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| {{Character Subnav SF6 | chara=Luke }} | | {{Character Subnav SF6 | chara=Luke }} |
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| ==Combo Notation Guide== | | == Combo Notation Guide == |
| {|class="wikitable sortable"
| | Click "Expand" for information about combo notation in SF6: |
| ! Notation !! Meaning
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| | {{ComboKey-SF6}} |
| | '''>''' || Cancel the previous move to the following move.
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| | ''',''' || Link the previous move to the following move.
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| | '''~''' || Cancel the previous special to the following special.
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| | '''(X)''' || A move in brackets must whiff (not hit).<br />If an attack is accompanied by a number in brackets, only allow that many hits to connect.
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| | '''jX''' || Jumping action.
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| | '''dl.X''' || Briefly delay the action.
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| | '''AA''' || Anti-air. Hit the opponent while they're mid-air.
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| | '''[X]''' || Hold input briefly.
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| | '''P & K''' || P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively.
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| | '''X/Y''' || Do either X move or Y move in a combo.
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| | '''X * N'''<br>'''{X} * N''' || Repeat 'X' input 'N' amount of times.<br>Multiple inputs will be bundled into "{}".
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| |}
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| == Day 1 Combos == | | == Day 1 Combos == |