distribution: 0*200x5*3500 |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK