Street Fighter 6/Cammy/Data: Difference between revisions

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Line 73: Line 73:
| images        = SF6_Cammy_5lp.png
| images        = SF6_Cammy_5lp.png
| hitboxes      = SF6_Cammy_5lp_hitbox.png
| hitboxes      = SF6_Cammy_5lp_hitbox.png
| damage        =  
| damage        = 300
| startup      =  
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 7
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 86: Line 86:
| DRcancelBlk  =  
| DRcancelBlk  =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =  
| hitstun      = 15
| blockstun    =  
| blockstun    =  
| hitstop      =  
| hitstop      =  
Line 104: Line 104:
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mp | moveType = ground_normal
| input = 5MP
| input         = 5MP
| name = Standing Medium Punch
| name         = Standing Medium Punch
| images = SF6_Cammy_5mp.png
| images       = SF6_Cammy_5mp.png
| hitboxes = SF6_Cammy_5mp_hitbox.png
| hitboxes     = SF6_Cammy_5mp_hitbox.png
| damage =  
| damage       = 600
| startup =  
| startup       = 6
| active =  
| active       = 4
| recovery =  
| recovery     = 13
| hitAdv        =  
| hitAdv        = {{sf6-adv|VP|+6}}
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 121: Line 121:
| DRcancelBlk  =  
| DRcancelBlk  =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =  
| hitstun      = 23
| blockstun    =  
| blockstun    =  
| hitstop      =  
| hitstop      =  
Line 139: Line 139:
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hp | moveType = ground_normal
| input = 5HP
| input         = 5HP
| name = Standing Heavy Punch
| name         = Standing Heavy Punch
| images = SF6_Cammy_5hp.png
| images       = SF6_Cammy_5hp.png
| hitboxes = SF6_Cammy_5hp_hitbox.png
| hitboxes     = SF6_Cammy_5hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       = 8
| active =  
| active       = 3
| recovery =  
| recovery     = 20
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 156: Line 156:
| DRcancelBlk  =  
| DRcancelBlk  =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =  
| hitstun      = 25
| blockstun    =  
| blockstun    =  
| hitstop      =  
| hitstop      =  
Line 174: Line 174:
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lk | moveType = ground_normal
| input = 5LK
| input         = 5LK
| name = Standing Light Kick
| name         = Standing Light Kick
| images = SF6_Cammy_5lk.png
| images       = SF6_Cammy_5lk.png
| hitboxes = SF6_Cammy_5lk_hitbox.png
| hitboxes     = SF6_Cammy_5lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 209: Line 209:
===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mk | moveType = ground_normal
| input = 5MK
| input         = 5MK
| name = Standing Medium Kick
| name         = Standing Medium Kick
| images = SF6_Cammy_5mk.png
| images       = SF6_Cammy_5mk.png
| hitboxes = SF6_Cammy_5mk_hitbox.png
| hitboxes     = SF6_Cammy_5mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       = 8
| active =  
| active       = 3
| recovery =  
| recovery     = 18
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 244: Line 244:
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hk | moveType = ground_normal
| input = 5HK
| input         = 5HK
| name = Standing Heavy Kick
| name         = Standing Heavy Kick
| images = SF6_Cammy_5hk.png
| images       = SF6_Cammy_5hk.png
| hitboxes = SF6_Cammy_5hk_hitbox.png
| hitboxes     = SF6_Cammy_5hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 281: Line 281:
===== 2LP =====
===== 2LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lp | moveType = ground_normal
| input = 2LP
| input         = 2LP
| name = Crouching Light Punch
| name         = Crouching Light Punch
| images = SF6_Cammy_2lp.png
| images       = SF6_Cammy_2lp.png
| hitboxes = SF6_Cammy_2lp_hitbox.png
| hitboxes     = SF6_Cammy_2lp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       = 4
| active =  
| active       = 2
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 316: Line 316:
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mp | moveType = ground_normal
| input = 2MP
| input         = 2MP
| name = Crouching Medium Punch
| name         = Crouching Medium Punch
| images = SF6_Cammy_2mp.png
| images       = SF6_Cammy_2mp.png
| hitboxes = SF6_Cammy_2mp_hitbox.png
| hitboxes     = SF6_Cammy_2mp_hitbox.png
| damage =  
| damage       = 600
| startup =  
| startup       = 7
| active =  
| active       = 3
| recovery =  
| recovery     = 14
| hitAdv        =  
| hitAdv        = {{sf6-adv|VP|+5}}
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 333: Line 333:
| DRcancelBlk  =  
| DRcancelBlk  =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =  
| hitstun      = 22
| blockstun    =  
| blockstun    =  
| hitstop      =  
| hitstop      =  
Line 351: Line 351:
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hp | moveType = ground_normal
| input = 2HP
| input         = 2HP
| name = Crouching Heavy Punch
| name         = Crouching Heavy Punch
| images = SF6_Cammy_2hp.png
| images       = SF6_Cammy_2hp.png
| hitboxes = SF6_Cammy_2hp_hitbox.png
| hitboxes     = SF6_Cammy_2hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 386: Line 386:
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lk | moveType = ground_normal
| input = 2LK
| input         = 2LK
| name = Crouching Light Kick
| name         = Crouching Light Kick
| images = SF6_Cammy_2lk.png
| images       = SF6_Cammy_2lk.png
| hitboxes = SF6_Cammy_2lk_hitbox.png
| hitboxes     = SF6_Cammy_2lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 421: Line 421:
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mk | moveType = ground_normal
| input = 2MK
| input         = 2MK
| name = Crouching Medium Kick
| name         = Crouching Medium Kick
| images = SF6_Cammy_2mk.png
| images       = SF6_Cammy_2mk.png
| hitboxes = SF6_Cammy_2mk_hitbox.png
| hitboxes     = SF6_Cammy_2mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 456: Line 456:
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hk | moveType = ground_normal
| input = 2HK
| input         = 2HK
| name = Crouching Heavy Kick
| name         = Crouching Heavy Kick
| images = SF6_Cammy_2hk.png
| images       = SF6_Cammy_2hk.png
| hitboxes = SF6_Cammy_2hk_hitbox.png
| hitboxes     = SF6_Cammy_2hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 492: Line 492:
===== j.LP =====
===== j.LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlp | moveType = air_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlp | moveType = air_normal
| input = j.LP
| input         = j.LP
| name = Jumping Light Punch
| name         = Jumping Light Punch
| images = SF6_Cammy_jlp.png
| images       = SF6_Cammy_jlp.png
| hitboxes = SF6_Cammy_jlp_hitbox.png
| hitboxes     = SF6_Cammy_jlp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 522: Line 522:
===== j.MP =====
===== j.MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmp | moveType = air_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmp | moveType = air_normal
| input = j.MP
| input         = j.MP
| name = Jumping Medium Punch
| name         = Jumping Medium Punch
| images = SF6_Cammy_jmp.png
| images       = SF6_Cammy_jmp.png
| hitboxes = SF6_Cammy_jmp_hitbox.png
| hitboxes     = SF6_Cammy_jmp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 552: Line 552:
===== j.HP =====
===== j.HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhp | moveType = air_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhp | moveType = air_normal
| input = j.HP
| input         = j.HP
| name = Jumping Heavy Punch
| name         = Jumping Heavy Punch
| images = SF6_Cammy_jhp.png
| images       = SF6_Cammy_jhp.png
| hitboxes = SF6_Cammy_jhp_hitbox.png
| hitboxes     = SF6_Cammy_jhp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 582: Line 582:
===== j.LK =====
===== j.LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlk | moveType = air_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlk | moveType = air_normal
| input = j.LK
| input         = j.LK
| name = Jumping Light Kick
| name         = Jumping Light Kick
| images = SF6_Cammy_jlk.png
| images       = SF6_Cammy_jlk.png
| hitboxes = SF6_Cammy_jlk_hitbox.png
| hitboxes     = SF6_Cammy_jlk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 612: Line 612:
===== j.MK =====
===== j.MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmk | moveType = air_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmk | moveType = air_normal
| input = j.MK
| input         = j.MK
| name = Jumping Medium Kick
| name         = Jumping Medium Kick
| images = SF6_Cammy_jmk.png
| images       = SF6_Cammy_jmk.png
| hitboxes = SF6_Cammy_jmk_hitbox.png
| hitboxes     = SF6_Cammy_jmk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 642: Line 642:
===== j.HK =====
===== j.HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhk | moveType = air_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhk | moveType = air_normal
| input = j.HK
| input         = j.HK
| name = Jumping Heavy Kick
| name         = Jumping Heavy Kick
| images = SF6_Cammy_jhk.png
| images       = SF6_Cammy_jhk.png
| hitboxes = SF6_Cammy_jhk_hitbox.png
| hitboxes     = SF6_Cammy_jhk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 660: Line 660:
| selfDriveOH  =  
| selfDriveOH  =  
| selfDriveOB  =  
| selfDriveOB  =  
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        =  
}}
}}
 
 
 
 
== Command Normals ==
== Command Normals ==
===== 4MP =====
===== 4MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4mp | moveType = ground_normal
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4mp | moveType = ground_normal
| input        = 4MP
| input        = 4MP
| name          = Lift Uppercut
| name          = Lift Uppercut
| images        = SF6_Cammy_4mp.png
| images        = SF6_Cammy_4mp.png
| hitboxes      = SF6_Cammy_4mp_hitbox.png
| hitboxes      = SF6_Cammy_4mp_hitbox.png
| damage        =  
| damage        =  
| startup      =  
| startup      = 5
| active        =  
| active        = 5
| recovery      =  
| recovery      = 12
| hitAdv        =  
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      =  
| blockAdv      =  
| guard        =  
| guard        =  
Line 691: Line 691:
| DRcancelBlk  =  
| DRcancelBlk  =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =  
| hitstun      = 21
| blockstun    =  
| blockstun    =  
| hitstop      =  
| hitstop      =  
Line 1,080: Line 1,080:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| startup      =  
| startup      = 9
| active        =  
| active        = 13
| recovery      =  
| recovery      = 21
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        =  
Line 1,186: Line 1,186:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| startup      =  
| startup      = 13
| active        =  
| active        =  
| recovery      =  
| recovery      =  
Line 2,152: Line 2,152:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| startup      =  
| startup      = 9
| active        =  
| active        =  
| recovery      =  
| recovery      =  
Line 2,183: Line 2,183:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| startup      =  
| startup      = 9
| active        =  
| active        =  
| recovery      =  
| recovery      =  

Revision as of 20:14, 2 May 2023


Character Vitals

Cammy
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Cammy Portrait.png SF6 Cammy Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Cammy
cammy_5lp

5LP

Standing Light Punch
SF6 Cammy 5lp.png
SF6 Cammy 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MP
Cammy
cammy_5mp

5MP

Standing Medium Punch
SF6 Cammy 5mp.png
SF6 Cammy 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 13 23
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
+6
Notes
5HP
Cammy
cammy_5hp

5HP

Standing Heavy Punch
SF6 Cammy 5hp.png
SF6 Cammy 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 20 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5LK
Cammy
cammy_5lk

5LK

Standing Light Kick
SF6 Cammy 5lk.png
SF6 Cammy 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MK
Cammy
cammy_5mk

5MK

Standing Medium Kick
SF6 Cammy 5mk.png
SF6 Cammy 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HK
Cammy
cammy_5hk

5HK

Standing Heavy Kick
SF6 Cammy 5hk.png
SF6 Cammy 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Crouching Normals

2LP
Cammy
cammy_2lp

2LP

Crouching Light Punch
SF6 Cammy 2lp.png
SF6 Cammy 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 2
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MP
Cammy
cammy_2mp

2MP

Crouching Medium Punch
SF6 Cammy 2mp.png
SF6 Cammy 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 14 22
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
+5
Notes
2HP
Cammy
cammy_2hp

2HP

Crouching Heavy Punch
SF6 Cammy 2hp.png
SF6 Cammy 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2LK
Cammy
cammy_2lk

2LK

Crouching Light Kick
SF6 Cammy 2lk.png
SF6 Cammy 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MK
Cammy
cammy_2mk

2MK

Crouching Medium Kick
SF6 Cammy 2mk.png
SF6 Cammy 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HK
Cammy
cammy_2hk

2HK

Crouching Heavy Kick
SF6 Cammy 2hk.png
SF6 Cammy 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Jumping Normals

j.LP
Cammy
cammy_jlp

j.LP

Jumping Light Punch
SF6 Cammy jlp.png
SF6 Cammy jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Cammy
cammy_jmp

j.MP

Jumping Medium Punch
SF6 Cammy jmp.png
SF6 Cammy jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
Cammy
cammy_jhp

j.HP

Jumping Heavy Punch
SF6 Cammy jhp.png
SF6 Cammy jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
Cammy
cammy_jlk

j.LK

Jumping Light Kick
SF6 Cammy jlk.png
SF6 Cammy jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
Cammy
cammy_jmk

j.MK

Jumping Medium Kick
SF6 Cammy jmk.png
SF6 Cammy jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
Cammy
cammy_jhk

j.HK

Jumping Heavy Kick
SF6 Cammy jhk.png
SF6 Cammy jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes


Command Normals

4MP
Cammy
cammy_4mp

4MP

Lift Uppercut
SF6 Cammy 4mp.png
SF6 Cammy 4mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 5 12 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
+4
Notes
6HK
Cammy
cammy_6hk

6HK

Delayed Ripper
SF6 Cammy 6hk.png
SF6 Cammy 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
4HK
Cammy
cammy_4hk

4HK

Assault Blade
SF6 Cammy 4hk.png
SF6 Cammy 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Target Combos

4MP~HK
Cammy
cammy_4mp_hk

4MP~HK

Lift Combination
SF6 Cammy 4mp hk.png
File:SF6 Cammy 4mp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HP~HK
Cammy
cammy_5hp_hk

5HP~HK

Swing Combination
SF6 Cammy 5hp hk.png
SF6 Cammy 5hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Universal Mechanics

Throws

LPLK
Cammy
cammy_lplk

LPLK

Rough Landing
SF6 Cammy lplk.png
SF6 Cammy lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
Cammy
cammy_4lplk

4LPLK

Delta Throw
SF6 Cammy 4lplk.png
File:SF6 Cammy 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
j.LPLK
Cammy
cammy_jlplk

j.LPLK

Leg Scissors Choke
SF6 Cammy jlplk.png
SF6 Cammy jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes


Drive Moves

HPHK
Cammy
cammy_hphk

HPHK

Spin Raider
SF6 Cammy hphk.png
SF6 Cammy hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
Cammy
cammy_6hphk

6HPHK

Countersnipe
SF6 Cammy 6hphk.png
SF6 Cammy 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
Cammy
cammy_mpmk

MPMK

Drive Parry
SF6 Cammy mpmk.png
SF6 Cammy mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Cammy
cammy_66

66

Drive Rush
SF6 Cammy 66.png
SF6 Cammy 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
Cammy
cammy_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Cammy 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Cammy
cammy_6pppkkk

6PPPKKK

Forward Taunt
SF6 Cammy 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Cammy
cammy_4pppkkk

4PPPKKK

Back Taunt
SF6 Cammy 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""

Special Moves

Spiral Arrow

236LK
Cammy
cammy_236lk

236LK

Spiral Arrow
SF6 Cammy 236lk.png
File:SF6 Cammy 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9 13 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236MK
Cammy
cammy_236mk

236MK

Spiral Arrow
File:SF6 Cammy 236mk.png
File:SF6 Cammy 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236HK
Cammy
cammy_236hk

236HK

Spiral Arrow
File:SF6 Cammy 236hk.png
SF6 Cammy 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236KK
Cammy
cammy_236kk

236KK

Spiral Arrow
SF6 Cammy 236kk.png
SF6 Cammy 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Cannon Spike

623LK
Cammy
cammy_623lk

623LK

Cannon Spike
SF6 Cammy 623lk.png
File:SF6 Cammy 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
623MK
Cammy
cammy_623mk

623MK

Cannon Spike
File:SF6 Cammy 623mk.png
File:SF6 Cammy 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
623HK
Cammy
cammy_623hk

623HK

Cannon Spike
File:SF6 Cammy 623hk.png
File:SF6 Cammy 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
623KK
Cammy
cammy_623kk

623KK

Cannon Spike
SF6 Cammy 623kk.png
SF6 Cammy 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Quick Spin Knuckle

214LP
Cammy
cammy_214lp

214LP

Quick Spin Knuckle
SF6 Cammy 214lp.png
File:SF6 Cammy 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214MP
Cammy
cammy_214mp

214MP

Quick Spin Knuckle
File:SF6 Cammy 214mp.png
File:SF6 Cammy 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214HP
Cammy
cammy_214hp

214HP

Quick Spin Knuckle
File:SF6 Cammy 214hp.png
File:SF6 Cammy 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214PP
Cammy
cammy_214pp

214PP

Quick Spin Knuckle
SF6 Cammy 214pp.png
SF6 Cammy 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Cannon Strike

j.214LK
Cammy
cammy_j214lk

j.214LK

Cannon Strike
File:SF6 Cammy j214lk.png
SF6 Cammy j214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
j.214MK
Cammy
cammy_j214mk

j.214MK

Cannon Strike
File:SF6 Cammy j214mk.png
SF6 Cammy j214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
j.214HK
Cammy
cammy_j214hk

j.214HK

Cannon Strike
File:SF6 Cammy j214hk.png
SF6 Cammy j214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
j.214KK
Cammy
cammy_j214kk

j.214KK

Cannon Strike
SF6 Cammy j214kk.png
SF6 Cammy j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Hooligan Combination

236LP
Cammy
cammy_236lp

236LP

Hooligan Combination
SF6 Cammy 236lp.png
File:SF6 Cammy 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
236MP
Cammy
cammy_236mp

236MP

Hooligan Combination
File:SF6 Cammy 236mp.png
File:SF6 Cammy 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
236HP
Cammy
cammy_236hp

236HP

Hooligan Combination
File:SF6 Cammy 236hp.png
File:SF6 Cammy 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
236PP
Cammy
cammy_236pp

236PP

Hooligan Combination
SF6 Cammy 236pp.png
SF6 Cammy 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes


Razor's Edge Slicer

236P~No Input
Cammy
cammy_236p_no_input

236P~No Input

Razor's Edge Slicer
SF6 Cammy 236p no input.png
SF6 Cammy 236p no input hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236PP~No Input
Cammy
cammy_236pp_no_input

236PP~No Input

Razor's Edge Slicer
SF6 Cammy 236pp no input.png
SF6 Cammy 236pp no input hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Hooligan Cannon Strike

236P~K
Cammy
cammy_236p_k

236P~K

Hooligan Cannon Strike
SF6 Cammy 236p k.png
File:SF6 Cammy 236p k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236PP~K
Cammy
cammy_236pp_k

236PP~K

Hooligan Cannon Strike
SF6 Cammy 236pp k.png
File:SF6 Cammy 236pp k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Reverse Edge

236P~2K
Cammy
cammy_236p_2k

236P~2K

Reverse Edge
SF6 Cammy 236p 2k.png
SF6 Cammy 236p 2k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236PP~2K
Cammy
cammy_236pp_2k

236PP~2K

Reverse Edge
SF6 Cammy 236pp 2k.png
SF6 Cammy 236pp 2k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Fatal Leg Twister

236P~LPLK
Cammy
cammy_236p_lplk

236P~LPLK

Fatal Leg Twister
SF6 Cammy 236p lplk.png
SF6 Cammy 236p lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
236PP~LPLK
Cammy
cammy_236pp_lplk

236PP~LPLK

Fatal Leg Twister
SF6 Cammy 236pp lplk.png
File:SF6 Cammy 236pp lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes


Silent Step

236P~P
Cammy
cammy_236p_p

236P~P

Silent Step
SF6 Cammy 236p p.png
SF6 Cammy 236p p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
236PP~P
Cammy
cammy_236pp_p

236PP~P

Silent Step
SF6 Cammy 236pp p.png
File:SF6 Cammy 236pp p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes


Super Arts

236236K
Cammy
cammy_236236k

236236K

Spin Drive Smasher
SF6 Cammy 236236k.png
SF6 Cammy 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214214K
Cammy
cammy_214214k

214214K

Killer Bee Spin
SF6 Cammy 214214k.png
SF6 Cammy 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
j.214214K
Cammy
cammy_j214214k

j.214214K

Aerial Killer Bee Spin
File:SF6 Cammy j214214k.png
File:SF6 Cammy j214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236236P
Cammy
cammy_236236p

236236P

Delta Red Assault
SF6 Cammy 236236p.png
SF6 Cammy 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236236P(CA)
Cammy
cammy_236236p(ca)

236236P

Delta Red Assault (CA)
SF6 Cammy 236236p(ca).png
File:SF6 Cammy 236236p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes



SF6 Navigation

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