< Street Fighter 6 | JP
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = JP | ||
| name = JP | | name = JP | ||
| portrait = SF6 JP Portrait.png | | portrait = SF6 JP Portrait.png | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_JP_5lp.png | | images = SF6_JP_5lp.png | ||
| hitboxes = SF6_JP_5lp_hitbox.png | | hitboxes = SF6_JP_5lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_JP_5mp.png | | images = SF6_JP_5mp.png | ||
| hitboxes = SF6_JP_5mp_hitbox.png | | hitboxes = SF6_JP_5mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_JP_5hp.png | | images = SF6_JP_5hp.png | ||
| hitboxes = SF6_JP_5hp_hitbox.png | | hitboxes = SF6_JP_5hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_JP_5lk.png | | images = SF6_JP_5lk.png | ||
| hitboxes = SF6_JP_5lk_hitbox.png | | hitboxes = SF6_JP_5lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_JP_5mk.png | | images = SF6_JP_5mk.png | ||
| hitboxes = SF6_JP_5mk_hitbox.png | | hitboxes = SF6_JP_5mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_JP_5hk.png | | images = SF6_JP_5hk.png | ||
| hitboxes = SF6_JP_5hk_hitbox.png | | hitboxes = SF6_JP_5hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_JP_2lp.png | | images = SF6_JP_2lp.png | ||
| hitboxes = SF6_JP_2lp_hitbox.png | | hitboxes = SF6_JP_2lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_JP_2mp.png | | images = SF6_JP_2mp.png | ||
| hitboxes = SF6_JP_2mp_hitbox.png | | hitboxes = SF6_JP_2mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_JP_2hp.png | | images = SF6_JP_2hp.png | ||
| hitboxes = SF6_JP_2hp_hitbox.png | | hitboxes = SF6_JP_2hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_JP_2lk.png | | images = SF6_JP_2lk.png | ||
| hitboxes = SF6_JP_2lk_hitbox.png | | hitboxes = SF6_JP_2lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_JP_2mk.png | | images = SF6_JP_2mk.png | ||
| hitboxes = SF6_JP_2mk_hitbox.png | | hitboxes = SF6_JP_2mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_JP_2hk.png | | images = SF6_JP_2hk.png | ||
| hitboxes = SF6_JP_2hk_hitbox.png | | hitboxes = SF6_JP_2hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_jlp | moveType = air_normal | {{FrameData-SF6 | chara = JP | moveId = jp_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_JP_jlp.png | | images = SF6_JP_jlp.png | ||
| hitboxes = SF6_JP_jlp_hitbox.png | | hitboxes = SF6_JP_jlp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_jmp | moveType = air_normal | {{FrameData-SF6 | chara = JP | moveId = jp_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_JP_jmp.png | | images = SF6_JP_jmp.png | ||
| hitboxes = SF6_JP_jmp_hitbox.png | | hitboxes = SF6_JP_jmp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_jhp | moveType = air_normal | {{FrameData-SF6 | chara = JP | moveId = jp_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_JP_jhp.png | | images = SF6_JP_jhp.png | ||
| hitboxes = SF6_JP_jhp_hitbox.png | | hitboxes = SF6_JP_jhp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_jlk | moveType = air_normal | {{FrameData-SF6 | chara = JP | moveId = jp_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_JP_jlk.png | | images = SF6_JP_jlk.png | ||
| hitboxes = SF6_JP_jlk_hitbox.png | | hitboxes = SF6_JP_jlk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_jmk | moveType = air_normal | {{FrameData-SF6 | chara = JP | moveId = jp_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_JP_jmk.png | | images = SF6_JP_jmk.png | ||
| hitboxes = SF6_JP_jmk_hitbox.png | | hitboxes = SF6_JP_jmk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_jhk | moveType = air_normal | {{FrameData-SF6 | chara = JP | moveId = jp_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_JP_jhk.png | | images = SF6_JP_jhk.png | ||
| hitboxes = SF6_JP_jhk_hitbox.png | | hitboxes = SF6_JP_jhk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 684: | Line 684: | ||
{{FrameData-SF6 | chara = JP | moveId = jp_lplk | moveType = throw | {{FrameData-SF6 | chara = JP | moveId = jp_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Ravina | ||
| images = SF6_JP_lplk.png | | images = SF6_JP_lplk.png | ||
| hitboxes = SF6_JP_lplk_hitbox.png | | hitboxes = SF6_JP_lplk_hitbox.png | ||
Line 706: | Line 706: | ||
{{FrameData-SF6 | chara = JP | moveId = jp_4lplk | moveType = throw | {{FrameData-SF6 | chara = JP | moveId = jp_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Uragan | ||
| images = SF6_JP_4lplk.png | | images = SF6_JP_4lplk.png | ||
| hitboxes = SF6_JP_4lplk_hitbox.png | | hitboxes = SF6_JP_4lplk_hitbox.png | ||
Line 713: | Line 713: | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfSuperOH = | |||
| oppSuperOH = | |||
| notes = | |||
}} | |||
===== j.LPLK ===== | |||
{{FrameData-SF6 | chara = JP | moveId = jp_jlplk | moveType = throw | |||
| input = j.LPLK | |||
| name = Tornado | |||
| images = SF6_JP_jlplk.png | |||
| hitboxes = SF6_JP_jlplk_hitbox.png | |||
| damage = () | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = | |||
| hitAdv = | | hitAdv = | ||
| blockAdv = - | | blockAdv = - | ||
Line 730: | Line 752: | ||
{{FrameData-SF6 | chara = JP | moveId = jp_hphk | moveType = drive | {{FrameData-SF6 | chara = JP | moveId = jp_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Espada | ||
| images = SF6_JP_hphk.png | | images = SF6_JP_hphk.png | ||
| hitboxes = SF6_JP_hphk_hitbox.png | | hitboxes = SF6_JP_hphk_hitbox.png | ||
Line 758: | Line 780: | ||
{{FrameData-SF6 | chara = JP | moveId = jp_6hphk | moveType = drive | {{FrameData-SF6 | chara = JP | moveId = jp_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Exilio | ||
| images = SF6_JP_6hphk.png | | images = SF6_JP_6hphk.png | ||
| hitboxes = SF6_JP_6hphk_hitbox.png | | hitboxes = SF6_JP_6hphk_hitbox.png |
Revision as of 01:47, 4 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
JP
jp_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Uragan
|
|||||
![]() File:SF6 JP 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
j.LPLK
Drive Moves
HPHK
JP
jp_hphk
|
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---|---|---|---|---|---|
HPHK Espada
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
JP
jp_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Exilio
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
JP
jp_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
JP
jp_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts
236236P
JP
jp_236236p
|
|||||
---|---|---|---|---|---|
236236P Chornobog
|
|||||
![]() File:SF6 JP 236236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
214214P
JP
jp_214214p
|
|||||
---|---|---|---|---|---|
214214P Lovushka
|
|||||
![]() File:SF6 JP 214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236236K
236236K(CA)
JP
jp_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Interdiction (CA)
|
|||||
![]() File:SF6 JP 236236k(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||