(Drink Level abbreviations changed from DR to DL) |
|||
Line 70: | Line 70: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Stand LP ( | | name = Stand LP (DL0) | ||
| images = SF6_Jamie_5lp.png | | images = SF6_Jamie_5lp.png | ||
| hitboxes = SF6_Jamie_5lp_hitbox.png | | hitboxes = SF6_Jamie_5lp_hitbox.png | ||
Line 98: | Line 98: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Drink Lv.0; compared to | | notes = Drink Lv.0; compared to DL1 and above, has better frame advantage but less range and no chain/Target Combo cancels | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dl1 | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Stand LP ( | | name = Stand LP (DL1) | ||
| images = | | images = SF6_Jamie_5lp_dl1.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | ||
| damage = '''285''' | | damage = '''285''' | ||
| startup = 5 | | startup = 5 | ||
Line 132: | Line 132: | ||
| notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | | notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dl2 | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Stand LP ( | | name = Stand LP (DL2) | ||
| images = | | images = SF6_Jamie_5lp_dl1.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | ||
| damage = '''300''' | | damage = '''300''' | ||
| startup = 5 | | startup = 5 | ||
Line 164: | Line 164: | ||
| notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | | notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dl3 | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Stand LP ( | | name = Stand LP (DL3) | ||
| images = | | images = SF6_Jamie_5lp_dl1.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | ||
| damage = '''315''' | | damage = '''315''' | ||
| startup = 5 | | startup = 5 | ||
Line 196: | Line 196: | ||
| notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | | notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dl4 | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Stand LP ( | | name = Stand LP (DL4) | ||
| images = | | images = SF6_Jamie_5lp_dl1.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | ||
| damage = '''330''' | | damage = '''330''' | ||
| startup = 5 | | startup = 5 | ||
Line 232: | Line 232: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Stand MP ( | | name = Stand MP (DL0) | ||
| images = SF6_Jamie_5mp.png | | images = SF6_Jamie_5mp.png | ||
| hitboxes = SF6_Jamie_5mp_hitbox.png | | hitboxes = SF6_Jamie_5mp_hitbox.png | ||
Line 259: | Line 259: | ||
| notes = Good combo and frame trap starter, but has no conversions near its max range | | notes = Good combo and frame trap starter, but has no conversions near its max range | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dl1 | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Stand MP ( | | name = Stand MP (DL1) | ||
| images = SF6_Jamie_5mp.png | | images = SF6_Jamie_5mp.png | ||
| hitboxes = SF6_Jamie_5mp_hitbox.png | | hitboxes = SF6_Jamie_5mp_hitbox.png | ||
Line 288: | Line 288: | ||
| notes = Good combo and frame trap starter, but has no conversions near its max range | | notes = Good combo and frame trap starter, but has no conversions near its max range | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dl2 | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Stand MP ( | | name = Stand MP (DL2) | ||
| images = SF6_Jamie_5mp.png | | images = SF6_Jamie_5mp.png | ||
| hitboxes = SF6_Jamie_5mp_hitbox.png | | hitboxes = SF6_Jamie_5mp_hitbox.png | ||
Line 317: | Line 317: | ||
| notes = Good combo and frame trap starter, but has no conversions near its max range | | notes = Good combo and frame trap starter, but has no conversions near its max range | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dl3 | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Stand MP ( | | name = Stand MP (DL3) | ||
| images = SF6_Jamie_5mp.png | | images = SF6_Jamie_5mp.png | ||
| hitboxes = SF6_Jamie_5mp_hitbox.png | | hitboxes = SF6_Jamie_5mp_hitbox.png | ||
Line 346: | Line 346: | ||
| notes = Good combo and frame trap starter, but has no conversions near its max range | | notes = Good combo and frame trap starter, but has no conversions near its max range | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dl4 | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Stand MP ( | | name = Stand MP (DL4) | ||
| images = SF6_Jamie_5mp.png | | images = SF6_Jamie_5mp.png | ||
| hitboxes = SF6_Jamie_5mp_hitbox.png | | hitboxes = SF6_Jamie_5mp_hitbox.png | ||
Line 379: | Line 379: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Stand HP ( | | name = Stand HP (DL0) | ||
| images = SF6_Jamie_5hp.png | | images = SF6_Jamie_5hp.png | ||
| hitboxes = SF6_Jamie_5hp_hitbox.png | | hitboxes = SF6_Jamie_5hp_hitbox.png | ||
Line 409: | Line 409: | ||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | | notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dl1 | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Stand HP ( | | name = Stand HP (DL1) | ||
| images = SF6_Jamie_5hp.png | | images = SF6_Jamie_5hp.png | ||
| hitboxes = SF6_Jamie_5hp_hitbox.png | | hitboxes = SF6_Jamie_5hp_hitbox.png | ||
Line 441: | Line 441: | ||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | | notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dl2 | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Stand HP ( | | name = Stand HP (DL2) | ||
| images = SF6_Jamie_5hp.png | | images = SF6_Jamie_5hp.png | ||
| hitboxes = SF6_Jamie_5hp_hitbox.png | | hitboxes = SF6_Jamie_5hp_hitbox.png | ||
Line 473: | Line 473: | ||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | | notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dl3 | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Stand HP ( | | name = Stand HP (DL3) | ||
| images = SF6_Jamie_5hp.png | | images = SF6_Jamie_5hp.png | ||
| hitboxes = SF6_Jamie_5hp_hitbox.png | | hitboxes = SF6_Jamie_5hp_hitbox.png | ||
Line 505: | Line 505: | ||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | | notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dl4 | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Stand HP ( | | name = Stand HP (DL4) | ||
| images = SF6_Jamie_5hp.png | | images = SF6_Jamie_5hp.png | ||
| hitboxes = SF6_Jamie_5hp_hitbox.png | | hitboxes = SF6_Jamie_5hp_hitbox.png | ||
Line 541: | Line 541: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Stand LK ( | | name = Stand LK (DL0) | ||
| images = SF6_Jamie_5lk.png | | images = SF6_Jamie_5lk.png | ||
| hitboxes = SF6_Jamie_5lk_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png | ||
Line 571: | Line 571: | ||
| notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | | notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dl1 | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Stand LK ( | | name = Stand LK (DL1) | ||
| images = SF6_Jamie_5lk.png | | images = SF6_Jamie_5lk.png | ||
| hitboxes = SF6_Jamie_5lk_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png | ||
Line 603: | Line 603: | ||
| notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | | notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dl2 | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Stand LK ( | | name = Stand LK (DL2) | ||
| images = SF6_Jamie_5lk.png | | images = SF6_Jamie_5lk.png | ||
| hitboxes = SF6_Jamie_5lk_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png | ||
Line 635: | Line 635: | ||
| notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | | notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dl3 | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Stand LK ( | | name = Stand LK (DL3) | ||
| images = SF6_Jamie_5lk.png | | images = SF6_Jamie_5lk.png | ||
| hitboxes = SF6_Jamie_5lk_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png | ||
Line 667: | Line 667: | ||
| notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | | notes = Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dl4 | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Stand LK ( | | name = Stand LK (DL4) | ||
| images = SF6_Jamie_5lk.png | | images = SF6_Jamie_5lk.png | ||
| hitboxes = SF6_Jamie_5lk_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png | ||
Line 721: | Line 721: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Stand MK ( | | name = Stand MK (DL0) | ||
| images = SF6_Jamie_5mk.png | | images = SF6_Jamie_5mk.png | ||
| hitboxes = SF6_Jamie_5mk_hitbox.png | | hitboxes = SF6_Jamie_5mk_hitbox.png | ||
Line 751: | Line 751: | ||
| notes = Good poke and mid-range buffer | | notes = Good poke and mid-range buffer | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dl1 | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Stand MK ( | | name = Stand MK (DL1) | ||
| images = SF6_Jamie_5mk.png | | images = SF6_Jamie_5mk.png | ||
| hitboxes = SF6_Jamie_5mk_hitbox.png | | hitboxes = SF6_Jamie_5mk_hitbox.png | ||
Line 783: | Line 783: | ||
| notes = Good poke and mid-range buffer | | notes = Good poke and mid-range buffer | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dl2 | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Stand MK ( | | name = Stand MK (DL2) | ||
| images = SF6_Jamie_5mk.png | | images = SF6_Jamie_5mk.png | ||
| hitboxes = SF6_Jamie_5mk_hitbox.png | | hitboxes = SF6_Jamie_5mk_hitbox.png | ||
Line 815: | Line 815: | ||
| notes = Good poke and mid-range buffer | | notes = Good poke and mid-range buffer | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dl3 | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Stand MK ( | | name = Stand MK (DL3) | ||
| images = SF6_Jamie_5mk.png | | images = SF6_Jamie_5mk.png | ||
| hitboxes = SF6_Jamie_5mk_hitbox.png | | hitboxes = SF6_Jamie_5mk_hitbox.png | ||
Line 847: | Line 847: | ||
| notes = Good poke and mid-range buffer | | notes = Good poke and mid-range buffer | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dl4 | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Stand MK ( | | name = Stand MK (DL4) | ||
| images = SF6_Jamie_5mk.png | | images = SF6_Jamie_5mk.png | ||
| hitboxes = SF6_Jamie_5mk_hitbox.png | | hitboxes = SF6_Jamie_5mk_hitbox.png | ||
Line 883: | Line 883: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Stand HK ( | | name = Stand HK (DL0) | ||
| images = SF6_Jamie_5hk.png | | images = SF6_Jamie_5hk.png | ||
| hitboxes = SF6_Jamie_5hk_hitbox.png | | hitboxes = SF6_Jamie_5hk_hitbox.png | ||
Line 913: | Line 913: | ||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | | notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dl1 | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Stand HK ( | | name = Stand HK (DL1) | ||
| images = SF6_Jamie_5hk.png | | images = SF6_Jamie_5hk.png | ||
| hitboxes = SF6_Jamie_5hk_hitbox.png | | hitboxes = SF6_Jamie_5hk_hitbox.png | ||
Line 945: | Line 945: | ||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | | notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dl2 | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Stand HK ( | | name = Stand HK (DL2) | ||
| images = SF6_Jamie_5hk.png | | images = SF6_Jamie_5hk.png | ||
| hitboxes = SF6_Jamie_5hk_hitbox.png | | hitboxes = SF6_Jamie_5hk_hitbox.png | ||
Line 977: | Line 977: | ||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | | notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dl3 | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Stand HK ( | | name = Stand HK (DL3) | ||
| images = SF6_Jamie_5hk.png | | images = SF6_Jamie_5hk.png | ||
| hitboxes = SF6_Jamie_5hk_hitbox.png | | hitboxes = SF6_Jamie_5hk_hitbox.png | ||
Line 1,009: | Line 1,009: | ||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | | notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dl4 | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Stand HK ( | | name = Stand HK (DL4) | ||
| images = SF6_Jamie_5hk.png | | images = SF6_Jamie_5hk.png | ||
| hitboxes = SF6_Jamie_5hk_hitbox.png | | hitboxes = SF6_Jamie_5hk_hitbox.png | ||
Line 1,046: | Line 1,046: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouch LP ( | | name = Crouch LP (DL0) | ||
| images = SF6_Jamie_2lp.png | | images = SF6_Jamie_2lp.png | ||
| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
Line 1,076: | Line 1,076: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dl1 | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouch LP ( | | name = Crouch LP (DL1) | ||
| images = SF6_Jamie_2lp.png | | images = SF6_Jamie_2lp.png | ||
| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
Line 1,108: | Line 1,108: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dl2 | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouch LP ( | | name = Crouch LP (DL2) | ||
| images = SF6_Jamie_2lp.png | | images = SF6_Jamie_2lp.png | ||
| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
Line 1,140: | Line 1,140: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dl3 | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouch LP ( | | name = Crouch LP (DL3) | ||
| images = SF6_Jamie_2lp.png | | images = SF6_Jamie_2lp.png | ||
| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
Line 1,172: | Line 1,172: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dl4 | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouch LP ( | | name = Crouch LP (DL4) | ||
| images = SF6_Jamie_2lp.png | | images = SF6_Jamie_2lp.png | ||
| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
Line 1,208: | Line 1,208: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouch MP ( | | name = Crouch MP (DL0) | ||
| images = SF6_Jamie_2mp.png | | images = SF6_Jamie_2mp.png | ||
| hitboxes = SF6_Jamie_2mp_hitbox.png | | hitboxes = SF6_Jamie_2mp_hitbox.png | ||
Line 1,238: | Line 1,238: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dl1 | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouch MP ( | | name = Crouch MP (DL1) | ||
| images = SF6_Jamie_2mp.png | | images = SF6_Jamie_2mp.png | ||
| hitboxes = SF6_Jamie_2mp_hitbox.png | | hitboxes = SF6_Jamie_2mp_hitbox.png | ||
Line 1,270: | Line 1,270: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dl2 | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouch MP ( | | name = Crouch MP (DL2) | ||
| images = SF6_Jamie_2mp.png | | images = SF6_Jamie_2mp.png | ||
| hitboxes = SF6_Jamie_2mp_hitbox.png | | hitboxes = SF6_Jamie_2mp_hitbox.png | ||
Line 1,302: | Line 1,302: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dl3 | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouch MP ( | | name = Crouch MP (DL3) | ||
| images = SF6_Jamie_2mp.png | | images = SF6_Jamie_2mp.png | ||
| hitboxes = SF6_Jamie_2mp_hitbox.png | | hitboxes = SF6_Jamie_2mp_hitbox.png | ||
Line 1,334: | Line 1,334: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dl4 | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouch MP ( | | name = Crouch MP (DL4) | ||
| images = SF6_Jamie_2mp.png | | images = SF6_Jamie_2mp.png | ||
| hitboxes = SF6_Jamie_2mp_hitbox.png | | hitboxes = SF6_Jamie_2mp_hitbox.png | ||
Line 1,370: | Line 1,370: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouch HP ( | | name = Crouch HP (DL0) | ||
| images = SF6_Jamie_2hp.png | | images = SF6_Jamie_2hp.png | ||
| hitboxes = SF6_Jamie_2hp_hitbox.png | | hitboxes = SF6_Jamie_2hp_hitbox.png | ||
Line 1,400: | Line 1,400: | ||
| notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | | notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dl1 | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouch HP ( | | name = Crouch HP (DL1) | ||
| images = SF6_Jamie_2hp.png | | images = SF6_Jamie_2hp.png | ||
| hitboxes = SF6_Jamie_2hp_hitbox.png | | hitboxes = SF6_Jamie_2hp_hitbox.png | ||
Line 1,432: | Line 1,432: | ||
| notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | | notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dl2 | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouch HP ( | | name = Crouch HP (DL2) | ||
| images = SF6_Jamie_2hp.png | | images = SF6_Jamie_2hp.png | ||
| hitboxes = SF6_Jamie_2hp_hitbox.png | | hitboxes = SF6_Jamie_2hp_hitbox.png | ||
Line 1,464: | Line 1,464: | ||
| notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | | notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dl3 | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouch HP ( | | name = Crouch HP (DL3) | ||
| images = SF6_Jamie_2hp.png | | images = SF6_Jamie_2hp.png | ||
| hitboxes = SF6_Jamie_2hp_hitbox.png | | hitboxes = SF6_Jamie_2hp_hitbox.png | ||
Line 1,496: | Line 1,496: | ||
| notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | | notes = Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dl4 | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouch HP ( | | name = Crouch HP (DL4) | ||
| images = SF6_Jamie_2hp.png | | images = SF6_Jamie_2hp.png | ||
| hitboxes = SF6_Jamie_2hp_hitbox.png | | hitboxes = SF6_Jamie_2hp_hitbox.png | ||
Line 1,532: | Line 1,532: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouch LK ( | | name = Crouch LK (DL0) | ||
| images = SF6_Jamie_2lk.png | | images = SF6_Jamie_2lk.png | ||
| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
Line 1,559: | Line 1,559: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dl1 | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouch LK ( | | name = Crouch LK (DL1) | ||
| images = SF6_Jamie_2lk.png | | images = SF6_Jamie_2lk.png | ||
| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
Line 1,588: | Line 1,588: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dl2 | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouch LK ( | | name = Crouch LK (DL2) | ||
| images = SF6_Jamie_2lk.png | | images = SF6_Jamie_2lk.png | ||
| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
Line 1,617: | Line 1,617: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dl3 | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouch LK ( | | name = Crouch LK (DL3) | ||
| images = SF6_Jamie_2lk.png | | images = SF6_Jamie_2lk.png | ||
| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
Line 1,646: | Line 1,646: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dl4 | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouch LK ( | | name = Crouch LK (DL4) | ||
| images = SF6_Jamie_2lk.png | | images = SF6_Jamie_2lk.png | ||
| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
Line 1,679: | Line 1,679: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouch MK ( | | name = Crouch MK (DL0) | ||
| images = SF6_Jamie_2mk.png | | images = SF6_Jamie_2mk.png | ||
| hitboxes = SF6_Jamie_2mk_hitbox.png | | hitboxes = SF6_Jamie_2mk_hitbox.png | ||
Line 1,709: | Line 1,709: | ||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | | notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dl1 | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouch MK ( | | name = Crouch MK (DL1) | ||
| images = SF6_Jamie_2mk.png | | images = SF6_Jamie_2mk.png | ||
| hitboxes = SF6_Jamie_2mk_hitbox.png | | hitboxes = SF6_Jamie_2mk_hitbox.png | ||
Line 1,741: | Line 1,741: | ||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | | notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dl2 | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouch MK ( | | name = Crouch MK (DL2) | ||
| images = SF6_Jamie_2mk.png | | images = SF6_Jamie_2mk.png | ||
| hitboxes = SF6_Jamie_2mk_hitbox.png | | hitboxes = SF6_Jamie_2mk_hitbox.png | ||
Line 1,773: | Line 1,773: | ||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | | notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dl3 | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouch MK ( | | name = Crouch MK (DL3) | ||
| images = SF6_Jamie_2mk.png | | images = SF6_Jamie_2mk.png | ||
| hitboxes = SF6_Jamie_2mk_hitbox.png | | hitboxes = SF6_Jamie_2mk_hitbox.png | ||
Line 1,805: | Line 1,805: | ||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | | notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dl4 | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouch MK ( | | name = Crouch MK (DL4) | ||
| images = SF6_Jamie_2mk.png | | images = SF6_Jamie_2mk.png | ||
| hitboxes = SF6_Jamie_2mk_hitbox.png | | hitboxes = SF6_Jamie_2mk_hitbox.png | ||
Line 1,841: | Line 1,841: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouch HK ( | | name = Crouch HK (DL0) | ||
| images = SF6_Jamie_2hk.png | | images = SF6_Jamie_2hk.png | ||
| hitboxes = SF6_Jamie_2hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hitbox.png | ||
Line 1,868: | Line 1,868: | ||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | | notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dl1 | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouch HK ( | | name = Crouch HK (DL1) | ||
| images = SF6_Jamie_2hk.png | | images = SF6_Jamie_2hk.png | ||
| hitboxes = SF6_Jamie_2hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hitbox.png | ||
Line 1,897: | Line 1,897: | ||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | | notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dl2 | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouch HK ( | | name = Crouch HK (DL2) | ||
| images = SF6_Jamie_2hk.png | | images = SF6_Jamie_2hk.png | ||
| hitboxes = SF6_Jamie_2hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hitbox.png | ||
Line 1,926: | Line 1,926: | ||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | | notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dl3 | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouch HK ( | | name = Crouch HK (DL3) | ||
| images = SF6_Jamie_2hk.png | | images = SF6_Jamie_2hk.png | ||
| hitboxes = SF6_Jamie_2hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hitbox.png | ||
Line 1,955: | Line 1,955: | ||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | | notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dl4 | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouch HK ( | | name = Crouch HK (DL4) | ||
| images = SF6_Jamie_2hk.png | | images = SF6_Jamie_2hk.png | ||
| hitboxes = SF6_Jamie_2hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hitbox.png | ||
Line 1,989: | Line 1,989: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP ( | | name = Jump LP (DL0) | ||
| images = SF6_Jamie_jlp.png | | images = SF6_Jamie_jlp.png | ||
| hitboxes = SF6_Jamie_jlp_hitbox.png | | hitboxes = SF6_Jamie_jlp_hitbox.png | ||
Line 2,015: | Line 2,015: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dl1 | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP ( | | name = Jump LP (DL1) | ||
| images = SF6_Jamie_jlp.png | | images = SF6_Jamie_jlp.png | ||
| hitboxes = SF6_Jamie_jlp_hitbox.png | | hitboxes = SF6_Jamie_jlp_hitbox.png | ||
Line 2,043: | Line 2,043: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dl2 | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP ( | | name = Jump LP (DL2) | ||
| images = SF6_Jamie_jlp.png | | images = SF6_Jamie_jlp.png | ||
| hitboxes = SF6_Jamie_jlp_hitbox.png | | hitboxes = SF6_Jamie_jlp_hitbox.png | ||
Line 2,071: | Line 2,071: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dl3 | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP ( | | name = Jump LP (DL3) | ||
| images = SF6_Jamie_jlp.png | | images = SF6_Jamie_jlp.png | ||
| hitboxes = SF6_Jamie_jlp_hitbox.png | | hitboxes = SF6_Jamie_jlp_hitbox.png | ||
Line 2,099: | Line 2,099: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dl4 | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP ( | | name = Jump LP (DL4) | ||
| images = SF6_Jamie_jlp.png | | images = SF6_Jamie_jlp.png | ||
| hitboxes = SF6_Jamie_jlp_hitbox.png | | hitboxes = SF6_Jamie_jlp_hitbox.png | ||
Line 2,131: | Line 2,131: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP ( | | name = Jump MP (DL0) | ||
| images = SF6_Jamie_jmp.png | | images = SF6_Jamie_jmp.png | ||
| hitboxes = SF6_Jamie_jmp_hitbox.png | | hitboxes = SF6_Jamie_jmp_hitbox.png | ||
Line 2,155: | Line 2,155: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump ( | | notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dl1 | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP ( | | name = Jump MP (DL1) | ||
| images = SF6_Jamie_jmp.png | | images = SF6_Jamie_jmp.png | ||
| hitboxes = SF6_Jamie_jmp_hitbox.png | | hitboxes = SF6_Jamie_jmp_hitbox.png | ||
Line 2,183: | Line 2,183: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump ( | | notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dl2 | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP ( | | name = Jump MP (DL2) | ||
| images = SF6_Jamie_jmp.png | | images = SF6_Jamie_jmp.png | ||
| hitboxes = SF6_Jamie_jmp_hitbox.png | | hitboxes = SF6_Jamie_jmp_hitbox.png | ||
Line 2,211: | Line 2,211: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump ( | | notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dl3 | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP ( | | name = Jump MP (DL3) | ||
| images = SF6_Jamie_jmp.png | | images = SF6_Jamie_jmp.png | ||
| hitboxes = SF6_Jamie_jmp_hitbox.png | | hitboxes = SF6_Jamie_jmp_hitbox.png | ||
Line 2,239: | Line 2,239: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump ( | | notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dl4 | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP ( | | name = Jump MP (DL4) | ||
| images = SF6_Jamie_jmp.png | | images = SF6_Jamie_jmp.png | ||
| hitboxes = SF6_Jamie_jmp_hitbox.png | | hitboxes = SF6_Jamie_jmp_hitbox.png | ||
Line 2,267: | Line 2,267: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump ( | | notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher) | ||
}} | }} | ||
Line 2,273: | Line 2,273: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP ( | | name = Jump HP (DL0) | ||
| images = SF6_Jamie_jhp.png | | images = SF6_Jamie_jhp.png | ||
| hitboxes = SF6_Jamie_jhp_hitbox.png | | hitboxes = SF6_Jamie_jhp_hitbox.png | ||
Line 2,299: | Line 2,299: | ||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | | notes = High juggle potential; causes spiked knockdown vs. airborne opponents | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dl1 | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP ( | | name = Jump HP (DL1) | ||
| images = SF6_Jamie_jhp.png | | images = SF6_Jamie_jhp.png | ||
| hitboxes = SF6_Jamie_jhp_hitbox.png | | hitboxes = SF6_Jamie_jhp_hitbox.png | ||
Line 2,327: | Line 2,327: | ||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | | notes = High juggle potential; causes spiked knockdown vs. airborne opponents | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dl2 | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP ( | | name = Jump HP (DL2) | ||
| images = SF6_Jamie_jhp.png | | images = SF6_Jamie_jhp.png | ||
| hitboxes = SF6_Jamie_jhp_hitbox.png | | hitboxes = SF6_Jamie_jhp_hitbox.png | ||
Line 2,355: | Line 2,355: | ||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | | notes = High juggle potential; causes spiked knockdown vs. airborne opponents | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dl3 | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP ( | | name = Jump HP (DL3) | ||
| images = SF6_Jamie_jhp.png | | images = SF6_Jamie_jhp.png | ||
| hitboxes = SF6_Jamie_jhp_hitbox.png | | hitboxes = SF6_Jamie_jhp_hitbox.png | ||
Line 2,383: | Line 2,383: | ||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | | notes = High juggle potential; causes spiked knockdown vs. airborne opponents | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dl4 | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP ( | | name = Jump HP (DL4) | ||
| images = SF6_Jamie_jhp.png | | images = SF6_Jamie_jhp.png | ||
| hitboxes = SF6_Jamie_jhp_hitbox.png | | hitboxes = SF6_Jamie_jhp_hitbox.png | ||
Line 2,415: | Line 2,415: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK ( | | name = Jump LK (DL0) | ||
| images = SF6_Jamie_jlk.png | | images = SF6_Jamie_jlk.png | ||
| hitboxes = SF6_Jamie_jlk_hitbox.png | | hitboxes = SF6_Jamie_jlk_hitbox.png | ||
Line 2,441: | Line 2,441: | ||
| notes = Longest horizontal range of all Jamie's air normals | | notes = Longest horizontal range of all Jamie's air normals | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dl1 | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK ( | | name = Jump LK (DL1) | ||
| images = SF6_Jamie_jlk.png | | images = SF6_Jamie_jlk.png | ||
| hitboxes = SF6_Jamie_jlk_hitbox.png | | hitboxes = SF6_Jamie_jlk_hitbox.png | ||
Line 2,469: | Line 2,469: | ||
| notes = Longest horizontal range of all Jamie's air normals | | notes = Longest horizontal range of all Jamie's air normals | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dl2 | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK ( | | name = Jump LK (DL2) | ||
| images = SF6_Jamie_jlk.png | | images = SF6_Jamie_jlk.png | ||
| hitboxes = SF6_Jamie_jlk_hitbox.png | | hitboxes = SF6_Jamie_jlk_hitbox.png | ||
Line 2,497: | Line 2,497: | ||
| notes = Longest horizontal range of all Jamie's air normals | | notes = Longest horizontal range of all Jamie's air normals | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dl3 | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK ( | | name = Jump LK (DL3) | ||
| images = SF6_Jamie_jlk.png | | images = SF6_Jamie_jlk.png | ||
| hitboxes = SF6_Jamie_jlk_hitbox.png | | hitboxes = SF6_Jamie_jlk_hitbox.png | ||
Line 2,525: | Line 2,525: | ||
| notes = Longest horizontal range of all Jamie's air normals | | notes = Longest horizontal range of all Jamie's air normals | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dl4 | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK ( | | name = Jump LK (DL4) | ||
| images = SF6_Jamie_jlk.png | | images = SF6_Jamie_jlk.png | ||
| hitboxes = SF6_Jamie_jlk_hitbox.png | | hitboxes = SF6_Jamie_jlk_hitbox.png | ||
Line 2,557: | Line 2,557: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK ( | | name = Jump MK (DL0) | ||
| images = SF6_Jamie_jmk.png | | images = SF6_Jamie_jmk.png | ||
| hitboxes = SF6_Jamie_jmk_hitbox.png | | hitboxes = SF6_Jamie_jmk_hitbox.png | ||
Line 2,583: | Line 2,583: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dl1 | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK ( | | name = Jump MK (DL1) | ||
| images = SF6_Jamie_jmk.png | | images = SF6_Jamie_jmk.png | ||
| hitboxes = SF6_Jamie_jmk_hitbox.png | | hitboxes = SF6_Jamie_jmk_hitbox.png | ||
Line 2,611: | Line 2,611: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dl2 | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK ( | | name = Jump MK (DL2) | ||
| images = SF6_Jamie_jmk.png | | images = SF6_Jamie_jmk.png | ||
| hitboxes = SF6_Jamie_jmk_hitbox.png | | hitboxes = SF6_Jamie_jmk_hitbox.png | ||
Line 2,639: | Line 2,639: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dl3 | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK ( | | name = Jump MK (DL3) | ||
| images = SF6_Jamie_jmk.png | | images = SF6_Jamie_jmk.png | ||
| hitboxes = SF6_Jamie_jmk_hitbox.png | | hitboxes = SF6_Jamie_jmk_hitbox.png | ||
Line 2,667: | Line 2,667: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dl4 | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK ( | | name = Jump MK (DL4) | ||
| images = SF6_Jamie_jmk.png | | images = SF6_Jamie_jmk.png | ||
| hitboxes = SF6_Jamie_jmk_hitbox.png | | hitboxes = SF6_Jamie_jmk_hitbox.png | ||
Line 2,699: | Line 2,699: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK ( | | name = Jump HK (DL0) | ||
| images = SF6_Jamie_jhk.png | | images = SF6_Jamie_jhk.png | ||
| hitboxes = SF6_Jamie_jhk_hitbox.png | | hitboxes = SF6_Jamie_jhk_hitbox.png | ||
Line 2,725: | Line 2,725: | ||
| notes = Both hits put airborne opponents into limited juggle state | | notes = Both hits put airborne opponents into limited juggle state | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dl1 | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK ( | | name = Jump HK (DL1) | ||
| images = SF6_Jamie_jhk.png | | images = SF6_Jamie_jhk.png | ||
| hitboxes = SF6_Jamie_jhk_hitbox.png | | hitboxes = SF6_Jamie_jhk_hitbox.png | ||
Line 2,753: | Line 2,753: | ||
| notes = Both hits put airborne opponents into limited juggle state | | notes = Both hits put airborne opponents into limited juggle state | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dl2 | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK ( | | name = Jump HK (DL2) | ||
| images = SF6_Jamie_jhk.png | | images = SF6_Jamie_jhk.png | ||
| hitboxes = SF6_Jamie_jhk_hitbox.png | | hitboxes = SF6_Jamie_jhk_hitbox.png | ||
Line 2,781: | Line 2,781: | ||
| notes = Both hits put airborne opponents into limited juggle state | | notes = Both hits put airborne opponents into limited juggle state | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dl3 | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK ( | | name = Jump HK (DL3) | ||
| images = SF6_Jamie_jhk.png | | images = SF6_Jamie_jhk.png | ||
| hitboxes = SF6_Jamie_jhk_hitbox.png | | hitboxes = SF6_Jamie_jhk_hitbox.png | ||
Line 2,809: | Line 2,809: | ||
| notes = Both hits put airborne opponents into limited juggle state | | notes = Both hits put airborne opponents into limited juggle state | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dl4 | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK ( | | name = Jump HK (DL4) | ||
| images = SF6_Jamie_jhk.png | | images = SF6_Jamie_jhk.png | ||
| hitboxes = SF6_Jamie_jhk_hitbox.png | | hitboxes = SF6_Jamie_jhk_hitbox.png | ||
Line 2,842: | Line 2,842: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk | moveType = ground_normal | ||
| input = 2KK | | input = 2KK | ||
| name = Tensei Kick ( | | name = Tensei Kick (DL0) | ||
| images = SF6_Jamie_2kk.png | | images = SF6_Jamie_2kk.png | ||
| hitboxes = SF6_Jamie_2kk_hitbox.png | | hitboxes = SF6_Jamie_2kk_hitbox.png | ||
Line 2,869: | Line 2,869: | ||
| notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | | notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk_dl1 | moveType = ground_normal | ||
| input = 2KK | | input = 2KK | ||
| name = Tensei Kick ( | | name = Tensei Kick (DL1) | ||
| images = SF6_Jamie_2kk.png | | images = SF6_Jamie_2kk.png | ||
| hitboxes = SF6_Jamie_2kk_hitbox.png | | hitboxes = SF6_Jamie_2kk_hitbox.png | ||
Line 2,898: | Line 2,898: | ||
| notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | | notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk_dl2 | moveType = ground_normal | ||
| input = 2KK | | input = 2KK | ||
| name = Tensei Kick ( | | name = Tensei Kick (DL2) | ||
| images = SF6_Jamie_2kk.png | | images = SF6_Jamie_2kk.png | ||
| hitboxes = SF6_Jamie_2kk_hitbox.png | | hitboxes = SF6_Jamie_2kk_hitbox.png | ||
Line 2,927: | Line 2,927: | ||
| notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | | notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk_dl3 | moveType = ground_normal | ||
| input = 2KK | | input = 2KK | ||
| name = Tensei Kick ( | | name = Tensei Kick (DL3) | ||
| images = SF6_Jamie_2kk.png | | images = SF6_Jamie_2kk.png | ||
| hitboxes = SF6_Jamie_2kk_hitbox.png | | hitboxes = SF6_Jamie_2kk_hitbox.png | ||
Line 2,956: | Line 2,956: | ||
| notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | | notes = Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk_dl4 | moveType = ground_normal | ||
| input = 2KK | | input = 2KK | ||
| name = Tensei Kick ( | | name = Tensei Kick (DL4) | ||
| images = SF6_Jamie_2kk.png | | images = SF6_Jamie_2kk.png | ||
| hitboxes = SF6_Jamie_2kk_hitbox.png | | hitboxes = SF6_Jamie_2kk_hitbox.png | ||
Line 2,989: | Line 2,989: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk | moveType = ground_normal | ||
| input = 6MK | | input = 6MK | ||
| name = Falling Star Kick ( | | name = Falling Star Kick (DL0) | ||
| images = SF6_Jamie_6mk.png | | images = SF6_Jamie_6mk.png | ||
| hitboxes = SF6_Jamie_6mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_hitbox.png | ||
Line 3,016: | Line 3,016: | ||
| notes = 10-19f Low Crush; gains extra range and Target Combo followup at Drink Lv.2; can be spaced to hit later in active frames | | notes = 10-19f Low Crush; gains extra range and Target Combo followup at Drink Lv.2; can be spaced to hit later in active frames | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_dl1 | moveType = ground_normal | ||
| input = 6MK | | input = 6MK | ||
| name = Falling Star Kick ( | | name = Falling Star Kick (DL1) | ||
| images = SF6_Jamie_6mk.png | | images = SF6_Jamie_6mk.png | ||
| hitboxes = SF6_Jamie_6mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_hitbox.png | ||
Line 3,045: | Line 3,045: | ||
| notes = 10-19f Low Crush; gains extra range and Target Combo followup at Drink Lv.2; can be spaced to hit later in active frames | | notes = 10-19f Low Crush; gains extra range and Target Combo followup at Drink Lv.2; can be spaced to hit later in active frames | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_dl2 | moveType = ground_normal | ||
| input = 6MK | | input = 6MK | ||
| name = Falling Star Kick ( | | name = Falling Star Kick (DL2) | ||
| images = SF6_Jamie_6mk.png | | images = SF6_Jamie_6mk.png | ||
| hitboxes = SF6_Jamie_6mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_hitbox.png | ||
Line 3,075: | Line 3,075: | ||
| notes = 10-19f Low Crush; has extra range and Target Combo followup; can be spaced to hit later in active frames | | notes = 10-19f Low Crush; has extra range and Target Combo followup; can be spaced to hit later in active frames | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_dl3 | moveType = ground_normal | ||
| input = 6MK | | input = 6MK | ||
| name = Falling Star Kick ( | | name = Falling Star Kick (DL3) | ||
| images = SF6_Jamie_6mk.png | | images = SF6_Jamie_6mk.png | ||
| hitboxes = SF6_Jamie_6mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_hitbox.png | ||
Line 3,105: | Line 3,105: | ||
| notes = 10-19f Low Crush; has extra range and Target Combo followup; can be spaced to hit later in active frames | | notes = 10-19f Low Crush; has extra range and Target Combo followup; can be spaced to hit later in active frames | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_dl4 | moveType = ground_normal | ||
| input = 6MK | | input = 6MK | ||
| name = Falling Star Kick ( | | name = Falling Star Kick (DL4) | ||
| images = SF6_Jamie_6mk.png | | images = SF6_Jamie_6mk.png | ||
| hitboxes = SF6_Jamie_6mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_hitbox.png | ||
Line 3,139: | Line 3,139: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Hermit's Elbow ( | | name = Hermit's Elbow (DL0) | ||
| images = SF6_Jamie_4hp.png | | images = SF6_Jamie_4hp.png | ||
| hitboxes = SF6_Jamie_4hp_hitbox.png | | hitboxes = SF6_Jamie_4hp_hitbox.png | ||
Line 3,167: | Line 3,167: | ||
| notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool | | notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dl1 | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Hermit's Elbow ( | | name = Hermit's Elbow (DL1) | ||
| images = SF6_Jamie_4hp.png | | images = SF6_Jamie_4hp.png | ||
| hitboxes = SF6_Jamie_4hp_hitbox.png | | hitboxes = SF6_Jamie_4hp_hitbox.png | ||
Line 3,197: | Line 3,197: | ||
| notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool | | notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dl2 | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Hermit's Elbow ( | | name = Hermit's Elbow (DL2) | ||
| images = SF6_Jamie_4hp.png | | images = SF6_Jamie_4hp.png | ||
| hitboxes = SF6_Jamie_4hp_hitbox.png | | hitboxes = SF6_Jamie_4hp_hitbox.png | ||
Line 3,227: | Line 3,227: | ||
| notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool | | notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dl3 | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Hermit's Elbow ( | | name = Hermit's Elbow (DL3) | ||
| images = | | images = SF6_Jamie_4hp_dl3.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_4hp_dl3_hitbox.png | ||
| damage = '''840''' | | damage = '''840''' | ||
| startup = 18 | | startup = 18 | ||
Line 3,257: | Line 3,257: | ||
| notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool; TC followup does not combo naturally without meaty/CH/DR bonus; final TC cancel frame will only combo on Punish or latest possible meaty frame | | notes = Pulls back throw hurtbox during startup, making it an effective shimmy tool; TC followup does not combo naturally without meaty/CH/DR bonus; final TC cancel frame will only combo on Punish or latest possible meaty frame | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dl4 | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Hermit's Elbow ( | | name = Hermit's Elbow (DL4) | ||
| images = | | images = SF6_Jamie_4hp_dl3.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_4hp_dl3_hitbox.png | ||
| damage = '''880''' | | damage = '''880''' | ||
| startup = 18 | | startup = 18 | ||
Line 3,291: | Line 3,291: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Senei Kick ( | | name = Senei Kick (DL0) | ||
| images = SF6_Jamie_6hk.png | | images = SF6_Jamie_6hk.png | ||
| hitboxes = SF6_Jamie_6hk_hitbox.png | | hitboxes = SF6_Jamie_6hk_hitbox.png | ||
Line 3,319: | Line 3,319: | ||
| notes = Very long range; gains a Target Combo followup at Drink Lv.4 | | notes = Very long range; gains a Target Combo followup at Drink Lv.4 | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_dl1 | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Senei Kick ( | | name = Senei Kick (DL1) | ||
| images = SF6_Jamie_6hk.png | | images = SF6_Jamie_6hk.png | ||
| hitboxes = SF6_Jamie_6hk_hitbox.png | | hitboxes = SF6_Jamie_6hk_hitbox.png | ||
Line 3,349: | Line 3,349: | ||
| notes = Very long range; gains a Target Combo followup at Drink Lv.4 | | notes = Very long range; gains a Target Combo followup at Drink Lv.4 | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_dl2 | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Senei Kick ( | | name = Senei Kick (DL2) | ||
| images = SF6_Jamie_6hk.png | | images = SF6_Jamie_6hk.png | ||
| hitboxes = SF6_Jamie_6hk_hitbox.png | | hitboxes = SF6_Jamie_6hk_hitbox.png | ||
Line 3,379: | Line 3,379: | ||
| notes = Very long range; gains a Target Combo followup at Drink Lv.4 | | notes = Very long range; gains a Target Combo followup at Drink Lv.4 | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_dl3 | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Senei Kick ( | | name = Senei Kick (DL3) | ||
| images = SF6_Jamie_6hk.png | | images = SF6_Jamie_6hk.png | ||
| hitboxes = SF6_Jamie_6hk_hitbox.png | | hitboxes = SF6_Jamie_6hk_hitbox.png | ||
Line 3,409: | Line 3,409: | ||
| notes = Very long range; gains a Target Combo followup at Drink Lv.4 | | notes = Very long range; gains a Target Combo followup at Drink Lv.4 | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_dl4 | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Senei Kick ( | | name = Senei Kick (DL4) | ||
| images = | | images = SF6_Jamie_6hk_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_6hk_dl4_hitbox.png | ||
| damage = '''880''' | | damage = '''880''' | ||
| startup = 16 | | startup = 16 | ||
Line 3,437: | Line 3,437: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Slightly longer range than | | notes = Slightly longer range than DL0-DL3 versions; has a Target Combo followup into 4HK with 3 possible enders; TC confirm into 4HK~Headbutt requires Counterhit | ||
}} | }} | ||
Line 3,444: | Line 3,444: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk | moveType = ground_normal | ||
| input = 2HK ~ HK | | input = 2HK ~ HK | ||
| name = Phantom Sway ( | | name = Phantom Sway (DL0) | ||
| images = SF6_Jamie_2hk_hk.png | | images = SF6_Jamie_2hk_hk.png | ||
| hitboxes = SF6_Jamie_2hk_hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_hitbox.png | ||
Line 3,470: | Line 3,470: | ||
| notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | | notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_dl1 | moveType = ground_normal | ||
| input = 2HK ~ HK | | input = 2HK ~ HK | ||
| name = Phantom Sway ( | | name = Phantom Sway (DL1) | ||
| images = SF6_Jamie_2hk_hk.png | | images = SF6_Jamie_2hk_hk.png | ||
| hitboxes = SF6_Jamie_2hk_hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_hitbox.png | ||
Line 3,498: | Line 3,498: | ||
| notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | | notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_dl2 | moveType = ground_normal | ||
| input = 2HK ~ HK | | input = 2HK ~ HK | ||
| name = Phantom Sway ( | | name = Phantom Sway (DL2) | ||
| images = SF6_Jamie_2hk_hk.png | | images = SF6_Jamie_2hk_hk.png | ||
| hitboxes = SF6_Jamie_2hk_hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_hitbox.png | ||
Line 3,526: | Line 3,526: | ||
| notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | | notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_dl3 | moveType = ground_normal | ||
| input = 2HK ~ HK | | input = 2HK ~ HK | ||
| name = Phantom Sway ( | | name = Phantom Sway (DL3) | ||
| images = SF6_Jamie_2hk_hk.png | | images = SF6_Jamie_2hk_hk.png | ||
| hitboxes = SF6_Jamie_2hk_hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_hitbox.png | ||
Line 3,554: | Line 3,554: | ||
| notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | | notes = High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_dl4 | moveType = ground_normal | ||
| input = 2HK ~ HK | | input = 2HK ~ HK | ||
| name = Phantom Sway ( | | name = Phantom Sway (DL4) | ||
| images = SF6_Jamie_2hk_hk.png | | images = SF6_Jamie_2hk_hk.png | ||
| hitboxes = SF6_Jamie_2hk_hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_hitbox.png | ||
Line 3,586: | Line 3,586: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p | moveType = ground_normal | ||
| input = 2HK ~ HK ~ P | | input = 2HK ~ HK ~ P | ||
| name = Phantom Sway + Drink ( | | name = Phantom Sway + Drink (DL0) | ||
| images = SF6_Jamie_2hk_hk_p.png | | images = SF6_Jamie_2hk_hk_p.png | ||
| hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | ||
Line 3,607: | Line 3,607: | ||
| notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into | | notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p_dl1 | moveType = ground_normal | ||
| input = 2HK ~ HK ~ P | | input = 2HK ~ HK ~ P | ||
| name = Phantom Sway + Drink ( | | name = Phantom Sway + Drink (DL1) | ||
| images = SF6_Jamie_2hk_hk_p.png | | images = SF6_Jamie_2hk_hk_p.png | ||
| hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | ||
Line 3,630: | Line 3,630: | ||
| notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into | | notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p_dl2 | moveType = ground_normal | ||
| input = 2HK ~ HK ~ P | | input = 2HK ~ HK ~ P | ||
| name = Phantom Sway + Drink ( | | name = Phantom Sway + Drink (DL2) | ||
| images = SF6_Jamie_2hk_hk_p.png | | images = SF6_Jamie_2hk_hk_p.png | ||
| hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | ||
Line 3,653: | Line 3,653: | ||
| notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into | | notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p_dl3 | moveType = ground_normal | ||
| input = 2HK ~ HK ~ P | | input = 2HK ~ HK ~ P | ||
| name = Phantom Sway + Drink ( | | name = Phantom Sway + Drink (DL3) | ||
| images = SF6_Jamie_2hk_hk_p.png | | images = SF6_Jamie_2hk_hk_p.png | ||
| hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | ||
Line 3,676: | Line 3,676: | ||
| notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; activating Drink Level 4 does not change KD/Block Advantage like with other activations | | notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; activating Drink Level 4 does not change KD/Block Advantage like with other activations | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p_dl4 | moveType = ground_normal | ||
| input = 2HK ~ HK ~ P | | input = 2HK ~ HK ~ P | ||
| name = Phantom Sway + Drink ( | | name = Phantom Sway + Drink (DL4) | ||
| images = SF6_Jamie_2hk_hk_p.png | | images = SF6_Jamie_2hk_hk_p.png | ||
| hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | | hitboxes = SF6_Jamie_2hk_hk_p_hitbox.png | ||
Line 3,700: | Line 3,700: | ||
}} | }} | ||
===== 5LP_LK ( | ===== 5LP_LK (DL1) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk | moveType = ground_normal | ||
| input = 5LP ~ LK | | input = 5LP ~ LK | ||
| name = Bitter Strikes 1 ( | | name = Bitter Strikes 1 (DL1) | ||
| images = SF6_Jamie_5lp_lk.png | | images = SF6_Jamie_5lp_lk.png | ||
| hitboxes = SF6_Jamie_5lp_lk_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_hitbox.png | ||
Line 3,729: | Line 3,729: | ||
| notes = Damage for 2nd hit includes the default 10% damage scaling penalty | | notes = Damage for 2nd hit includes the default 10% damage scaling penalty | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_dl2 | moveType = ground_normal | ||
| input = 5LP ~ LK | | input = 5LP ~ LK | ||
| name = Bitter Strikes 1 ( | | name = Bitter Strikes 1 (DL2) | ||
| images = SF6_Jamie_5lp_lk.png | | images = SF6_Jamie_5lp_lk.png | ||
| hitboxes = SF6_Jamie_5lp_lk_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_hitbox.png | ||
Line 3,757: | Line 3,757: | ||
| notes = Damage for 2nd hit includes the default 10% damage scaling penalty | | notes = Damage for 2nd hit includes the default 10% damage scaling penalty | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_dl3 | moveType = ground_normal | ||
| input = 5LP ~ LK | | input = 5LP ~ LK | ||
| name = Bitter Strikes 1 ( | | name = Bitter Strikes 1 (DL3) | ||
| images = SF6_Jamie_5lp_lk.png | | images = SF6_Jamie_5lp_lk.png | ||
| hitboxes = SF6_Jamie_5lp_lk_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_hitbox.png | ||
Line 3,785: | Line 3,785: | ||
| notes = Damage for 2nd hit includes the default 10% damage scaling penalty | | notes = Damage for 2nd hit includes the default 10% damage scaling penalty | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_dl4 | moveType = ground_normal | ||
| input = 5LP ~ LK | | input = 5LP ~ LK | ||
| name = Bitter Strikes 1 ( | | name = Bitter Strikes 1 (DL4) | ||
| images = SF6_Jamie_5lp_lk.png | | images = SF6_Jamie_5lp_lk.png | ||
| hitboxes = SF6_Jamie_5lp_lk_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_hitbox.png | ||
Line 3,814: | Line 3,814: | ||
}} | }} | ||
====== 5LP_LK_MP ( | ====== 5LP_LK_MP (DL1) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_mp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_mp | moveType = ground_normal | ||
| input = 5LP ~ LK ~ MP | | input = 5LP ~ LK ~ MP | ||
| name = Bitter Strikes 2 ( | | name = Bitter Strikes 2 (DL1) | ||
| images = SF6_Jamie_5lp_lk_mp.png | | images = SF6_Jamie_5lp_lk_mp.png | ||
| hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | ||
Line 3,845: | Line 3,845: | ||
| notes = Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty | | notes = Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_mp_dl2 | moveType = ground_normal | ||
| input = 5LP ~ LK ~ MP | | input = 5LP ~ LK ~ MP | ||
| name = Bitter Strikes 2 ( | | name = Bitter Strikes 2 (DL2) | ||
| images = SF6_Jamie_5lp_lk_mp.png | | images = SF6_Jamie_5lp_lk_mp.png | ||
| hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | ||
Line 3,875: | Line 3,875: | ||
| notes = Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty | | notes = Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_mp_dl3 | moveType = ground_normal | ||
| input = 5LP ~ LK ~ MP | | input = 5LP ~ LK ~ MP | ||
| name = Bitter Strikes 2 ( | | name = Bitter Strikes 2 (DL3) | ||
| images = SF6_Jamie_5lp_lk_mp.png | | images = SF6_Jamie_5lp_lk_mp.png | ||
| hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | ||
Line 3,905: | Line 3,905: | ||
| notes = Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty | | notes = Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_lk_mp_dl4 | moveType = ground_normal | ||
| input = 5LP ~ LK ~ MP | | input = 5LP ~ LK ~ MP | ||
| name = Bitter Strikes 2 ( | | name = Bitter Strikes 2 (DL4) | ||
| images = SF6_Jamie_5lp_lk_mp.png | | images = SF6_Jamie_5lp_lk_mp.png | ||
| hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | | hitboxes = SF6_Jamie_5lp_lk_mp_hitbox.png | ||
Line 3,936: | Line 3,936: | ||
}} | }} | ||
===== 6MK_MK ( | ===== 6MK_MK (DL2) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk | moveType = ground_normal | ||
| input = 6MK ~ MK | | input = 6MK ~ MK | ||
| name = Full Moon Kick ( | | name = Full Moon Kick (DL2) | ||
| images = SF6_Jamie_6mk_5mk.png | | images = SF6_Jamie_6mk_5mk.png | ||
| hitboxes = SF6_Jamie_6mk_5mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_5mk_hitbox.png | ||
Line 3,964: | Line 3,964: | ||
| notes = MK followup is 2 hits | | notes = MK followup is 2 hits | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk_dl3 | moveType = ground_normal | ||
| input = 6MK ~ MK | | input = 6MK ~ MK | ||
| name = Full Moon Kick ( | | name = Full Moon Kick (DL3) | ||
| images = SF6_Jamie_6mk_5mk.png | | images = SF6_Jamie_6mk_5mk.png | ||
| hitboxes = SF6_Jamie_6mk_5mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_5mk_hitbox.png | ||
Line 3,991: | Line 3,991: | ||
| notes = MK followup is 2 hits | | notes = MK followup is 2 hits | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk_dl4 | moveType = ground_normal | ||
| input = 6MK ~ MK | | input = 6MK ~ MK | ||
| name = Full Moon Kick ( | | name = Full Moon Kick (DL4) | ||
| images = SF6_Jamie_6mk_5mk.png | | images = SF6_Jamie_6mk_5mk.png | ||
| hitboxes = SF6_Jamie_6mk_5mk_hitbox.png | | hitboxes = SF6_Jamie_6mk_5mk_hitbox.png | ||
Line 4,019: | Line 4,019: | ||
}} | }} | ||
====== 6MK_MK_P ( | ====== 6MK_MK_P (DL2) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk_p | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk_p | moveType = ground_normal | ||
| input = 6MK ~ MK ~ P | | input = 6MK ~ MK ~ P | ||
| name = Full Moon Kick + Drink ( | | name = Full Moon Kick + Drink (DL2) | ||
| images = SF6_Jamie_6mk_5mk_p.png | | images = SF6_Jamie_6mk_5mk_p.png | ||
| hitboxes = SF6_Jamie_6mk_5mk_p_hitbox.png | | hitboxes = SF6_Jamie_6mk_5mk_p_hitbox.png | ||
Line 4,042: | Line 4,042: | ||
| notes = Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation | | notes = Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk_p_dl3 | moveType = ground_normal | ||
| input = 6MK ~ MK ~ P | | input = 6MK ~ MK ~ P | ||
| name = Full Moon Kick + Drink ( | | name = Full Moon Kick + Drink (DL3) | ||
| images = SF6_Jamie_6mk_5mk_p.png | | images = SF6_Jamie_6mk_5mk_p.png | ||
| hitboxes = SF6_Jamie_6mk_5mk_p_hitbox.png | | hitboxes = SF6_Jamie_6mk_5mk_p_hitbox.png | ||
Line 4,062: | Line 4,062: | ||
| oppSuperOH = (350)*210x2 | | oppSuperOH = (350)*210x2 | ||
| oppSuperOB = (125)*75x2 | | oppSuperOB = (125)*75x2 | ||
| notes = Increases Drink Level by 1; activation of | | notes = Increases Drink Level by 1; activation of DL4 gives 3f better KD/Block advantage, allowing for corner oki | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_mk_p_dl4 | moveType = ground_normal | ||
| input = 6MK ~ MK ~ P | | input = 6MK ~ MK ~ P | ||
| name = Full Moon Kick + Drink ( | | name = Full Moon Kick + Drink (DL4) | ||
| images = SF6_Jamie_6mk_5mk_p.png | | images = SF6_Jamie_6mk_5mk_p.png | ||
| hitboxes = SF6_Jamie_6mk_5mk_p_hitbox.png | | hitboxes = SF6_Jamie_6mk_5mk_p_hitbox.png | ||
Line 4,087: | Line 4,087: | ||
}} | }} | ||
===== 4HP_HP ( | ===== 4HP_HP (DL3) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_hp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_hp | moveType = ground_normal | ||
| input = 4HP ~ HP | | input = 4HP ~ HP | ||
| name = Intoxicated Assault 1 ( | | name = Intoxicated Assault 1 (DL3) | ||
| images = SF6_Jamie_4hp_hp.png | | images = SF6_Jamie_4hp_hp.png | ||
| hitboxes = SF6_Jamie_4hp_hp_hitbox.png | | hitboxes = SF6_Jamie_4hp_hp_hitbox.png | ||
Line 4,118: | Line 4,118: | ||
| notes = Only combos on Counterhit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals | | notes = Only combos on Counterhit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_hp_dl4 | moveType = ground_normal | ||
| input = 4HP ~ HP | | input = 4HP ~ HP | ||
| name = Intoxicated Assault 1 ( | | name = Intoxicated Assault 1 (DL4) | ||
| images = SF6_Jamie_4hp_hp.png | | images = SF6_Jamie_4hp_hp.png | ||
| hitboxes = SF6_Jamie_4hp_hp_hitbox.png | | hitboxes = SF6_Jamie_4hp_hp_hitbox.png | ||
Line 4,149: | Line 4,149: | ||
}} | }} | ||
====== 4HP_HP_HK ( | ====== 4HP_HP_HK (DL3) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_hp_hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_hp_hk | moveType = ground_normal | ||
| input = 4HP ~ HP ~ HK | | input = 4HP ~ HP ~ HK | ||
| name = Intoxicated Assault 2 ( | | name = Intoxicated Assault 2 (DL3) | ||
| images = SF6_Jamie_4hp_hp_hk.png | | images = SF6_Jamie_4hp_hp_hk.png | ||
| hitboxes = SF6_Jamie_4hp_hp_hk_hitbox.png | | hitboxes = SF6_Jamie_4hp_hp_hk_hitbox.png | ||
Line 4,178: | Line 4,178: | ||
| notes = Airborne 18f~ (Forced Knockdown state); 7f gap between final 2 hits on block (can be interrupted with a 6f button into free juggle) | | notes = Airborne 18f~ (Forced Knockdown state); 7f gap between final 2 hits on block (can be interrupted with a 6f button into free juggle) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_hp_hk_dl4 | moveType = ground_normal | ||
| input = 4HP ~ HP ~ HK | | input = 4HP ~ HP ~ HK | ||
| name = Intoxicated Assault 2 ( | | name = Intoxicated Assault 2 (DL4) | ||
| images = SF6_Jamie_4hp_hp_hk.png | | images = SF6_Jamie_4hp_hp_hk.png | ||
| hitboxes = SF6_Jamie_4hp_hp_hk_hitbox.png | | hitboxes = SF6_Jamie_4hp_hp_hk_hitbox.png | ||
Line 4,207: | Line 4,207: | ||
}} | }} | ||
===== 6HK_4HK ( | ===== 6HK_4HK (DL4) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk | moveType = ground_normal | ||
| input = 6HK ~ 4HK | | input = 6HK ~ 4HK | ||
| name = Ransui Haze ( | | name = Ransui Haze (DL4) | ||
| images = SF6_Jamie_6hk_4hk.png | | images = SF6_Jamie_6hk_4hk.png | ||
| hitboxes = SF6_Jamie_6hk_4hk_hitbox.png | | hitboxes = SF6_Jamie_6hk_4hk_hitbox.png | ||
Line 4,232: | Line 4,232: | ||
}} | }} | ||
====== 6HK_4HK_P Close ( | ====== 6HK_4HK_P Close (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_p_close | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_p_close | moveType = ground_normal | ||
| input = 6HK ~ 4HK ~ P (close) | | input = 6HK ~ 4HK ~ P (close) | ||
| name = Ransui Haze Headbutt ( | | name = Ransui Haze Headbutt (DL4) | ||
| images = SF6_Jamie_6hk_4hk_p_close.png | | images = SF6_Jamie_6hk_4hk_p_close.png | ||
| hitboxes = SF6_Jamie_6hk_4hk_p_close_hitbox.png | | hitboxes = SF6_Jamie_6hk_4hk_p_close_hitbox.png | ||
Line 4,265: | Line 4,265: | ||
}} | }} | ||
====== 6HK_4HK_P Mid ( | ====== 6HK_4HK_P Mid (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_p_mid | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_p_mid | moveType = ground_normal | ||
| input = 6HK ~ 4HK ~ P (mid) | | input = 6HK ~ 4HK ~ P (mid) | ||
| name = Ransui Haze Triple Fist ( | | name = Ransui Haze Triple Fist (DL4) | ||
| images = SF6_Jamie_6hk_4hk_p_mid.png | | images = SF6_Jamie_6hk_4hk_p_mid.png | ||
| hitboxes = SF6_Jamie_6hk_4hk_p_mid_hitbox.png | | hitboxes = SF6_Jamie_6hk_4hk_p_mid_hitbox.png | ||
Line 4,298: | Line 4,298: | ||
}} | }} | ||
====== 6HK_4HK_P Far ( | ====== 6HK_4HK_P Far (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_p_far | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_p_far | moveType = ground_normal | ||
| input = 6HK ~ 4HK ~ P (far) | | input = 6HK ~ 4HK ~ P (far) | ||
| name = Ransui Haze Drink ( | | name = Ransui Haze Drink (DL4) | ||
| images = SF6_Jamie_6hk_4hk_p_far.png | | images = SF6_Jamie_6hk_4hk_p_far.png | ||
| hitboxes = SF6_Jamie_6hk_4hk_p_far_hitbox.png | | hitboxes = SF6_Jamie_6hk_4hk_p_far_hitbox.png | ||
Line 4,327: | Line 4,327: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk | moveType = throw | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = Back Shaver ( | | name = Back Shaver (DL0) | ||
| images = SF6_Jamie_lplk.png | | images = SF6_Jamie_lplk.png | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
Line 4,345: | Line 4,345: | ||
| notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | | notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk_dl1 | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = Back Shaver ( | | name = Back Shaver (DL1) | ||
| images = SF6_Jamie_lplk.png | | images = SF6_Jamie_lplk.png | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
Line 4,365: | Line 4,365: | ||
| notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | | notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk_dl2 | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = Back Shaver ( | | name = Back Shaver (DL2) | ||
| images = SF6_Jamie_lplk.png | | images = SF6_Jamie_lplk.png | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
Line 4,385: | Line 4,385: | ||
| notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | | notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk_dl3 | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = Back Shaver ( | | name = Back Shaver (DL3) | ||
| images = SF6_Jamie_lplk.png | | images = SF6_Jamie_lplk.png | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
Line 4,405: | Line 4,405: | ||
| notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | | notes = +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk_dl4 | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = Back Shaver ( | | name = Back Shaver (DL4) | ||
| images = SF6_Jamie_lplk.png | | images = SF6_Jamie_lplk.png | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
Line 4,429: | Line 4,429: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk | moveType = throw | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Wheel Punch ( | | name = Wheel Punch (DL0) | ||
| images = SF6_Jamie_4lplk.png | | images = SF6_Jamie_4lplk.png | ||
| hitboxes = SF6_Jamie_4lplk_hitbox.png | | hitboxes = SF6_Jamie_4lplk_hitbox.png | ||
Line 4,447: | Line 4,447: | ||
| notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | | notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk_dl1 | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Wheel Punch ( | | name = Wheel Punch (DL1) | ||
| images = SF6_Jamie_4lplk.png | | images = SF6_Jamie_4lplk.png | ||
| hitboxes = SF6_Jamie_4lplk_hitbox.png | | hitboxes = SF6_Jamie_4lplk_hitbox.png | ||
Line 4,467: | Line 4,467: | ||
| notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | | notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk_dl2 | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Wheel Punch ( | | name = Wheel Punch (DL2) | ||
| images = SF6_Jamie_4lplk.png | | images = SF6_Jamie_4lplk.png | ||
| hitboxes = SF6_Jamie_4lplk_hitbox.png | | hitboxes = SF6_Jamie_4lplk_hitbox.png | ||
Line 4,487: | Line 4,487: | ||
| notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | | notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk_dl3 | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Wheel Punch ( | | name = Wheel Punch (DL3) | ||
| images = SF6_Jamie_4lplk.png | | images = SF6_Jamie_4lplk.png | ||
| hitboxes = SF6_Jamie_4lplk_hitbox.png | | hitboxes = SF6_Jamie_4lplk_hitbox.png | ||
Line 4,507: | Line 4,507: | ||
| notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | | notes = Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk_dl4 | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Wheel Punch ( | | name = Wheel Punch (DL4) | ||
| images = SF6_Jamie_4lplk.png | | images = SF6_Jamie_4lplk.png | ||
| hitboxes = SF6_Jamie_4lplk_hitbox.png | | hitboxes = SF6_Jamie_4lplk_hitbox.png | ||
Line 4,532: | Line 4,532: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk | moveType = drive | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = Vainglory Strike ( | | name = Vainglory Strike (DL0) | ||
| images = SF6_Jamie_hphk.png | | images = SF6_Jamie_hphk.png | ||
| hitboxes = SF6_Jamie_hphk_hitbox.png | | hitboxes = SF6_Jamie_hphk_hitbox.png | ||
Line 4,556: | Line 4,556: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk_dl1 | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = Vainglory Strike ( | | name = Vainglory Strike (DL1) | ||
| images = SF6_Jamie_hphk.png | | images = SF6_Jamie_hphk.png | ||
| hitboxes = SF6_Jamie_hphk_hitbox.png | | hitboxes = SF6_Jamie_hphk_hitbox.png | ||
Line 4,582: | Line 4,582: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk_dl2 | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = Vainglory Strike ( | | name = Vainglory Strike (DL2) | ||
| images = SF6_Jamie_hphk.png | | images = SF6_Jamie_hphk.png | ||
| hitboxes = SF6_Jamie_hphk_hitbox.png | | hitboxes = SF6_Jamie_hphk_hitbox.png | ||
Line 4,608: | Line 4,608: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk_dl3 | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = Vainglory Strike ( | | name = Vainglory Strike (DL3) | ||
| images = SF6_Jamie_hphk.png | | images = SF6_Jamie_hphk.png | ||
| hitboxes = SF6_Jamie_hphk_hitbox.png | | hitboxes = SF6_Jamie_hphk_hitbox.png | ||
Line 4,634: | Line 4,634: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk_dl4 | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = Vainglory Strike ( | | name = Vainglory Strike (DL4) | ||
| images = SF6_Jamie_hphk.png | | images = SF6_Jamie_hphk.png | ||
| hitboxes = SF6_Jamie_hphk_hitbox.png | | hitboxes = SF6_Jamie_hphk_hitbox.png | ||
Line 4,664: | Line 4,664: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk | moveType = drive | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Leg Sweep ( | | name = Leg Sweep (DL0) | ||
| images = SF6_Jamie_6hphk.png | | images = SF6_Jamie_6hphk.png | ||
| hitboxes = SF6_Jamie_6hphk_hitbox.png | | hitboxes = SF6_Jamie_6hphk_hitbox.png | ||
Line 4,688: | Line 4,688: | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk_dl1 | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Leg Sweep ( | | name = Leg Sweep (DL1) | ||
| images = SF6_Jamie_6hphk.png | | images = SF6_Jamie_6hphk.png | ||
| hitboxes = SF6_Jamie_6hphk_hitbox.png | | hitboxes = SF6_Jamie_6hphk_hitbox.png | ||
Line 4,714: | Line 4,714: | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk_dl2 | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Leg Sweep ( | | name = Leg Sweep (DL2) | ||
| images = SF6_Jamie_6hphk.png | | images = SF6_Jamie_6hphk.png | ||
| hitboxes = SF6_Jamie_6hphk_hitbox.png | | hitboxes = SF6_Jamie_6hphk_hitbox.png | ||
Line 4,740: | Line 4,740: | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk_dl3 | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Leg Sweep ( | | name = Leg Sweep (DL3) | ||
| images = SF6_Jamie_6hphk.png | | images = SF6_Jamie_6hphk.png | ||
| hitboxes = SF6_Jamie_6hphk_hitbox.png | | hitboxes = SF6_Jamie_6hphk_hitbox.png | ||
Line 4,766: | Line 4,766: | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk_dl4 | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Leg Sweep ( | | name = Leg Sweep (DL4) | ||
| images = SF6_Jamie_6hphk.png | | images = SF6_Jamie_6hphk.png | ||
| hitboxes = SF6_Jamie_6hphk_hitbox.png | | hitboxes = SF6_Jamie_6hphk_hitbox.png | ||
Line 4,838: | Line 4,838: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5pppkkk | moveType = taunt | ||
| input = 5PPPKKK | | input = 5PPPKKK | ||
| name = Neutral Taunt ( | | name = Neutral Taunt (DL0-DL3) | ||
| images = SF6_Jamie_5pppkkk.png | | images = SF6_Jamie_5pppkkk.png | ||
| hitboxes = SF6_Jamie_5pppkkk_hitbox.png | | hitboxes = SF6_Jamie_5pppkkk_hitbox.png | ||
Line 4,851: | Line 4,851: | ||
| notes = "Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 | | notes = "Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5pppkkk_dl4 | moveType = taunt | ||
| input = 5PPPKKK | | input = 5PPPKKK | ||
| name = Neutral Taunt ( | | name = Neutral Taunt (DL4) | ||
| images = | | images = SF6_Jamie_5pppkkk_dl4.png | ||
| hitboxes = SF6_Jamie_5pppkkk_hitbox.png | | hitboxes = SF6_Jamie_5pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
Line 4,870: | Line 4,870: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6pppkkk | moveType = taunt | ||
| input = 6PPPKKK | | input = 6PPPKKK | ||
| name = Forward Taunt ( | | name = Forward Taunt (DL0) | ||
| images = SF6_Jamie_6pppkkk.png | | images = SF6_Jamie_6pppkkk.png | ||
| hitboxes = SF6_Jamie_6pppkkk_hitbox.png | | hitboxes = SF6_Jamie_6pppkkk_hitbox.png | ||
Line 4,883: | Line 4,883: | ||
| notes = "Bring it!"; Changes with each Drink Level | | notes = "Bring it!"; Changes with each Drink Level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6pppkkk_dl1 | moveType = taunt | ||
| input = 6PPPKKK | | input = 6PPPKKK | ||
| name = Forward Taunt ( | | name = Forward Taunt (DL1) | ||
| images = | | images = SF6_Jamie_6pppkkk_dl1.png | ||
| hitboxes = SF6_Jamie_6pppkkk_hitbox.png | | hitboxes = SF6_Jamie_6pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
Line 4,898: | Line 4,898: | ||
| notes = "Come on, let me see your sick flow!"; Changes with each Drink Level | | notes = "Come on, let me see your sick flow!"; Changes with each Drink Level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6pppkkk_dl2 | moveType = taunt | ||
| input = 6PPPKKK | | input = 6PPPKKK | ||
| name = Forward Taunt ( | | name = Forward Taunt (DL2) | ||
| images = | | images = SF6_Jamie_6pppkkk_dl2.png | ||
| hitboxes = SF6_Jamie_6pppkkk_hitbox.png | | hitboxes = SF6_Jamie_6pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
Line 4,913: | Line 4,913: | ||
| notes = "You gonna show me some moves? Don't screw up!"; Changes with each Drink Level | | notes = "You gonna show me some moves? Don't screw up!"; Changes with each Drink Level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6pppkkk_dl3 | moveType = taunt | ||
| input = 6PPPKKK | | input = 6PPPKKK | ||
| name = Forward Taunt ( | | name = Forward Taunt (DL3) | ||
| images = | | images = SF6_Jamie_6pppkkk_dl3.png | ||
| hitboxes = SF6_Jamie_6pppkkk_hitbox.png | | hitboxes = SF6_Jamie_6pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
Line 4,928: | Line 4,928: | ||
| notes = "You think you knew what I'm gonna do next?"; Changes with each Drink Level | | notes = "You think you knew what I'm gonna do next?"; Changes with each Drink Level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_6pppkkk_dl4 | moveType = taunt | ||
| input = 6PPPKKK | | input = 6PPPKKK | ||
| name = Forward Taunt ( | | name = Forward Taunt (DL4) | ||
| images = | | images = SF6_Jamie_6pppkkk_dl4.png | ||
| hitboxes = SF6_Jamie_6pppkkk_hitbox.png | | hitboxes = SF6_Jamie_6pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
Line 4,978: | Line 4,978: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = Increases Jamie's Drink Level by 1 (hold for more levels); regains 0.5 Drive bar if at | | notes = Increases Jamie's Drink Level by 1 (hold for more levels); regains 0.5 Drive bar if at DL4; entire animation is in a Counterhit state; Drink Level affects moveset and base damage scaling (90/95/100/105/110% for DL0-DL4 respectively) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_2 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_2 | moveType = special | ||
Line 4,993: | Line 4,993: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = Increases Jamie's Drink Level by 2; regains 1 Drive bar if at | | notes = Increases Jamie's Drink Level by 2; regains 1 Drive bar if at DL4; entire animation is in a Counterhit state | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_3 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_3 | moveType = special | ||
Line 5,008: | Line 5,008: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = Increases Jamie's Drink Level by 3; regains 1.5 Drive bars if at | | notes = Increases Jamie's Drink Level by 3; regains 1.5 Drive bars if at DL4; entire animation is in a Counterhit state | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_4 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_4 | moveType = special | ||
Line 5,023: | Line 5,023: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = Increases Jamie's Drink Level by 4; regains 2 Drive bars if at | | notes = Increases Jamie's Drink Level by 4; regains 2 Drive bars if at DL4; entire animation is in a Counterhit state | ||
}} | }} | ||
Line 5,029: | Line 5,029: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_activation | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_activation | moveType = special | ||
| input = 22P (activation) | | input = 22P (activation) | ||
| name = The Devil Inside ( | | name = The Devil Inside (DL4 activation) | ||
| images = SF6_Jamie_22p_activation.png | | images = SF6_Jamie_22p_activation.png | ||
| hitboxes = SF6_Jamie_22p_activation_hitbox.png | | hitboxes = SF6_Jamie_22p_activation_hitbox.png | ||
Line 5,047: | Line 5,047: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp | moveType = special | ||
| input = 236LP | | input = 236LP | ||
| name = LP Freeflow Strikes 1 ( | | name = LP Freeflow Strikes 1 (DL0) | ||
| images = SF6_Jamie_236lp.png | | images = SF6_Jamie_236lp.png | ||
| hitboxes = SF6_Jamie_236lp_hitbox.png | | hitboxes = SF6_Jamie_236lp_hitbox.png | ||
Line 5,076: | Line 5,076: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_dl1 | moveType = special | ||
| input = 236LP | | input = 236LP | ||
| name = LP Freeflow Strikes 1 ( | | name = LP Freeflow Strikes 1 (DL1) | ||
| images = SF6_Jamie_236lp.png | | images = SF6_Jamie_236lp.png | ||
| hitboxes = SF6_Jamie_236lp_hitbox.png | | hitboxes = SF6_Jamie_236lp_hitbox.png | ||
Line 5,107: | Line 5,107: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_dl2 | moveType = special | ||
| input = 236LP | | input = 236LP | ||
| name = LP Freeflow Strikes 1 ( | | name = LP Freeflow Strikes 1 (DL2) | ||
| images = SF6_Jamie_236lp.png | | images = SF6_Jamie_236lp.png | ||
| hitboxes = SF6_Jamie_236lp_hitbox.png | | hitboxes = SF6_Jamie_236lp_hitbox.png | ||
Line 5,138: | Line 5,138: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_dl3 | moveType = special | ||
| input = 236LP | | input = 236LP | ||
| name = LP Freeflow Strikes 1 ( | | name = LP Freeflow Strikes 1 (DL3) | ||
| images = SF6_Jamie_236lp.png | | images = SF6_Jamie_236lp.png | ||
| hitboxes = SF6_Jamie_236lp_hitbox.png | | hitboxes = SF6_Jamie_236lp_hitbox.png | ||
Line 5,169: | Line 5,169: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_dl4 | moveType = special | ||
| input = 236LP | | input = 236LP | ||
| name = LP Freeflow Strikes 1 ( | | name = LP Freeflow Strikes 1 (DL4) | ||
| images = | | images = SF6_Jamie_236lp_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236lp_dl4_hitbox.png | ||
| damage = '''220*220''' | | damage = '''220*220''' | ||
| chip = '''55*55''' | | chip = '''55*55''' | ||
Line 5,204: | Line 5,204: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p | moveType = special | ||
| input = 236LP~6P | | input = 236LP~6P | ||
| name = LP Freeflow Strikes Punch 1 ( | | name = LP Freeflow Strikes Punch 1 (DL0) | ||
| images = SF6_Jamie_236lp_6p.png | | images = SF6_Jamie_236lp_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_hitbox.png | ||
Line 5,233: | Line 5,233: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_dl1 | moveType = special | ||
| input = 236LP~6P | | input = 236LP~6P | ||
| name = LP Freeflow Strikes Punch 1 ( | | name = LP Freeflow Strikes Punch 1 (DL1) | ||
| images = SF6_Jamie_236lp_6p.png | | images = SF6_Jamie_236lp_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_hitbox.png | ||
Line 5,264: | Line 5,264: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_dl2 | moveType = special | ||
| input = 236LP~6P | | input = 236LP~6P | ||
| name = LP Freeflow Strikes Punch 1 ( | | name = LP Freeflow Strikes Punch 1 (DL2) | ||
| images = SF6_Jamie_236lp_6p.png | | images = SF6_Jamie_236lp_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_hitbox.png | ||
Line 5,295: | Line 5,295: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_dl3 | moveType = special | ||
| input = 236LP~6P | | input = 236LP~6P | ||
| name = LP Freeflow Strikes Punch 1 ( | | name = LP Freeflow Strikes Punch 1 (DL3) | ||
| images = SF6_Jamie_236lp_6p.png | | images = SF6_Jamie_236lp_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_hitbox.png | ||
Line 5,326: | Line 5,326: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_dl4 | moveType = special | ||
| input = 236LP~6P | | input = 236LP~6P | ||
| name = LP Freeflow Strikes Punch 1 ( | | name = LP Freeflow Strikes Punch 1 (DL4) | ||
| images = | | images = SF6_Jamie_236lp_6p_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236lp_6p_dl4_hitbox.png | ||
| damage = '''220*275''' | | damage = '''220*275''' | ||
| chip = '''55*68''' | | chip = '''55*68''' | ||
Line 5,361: | Line 5,361: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p | moveType = special | ||
| input = 236LP~6P~6P | | input = 236LP~6P~6P | ||
| name = LP Freeflow Strikes Punch 2 ( | | name = LP Freeflow Strikes Punch 2 (DL0) | ||
| images = SF6_Jamie_236lp_6p_6p.png | | images = SF6_Jamie_236lp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | ||
Line 5,388: | Line 5,388: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p_dl1 | moveType = special | ||
| input = 236LP~6P~6P | | input = 236LP~6P~6P | ||
| name = LP Freeflow Strikes Punch 2 ( | | name = LP Freeflow Strikes Punch 2 (DL1) | ||
| images = SF6_Jamie_236lp_6p_6p.png | | images = SF6_Jamie_236lp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | ||
Line 5,417: | Line 5,417: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p_dl2 | moveType = special | ||
| input = 236LP~6P~6P | | input = 236LP~6P~6P | ||
| name = LP Freeflow Strikes Punch 2 ( | | name = LP Freeflow Strikes Punch 2 (DL2) | ||
| images = SF6_Jamie_236lp_6p_6p.png | | images = SF6_Jamie_236lp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | ||
Line 5,446: | Line 5,446: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p_dl3 | moveType = special | ||
| input = 236LP~6P~6P | | input = 236LP~6P~6P | ||
| name = LP Freeflow Strikes Punch 2 ( | | name = LP Freeflow Strikes Punch 2 (DL3) | ||
| images = SF6_Jamie_236lp_6p_6p.png | | images = SF6_Jamie_236lp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236lp_6p_6p_hitbox.png | ||
Line 5,475: | Line 5,475: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p_dl4 | moveType = special | ||
| input = 236LP~6P~6P | | input = 236LP~6P~6P | ||
| name = LP Freeflow Strikes Punch 2 ( | | name = LP Freeflow Strikes Punch 2 (DL4) | ||
| images = | | images = SF6_Jamie_236lp_6p_6p_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236lp_6p_6p_dl4_hitbox.png | ||
| damage = '''165x2*495 (132x2*396)''' | | damage = '''165x2*495 (132x2*396)''' | ||
| chip = '''40*40*123''' | | chip = '''40*40*123''' | ||
Line 5,508: | Line 5,508: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k | moveType = special | ||
| input = 236LP~6K | | input = 236LP~6K | ||
| name = LP Freeflow Kicks 1 ( | | name = LP Freeflow Kicks 1 (DL0) | ||
| images = SF6_Jamie_236lp_6k.png | | images = SF6_Jamie_236lp_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_hitbox.png | ||
Line 5,536: | Line 5,536: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_dl1 | moveType = special | ||
| input = 236LP~6K | | input = 236LP~6K | ||
| name = LP Freeflow Kicks 1 ( | | name = LP Freeflow Kicks 1 (DL1) | ||
| images = SF6_Jamie_236lp_6k.png | | images = SF6_Jamie_236lp_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_hitbox.png | ||
Line 5,566: | Line 5,566: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_dl2 | moveType = special | ||
| input = 236LP~6K | | input = 236LP~6K | ||
| name = LP Freeflow Kicks 1 ( | | name = LP Freeflow Kicks 1 (DL2) | ||
| images = SF6_Jamie_236lp_6k.png | | images = SF6_Jamie_236lp_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_hitbox.png | ||
Line 5,596: | Line 5,596: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_dl3 | moveType = special | ||
| input = 236LP~6K | | input = 236LP~6K | ||
| name = LP Freeflow Kicks 1 ( | | name = LP Freeflow Kicks 1 (DL3) | ||
| images = SF6_Jamie_236lp_6k.png | | images = SF6_Jamie_236lp_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_hitbox.png | ||
Line 5,626: | Line 5,626: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_dl4 | moveType = special | ||
| input = 236LP~6K | | input = 236LP~6K | ||
| name = LP Freeflow Kicks 1 ( | | name = LP Freeflow Kicks 1 (DL4) | ||
| images = | | images = SF6_Jamie_236lp_6k_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236lp_6k_dl4_hitbox.png | ||
| damage = '''275''' | | damage = '''275''' | ||
| chip = '''68''' | | chip = '''68''' | ||
Line 5,660: | Line 5,660: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k | moveType = special | ||
| input = 236LP~6K~6K | | input = 236LP~6K~6K | ||
| name = LP Freeflow Kicks 2 ( | | name = LP Freeflow Kicks 2 (DL0) | ||
| images = SF6_Jamie_236lp_6k_6k.png | | images = SF6_Jamie_236lp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | ||
Line 5,687: | Line 5,687: | ||
| notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k_dl1 | moveType = special | ||
| input = 236LP~6K~6K | | input = 236LP~6K~6K | ||
| name = LP Freeflow Kicks 2 ( | | name = LP Freeflow Kicks 2 (DL1) | ||
| images = SF6_Jamie_236lp_6k_6k.png | | images = SF6_Jamie_236lp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | ||
Line 5,716: | Line 5,716: | ||
| notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k_dl2 | moveType = special | ||
| input = 236LP~6K~6K | | input = 236LP~6K~6K | ||
| name = LP Freeflow Kicks 2 ( | | name = LP Freeflow Kicks 2 (DL2) | ||
| images = SF6_Jamie_236lp_6k_6k.png | | images = SF6_Jamie_236lp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | ||
Line 5,745: | Line 5,745: | ||
| notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k_dl3 | moveType = special | ||
| input = 236LP~6K~6K | | input = 236LP~6K~6K | ||
| name = LP Freeflow Kicks 2 ( | | name = LP Freeflow Kicks 2 (DL3) | ||
| images = SF6_Jamie_236lp_6k_6k.png | | images = SF6_Jamie_236lp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236lp_6k_6k_hitbox.png | ||
Line 5,772: | Line 5,772: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap; | | notes = Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k_dl4 | moveType = special | ||
| input = 236LP~6K~6K | | input = 236LP~6K~6K | ||
| name = LP Freeflow Kicks 2 ( | | name = LP Freeflow Kicks 2 (DL4) | ||
| images = | | images = SF6_Jamie_236lp_6k_6k_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236lp_6k_6k_dl4_hitbox.png | ||
| damage = '''495 (396)''' | | damage = '''495 (396)''' | ||
| chip = '''123''' | | chip = '''123''' | ||
Line 5,809: | Line 5,809: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp | moveType = special | ||
| input = 236MP | | input = 236MP | ||
| name = MP Freeflow Strikes 1 ( | | name = MP Freeflow Strikes 1 (DL0) | ||
| images = SF6_Jamie_236mp.png | | images = SF6_Jamie_236mp.png | ||
| hitboxes = SF6_Jamie_236mp_hitbox.png | | hitboxes = SF6_Jamie_236mp_hitbox.png | ||
Line 5,838: | Line 5,838: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_dl1 | moveType = special | ||
| input = 236MP | | input = 236MP | ||
| name = MP Freeflow Strikes 1 ( | | name = MP Freeflow Strikes 1 (DL1) | ||
| images = SF6_Jamie_236mp.png | | images = SF6_Jamie_236mp.png | ||
| hitboxes = SF6_Jamie_236mp_hitbox.png | | hitboxes = SF6_Jamie_236mp_hitbox.png | ||
Line 5,869: | Line 5,869: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_dl2 | moveType = special | ||
| input = 236MP | | input = 236MP | ||
| name = MP Freeflow Strikes 1 ( | | name = MP Freeflow Strikes 1 (DL2) | ||
| images = SF6_Jamie_236mp.png | | images = SF6_Jamie_236mp.png | ||
| hitboxes = SF6_Jamie_236mp_hitbox.png | | hitboxes = SF6_Jamie_236mp_hitbox.png | ||
Line 5,900: | Line 5,900: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_dl3 | moveType = special | ||
| input = 236MP | | input = 236MP | ||
| name = MP Freeflow Strikes 1 ( | | name = MP Freeflow Strikes 1 (DL3) | ||
| images = SF6_Jamie_236mp.png | | images = SF6_Jamie_236mp.png | ||
| hitboxes = SF6_Jamie_236mp_hitbox.png | | hitboxes = SF6_Jamie_236mp_hitbox.png | ||
Line 5,931: | Line 5,931: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_dl4 | moveType = special | ||
| input = 236MP | | input = 236MP | ||
| name = MP Freeflow Strikes 1 ( | | name = MP Freeflow Strikes 1 (DL4) | ||
| images = | | images = SF6_Jamie_236mp_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236mp_dl4_hitbox.png | ||
| damage = '''220*330''' | | damage = '''220*330''' | ||
| chip = '''55*82''' | | chip = '''55*82''' | ||
Line 5,966: | Line 5,966: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p | moveType = special | ||
| input = 236MP~6P | | input = 236MP~6P | ||
| name = MP Freeflow Strikes Punch 1 ( | | name = MP Freeflow Strikes Punch 1 (DL0) | ||
| images = SF6_Jamie_236mp_6p.png | | images = SF6_Jamie_236mp_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_hitbox.png | ||
Line 5,995: | Line 5,995: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_dl1 | moveType = special | ||
| input = 236MP~6P | | input = 236MP~6P | ||
| name = MP Freeflow Strikes Punch 1 ( | | name = MP Freeflow Strikes Punch 1 (DL1) | ||
| images = SF6_Jamie_236mp_6p.png | | images = SF6_Jamie_236mp_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_hitbox.png | ||
Line 6,026: | Line 6,026: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_dl2 | moveType = special | ||
| input = 236MP~6P | | input = 236MP~6P | ||
| name = MP Freeflow Strikes Punch 1 ( | | name = MP Freeflow Strikes Punch 1 (DL2) | ||
| images = SF6_Jamie_236mp_6p.png | | images = SF6_Jamie_236mp_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_hitbox.png | ||
Line 6,057: | Line 6,057: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_dl3 | moveType = special | ||
| input = 236MP~6P | | input = 236MP~6P | ||
| name = MP Freeflow Strikes Punch 1 ( | | name = MP Freeflow Strikes Punch 1 (DL3) | ||
| images = SF6_Jamie_236mp_6p.png | | images = SF6_Jamie_236mp_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_hitbox.png | ||
Line 6,088: | Line 6,088: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_dl4 | moveType = special | ||
| input = 236MP~6P | | input = 236MP~6P | ||
| name = MP Freeflow Strikes Punch 1 ( | | name = MP Freeflow Strikes Punch 1 (DL4) | ||
| images = SF6_Jamie_236mp_6p.png | | images = SF6_Jamie_236mp_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_hitbox.png | ||
Line 6,123: | Line 6,123: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p | moveType = special | ||
| input = 236MP~6P~6P | | input = 236MP~6P~6P | ||
| name = MP Freeflow Strikes Punch 2 ( | | name = MP Freeflow Strikes Punch 2 (DL0) | ||
| images = SF6_Jamie_236mp_6p_6p.png | | images = SF6_Jamie_236mp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | ||
Line 6,150: | Line 6,150: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p_dl1 | moveType = special | ||
| input = 236MP~6P~6P | | input = 236MP~6P~6P | ||
| name = MP Freeflow Strikes Punch 2 ( | | name = MP Freeflow Strikes Punch 2 (DL1) | ||
| images = SF6_Jamie_236mp_6p_6p.png | | images = SF6_Jamie_236mp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | ||
Line 6,179: | Line 6,179: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p_dl2 | moveType = special | ||
| input = 236MP~6P~6P | | input = 236MP~6P~6P | ||
| name = MP Freeflow Strikes Punch 2 ( | | name = MP Freeflow Strikes Punch 2 (DL2) | ||
| images = SF6_Jamie_236mp_6p_6p.png | | images = SF6_Jamie_236mp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | ||
Line 6,208: | Line 6,208: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p_dl3 | moveType = special | ||
| input = 236MP~6P~6P | | input = 236MP~6P~6P | ||
| name = MP Freeflow Strikes Punch 2 ( | | name = MP Freeflow Strikes Punch 2 (DL3) | ||
| images = SF6_Jamie_236mp_6p_6p.png | | images = SF6_Jamie_236mp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236mp_6p_6p_hitbox.png | ||
Line 6,237: | Line 6,237: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p_dl4 | moveType = special | ||
| input = 236MP~6P~6P | | input = 236MP~6P~6P | ||
| name = MP Freeflow Strikes Punch 2 ( | | name = MP Freeflow Strikes Punch 2 (DL4) | ||
| images = | | images = SF6_Jamie_236mp_6p_6p_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236mp_6p_6p_dl4_hitbox.png | ||
| damage = '''162x2*495 (132x2*396)''' | | damage = '''162x2*495 (132x2*396)''' | ||
| chip = '''40*40*123''' | | chip = '''40*40*123''' | ||
Line 6,270: | Line 6,270: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k | moveType = special | ||
| input = 236MP~6K | | input = 236MP~6K | ||
| name = MP Freeflow Kicks 1 ( | | name = MP Freeflow Kicks 1 (DL0) | ||
| images = SF6_Jamie_236mp_6k.png | | images = SF6_Jamie_236mp_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_hitbox.png | ||
Line 6,298: | Line 6,298: | ||
| notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_dl1 | moveType = special | ||
| input = 236MP~6K | | input = 236MP~6K | ||
| name = MP Freeflow Kicks 1 ( | | name = MP Freeflow Kicks 1 (DL1) | ||
| images = SF6_Jamie_236mp_6k.png | | images = SF6_Jamie_236mp_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_hitbox.png | ||
Line 6,328: | Line 6,328: | ||
| notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_dl2 | moveType = special | ||
| input = 236MP~6K | | input = 236MP~6K | ||
| name = MP Freeflow Kicks 1 ( | | name = MP Freeflow Kicks 1 (DL2) | ||
| images = SF6_Jamie_236mp_6k.png | | images = SF6_Jamie_236mp_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_hitbox.png | ||
Line 6,358: | Line 6,358: | ||
| notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_dl3 | moveType = special | ||
| input = 236MP~6K | | input = 236MP~6K | ||
| name = MP Freeflow Kicks 1 ( | | name = MP Freeflow Kicks 1 (DL3) | ||
| images = SF6_Jamie_236mp_6k.png | | images = SF6_Jamie_236mp_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_hitbox.png | ||
Line 6,388: | Line 6,388: | ||
| notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_dl4 | moveType = special | ||
| input = 236MP~6K | | input = 236MP~6K | ||
| name = MP Freeflow Kicks 1 ( | | name = MP Freeflow Kicks 1 (DL4) | ||
| images = SF6_Jamie_236mp_6k.png | | images = SF6_Jamie_236mp_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_hitbox.png | ||
Line 6,422: | Line 6,422: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k | moveType = special | ||
| input = 236MP~6K~6K | | input = 236MP~6K~6K | ||
| name = MP Freeflow Kicks 2 ( | | name = MP Freeflow Kicks 2 (DL0) | ||
| images = SF6_Jamie_236mp_6k_6k.png | | images = SF6_Jamie_236mp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | ||
Line 6,449: | Line 6,449: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k_dl1 | moveType = special | ||
| input = 236MP~6K~6K | | input = 236MP~6K~6K | ||
| name = MP Freeflow Kicks 2 ( | | name = MP Freeflow Kicks 2 (DL1) | ||
| images = SF6_Jamie_236mp_6k_6k.png | | images = SF6_Jamie_236mp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | ||
Line 6,478: | Line 6,478: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k_dl2 | moveType = special | ||
| input = 236MP~6K~6K | | input = 236MP~6K~6K | ||
| name = MP Freeflow Kicks 2 ( | | name = MP Freeflow Kicks 2 (DL2) | ||
| images = SF6_Jamie_236mp_6k_6k.png | | images = SF6_Jamie_236mp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | ||
Line 6,507: | Line 6,507: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k_dl3 | moveType = special | ||
| input = 236MP~6K~6K | | input = 236MP~6K~6K | ||
| name = MP Freeflow Kicks 2 ( | | name = MP Freeflow Kicks 2 (DL3) | ||
| images = SF6_Jamie_236mp_6k_6k.png | | images = SF6_Jamie_236mp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236mp_6k_6k_hitbox.png | ||
Line 6,534: | Line 6,534: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap; | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k_dl4 | moveType = special | ||
| input = 236MP~6K~6K | | input = 236MP~6K~6K | ||
| name = MP Freeflow Kicks 2 ( | | name = MP Freeflow Kicks 2 (DL4) | ||
| images = | | images = SF6_Jamie_236mp_6k_6k_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236mp_6k_6k_dl4_hitbox.png | ||
| damage = '''550 (440)''' | | damage = '''550 (440)''' | ||
| chip = '''137''' | | chip = '''137''' | ||
Line 6,571: | Line 6,571: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp | moveType = special | ||
| input = 236HP | | input = 236HP | ||
| name = HP Freeflow Strikes 1 ( | | name = HP Freeflow Strikes 1 (DL0) | ||
| images = SF6_Jamie_236hp.png | | images = SF6_Jamie_236hp.png | ||
| hitboxes = SF6_Jamie_236hp_hitbox.png | | hitboxes = SF6_Jamie_236hp_hitbox.png | ||
Line 6,600: | Line 6,600: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_dl1 | moveType = special | ||
| input = 236HP | | input = 236HP | ||
| name = HP Freeflow Strikes 1 ( | | name = HP Freeflow Strikes 1 (DL1) | ||
| images = SF6_Jamie_236hp.png | | images = SF6_Jamie_236hp.png | ||
| hitboxes = SF6_Jamie_236hp_hitbox.png | | hitboxes = SF6_Jamie_236hp_hitbox.png | ||
Line 6,631: | Line 6,631: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_dl2 | moveType = special | ||
| input = 236HP | | input = 236HP | ||
| name = HP Freeflow Strikes 1 ( | | name = HP Freeflow Strikes 1 (DL2) | ||
| images = SF6_Jamie_236hp.png | | images = SF6_Jamie_236hp.png | ||
| hitboxes = SF6_Jamie_236hp_hitbox.png | | hitboxes = SF6_Jamie_236hp_hitbox.png | ||
Line 6,662: | Line 6,662: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_dl3 | moveType = special | ||
| input = 236HP | | input = 236HP | ||
| name = HP Freeflow Strikes 1 ( | | name = HP Freeflow Strikes 1 (DL3) | ||
| images = SF6_Jamie_236hp.png | | images = SF6_Jamie_236hp.png | ||
| hitboxes = SF6_Jamie_236hp_hitbox.png | | hitboxes = SF6_Jamie_236hp_hitbox.png | ||
Line 6,693: | Line 6,693: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_dl4 | moveType = special | ||
| input = 236HP | | input = 236HP | ||
| name = HP Freeflow Strikes 1 ( | | name = HP Freeflow Strikes 1 (DL4) | ||
| images = | | images = SF6_Jamie_236hp_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236hp_dl4_hitbox.png | ||
| damage = '''220*440''' | | damage = '''220*440''' | ||
| chip = '''55*110''' | | chip = '''55*110''' | ||
Line 6,728: | Line 6,728: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p | moveType = special | ||
| input = 236HP~6P | | input = 236HP~6P | ||
| name = HP Freeflow Strikes Punch 1 ( | | name = HP Freeflow Strikes Punch 1 (DL0) | ||
| images = SF6_Jamie_236hp_6p.png | | images = SF6_Jamie_236hp_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_hitbox.png | ||
Line 6,757: | Line 6,757: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_dl1 | moveType = special | ||
| input = 236HP~6P | | input = 236HP~6P | ||
| name = HP Freeflow Strikes Punch 1 ( | | name = HP Freeflow Strikes Punch 1 (DL1) | ||
| images = SF6_Jamie_236hp_6p.png | | images = SF6_Jamie_236hp_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_hitbox.png | ||
Line 6,788: | Line 6,788: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_dl2 | moveType = special | ||
| input = 236HP~6P | | input = 236HP~6P | ||
| name = HP Freeflow Strikes Punch 1 ( | | name = HP Freeflow Strikes Punch 1 (DL2) | ||
| images = SF6_Jamie_236hp_6p.png | | images = SF6_Jamie_236hp_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_hitbox.png | ||
Line 6,819: | Line 6,819: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_dl3 | moveType = special | ||
| input = 236HP~6P | | input = 236HP~6P | ||
| name = HP Freeflow Strikes Punch 1 ( | | name = HP Freeflow Strikes Punch 1 (DL3) | ||
| images = SF6_Jamie_236hp_6p.png | | images = SF6_Jamie_236hp_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_hitbox.png | ||
Line 6,850: | Line 6,850: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_dl4 | moveType = special | ||
| input = 236HP~6P | | input = 236HP~6P | ||
| name = HP Freeflow Strikes Punch 1 ( | | name = HP Freeflow Strikes Punch 1 (DL4) | ||
| images = SF6_Jamie_236hp_6p.png | | images = SF6_Jamie_236hp_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_hitbox.png | ||
Line 6,885: | Line 6,885: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p | moveType = special | ||
| input = 236HP~6P~6P | | input = 236HP~6P~6P | ||
| name = HP Freeflow Strikes Punch 2 ( | | name = HP Freeflow Strikes Punch 2 (DL0) | ||
| images = SF6_Jamie_236hp_6p_6p.png | | images = SF6_Jamie_236hp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | ||
Line 6,912: | Line 6,912: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p_dl1 | moveType = special | ||
| input = 236HP~6P~6P | | input = 236HP~6P~6P | ||
| name = HP Freeflow Strikes Punch 2 ( | | name = HP Freeflow Strikes Punch 2 (DL1) | ||
| images = SF6_Jamie_236hp_6p_6p.png | | images = SF6_Jamie_236hp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | ||
Line 6,941: | Line 6,941: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p_dl2 | moveType = special | ||
| input = 236HP~6P~6P | | input = 236HP~6P~6P | ||
| name = HP Freeflow Strikes Punch 2 ( | | name = HP Freeflow Strikes Punch 2 (DL2) | ||
| images = SF6_Jamie_236hp_6p_6p.png | | images = SF6_Jamie_236hp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | ||
Line 6,970: | Line 6,970: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p_dl3 | moveType = special | ||
| input = 236HP~6P~6P | | input = 236HP~6P~6P | ||
| name = HP Freeflow Strikes Punch 2 ( | | name = HP Freeflow Strikes Punch 2 (DL3) | ||
| images = SF6_Jamie_236hp_6p_6p.png | | images = SF6_Jamie_236hp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236hp_6p_6p_hitbox.png | ||
Line 6,999: | Line 6,999: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p_dl4 | moveType = special | ||
| input = 236HP~6P~6P | | input = 236HP~6P~6P | ||
| name = HP Freeflow Strikes Punch 2 ( | | name = HP Freeflow Strikes Punch 2 (DL4) | ||
| images = | | images = SF6_Jamie_236hp_6p_6p_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236hp_6p_6p_dl4_hitbox.png | ||
| damage = '''162x2*495 (132x2*396)''' | | damage = '''162x2*495 (132x2*396)''' | ||
| chip = '''40*40*123''' | | chip = '''40*40*123''' | ||
Line 7,032: | Line 7,032: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k | moveType = special | ||
| input = 236HP~6K | | input = 236HP~6K | ||
| name = HP Freeflow Kicks 1 ( | | name = HP Freeflow Kicks 1 (DL0) | ||
| images = SF6_Jamie_236hp_6k.png | | images = SF6_Jamie_236hp_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_hitbox.png | ||
Line 7,060: | Line 7,060: | ||
| notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_dl1 | moveType = special | ||
| input = 236HP~6K | | input = 236HP~6K | ||
| name = HP Freeflow Kicks 1 ( | | name = HP Freeflow Kicks 1 (DL1) | ||
| images = SF6_Jamie_236hp_6k.png | | images = SF6_Jamie_236hp_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_hitbox.png | ||
Line 7,090: | Line 7,090: | ||
| notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_dl2 | moveType = special | ||
| input = 236HP~6K | | input = 236HP~6K | ||
| name = HP Freeflow Kicks 1 ( | | name = HP Freeflow Kicks 1 (DL2) | ||
| images = SF6_Jamie_236hp_6k.png | | images = SF6_Jamie_236hp_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_hitbox.png | ||
Line 7,120: | Line 7,120: | ||
| notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_dl3 | moveType = special | ||
| input = 236HP~6K | | input = 236HP~6K | ||
| name = HP Freeflow Kicks 1 ( | | name = HP Freeflow Kicks 1 (DL3) | ||
| images = SF6_Jamie_236hp_6k.png | | images = SF6_Jamie_236hp_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_hitbox.png | ||
Line 7,150: | Line 7,150: | ||
| notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_dl4 | moveType = special | ||
| input = 236HP~6K | | input = 236HP~6K | ||
| name = HP Freeflow Kicks 1 ( | | name = HP Freeflow Kicks 1 (DL4) | ||
| images = | | images = SF6_Jamie_236hp_6k_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236hp_6k_dl4_hitbox.png | ||
| damage = '''330''' | | damage = '''330''' | ||
| chip = '''82''' | | chip = '''82''' | ||
Line 7,184: | Line 7,184: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k | moveType = special | ||
| input = 236HP~6K~6K | | input = 236HP~6K~6K | ||
| name = HP Freeflow Kicks 2 ( | | name = HP Freeflow Kicks 2 (DL0) | ||
| images = SF6_Jamie_236hp_6k_6k.png | | images = SF6_Jamie_236hp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | ||
Line 7,211: | Line 7,211: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k_dl1 | moveType = special | ||
| input = 236HP~6K~6K | | input = 236HP~6K~6K | ||
| name = HP Freeflow Kicks 2 ( | | name = HP Freeflow Kicks 2 (DL1) | ||
| images = SF6_Jamie_236hp_6k_6k.png | | images = SF6_Jamie_236hp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | ||
Line 7,240: | Line 7,240: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k_dl2 | moveType = special | ||
| input = 236HP~6K~6K | | input = 236HP~6K~6K | ||
| name = HP Freeflow Kicks 2 ( | | name = HP Freeflow Kicks 2 (DL2) | ||
| images = SF6_Jamie_236hp_6k_6k.png | | images = SF6_Jamie_236hp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | ||
Line 7,269: | Line 7,269: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k_dl3 | moveType = special | ||
| input = 236HP~6K~6K | | input = 236HP~6K~6K | ||
| name = HP Freeflow Kicks 2 ( | | name = HP Freeflow Kicks 2 (DL3) | ||
| images = SF6_Jamie_236hp_6k_6k.png | | images = SF6_Jamie_236hp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | ||
Line 7,296: | Line 7,296: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap; | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k_dl4 | moveType = special | ||
| input = 236HP~6K~6K | | input = 236HP~6K~6K | ||
| name = HP Freeflow Kicks 2 ( | | name = HP Freeflow Kicks 2 (DL4) | ||
| images = SF6_Jamie_236hp_6k_6k.png | | images = SF6_Jamie_236hp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236hp_6k_6k_hitbox.png | ||
Line 7,333: | Line 7,333: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp | moveType = special | ||
| input = 236PP | | input = 236PP | ||
| name = OD Freeflow Strikes 1 ( | | name = OD Freeflow Strikes 1 (DL0) | ||
| images = SF6_Jamie_236pp.png | | images = SF6_Jamie_236pp.png | ||
| hitboxes = SF6_Jamie_236pp_hitbox.png | | hitboxes = SF6_Jamie_236pp_hitbox.png | ||
Line 7,363: | Line 7,363: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_dl1 | moveType = special | ||
| input = 236PP | | input = 236PP | ||
| name = OD Freeflow Strikes 1 ( | | name = OD Freeflow Strikes 1 (DL1) | ||
| images = SF6_Jamie_236pp.png | | images = SF6_Jamie_236pp.png | ||
| hitboxes = SF6_Jamie_236pp_hitbox.png | | hitboxes = SF6_Jamie_236pp_hitbox.png | ||
Line 7,395: | Line 7,395: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_dl2 | moveType = special | ||
| input = 236PP | | input = 236PP | ||
| name = OD Freeflow Strikes 1 ( | | name = OD Freeflow Strikes 1 (DL2) | ||
| images = SF6_Jamie_236pp.png | | images = SF6_Jamie_236pp.png | ||
| hitboxes = SF6_Jamie_236pp_hitbox.png | | hitboxes = SF6_Jamie_236pp_hitbox.png | ||
Line 7,427: | Line 7,427: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_dl3 | moveType = special | ||
| input = 236PP | | input = 236PP | ||
| name = OD Freeflow Strikes 1 ( | | name = OD Freeflow Strikes 1 (DL3) | ||
| images = SF6_Jamie_236pp.png | | images = SF6_Jamie_236pp.png | ||
| hitboxes = SF6_Jamie_236pp_hitbox.png | | hitboxes = SF6_Jamie_236pp_hitbox.png | ||
Line 7,459: | Line 7,459: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_dl4 | moveType = special | ||
| input = 236PP | | input = 236PP | ||
| name = OD Freeflow Strikes 1 ( | | name = OD Freeflow Strikes 1 (DL4) | ||
| images = | | images = SF6_Jamie_236pp_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236pp_dl4_hitbox.png | ||
| cost = 2 drive | | cost = 2 drive | ||
| damage = '''220*440''' | | damage = '''220*440''' | ||
Line 7,495: | Line 7,495: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p | moveType = special | ||
| input = 236PP~6P | | input = 236PP~6P | ||
| name = OD Freeflow Strikes Punch 1 ( | | name = OD Freeflow Strikes Punch 1 (DL0) | ||
| images = SF6_Jamie_236pp_6p.png | | images = SF6_Jamie_236pp_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_hitbox.png | ||
Line 7,524: | Line 7,524: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_dl1 | moveType = special | ||
| input = 236PP~6P | | input = 236PP~6P | ||
| name = OD Freeflow Strikes Punch 1 ( | | name = OD Freeflow Strikes Punch 1 (DL1) | ||
| images = SF6_Jamie_236pp_6p.png | | images = SF6_Jamie_236pp_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_hitbox.png | ||
Line 7,555: | Line 7,555: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_dl2 | moveType = special | ||
| input = 236PP~6P | | input = 236PP~6P | ||
| name = OD Freeflow Strikes Punch 1 ( | | name = OD Freeflow Strikes Punch 1 (DL2) | ||
| images = SF6_Jamie_236pp_6p.png | | images = SF6_Jamie_236pp_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_hitbox.png | ||
Line 7,586: | Line 7,586: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_dl3 | moveType = special | ||
| input = 236PP~6P | | input = 236PP~6P | ||
| name = OD Freeflow Strikes Punch 1 ( | | name = OD Freeflow Strikes Punch 1 (DL3) | ||
| images = SF6_Jamie_236pp_6p.png | | images = SF6_Jamie_236pp_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_hitbox.png | ||
Line 7,617: | Line 7,617: | ||
| notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | | notes = [] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_dl4 | moveType = special | ||
| input = 236PP~6P | | input = 236PP~6P | ||
| name = OD Freeflow Strikes Punch 1 ( | | name = OD Freeflow Strikes Punch 1 (DL4) | ||
| images = | | images = SF6_Jamie_236pp_6p_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236pp_6p_dl4_hitbox.png | ||
| damage = '''220*330''' | | damage = '''220*330''' | ||
| chip = '''55*82''' | | chip = '''55*82''' | ||
Line 7,652: | Line 7,652: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p | moveType = special | ||
| input = 236PP~6P~6P | | input = 236PP~6P~6P | ||
| name = OD Freeflow Strikes Punch 2 ( | | name = OD Freeflow Strikes Punch 2 (DL0) | ||
| images = SF6_Jamie_236pp_6p_6p.png | | images = SF6_Jamie_236pp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | ||
Line 7,679: | Line 7,679: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p_dl1 | moveType = special | ||
| input = 236PP~6P~6P | | input = 236PP~6P~6P | ||
| name = OD Freeflow Strikes Punch 2 ( | | name = OD Freeflow Strikes Punch 2 (DL1) | ||
| images = SF6_Jamie_236pp_6p_6p.png | | images = SF6_Jamie_236pp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | ||
Line 7,708: | Line 7,708: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p_dl2 | moveType = special | ||
| input = 236PP~6P~6P | | input = 236PP~6P~6P | ||
| name = OD Freeflow Strikes Punch 2 ( | | name = OD Freeflow Strikes Punch 2 (DL2) | ||
| images = SF6_Jamie_236pp_6p_6p.png | | images = SF6_Jamie_236pp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | ||
Line 7,737: | Line 7,737: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p_dl3 | moveType = special | ||
| input = 236PP~6P~6P | | input = 236PP~6P~6P | ||
| name = OD Freeflow Strikes Punch 2 ( | | name = OD Freeflow Strikes Punch 2 (DL3) | ||
| images = SF6_Jamie_236pp_6p_6p.png | | images = SF6_Jamie_236pp_6p_6p.png | ||
| hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | | hitboxes = SF6_Jamie_236pp_6p_6p_hitbox.png | ||
Line 7,766: | Line 7,766: | ||
| notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | | notes = [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p_dl4 | moveType = special | ||
| input = 236PP~6P~6P | | input = 236PP~6P~6P | ||
| name = OD Freeflow Strikes Punch 2 ( | | name = OD Freeflow Strikes Punch 2 (DL4) | ||
| images = | | images = SF6_Jamie_236pp_6p_6p_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236pp_6p_6p_dl4_hitbox.png | ||
| damage = '''165x2*605 (132x2*484)''' | | damage = '''165x2*605 (132x2*484)''' | ||
| chip = '''40*40*150''' | | chip = '''40*40*150''' | ||
Line 7,799: | Line 7,799: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k | moveType = special | ||
| input = 236PP~6K | | input = 236PP~6K | ||
| name = OD Freeflow Kicks 1 ( | | name = OD Freeflow Kicks 1 (DL0) | ||
| images = SF6_Jamie_236pp_6k.png | | images = SF6_Jamie_236pp_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_hitbox.png | ||
Line 7,827: | Line 7,827: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_dl1 | moveType = special | ||
| input = 236PP~6K | | input = 236PP~6K | ||
| name = OD Freeflow Kicks 1 ( | | name = OD Freeflow Kicks 1 (DL1) | ||
| images = SF6_Jamie_236pp_6k.png | | images = SF6_Jamie_236pp_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_hitbox.png | ||
Line 7,857: | Line 7,857: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_dl2 | moveType = special | ||
| input = 236PP~6K | | input = 236PP~6K | ||
| name = OD Freeflow Kicks 1 ( | | name = OD Freeflow Kicks 1 (DL2) | ||
| images = SF6_Jamie_236pp_6k.png | | images = SF6_Jamie_236pp_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_hitbox.png | ||
Line 7,887: | Line 7,887: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_dl3 | moveType = special | ||
| input = 236PP~6K | | input = 236PP~6K | ||
| name = OD Freeflow Kicks 1 ( | | name = OD Freeflow Kicks 1 (DL3) | ||
| images = SF6_Jamie_236pp_6k.png | | images = SF6_Jamie_236pp_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_hitbox.png | ||
Line 7,917: | Line 7,917: | ||
| notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | | notes = Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_dl4 | moveType = special | ||
| input = 236PP~6K | | input = 236PP~6K | ||
| name = OD Freeflow Kicks 1 ( | | name = OD Freeflow Kicks 1 (DL4) | ||
| images = | | images = SF6_Jamie_236pp_6k_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236pp_6k_dl4_hitbox.png | ||
| damage = '''385''' | | damage = '''385''' | ||
| chip = '''95''' | | chip = '''95''' | ||
Line 7,951: | Line 7,951: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k | moveType = special | ||
| input = 236PP~6K~6K | | input = 236PP~6K~6K | ||
| name = OD Freeflow Kicks 2 ( | | name = OD Freeflow Kicks 2 (DL0) | ||
| images = SF6_Jamie_236pp_6k_6k.png | | images = SF6_Jamie_236pp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | ||
Line 7,978: | Line 7,978: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k_dl1 | moveType = special | ||
| input = 236PP~6K~6K | | input = 236PP~6K~6K | ||
| name = OD Freeflow Kicks 2 ( | | name = OD Freeflow Kicks 2 (DL1) | ||
| images = SF6_Jamie_236pp_6k_6k.png | | images = SF6_Jamie_236pp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | ||
Line 8,007: | Line 8,007: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k_dl2 | moveType = special | ||
| input = 236PP~6K~6K | | input = 236PP~6K~6K | ||
| name = OD Freeflow Kicks 2 ( | | name = OD Freeflow Kicks 2 (DL2) | ||
| images = SF6_Jamie_236pp_6k_6k.png | | images = SF6_Jamie_236pp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | ||
Line 8,036: | Line 8,036: | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k_dl3 | moveType = special | ||
| input = 236PP~6K~6K | | input = 236PP~6K~6K | ||
| name = OD Freeflow Kicks 2 ( | | name = OD Freeflow Kicks 2 (DL3) | ||
| images = SF6_Jamie_236pp_6k_6k.png | | images = SF6_Jamie_236pp_6k_6k.png | ||
| hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | | hitboxes = SF6_Jamie_236pp_6k_6k_hitbox.png | ||
Line 8,063: | Line 8,063: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap; | | notes = Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv. | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k_dl4 | moveType = special | ||
| input = 236PP~6K~6K | | input = 236PP~6K~6K | ||
| name = OD Freeflow Kicks 2 ( | | name = OD Freeflow Kicks 2 (DL4) | ||
| images = | | images = SF6_Jamie_236pp_6k_6k_dl4.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_236pp_6k_6k_dl4_hitbox.png | ||
| damage = '''660 (528)''' | | damage = '''660 (528)''' | ||
| chip = '''165''' | | chip = '''165''' | ||
Line 8,097: | Line 8,097: | ||
=== Swagger Step === | === Swagger Step === | ||
===== 214P ( | ===== 214P (DL0) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = Swagger Step ( | | name = Swagger Step (DL0) | ||
| images = SF6_Jamie_214lp.png | | images = SF6_Jamie_214lp.png | ||
| hitboxes = SF6_Jamie_214lp_hitbox.png | | hitboxes = SF6_Jamie_214lp_hitbox.png | ||
Line 8,126: | Line 8,126: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp | moveType = special | ||
| input = 214MP | | input = 214MP | ||
| name = Swagger Step ( | | name = Swagger Step (DL0) | ||
| images = SF6_Jamie_214mp.png | | images = SF6_Jamie_214mp.png | ||
| hitboxes = SF6_Jamie_214mp_hitbox.png | | hitboxes = SF6_Jamie_214mp_hitbox.png | ||
Line 8,156: | Line 8,156: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp | moveType = special | ||
| input = 214HP | | input = 214HP | ||
| name = Swagger Step ( | | name = Swagger Step (DL0) | ||
| images = SF6_Jamie_214hp.png | | images = SF6_Jamie_214hp.png | ||
| hitboxes = SF6_Jamie_214hp_hitbox.png | | hitboxes = SF6_Jamie_214hp_hitbox.png | ||
Line 8,186: | Line 8,186: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = Swagger Step ( | | name = Swagger Step (DL0) | ||
| images = SF6_Jamie_214pp.png | | images = SF6_Jamie_214pp.png | ||
| hitboxes = SF6_Jamie_214pp_hitbox.png | | hitboxes = SF6_Jamie_214pp_hitbox.png | ||
Line 8,217: | Line 8,217: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner | ||
}} | }} | ||
====== 214P ( | ====== 214P (DL1) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_dl1 | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = Swagger Step ( | | name = Swagger Step (DL1) | ||
| images = SF6_Jamie_214lp.png | | images = SF6_Jamie_214lp.png | ||
| hitboxes = SF6_Jamie_214lp_hitbox.png | | hitboxes = SF6_Jamie_214lp_hitbox.png | ||
Line 8,249: | Line 8,249: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_dl1 | moveType = special | ||
| input = 214MP | | input = 214MP | ||
| name = Swagger Step ( | | name = Swagger Step (DL1) | ||
| images = SF6_Jamie_214mp.png | | images = SF6_Jamie_214mp.png | ||
| hitboxes = SF6_Jamie_214mp_hitbox.png | | hitboxes = SF6_Jamie_214mp_hitbox.png | ||
Line 8,279: | Line 8,279: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_dl1 | moveType = special | ||
| input = 214HP | | input = 214HP | ||
| name = Swagger Step ( | | name = Swagger Step (DL1) | ||
| images = SF6_Jamie_214hp.png | | images = SF6_Jamie_214hp.png | ||
| hitboxes = SF6_Jamie_214hp_hitbox.png | | hitboxes = SF6_Jamie_214hp_hitbox.png | ||
Line 8,309: | Line 8,309: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_dl1 | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = Swagger Step ( | | name = Swagger Step (DL1) | ||
| images = SF6_Jamie_214pp.png | | images = SF6_Jamie_214pp.png | ||
| hitboxes = SF6_Jamie_214pp_hitbox.png | | hitboxes = SF6_Jamie_214pp_hitbox.png | ||
Line 8,340: | Line 8,340: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner | ||
}} | }} | ||
====== 214P ( | ====== 214P (DL2) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_dl2 | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = Swagger Step ( | | name = Swagger Step (DL2) | ||
| images = SF6_Jamie_214lp.png | | images = SF6_Jamie_214lp.png | ||
| hitboxes = SF6_Jamie_214lp_hitbox.png | | hitboxes = SF6_Jamie_214lp_hitbox.png | ||
Line 8,372: | Line 8,372: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_dl2 | moveType = special | ||
| input = 214MP | | input = 214MP | ||
| name = Swagger Step ( | | name = Swagger Step (DL2) | ||
| images = SF6_Jamie_214mp.png | | images = SF6_Jamie_214mp.png | ||
| hitboxes = SF6_Jamie_214mp_hitbox.png | | hitboxes = SF6_Jamie_214mp_hitbox.png | ||
Line 8,402: | Line 8,402: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_dl2 | moveType = special | ||
| input = 214HP | | input = 214HP | ||
| name = Swagger Step ( | | name = Swagger Step (DL2) | ||
| images = SF6_Jamie_214hp.png | | images = SF6_Jamie_214hp.png | ||
| hitboxes = SF6_Jamie_214hp_hitbox.png | | hitboxes = SF6_Jamie_214hp_hitbox.png | ||
Line 8,432: | Line 8,432: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_dl2 | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = Swagger Step ( | | name = Swagger Step (DL2) | ||
| images = SF6_Jamie_214pp.png | | images = SF6_Jamie_214pp.png | ||
| hitboxes = SF6_Jamie_214pp_hitbox.png | | hitboxes = SF6_Jamie_214pp_hitbox.png | ||
Line 8,463: | Line 8,463: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner | ||
}} | }} | ||
====== 214P ( | ====== 214P (DL3) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_dl3 | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = Swagger Step ( | | name = Swagger Step (DL3) | ||
| images = SF6_Jamie_214lp.png | | images = SF6_Jamie_214lp.png | ||
| hitboxes = SF6_Jamie_214lp_hitbox.png | | hitboxes = SF6_Jamie_214lp_hitbox.png | ||
Line 8,495: | Line 8,495: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_dl3 | moveType = special | ||
| input = 214MP | | input = 214MP | ||
| name = Swagger Step ( | | name = Swagger Step (DL3) | ||
| images = SF6_Jamie_214mp.png | | images = SF6_Jamie_214mp.png | ||
| hitboxes = SF6_Jamie_214mp_hitbox.png | | hitboxes = SF6_Jamie_214mp_hitbox.png | ||
Line 8,525: | Line 8,525: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_dl3 | moveType = special | ||
| input = 214HP | | input = 214HP | ||
| name = Swagger Step ( | | name = Swagger Step (DL3) | ||
| images = SF6_Jamie_214hp.png | | images = SF6_Jamie_214hp.png | ||
| hitboxes = SF6_Jamie_214hp_hitbox.png | | hitboxes = SF6_Jamie_214hp_hitbox.png | ||
Line 8,555: | Line 8,555: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_dl3 | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = Swagger Step ( | | name = Swagger Step (DL3) | ||
| images = SF6_Jamie_214pp.png | | images = SF6_Jamie_214pp.png | ||
| hitboxes = SF6_Jamie_214pp_hitbox.png | | hitboxes = SF6_Jamie_214pp_hitbox.png | ||
Line 8,586: | Line 8,586: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; has 6P followup during | | notes = Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner | ||
}} | }} | ||
====== 214P ( | ====== 214P (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_dl4 | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = Swagger Step ( | | name = Swagger Step (DL4) | ||
| images = SF6_Jamie_214lp.png | | images = SF6_Jamie_214lp.png | ||
| hitboxes = SF6_Jamie_214lp_hitbox.png | | hitboxes = SF6_Jamie_214lp_hitbox.png | ||
Line 8,620: | Line 8,620: | ||
| notes = Has juggle potential; has 6P followup | | notes = Has juggle potential; has 6P followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_dl4 | moveType = special | ||
| input = 214MP | | input = 214MP | ||
| name = Swagger Step ( | | name = Swagger Step (DL4) | ||
| images = SF6_Jamie_214mp.png | | images = SF6_Jamie_214mp.png | ||
| hitboxes = SF6_Jamie_214mp_hitbox.png | | hitboxes = SF6_Jamie_214mp_hitbox.png | ||
Line 8,650: | Line 8,650: | ||
| notes = Has juggle potential; has 6P followup | | notes = Has juggle potential; has 6P followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_dl4 | moveType = special | ||
| input = 214HP | | input = 214HP | ||
| name = Swagger Step ( | | name = Swagger Step (DL4) | ||
| images = SF6_Jamie_214hp.png | | images = SF6_Jamie_214hp.png | ||
| hitboxes = SF6_Jamie_214hp_hitbox.png | | hitboxes = SF6_Jamie_214hp_hitbox.png | ||
Line 8,680: | Line 8,680: | ||
| notes = Has juggle potential; has 6P followup | | notes = Has juggle potential; has 6P followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_dl4 | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = Swagger Step ( | | name = Swagger Step (DL4) | ||
| images = SF6_Jamie_214pp.png | | images = SF6_Jamie_214pp.png | ||
| hitboxes = SF6_Jamie_214pp_hitbox.png | | hitboxes = SF6_Jamie_214pp_hitbox.png | ||
Line 8,714: | Line 8,714: | ||
=== Swagger Hermit Punch === | === Swagger Hermit Punch === | ||
===== 214P_6P ( | ===== 214P_6P (DL4) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_6p | moveType = special | ||
| input = 214LP~6P | | input = 214LP~6P | ||
| name = Swagger Hermit Punch ( | | name = Swagger Hermit Punch (DL4) | ||
| images = SF6_Jamie_214lp_6p.png | | images = SF6_Jamie_214lp_6p.png | ||
| hitboxes = SF6_Jamie_214lp_6p_hitbox.png | | hitboxes = SF6_Jamie_214lp_6p_hitbox.png | ||
Line 8,747: | Line 8,747: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_6p | moveType = special | ||
| input = 214MP~6P | | input = 214MP~6P | ||
| name = Swagger Hermit Punch ( | | name = Swagger Hermit Punch (DL4) | ||
| images = SF6_Jamie_214mp_6p.png | | images = SF6_Jamie_214mp_6p.png | ||
| hitboxes = SF6_Jamie_214mp_6p_hitbox.png | | hitboxes = SF6_Jamie_214mp_6p_hitbox.png | ||
Line 8,777: | Line 8,777: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_6p | moveType = special | ||
| input = 214HP~6P | | input = 214HP~6P | ||
| name = Swagger Hermit Punch ( | | name = Swagger Hermit Punch (DL4) | ||
| images = SF6_Jamie_214hp_6p.png | | images = SF6_Jamie_214hp_6p.png | ||
| hitboxes = SF6_Jamie_214hp_6p_hitbox.png | | hitboxes = SF6_Jamie_214hp_6p_hitbox.png | ||
Line 8,807: | Line 8,807: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_6p | moveType = special | ||
| input = 214PP~6P | | input = 214PP~6P | ||
| name = Swagger Hermit Punch ( | | name = Swagger Hermit Punch (DL4) | ||
| images = SF6_Jamie_214pp_6p.png | | images = SF6_Jamie_214pp_6p.png | ||
| hitboxes = SF6_Jamie_214pp_6p_hitbox.png | | hitboxes = SF6_Jamie_214pp_6p_hitbox.png | ||
Line 8,839: | Line 8,839: | ||
=== Arrow Kick === | === Arrow Kick === | ||
===== 623K ( | ===== 623K (DL0) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk | moveType = special | ||
| input = 623LK | | input = 623LK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL0) | ||
| images = SF6_Jamie_623lk.png | | images = SF6_Jamie_623lk.png | ||
| hitboxes = SF6_Jamie_623lk_hitbox.png | | hitboxes = SF6_Jamie_623lk_hitbox.png | ||
Line 8,872: | Line 8,872: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk | moveType = special | ||
| input = 623MK | | input = 623MK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL0) | ||
| images = SF6_Jamie_623mk.png | | images = SF6_Jamie_623mk.png | ||
| hitboxes = SF6_Jamie_623mk_hitbox.png | | hitboxes = SF6_Jamie_623mk_hitbox.png | ||
Line 8,902: | Line 8,902: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk | moveType = special | ||
| input = 623HK | | input = 623HK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL0) | ||
| images = SF6_Jamie_623hk.png | | images = SF6_Jamie_623hk.png | ||
| hitboxes = SF6_Jamie_623hk_hitbox.png | | hitboxes = SF6_Jamie_623hk_hitbox.png | ||
Line 8,932: | Line 8,932: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk | moveType = special | ||
| input = 623KK | | input = 623KK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL0) | ||
| images = SF6_Jamie_623kk.png | | images = SF6_Jamie_623kk.png | ||
| hitboxes = SF6_Jamie_623kk_hitbox.png | | hitboxes = SF6_Jamie_623kk_hitbox.png | ||
Line 8,962: | Line 8,962: | ||
}} | }} | ||
====== 623K ( | ====== 623K (DL1) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk_dl1 | moveType = special | ||
| input = 623LK | | input = 623LK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL1) | ||
| images = SF6_Jamie_623lk.png | | images = SF6_Jamie_623lk.png | ||
| hitboxes = SF6_Jamie_623lk_hitbox.png | | hitboxes = SF6_Jamie_623lk_hitbox.png | ||
Line 8,993: | Line 8,993: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk_dl1 | moveType = special | ||
| input = 623MK | | input = 623MK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL1) | ||
| images = SF6_Jamie_623mk.png | | images = SF6_Jamie_623mk.png | ||
| hitboxes = SF6_Jamie_623mk_hitbox.png | | hitboxes = SF6_Jamie_623mk_hitbox.png | ||
Line 9,023: | Line 9,023: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk_dl1 | moveType = special | ||
| input = 623HK | | input = 623HK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL1) | ||
| images = SF6_Jamie_623hk.png | | images = SF6_Jamie_623hk.png | ||
| hitboxes = SF6_Jamie_623hk_hitbox.png | | hitboxes = SF6_Jamie_623hk_hitbox.png | ||
Line 9,053: | Line 9,053: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk_dl1 | moveType = special | ||
| input = 623KK | | input = 623KK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL1) | ||
| images = SF6_Jamie_623kk.png | | images = SF6_Jamie_623kk.png | ||
| hitboxes = SF6_Jamie_623kk_hitbox.png | | hitboxes = SF6_Jamie_623kk_hitbox.png | ||
Line 9,085: | Line 9,085: | ||
}} | }} | ||
====== 623K ( | ====== 623K (DL2) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk_dl2 | moveType = special | ||
| input = 623LK | | input = 623LK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL2) | ||
| images = SF6_Jamie_623lk.png | | images = SF6_Jamie_623lk.png | ||
| hitboxes = SF6_Jamie_623lk_hitbox.png | | hitboxes = SF6_Jamie_623lk_hitbox.png | ||
Line 9,116: | Line 9,116: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk_dl2 | moveType = special | ||
| input = 623MK | | input = 623MK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL2) | ||
| images = SF6_Jamie_623mk.png | | images = SF6_Jamie_623mk.png | ||
| hitboxes = SF6_Jamie_623mk_hitbox.png | | hitboxes = SF6_Jamie_623mk_hitbox.png | ||
Line 9,146: | Line 9,146: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk_dl2 | moveType = special | ||
| input = 623HK | | input = 623HK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL2) | ||
| images = SF6_Jamie_623hk.png | | images = SF6_Jamie_623hk.png | ||
| hitboxes = SF6_Jamie_623hk_hitbox.png | | hitboxes = SF6_Jamie_623hk_hitbox.png | ||
Line 9,176: | Line 9,176: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk_dl2 | moveType = special | ||
| input = 623KK | | input = 623KK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL2) | ||
| images = SF6_Jamie_623kk.png | | images = SF6_Jamie_623kk.png | ||
| hitboxes = SF6_Jamie_623kk_hitbox.png | | hitboxes = SF6_Jamie_623kk_hitbox.png | ||
Line 9,208: | Line 9,208: | ||
}} | }} | ||
====== 623K ( | ====== 623K (DL3) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk_dl3 | moveType = special | ||
| input = 623LK | | input = 623LK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL3) | ||
| images = SF6_Jamie_623lk.png | | images = SF6_Jamie_623lk.png | ||
| hitboxes = SF6_Jamie_623lk_hitbox.png | | hitboxes = SF6_Jamie_623lk_hitbox.png | ||
Line 9,239: | Line 9,239: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk_dl3 | moveType = special | ||
| input = 623MK | | input = 623MK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL3) | ||
| images = SF6_Jamie_623mk.png | | images = SF6_Jamie_623mk.png | ||
| hitboxes = SF6_Jamie_623mk_hitbox.png | | hitboxes = SF6_Jamie_623mk_hitbox.png | ||
Line 9,269: | Line 9,269: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk_dl3 | moveType = special | ||
| input = 623HK | | input = 623HK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL3) | ||
| images = SF6_Jamie_623hk.png | | images = SF6_Jamie_623hk.png | ||
| hitboxes = SF6_Jamie_623hk_hitbox.png | | hitboxes = SF6_Jamie_623hk_hitbox.png | ||
Line 9,299: | Line 9,299: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk_dl3 | moveType = special | ||
| input = 623KK | | input = 623KK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL3) | ||
| images = SF6_Jamie_623kk.png | | images = SF6_Jamie_623kk.png | ||
| hitboxes = SF6_Jamie_623kk_hitbox.png | | hitboxes = SF6_Jamie_623kk_hitbox.png | ||
Line 9,331: | Line 9,331: | ||
}} | }} | ||
====== 623K ( | ====== 623K (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk_dl4 | moveType = special | ||
| input = 623LK | | input = 623LK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL4) | ||
| images = SF6_Jamie_623lk.png | | images = SF6_Jamie_623lk.png | ||
| hitboxes = SF6_Jamie_623lk_hitbox.png | | hitboxes = SF6_Jamie_623lk_hitbox.png | ||
Line 9,362: | Line 9,362: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk_dl4 | moveType = special | ||
| input = 623MK | | input = 623MK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL4) | ||
| images = SF6_Jamie_623mk.png | | images = SF6_Jamie_623mk.png | ||
| hitboxes = SF6_Jamie_623mk_hitbox.png | | hitboxes = SF6_Jamie_623mk_hitbox.png | ||
Line 9,392: | Line 9,392: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk_dl4 | moveType = special | ||
| input = 623HK | | input = 623HK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL4) | ||
| images = SF6_Jamie_623hk.png | | images = SF6_Jamie_623hk.png | ||
| hitboxes = SF6_Jamie_623hk_hitbox.png | | hitboxes = SF6_Jamie_623hk_hitbox.png | ||
Line 9,422: | Line 9,422: | ||
| notes = Followup comes out on hit only (fully invincible) | | notes = Followup comes out on hit only (fully invincible) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk_dl4 | moveType = special | ||
| input = 623KK | | input = 623KK | ||
| name = Arrow Kick ( | | name = Arrow Kick (DL4) | ||
| images = SF6_Jamie_623kk.png | | images = SF6_Jamie_623kk.png | ||
| hitboxes = SF6_Jamie_623kk_hitbox.png | | hitboxes = SF6_Jamie_623kk_hitbox.png | ||
Line 9,456: | Line 9,456: | ||
=== Luminous Dive === | === Luminous Dive === | ||
===== j.214K ( | ===== j.214K (DL1) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214k | moveType = special | ||
| input = j.214K | | input = j.214K | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL1) | ||
| images = SF6_Jamie_j.214k.png | | images = SF6_Jamie_j.214k.png | ||
| hitboxes = SF6_Jamie_j.214k_hitbox.png | | hitboxes = SF6_Jamie_j.214k_hitbox.png | ||
Line 9,488: | Line 9,488: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214kk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214kk | moveType = special | ||
| input = j.214KK | | input = j.214KK | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL1) | ||
| images = SF6_Jamie_j.214kk.png | | images = SF6_Jamie_j.214kk.png | ||
| hitboxes = SF6_Jamie_j.214kk_hitbox.png | | hitboxes = SF6_Jamie_j.214kk_hitbox.png | ||
Line 9,517: | Line 9,517: | ||
}} | }} | ||
====== j.214K ( | ====== j.214K (DL2) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214k_dl2 | moveType = special | ||
| input = j.214K | | input = j.214K | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL2) | ||
| images = SF6_Jamie_j.214k.png | | images = SF6_Jamie_j.214k.png | ||
| hitboxes = SF6_Jamie_j.214k_hitbox.png | | hitboxes = SF6_Jamie_j.214k_hitbox.png | ||
Line 9,547: | Line 9,547: | ||
| notes = Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle) | | notes = Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214kk_dl2 | moveType = special | ||
| input = j.214KK | | input = j.214KK | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL2) | ||
| images = SF6_Jamie_j.214kk.png | | images = SF6_Jamie_j.214kk.png | ||
| hitboxes = SF6_Jamie_j.214kk_hitbox.png | | hitboxes = SF6_Jamie_j.214kk_hitbox.png | ||
Line 9,578: | Line 9,578: | ||
}} | }} | ||
====== j.214K ( | ====== j.214K (DL3) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214k_dl3 | moveType = special | ||
| input = j.214K | | input = j.214K | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL3) | ||
| images = SF6_Jamie_j.214k.png | | images = SF6_Jamie_j.214k.png | ||
| hitboxes = SF6_Jamie_j.214k_hitbox.png | | hitboxes = SF6_Jamie_j.214k_hitbox.png | ||
Line 9,608: | Line 9,608: | ||
| notes = Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle) | | notes = Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214kk_dl3 | moveType = special | ||
| input = j.214KK | | input = j.214KK | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL3) | ||
| images = SF6_Jamie_j.214kk.png | | images = SF6_Jamie_j.214kk.png | ||
| hitboxes = SF6_Jamie_j.214kk_hitbox.png | | hitboxes = SF6_Jamie_j.214kk_hitbox.png | ||
Line 9,639: | Line 9,639: | ||
}} | }} | ||
====== j.214K ( | ====== j.214K (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214k_dl4 | moveType = special | ||
| input = j.214K | | input = j.214K | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL4) | ||
| images = SF6_Jamie_j.214k.png | | images = SF6_Jamie_j.214k.png | ||
| hitboxes = SF6_Jamie_j.214k_hitbox.png | | hitboxes = SF6_Jamie_j.214k_hitbox.png | ||
Line 9,669: | Line 9,669: | ||
| notes = Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle) | | notes = Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_j214kk_dl4 | moveType = special | ||
| input = j.214KK | | input = j.214KK | ||
| name = Luminous Dive Kick ( | | name = Luminous Dive Kick (DL4) | ||
| images = SF6_Jamie_j.214kk.png | | images = SF6_Jamie_j.214kk.png | ||
| hitboxes = SF6_Jamie_j.214kk_hitbox.png | | hitboxes = SF6_Jamie_j.214kk_hitbox.png | ||
Line 9,702: | Line 9,702: | ||
=== Bakkai === | === Bakkai === | ||
===== 236K ( | ===== 236K (DL2) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lk | moveType = special | ||
| input = 236LK | | input = 236LK | ||
| name = Bakkai ( | | name = Bakkai (DL2) | ||
| images = SF6_Jamie_236lk.png | | images = SF6_Jamie_236lk.png | ||
| hitboxes = SF6_Jamie_236lk_hitbox.png | | hitboxes = SF6_Jamie_236lk_hitbox.png | ||
Line 9,736: | Line 9,736: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mk | moveType = special | ||
| input = 236MK | | input = 236MK | ||
| name = Bakkai ( | | name = Bakkai (DL2) | ||
| images = SF6_Jamie_236mk.png | | images = SF6_Jamie_236mk.png | ||
| hitboxes = SF6_Jamie_236mk_hitbox.png | | hitboxes = SF6_Jamie_236mk_hitbox.png | ||
Line 9,767: | Line 9,767: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hk | moveType = special | ||
| input = 236HK | | input = 236HK | ||
| name = Bakkai ( | | name = Bakkai (DL2) | ||
| images = SF6_Jamie_236hk.png | | images = SF6_Jamie_236hk.png | ||
| hitboxes = SF6_Jamie_236hk_hitbox.png | | hitboxes = SF6_Jamie_236hk_hitbox.png | ||
Line 9,798: | Line 9,798: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236kk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236kk | moveType = special | ||
| input = 236KK | | input = 236KK | ||
| name = Bakkai ( | | name = Bakkai (DL2) | ||
| images = SF6_Jamie_236kk.png | | images = SF6_Jamie_236kk.png | ||
| hitboxes = SF6_Jamie_236kk_hitbox.png | | hitboxes = SF6_Jamie_236kk_hitbox.png | ||
Line 9,829: | Line 9,829: | ||
}} | }} | ||
====== 236K ( | ====== 236K (DL3) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lk_dl3 | moveType = special | ||
| input = 236LK | | input = 236LK | ||
| name = Bakkai ( | | name = Bakkai (DL3) | ||
| images = SF6_Jamie_236lk.png | | images = SF6_Jamie_236lk.png | ||
| hitboxes = SF6_Jamie_236lk_hitbox.png | | hitboxes = SF6_Jamie_236lk_hitbox.png | ||
Line 9,861: | Line 9,861: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mk_dl3 | moveType = special | ||
| input = 236MK | | input = 236MK | ||
| name = Bakkai ( | | name = Bakkai (DL3) | ||
| images = SF6_Jamie_236mk.png | | images = SF6_Jamie_236mk.png | ||
| hitboxes = SF6_Jamie_236mk_hitbox.png | | hitboxes = SF6_Jamie_236mk_hitbox.png | ||
Line 9,892: | Line 9,892: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hk_dl3 | moveType = special | ||
| input = 236HK | | input = 236HK | ||
| name = Bakkai ( | | name = Bakkai (DL3) | ||
| images = SF6_Jamie_236hk.png | | images = SF6_Jamie_236hk.png | ||
| hitboxes = SF6_Jamie_236hk_hitbox.png | | hitboxes = SF6_Jamie_236hk_hitbox.png | ||
Line 9,923: | Line 9,923: | ||
| notes = Semi-consistent projectile counter at mid-range (except against Guile) | | notes = Semi-consistent projectile counter at mid-range (except against Guile) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236kk_dl3 | moveType = special | ||
| input = 236KK | | input = 236KK | ||
| name = Bakkai ( | | name = Bakkai (DL3) | ||
| images = SF6_Jamie_236kk.png | | images = SF6_Jamie_236kk.png | ||
| hitboxes = SF6_Jamie_236kk_hitbox.png | | hitboxes = SF6_Jamie_236kk_hitbox.png | ||
Line 9,956: | Line 9,956: | ||
}} | }} | ||
====== 236K ( | ====== 236K (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lk_dl4 | moveType = special | ||
| input = 236LK | | input = 236LK | ||
| name = Bakkai ( | | name = Bakkai (DL4) | ||
| images = SF6_Jamie_236lk.png | | images = SF6_Jamie_236lk.png | ||
| hitboxes = SF6_Jamie_236lk_hitbox.png | | hitboxes = SF6_Jamie_236lk_hitbox.png | ||
Line 9,988: | Line 9,988: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mk_dl4 | moveType = special | ||
| input = 236MK | | input = 236MK | ||
| name = Bakkai ( | | name = Bakkai (DL4) | ||
| images = SF6_Jamie_236mk.png | | images = SF6_Jamie_236mk.png | ||
| hitboxes = SF6_Jamie_236mk_hitbox.png | | hitboxes = SF6_Jamie_236mk_hitbox.png | ||
Line 10,019: | Line 10,019: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hk_dl4 | moveType = special | ||
| input = 236HK | | input = 236HK | ||
| name = Bakkai ( | | name = Bakkai (DL4) | ||
| images = SF6_Jamie_236hk.png | | images = SF6_Jamie_236hk.png | ||
| hitboxes = SF6_Jamie_236hk_hitbox.png | | hitboxes = SF6_Jamie_236hk_hitbox.png | ||
Line 10,050: | Line 10,050: | ||
| notes = Semi-consistent projectile counter at mid-range (except against Guile) | | notes = Semi-consistent projectile counter at mid-range (except against Guile) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236kk_dl4 | moveType = special | ||
| input = 236KK | | input = 236KK | ||
| name = Bakkai ( | | name = Bakkai (DL4) | ||
| images = SF6_Jamie_236kk.png | | images = SF6_Jamie_236kk.png | ||
| hitboxes = SF6_Jamie_236kk_hitbox.png | | hitboxes = SF6_Jamie_236kk_hitbox.png | ||
Line 10,085: | Line 10,085: | ||
=== Tenshin === | === Tenshin === | ||
===== 63214K ( | ===== 63214K (DL3) ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214k | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214k | moveType = special | ||
| input = 63214K | | input = 63214K | ||
| name = Tenshin ( | | name = Tenshin (DL3) | ||
| images = SF6_Jamie_63214k.png | | images = SF6_Jamie_63214k.png | ||
| hitboxes = SF6_Jamie_63214k_hitbox.png | | hitboxes = SF6_Jamie_63214k_hitbox.png | ||
Line 10,107: | Line 10,107: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214kk | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214kk | moveType = special | ||
| input = 63214KK | | input = 63214KK | ||
| name = Tenshin ( | | name = Tenshin (DL3) | ||
| images = SF6_Jamie_63214kk.png | | images = SF6_Jamie_63214kk.png | ||
| hitboxes = SF6_Jamie_63214kk_hitbox.png | | hitboxes = SF6_Jamie_63214kk_hitbox.png | ||
Line 10,128: | Line 10,128: | ||
}} | }} | ||
====== 63214K ( | ====== 63214K (DL4) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214k_dl4 | moveType = special | ||
| input = 63214K | | input = 63214K | ||
| name = Tenshin ( | | name = Tenshin (DL4) | ||
| images = SF6_Jamie_63214k.png | | images = SF6_Jamie_63214k.png | ||
| hitboxes = SF6_Jamie_63214k_hitbox.png | | hitboxes = SF6_Jamie_63214k_hitbox.png | ||
Line 10,148: | Line 10,148: | ||
| notes = Leaves opponent standing for a followup combo; does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...) | | notes = Leaves opponent standing for a followup combo; does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214kk_dl4 | moveType = special | ||
| input = 63214KK | | input = 63214KK | ||
| name = Tenshin ( | | name = Tenshin (DL4) | ||
| images = SF6_Jamie_63214kk.png | | images = SF6_Jamie_63214kk.png | ||
| hitboxes = SF6_Jamie_63214kk_hitbox.png | | hitboxes = SF6_Jamie_63214kk_hitbox.png | ||
Line 10,175: | Line 10,175: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k | moveType = super | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Breakin' ( | | name = Breakin' (DL0) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,200: | Line 10,200: | ||
| notes = Armor Break; holding Down will result in a Drink ender | | notes = Armor Break; holding Down will result in a Drink ender | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_dl1 | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Breakin' ( | | name = Breakin' (DL1) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,227: | Line 10,227: | ||
| notes = Armor Break; holding Down will result in a Drink ender | | notes = Armor Break; holding Down will result in a Drink ender | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_dl2 | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Breakin' ( | | name = Breakin' (DL2) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,254: | Line 10,254: | ||
| notes = Armor Break; holding Down will result in a Drink ender | | notes = Armor Break; holding Down will result in a Drink ender | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_dl3 | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Breakin' ( | | name = Breakin' (DL3) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,281: | Line 10,281: | ||
| notes = Armor Break; holding Down will result in a Drink ender | | notes = Armor Break; holding Down will result in a Drink ender | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_dl4 | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Breakin' ( | | name = Breakin' (DL4) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,312: | Line 10,312: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink | moveType = super | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink | moveType = super | ||
| input = 236236K~[2] | | input = 236236K~[2] | ||
| name = Breakin' ~ Drink ( | | name = Breakin' ~ Drink (DL0) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,337: | Line 10,337: | ||
| notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | | notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink_dl1 | moveType = super | ||
| input = 236236K~[2] | | input = 236236K~[2] | ||
| name = Breakin' ~ Drink ( | | name = Breakin' ~ Drink (DL1) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,364: | Line 10,364: | ||
| notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | | notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink_dl2 | moveType = super | ||
| input = 236236K~[2] | | input = 236236K~[2] | ||
| name = Breakin' ~ Drink ( | | name = Breakin' ~ Drink (DL2) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,391: | Line 10,391: | ||
| notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | | notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink_dl3 | moveType = super | ||
| input = 236236K~[2] | | input = 236236K~[2] | ||
| name = Breakin' ~ Drink ( | | name = Breakin' ~ Drink (DL3) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,418: | Line 10,418: | ||
| notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | | notes = Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink_dl4 | moveType = super | ||
| input = 236236K~[2] | | input = 236236K~[2] | ||
| name = Breakin' ~ Drink ( | | name = Breakin' ~ Drink (DL4) | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
Line 10,451: | Line 10,451: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214214p | moveType = super | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214214p | moveType = super | ||
| input = 214214P | | input = 214214P | ||
| name = The Devil's Song ( | | name = The Devil's Song (DL0-DL3) | ||
| images = SF6_Jamie_214214p.png | | images = SF6_Jamie_214214p.png | ||
| hitboxes = SF6_Jamie_214214p_hitbox.png | | hitboxes = SF6_Jamie_214214p_hitbox.png | ||
Line 10,465: | Line 10,465: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| notes = Puts Jamie at | | notes = Puts Jamie at DL4 until the timer runs out; returns to DL0 afterward, even if he started at a higher level; hit/block freeze slows down timer drain; cannot build more Super meter while timer is active | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214214p_dl4 | moveType = super | ||
| input = 214214P | | input = 214214P | ||
| name = The Devil's Song ( | | name = The Devil's Song (DL4) | ||
| images = SF6_Jamie_214214p.png | | images = SF6_Jamie_214214p.png | ||
| hitboxes = SF6_Jamie_214214p_hitbox.png | | hitboxes = SF6_Jamie_214214p_hitbox.png | ||
Line 10,485: | Line 10,485: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| notes = Instantly refills 3 Drive bars or 50% Burnout bar; there is no timer, and Jamie does not revert to | | notes = Instantly refills 3 Drive bars or 50% Burnout bar; there is no timer, and Jamie does not revert to DL0 after activation; can be useful for combo extensions or safety when cancelling from OD specials | ||
}} | }} | ||
Line 10,517: | Line 10,517: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_dl1 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho ( | | name = Getsugo Saiho (DL1) | ||
| images = SF6_Jamie_236236p.png | | images = SF6_Jamie_236236p.png | ||
| hitboxes = SF6_Jamie_236236p_hitbox.png | | hitboxes = SF6_Jamie_236236p_hitbox.png | ||
Line 10,544: | Line 10,544: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_dl2 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho ( | | name = Getsugo Saiho (DL2) | ||
| images = SF6_Jamie_236236p.png | | images = SF6_Jamie_236236p.png | ||
| hitboxes = SF6_Jamie_236236p_hitbox.png | | hitboxes = SF6_Jamie_236236p_hitbox.png | ||
Line 10,571: | Line 10,571: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_dl3 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho ( | | name = Getsugo Saiho (DL3) | ||
| images = SF6_Jamie_236236p.png | | images = SF6_Jamie_236236p.png | ||
| hitboxes = SF6_Jamie_236236p_hitbox.png | | hitboxes = SF6_Jamie_236236p_hitbox.png | ||
Line 10,598: | Line 10,598: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_dl4 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho ( | | name = Getsugo Saiho (DL4) | ||
| images = SF6_Jamie_236236p.png | | images = SF6_Jamie_236236p.png | ||
| hitboxes = SF6_Jamie_236236p_hitbox.png | | hitboxes = SF6_Jamie_236236p_hitbox.png | ||
Line 10,654: | Line 10,654: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_ca_dl1 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho (CA) ( | | name = Getsugo Saiho (CA) (DL1) | ||
| images = SF6_Jamie_236236p_ca.png | | images = SF6_Jamie_236236p_ca.png | ||
| hitboxes = SF6_Jamie_236236p_ca_hitbox.png | | hitboxes = SF6_Jamie_236236p_ca_hitbox.png | ||
Line 10,681: | Line 10,681: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_ca_dl2 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho (CA) ( | | name = Getsugo Saiho (CA) (DL2) | ||
| images = SF6_Jamie_236236p_ca.png | | images = SF6_Jamie_236236p_ca.png | ||
| hitboxes = SF6_Jamie_236236p_ca_hitbox.png | | hitboxes = SF6_Jamie_236236p_ca_hitbox.png | ||
Line 10,708: | Line 10,708: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_ca_dl3 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho (CA) ( | | name = Getsugo Saiho (CA) (DL3) | ||
| images = SF6_Jamie_236236p_ca.png | | images = SF6_Jamie_236236p_ca.png | ||
| hitboxes = SF6_Jamie_236236p_ca_hitbox.png | | hitboxes = SF6_Jamie_236236p_ca_hitbox.png | ||
Line 10,735: | Line 10,735: | ||
| notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | | notes = Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_ca_dl4 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = Getsugo Saiho (CA) ( | | name = Getsugo Saiho (CA) (DL4) | ||
| images = SF6_Jamie_236236p_ca.png | | images = SF6_Jamie_236236p_ca.png | ||
| hitboxes = SF6_Jamie_236236p_ca_hitbox.png | | hitboxes = SF6_Jamie_236236p_ca_hitbox.png |
Revision as of 21:14, 9 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
2KK
6MK
4HP
6HK
Target Combos
2HK_HK
2HK_HK_P
5LP_LK (DL1)
5LP_LK_MP (DL1)
6MK_MK (DL2)
6MK_MK_P (DL2)
4HP_HP (DL3)
4HP_HP_HK (DL3)
6HK_4HK (DL4)
6HK_4HK_P Close (DL4)
6HK_4HK_P Mid (DL4)
6HK_4HK_P Far (DL4)
Universal Mechanics
Throws
LPLK
4LPLK
Drive Moves
HPHK
Jamie
Jamie_hphk
|
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---|---|---|---|---|---|
HPHK Vainglory Strike (DL0)
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dl1
|
|||||
---|---|---|---|---|---|
HPHK Vainglory Strike (DL1)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
760 | 190 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dl2
|
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---|---|---|---|---|---|
HPHK Vainglory Strike (DL2)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dl3
|
|||||
---|---|---|---|---|---|
HPHK Vainglory Strike (DL3)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
840 | 210 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dl4
|
|||||
---|---|---|---|---|---|
HPHK Vainglory Strike (DL4)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | 220 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Jamie
Jamie_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Leg Sweep (DL0)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 recoverable | 112 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dl1
|
|||||
---|---|---|---|---|---|
6HPHK Leg Sweep (DL1)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
475 recoverable | 118 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dl2
|
|||||
---|---|---|---|---|---|
6HPHK Leg Sweep (DL2)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dl3
|
|||||
---|---|---|---|---|---|
6HPHK Leg Sweep (DL3)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
525 recoverable | 131 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dl4
|
|||||
---|---|---|---|---|---|
6HPHK Leg Sweep (DL4)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 recoverable | 137 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Jamie
Jamie_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Jamie
Jamie_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 202.9 min, 307.1 max |
Taunts
5PPPKKK
Jamie
Jamie_5pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DL0-DL3)
|
|||||
![]() File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
434 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 |
Jamie
Jamie_5pppkkk_dl4
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DL4)
|
|||||
![]() File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
599 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"You're still here? This... is your last chance." |
6PPPKKK
Jamie
Jamie_6pppkkk
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL0)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
116 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Bring it!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl1
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL1)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
169 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Come on, let me see your sick flow!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl2
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL2)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
243 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"You gonna show me some moves? Don't screw up!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl3
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL3)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
255 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"You think you knew what I'm gonna do next?"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl4
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL4)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
738 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level |
4PPPKKK
Jamie
Jamie_4pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Back Taunt
|
|||||
![]() File:SF6 Jamie 4pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
608 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Listen! Da na, da na da na, da da da... right!" |
Special Moves
The Devil Inside
22P
22P_ACTIVATION
LP Freeflow Strikes
236LP
236LP_6P
236LP_6P_6P
236LP_6K
236LP_6K_6K
MP Freeflow Strikes
236MP
Jamie
Jamie_236mp
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL0)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360 | 90 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236mp_dl1
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL1)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
380 | 95 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236mp_dl2
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL2)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236mp_dl3
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL3)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
420 | 105 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236mp_dl4
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL4)
|
|||||
File:SF6 Jamie 236mp dl4.png File:SF6 Jamie 236mp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*330 | 55*82 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(9)2 | 20 | 34 total | 30 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -20 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits |
236MP_6P
Jamie
Jamie_236mp_6p
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL0)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360 | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16 [39] | 2 | 28 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -11 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) |
Jamie
Jamie_236mp_6p_dl1
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL1)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
380 | 95 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16 [39] | 2 | 28 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -11 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) |
Jamie
Jamie_236mp_6p_dl2
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL2)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16 [39] | 2 | 28 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -11 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) |
Jamie
Jamie_236mp_6p_dl3
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL3)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
420 | 105 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16 [39] | 2 | 28 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -11 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed) |
Jamie
Jamie_236mp_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*275 | 55*68 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+15 [51] | 2(5)2 | 27 | 34 total | 26 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -10 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block (up to 7f gap if delayed) |
236MP_6P_6P
Jamie
Jamie_236mp_6p_6p
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL0)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
540 (432) | 135 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16+16 [62] | 2 | 30 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -15 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block |
Jamie
Jamie_236mp_6p_6p_dl1
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL1)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
570 (456) | 142 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16+16 [62] | 2 | 30 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -15 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block |
Jamie
Jamie_236mp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 (480) | 150 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16+16 [62] | 2 | 30 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -15 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block |
Jamie
Jamie_236mp_6p_6p_dl3
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL3)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
630 (504) | 157 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+16+16 [62] | 2 | 30 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -15 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block |
Jamie
Jamie_236mp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p 6p dl4.png File:SF6 Jamie 236mp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2*495 (132x2*396) | 40*40*123 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+15+16 [81] | 2(4)2(14)3 | 28 | - | 39 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236MP_6K
Jamie
Jamie_236mp_6k
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL0)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270 | 67 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dl1
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL1)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
285 | 71 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dl3
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL3)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
315 | 78 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dl4
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL4)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
330 | 82 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 2f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236MP_6K_6K
Jamie
Jamie_236mp_6k_6k
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL0)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 (360) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17+21 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236mp_6k_6k_dl1
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL1)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
475 (380) | 118 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17+21 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236mp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 (400) | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17+21 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236mp_6k_6k_dl3
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL3)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
525 (420) | 131 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17+21 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv. |
Jamie
Jamie_236mp_6k_6k_dl4
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL4)
|
|||||
File:SF6 Jamie 236mp 6k 6k dl4.png File:SF6 Jamie 236mp 6k 6k dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (440) | 137 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+17+21 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, but can delay to slightly increase the gap |
HP Freeflow Strikes
236HP
Jamie
Jamie_236hp
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL0)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
405 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236hp_dl1
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL1)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
427 | 106 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236hp_dl2
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL2)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236hp_dl3
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL3)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
472 | 117 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 2 | 24 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Jamie
Jamie_236hp_dl4
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL4)
|
|||||
File:SF6 Jamie 236hp dl4.png File:SF6 Jamie 236hp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*440 | 55*110 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 2(9)2 | 20 | 34 total | 30 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -20 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits |
236HP_6P
Jamie
Jamie_236hp_6p
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL0)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
405 | 100 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19 [45] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) |
Jamie
Jamie_236hp_6p_dl1
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL1)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
427 | 106 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19 [45] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) |
Jamie
Jamie_236hp_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19 [45] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) |
Jamie
Jamie_236hp_6p_dl3
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL3)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
472 | 117 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19 [45] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed) |
Jamie
Jamie_236hp_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*275 | 55*68 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+15 [54] | 2(5)2 | 27 | 34 total | 26 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -10 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap in blockstring (up to 7f gap if delayed) |
236HP_6P_6P
Jamie
Jamie_236hp_6p_6p
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL0)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
585 (468) | 145 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19+19 [71] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block |
Jamie
Jamie_236hp_6p_6p_dl1
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL1)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
617 (494) | 153 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19+19 [71] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block |
Jamie
Jamie_236hp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
650 (520) | 162 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19+19 [71] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block |
Jamie
Jamie_236hp_6p_6p_dl3
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL3)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
682 (546) | 170 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+19+19 [71] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block |
Jamie
Jamie_236hp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p 6p dl4.png File:SF6 Jamie 236hp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2*495 (132x2*396) | 40*40*123 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+15+16 [84] | 2(4)2(14)3 | 28 | - | 39 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236HP_6K
Jamie
Jamie_236hp_6k
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL0)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270 | 67 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236hp_6k_dl1
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL1)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
285 | 71 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236hp_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236hp_6k_dl3
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL3)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
315 | 78 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236hp_6k_dl4
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL4)
|
|||||
File:SF6 Jamie 236hp 6k dl4.png File:SF6 Jamie 236hp 6k dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
330 | 82 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; does not combo naturally without Counterhit/Punish Counter; 5f gap on block (up to 12f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236HP_6K_6K
Jamie
Jamie_236hp_6k_6k
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL0)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
495 (396) | 123 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20+24 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236hp_6k_6k_dl1
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL1)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
522 (418) | 130 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20+24 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236hp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (440) | 137 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20+24 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236hp_6k_6k_dl3
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL3)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
577 (462) | 143 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20+24 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv. |
Jamie
Jamie_236hp_6k_6k_dl4
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL4)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
605 (484) | 150 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+20+24 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; () refers to scaled damage when starting combo from Counterhit 236P; 8f gap between final 2 hits on block, but can delay to slightly increase the gap |
OD Freeflow Strikes
236PP
Jamie
Jamie_236pp
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DL0)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
405 | 100 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2 | 24 | 26 | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
0 | -3 | ||||
Notes | |||||
Jamie
Jamie_236pp_dl1
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DL1)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
427 | 106 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2 | 24 | 26 | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
0 | -3 | ||||
Notes | |||||
Jamie
Jamie_236pp_dl2
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DL2)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2 | 24 | 26 | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
0 | -3 | ||||
Notes | |||||
Jamie
Jamie_236pp_dl3
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DL3)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
472 | 117 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2 | 24 | 26 | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
0 | -3 | ||||
Notes | |||||
Jamie
Jamie_236pp_dl4
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*440 | 55*110 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2(9)2 | 20 | 36 total | 30 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits |
236PP_6P
Jamie
Jamie_236pp_6p
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL0)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
405 | 100 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13 [34] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) |
Jamie
Jamie_236pp_6p_dl1
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL1)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
427 | 106 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13 [34] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) |
Jamie
Jamie_236pp_6p_dl2
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL2)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13 [34] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) |
Jamie
Jamie_236pp_6p_dl3
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL3)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
472 | 117 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13 [34] | 2 | 28 | 27 | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed) |
Jamie
Jamie_236pp_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*330 | 55*82 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+15 [48] | 2(5)2 | 27 | 34 total | 26 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -10 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P; 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block (up to 7f gap if delayed) |
236PP_6P_6P
Jamie
Jamie_236pp_6p_6p
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL0)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
675 (540) | 168 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13+13 [53] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block |
Jamie
Jamie_236pp_6p_6p_dl1
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL1)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
712 (570) | 177 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13+13 [53] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block |
Jamie
Jamie_236pp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL2)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
750 (600) | 187 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13+13 [53] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block |
Jamie
Jamie_236pp_6p_6p_dl3
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL3)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
787 (630) | 196 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+13+13 [53] | 2 | 30 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -13 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block |
Jamie
Jamie_236pp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
165x2*605 (132x2*484) | 40*40*150 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+15+16 [78] | 2(4)2(14)3 | 28 | - | 39 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236PP_6K
Jamie
Jamie_236pp_6k
|
|||||
---|---|---|---|---|---|
236PP~6K OD Freeflow Kicks 1 (DL0)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
315 | 78 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dl1
|
|||||
---|---|---|---|---|---|
236PP~6K OD Freeflow Kicks 1 (DL1)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
332 | 82 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dl2
|
|||||
---|---|---|---|---|---|
236PP~6K OD Freeflow Kicks 1 (DL2)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
350 | 87 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dl3
|
|||||
---|---|---|---|---|---|
236PP~6K OD Freeflow Kicks 1 (DL3)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
367 | 91 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dl4
|
|||||
---|---|---|---|---|---|
236PP~6K OD Freeflow Kicks 1 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6k dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
385 | 95 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14 | 2 | 32 | 27 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k
|
|||||
---|---|---|---|---|---|
236PP~6K~6K OD Freeflow Kicks 2 (DL0)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
540 (432) | 135 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14+18 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236pp_6k_6k_dl1
|
|||||
---|---|---|---|---|---|
236PP~6K~6K OD Freeflow Kicks 2 (DL1)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
570 (456) | 142 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14+18 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236pp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236PP~6K~6K OD Freeflow Kicks 2 (DL2)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 (480) | 150 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14+18 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236pp_6k_6k_dl3
|
|||||
---|---|---|---|---|---|
236PP~6K~6K OD Freeflow Kicks 2 (DL3)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
630 (504) | 157 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14+18 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26 | ||||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv. |
Jamie
Jamie_236pp_6k_6k_dl4
|
|||||
---|---|---|---|---|---|
236PP~6K~6K OD Freeflow Kicks 2 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
660 (528) | 165 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13+14+18 | 2 | 64 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -64 | ||||
Hit Advantage | Block Advantage | ||||
KD -1 | -49 | ||||
Notes | |||||
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; 2f gap between final 2 hits on block, but can delay to slightly increase the gap |
Swagger Step
214P (DL0)
Jamie
Jamie_214mp
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL0)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 17 | - | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -6(+2) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214hp
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL0)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1080 | 270 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 17 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -5(+3) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214pp
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DL0)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
990 | 247 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 15 | - | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
KD +73 Tumble | -1(+7) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DL1)
Jamie
Jamie_214mp_dl1
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL1)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
950 | 237 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 17 | - | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -6(+2) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214hp_dl1
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL1)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1140 | 285 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 17 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -5(+3) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214pp_dl1
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DL1)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1045 | 261 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 15 | - | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
KD +73 Tumble | -1(+7) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DL2)
Jamie
Jamie_214mp_dl2
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 17 | - | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -6(+2) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214hp_dl2
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 17 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -5(+3) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214pp_dl2
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DL2)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 15 | - | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
KD +73 Tumble | -1(+7) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DL3)
Jamie
Jamie_214mp_dl3
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL3)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1050 | 262 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 17 | - | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -6(+2) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214hp_dl3
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL3)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1260 | 315 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 17 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -5(+3) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only |
Jamie
Jamie_214pp_dl3
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DL3)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1155 | 288 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 15 | - | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
KD +73 Tumble | -1(+7) | ||||
Notes | |||||
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DL4)
Jamie
Jamie_214mp_dl4
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL4)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 17 | - | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -6(+2) | ||||
Notes | |||||
Has juggle potential; has 6P followup |
Jamie
Jamie_214hp_dl4
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL4)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1320 | 330 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 17 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -5(+3) | ||||
Notes | |||||
Has juggle potential; has 6P followup |
Jamie
Jamie_214pp_dl4
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DL4)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1210 | 302 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 15 | - | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
KD +73 Tumble | -1(+7) | ||||
Notes | |||||
Has juggle potential; has 6P followup; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
Swagger Hermit Punch
214P_6P (DL4)
Jamie
Jamie_214lp_6p
|
|||||
---|---|---|---|---|---|
214LP~6P Swagger Hermit Punch (DL4)
|
|||||
![]() File:SF6 Jamie 214lp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
990*990 | 247*247 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17+19 | 9(18)3 | 39 | - | 20(1)19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +20 | -23 | ||||
Notes | |||||
1f gap on block (up to 8f if delayed) |
Jamie
Jamie_214mp_6p
|
|||||
---|---|---|---|---|---|
214MP~6P Swagger Hermit Punch (DL4)
|
|||||
File:SF6 Jamie 214mp 6p.png File:SF6 Jamie 214mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100*990 | 275*247 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20+19 | 9(18)3 | 39 | - | 20(1)19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +20 | -23 | ||||
Notes | |||||
1f gap on block (up to 8f if delayed) |
Jamie
Jamie_214hp_6p
|
|||||
---|---|---|---|---|---|
214HP~6P Swagger Hermit Punch (DL4)
|
|||||
File:SF6 Jamie 214hp 6p.png File:SF6 Jamie 214hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1320*990 | 330*247 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25+19 | 9(18)3 | 39 | - | 21(1)19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +20 | -23 | ||||
Notes | |||||
1f gap on block (up to 7f if delayed) |
Jamie
Jamie_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P Swagger Hermit Punch (DL4)
|
|||||
![]() File:SF6 Jamie 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1210*1100 | 302*275 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20+19 | 9(18)3 | 39 | - | 23*19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +20 | -23 | ||||
Notes | |||||
Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform |
Arrow Kick
623K (DL0)
Jamie
Jamie_623mk
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DL0)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*630 (1080) | 270 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DL0)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*360*450 (1260) | 315 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DL1)
Jamie
Jamie_623mk_dl1
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DL1)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
475*665 (1140) | 285 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dl1
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DL1)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
475*380*475 (1330) | 332 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DL2)
Jamie
Jamie_623mk_dl2
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DL2)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*700 (1200) | 300 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dl2
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DL2)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*400*500 (1400) | 350 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DL3)
Jamie
Jamie_623mk_dl3
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DL3)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
525*735 (1260) | 315 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dl3
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DL3)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
525*420*525 (1470) | 367 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DL4)
Jamie
Jamie_623mk_dl4
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DL4)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550*770 (1320) | 330 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dl4
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DL4)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550*440*550 (1540) | 385 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 7 | 53 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -43 | ||||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Luminous Dive
j.214K (DL1)
Jamie
Jamie_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DL1)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
760 | 190 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 1(2)until land | 13 land | - | 18 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
KD +59(+65) | -1(+5) | ||||
Notes | |||||
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects |
j.214K (DL2)
Jamie
Jamie_j214kk_dl2
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DL2)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 1(2)until land | 13 land | - | 18 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
KD +59(+65) | -1(+5) | ||||
Notes | |||||
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects |
j.214K (DL3)
Jamie
Jamie_j214kk_dl3
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DL3)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
840 | 210 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 1(2)until land | 13 land | - | 18 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
KD +59(+65) | -1(+5) | ||||
Notes | |||||
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects |
j.214K (DL4)
Jamie
Jamie_j214kk_dl4
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DL4)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | 220 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 1(2)until land | 13 land | - | 18 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
KD +59(+65) | -1(+5) | ||||
Notes | |||||
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects |
Bakkai
236K (DL2)
Jamie
Jamie_236mk
|
|||||
---|---|---|---|---|---|
236MK Bakkai (DL2)
|
|||||
File:SF6 Jamie 236mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x5*350 (1600) | 62x5*87 (397) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 2(1)2(3)2(5)2(12)2(5)2 | 31 | - | 53 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
4-26 Projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -31 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 | -16 | ||||
Notes | |||||
Jamie
Jamie_236hk
|
|||||
---|---|---|---|---|---|
236HK Bakkai (DL2)
|
|||||
File:SF6 Jamie 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x6*300 (1800) | 62x6*75 (447) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2(6)2(6)2(6)2(13)2(7)2(15)2 | 32 | - | 82 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-35 Projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
Semi-consistent projectile counter at mid-range (except against Guile) |
236K (DL3)
Jamie
Jamie_236mk_dl3
|
|||||
---|---|---|---|---|---|
236MK Bakkai (DL3)
|
|||||
File:SF6 Jamie 236mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
262x5*367 (1677) | 65x5*91 (416) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 2(1)2(3)2(5)2(12)2(5)2 | 31 | - | 53 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
4-26 Projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -31 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 | -16 | ||||
Notes | |||||
Jamie
Jamie_236hk_dl3
|
|||||
---|---|---|---|---|---|
236HK Bakkai (DL3)
|
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File:SF6 Jamie 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
262x6*315 (1887) | 65x6*78 (468) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2(6)2(6)2(6)2(13)2(7)2(15)2 | 32 | - | 82 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-35 Projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
Semi-consistent projectile counter at mid-range (except against Guile) |
236K (DL4)
Jamie
Jamie_236mk_dl4
|
|||||
---|---|---|---|---|---|
236MK Bakkai (DL4)
|
|||||
File:SF6 Jamie 236mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
275x5*385 (1760) | 68x5*95 (435) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 2(1)2(3)2(5)2(12)2(5)2 | 31 | - | 53 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
4-26 Projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -31 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 | -16 | ||||
Notes | |||||
Jamie
Jamie_236hk_dl4
|
|||||
---|---|---|---|---|---|
236HK Bakkai (DL4)
|
|||||
File:SF6 Jamie 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
275x6*330 (1980) | 68x6*82 (490) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2(6)2(6)2(6)2(13)2(7)2(15)2 | 32 | - | 82 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-35 Projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -32 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
Semi-consistent projectile counter at mid-range (except against Guile) |
Tenshin
63214K (DL3)
Jamie
Jamie_63214kk
|
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---|---|---|---|---|---|
63214KK Tenshin (DL3)
|
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![]() File:SF6 Jamie 63214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
682 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2 | 52 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +86 Crumple | - | ||||
Notes | |||||
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...) |
63214K (DL4)
Jamie
Jamie_63214kk_dl4
|
|||||
---|---|---|---|---|---|
63214KK Tenshin (DL4)
|
|||||
![]() File:SF6 Jamie 63214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
715 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2 | 52 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +86 Crumple | - | ||||
Notes | |||||
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...) |
Super Arts
236236K
236236K~[2]
214214P
236236P
236236P_CA
Jamie
Jamie_236236p_ca
|
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---|---|---|---|---|---|
236236P Getsugo Saiho (CA)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4050 (450) | 450*675 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3(13)3 | 42 | - | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 (KD +14) | -27 | ||||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dl1
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (CA) (DL1)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4274 (475) | 475*712 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3(13)3 | 42 | - | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 (KD +14) | -27 | ||||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dl2
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (CA) (DL2)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500) | 500*750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3(13)3 | 42 | - | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 (KD +14) | -27 | ||||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dl3
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (CA) (DL3)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4724 (525) | 525*787 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3(13)3 | 42 | - | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 (KD +14) | -27 | ||||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dl4
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (CA) (DL4)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4950 (550) | 550*825 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3(13)3 | 42 | - | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 (KD +14) | -27 | ||||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |