< Street Fighter 6 | Chun-Li
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Line 57: | Line 57: | ||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | | oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | ||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | | oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | ||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | | notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | ||
---> | ---> | ||
Line 91: | Line 94: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: 0/-7 | | notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: 0/-7 | ||
}} | }} | ||
Line 123: | Line 129: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Good combo/frame trap starter; Stance Cancel: +4/-1 | | notes = Good combo/frame trap starter; Stance Cancel: +4/-1 | ||
}} | }} | ||
Line 153: | Line 162: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Long poke; can convert after Stance cancel if close enough; Stance Cancel: +6/0 | | notes = Long poke; can convert after Stance cancel if close enough; Stance Cancel: +6/0 | ||
}} | }} | ||
Line 185: | Line 197: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Stance Cancel: +1/-3 | | notes = Stance Cancel: +1/-3 | ||
}} | }} | ||
Line 217: | Line 232: | ||
| oppSuperOH = 490 | | oppSuperOH = 490 | ||
| oppSuperOB = 175 | | oppSuperOB = 175 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit crouching opponents; good anti-air; Stance Cancel: +10/+4 | | notes = Cannot hit crouching opponents; good anti-air; Stance Cancel: +10/+4 | ||
}} | }} | ||
Line 247: | Line 265: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit crouching opponents; good anti-air; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 | | notes = Cannot hit crouching opponents; good anti-air; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 | ||
}} | }} | ||
Line 281: | Line 302: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; Stance Cancel: 0/-6 | | notes = Chains into 5LP/2LP/2LK; Stance Cancel: 0/-6 | ||
}} | }} | ||
Line 313: | Line 337: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Stance Cancel: +7/+1 | | notes = Stance Cancel: +7/+1 | ||
}} | }} | ||
Line 345: | Line 372: | ||
| oppSuperOH = 420*280 | | oppSuperOH = 420*280 | ||
| oppSuperOB = 150*100 | | oppSuperOB = 150*100 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2 hits (only 2nd is cancellable); forces stand on hit; Counterhit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 | | notes = 2 hits (only 2nd is cancellable); forces stand on hit; Counterhit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 | ||
}} | }} | ||
Line 377: | Line 407: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; rare cancellable 2LK; Stance Cancel: -2/-4 | | notes = Chains into 5LP/2LP/2LK; rare cancellable 2LK; Stance Cancel: -2/-4 | ||
}} | }} | ||
Line 409: | Line 442: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Good range for a cancellable low poke; Stance Cancel: +6/+2 | | notes = Good range for a cancellable low poke; Stance Cancel: +6/+2 | ||
}} | }} | ||
Line 438: | Line 474: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late AA); Stance Cancel: HKD+29/-11 | | notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late AA); Stance Cancel: HKD+29/-11 | ||
}} | }} | ||
Line 467: | Line 506: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 494: | Line 536: | ||
| oppSuperOH = 175*175 | | oppSuperOH = 175*175 | ||
| oppSuperOB = 62 | | oppSuperOB = 62 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2 hits, both put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Lv.1 Air Super from either hit | | notes = 2 hits, both put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Lv.1 Air Super from either hit | ||
}} | }} | ||
Line 521: | Line 566: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 548: | Line 596: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 575: | Line 626: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 602: | Line 656: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 629: | Line 686: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Hits on both sides | | notes = Hits on both sides | ||
}} | }} | ||
Line 681: | Line 741: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Stance Cancel: +6/+1 | | notes = Stance Cancel: +6/+1 | ||
}} | }} | ||
Line 713: | Line 776: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Stance Cancel: +9/+3 | | notes = Stance Cancel: +9/+3 | ||
}} | }} | ||
Line 743: | Line 809: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Stance Cancel: +2/-1; does not allow a followup link (except for Punish Counter 3HP into Stance LP) | | notes = Stance Cancel: +2/-1; does not allow a followup link (except for Punish Counter 3HP into Stance LP) | ||
}} | }} | ||
Line 773: | Line 842: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-28f Airborne (Forced Knockdown state); Punish Counter crumple state can lead to a grounded combo if cancelled into Stance, otherwise followup hits airborne; Stance Cancel: +2/-1 | | notes = 8-28f Airborne (Forced Knockdown state); Punish Counter crumple state can lead to a grounded combo if cancelled into Stance, otherwise followup hits airborne; Stance Cancel: +2/-1 | ||
}} | }} | ||
Line 802: | Line 874: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Switches sides; can only hit crossup (does not work on fully cornered opponents); 7-39f Airborne (Forced Knockdown state) | | notes = Switches sides; can only hit crossup (does not work on fully cornered opponents); 7-39f Airborne (Forced Knockdown state) | ||
}} | }} | ||
Line 831: | Line 906: | ||
| oppSuperOH = 350x3 | | oppSuperOH = 350x3 | ||
| oppSuperOB = 125x3 | | oppSuperOB = 125x3 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Data in [] is for followup versions; cancels into itself (up to 3 uses) or into other air normals; vs. airborne opponents, 1st/2nd causes limited juggle state, 3rd hit causes spiked knockdown; can hit crossup (bounces away from wall if opponent is fully cornered) | | notes = Data in [] is for followup versions; cancels into itself (up to 3 uses) or into other air normals; vs. airborne opponents, 1st/2nd causes limited juggle state, 3rd hit causes spiked knockdown; can hit crossup (bounces away from wall if opponent is fully cornered) | ||
}} | }} | ||
Line 859: | Line 937: | ||
| oppSuperOH = (700)*700 | | oppSuperOH = (700)*700 | ||
| oppSuperOB = (250)*250 | | oppSuperOB = (250)*250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Can be performed on whiff; puts airborne opponents into limited juggle state | | notes = Can be performed on whiff; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 894: | Line 975: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | | notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | ||
}} | }} | ||
Line 926: | Line 1,010: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | ||
}} | }} | ||
Line 954: | Line 1,041: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Low profile/upper body projectile invuln: 1-31f (exit stance) / 1-36f (remain crouched); extra-low profile 8-20f (under Drive Impact); [] refers to recovery when exiting Serenity Stream; () refers to KD Adv. when exiting Serenity Stream on hit | | notes = Low profile/upper body projectile invuln: 1-31f (exit stance) / 1-36f (remain crouched); extra-low profile 8-20f (under Drive Impact); [] refers to recovery when exiting Serenity Stream; () refers to KD Adv. when exiting Serenity Stream on hit | ||
}} | }} | ||
Line 986: | Line 1,076: | ||
| oppSuperOH = 210*210 | | oppSuperOH = 210*210 | ||
| oppSuperOB = 75*75 | | oppSuperOB = 75*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use | ||
}} | }} | ||
Line 1,018: | Line 1,111: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | ||
}} | }} | ||
Line 1,050: | Line 1,146: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | ||
}} | }} | ||
Line 1,079: | Line 1,178: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Jump cancellable on hit only; exits Serenity Stream upon use | | notes = Jump cancellable on hit only; exits Serenity Stream upon use | ||
}} | }} | ||
Line 1,148: | Line 1,250: | ||
| selfSuperOH = 2000 | | selfSuperOH = 2000 | ||
| oppSuperOH = 1400 | | oppSuperOH = 1400 | ||
| jugLimit = | |||
| notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther | | notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther | ||
}} | }} | ||
Line 1,176: | Line 1,279: | ||
| selfdriveOH = -10000 | | selfdriveOH = -10000 | ||
| selfdriveOB = -10000 | | selfdriveOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
Line 1,202: | Line 1,308: | ||
| selfdriveOH = -20000 | | selfdriveOH = -20000 | ||
| selfdriveOB = -20000 | | selfdriveOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2 hits; Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster | | notes = 2 hits; Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster | ||
}} | }} | ||
Line 1,274: | Line 1,383: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No combo possible from the taunt crumple | | notes = No combo possible from the taunt crumple | ||
}} | }} | ||
Line 1,342: | Line 1,454: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 45f charge; travels ~95% screen; Super cancel timing is very strict | | notes = 45f charge; travels ~95% screen; Super cancel timing is very strict | ||
}} | }} | ||
Line 1,373: | Line 1,488: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 45f charge; travels ~80% screen; Super cancel timing is very strict | | notes = 45f charge; travels ~80% screen; Super cancel timing is very strict | ||
}} | }} | ||
Line 1,404: | Line 1,522: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 45f charge; travels ~60% screen; Super cancel timing is very strict | | notes = 45f charge; travels ~60% screen; Super cancel timing is very strict | ||
}} | }} | ||
Line 1,436: | Line 1,557: | ||
| oppSuperOH = 140*175 | | oppSuperOH = 140*175 | ||
| oppSuperOB = 50*62 | | oppSuperOB = 50*62 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 45f charge; 2-hit projectile; Counterhit/Punish Counter bonus advantage applies after both hits | | notes = 45f charge; 2-hit projectile; Counterhit/Punish Counter bonus advantage applies after both hits | ||
}} | }} | ||
Line 1,469: | Line 1,593: | ||
| oppSuperOH = 175x2*210 | | oppSuperOH = 175x2*210 | ||
| oppSuperOB = 62x6*75 | | oppSuperOB = 62x6*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 3 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 3 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
Line 1,500: | Line 1,627: | ||
| oppSuperOH = 140x4 | | oppSuperOH = 140x4 | ||
| oppSuperOB = 50x4 | | oppSuperOB = 50x4 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
Line 1,530: | Line 1,660: | ||
| oppSuperOH = 112x5 | | oppSuperOH = 112x5 | ||
| oppSuperOB = 40x5 | | oppSuperOB = 40x5 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
Line 1,562: | Line 1,695: | ||
| oppSuperOH = 112x5 | | oppSuperOH = 112x5 | ||
| oppSuperOB = 40x5 | | oppSuperOB = 40x5 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
Line 1,589: | Line 1,725: | ||
| oppSuperOH = *70x5 | | oppSuperOH = *70x5 | ||
| oppSuperOB = *25x5 | | oppSuperOB = *25x5 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 10 hits total | | notes = 10 hits total | ||
}} | }} | ||
Line 1,621: | Line 1,760: | ||
| oppSuperOH = 175x2*210 | | oppSuperOH = 175x2*210 | ||
| oppSuperOB = 62*75 | | oppSuperOB = 62*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 3 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | | notes = 3 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | ||
}} | }} | ||
Line 1,651: | Line 1,793: | ||
| oppSuperOH = 140x4 | | oppSuperOH = 140x4 | ||
| oppSuperOB = 50*50 | | oppSuperOB = 50*50 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | | notes = 4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | ||
}} | }} | ||
Line 1,680: | Line 1,825: | ||
| oppSuperOH = 112x5 | | oppSuperOH = 112x5 | ||
| oppSuperOB = 40 | | oppSuperOB = 40 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent | | notes = 5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent | ||
}} | }} | ||
Line 1,710: | Line 1,858: | ||
| oppSuperOH = 70x5*210 | | oppSuperOH = 70x5*210 | ||
| oppSuperOB = 25x3*75 | | oppSuperOB = 25x3*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; Forced Knockdown state; final 5f landing recovery is in crouching state | | notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; Forced Knockdown state; final 5f landing recovery is in crouching state | ||
}} | }} | ||
Line 1,741: | Line 1,892: | ||
| oppSuperOH = 280x3 | | oppSuperOH = 280x3 | ||
| oppSuperOB = 100x3 | | oppSuperOB = 100x3 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge; combos from light normals; 8-32f airborne; Forced Knockdown state | | notes = 30f charge; combos from light normals; 8-32f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 1,770: | Line 1,924: | ||
| oppSuperOH = 168x5 | | oppSuperOH = 168x5 | ||
| oppSuperOB = 60x5 | | oppSuperOB = 60x5 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge; combos from medium normals; 15-56f airborne; Forced Knockdown state | | notes = 30f charge; combos from medium normals; 15-56f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 1,799: | Line 1,956: | ||
| oppSuperOH = 105x6*210 | | oppSuperOH = 105x6*210 | ||
| oppSuperOB = 37x6*75 | | oppSuperOB = 37x6*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge; combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state | | notes = 30f charge; combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 1,829: | Line 1,989: | ||
| oppSuperOH = 105x6*210 | | oppSuperOH = 105x6*210 | ||
| oppSuperOB = 37x6*75 | | oppSuperOB = 37x6*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals; 14-63f airborne; Forced Knockdown state | | notes = 30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals; 14-63f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 1,863: | Line 2,026: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5-20f airborne; Forced Knockdown state | | notes = 5-20f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 1,895: | Line 2,061: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 6-24f airborne; Forced Knockdown state | | notes = 6-24f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 1,927: | Line 2,096: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 6-29f airborne; Forced Knockdown state | | notes = 6-29f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 1,959: | Line 2,131: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit | | notes = 6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit | ||
}} | }} | ||
Line 1,991: | Line 2,166: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-45f airborne; Forced Knockdown state | | notes = 8-45f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 2,021: | Line 2,199: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-51f airborne; Forced Knockdown state | | notes = 8-51f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 2,051: | Line 2,232: | ||
| oppSuperOH = 175x4 | | oppSuperOH = 175x4 | ||
| oppSuperOB = 62 | | oppSuperOB = 62 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-69f airborne; Forced Knockdown state | | notes = 8-69f airborne; Forced Knockdown state | ||
}} | }} | ||
Line 2,082: | Line 2,266: | ||
| oppSuperOH = 140x6 | | oppSuperOH = 140x6 | ||
| oppSuperOB = 50 | | oppSuperOB = 50 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-32f airborne; Forced Knockdown state; Active/Recovery frames listed are for whiff/block (followup attack occurs on hit) | | notes = 8-32f airborne; Forced Knockdown state; Active/Recovery frames listed are for whiff/block (followup attack occurs on hit) | ||
}} | }} | ||
Line 2,110: | Line 2,297: | ||
| selfSuperOH = -10000 | | selfSuperOH = -10000 | ||
| selfSuperOB = -10000 | | selfSuperOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent | | notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent | ||
}} | }} | ||
Line 2,137: | Line 2,327: | ||
| selfSuperOH = -10000 | | selfSuperOH = -10000 | ||
| selfSuperOB = -10000 | | selfSuperOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent; Forced Knockdown state; higher activation height causes longer recovery before reaching the ground | | notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent; Forced Knockdown state; higher activation height causes longer recovery before reaching the ground | ||
}} | }} | ||
Line 2,165: | Line 2,358: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; 8f blockstring gap before final hit; puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | | notes = Armor Break; 8f blockstring gap before final hit; puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | ||
}} | }} | ||
Line 2,192: | Line 2,388: | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | | notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | ||
}} | }} | ||
Line 2,219: | Line 2,418: | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | | notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | ||
}} | }} |
Revision as of 00:48, 26 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
Chun-Li
Chun-Li_jhphp
|
|||||
---|---|---|---|---|---|
j.HP~j.HP Soaring Eagle Punches
|
|||||
![]() File:SF6 Chun-Li jhphp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 3 land | 24 | 19 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can be performed on whiff; puts airborne opponents into limited juggle state |
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Universal Mechanics
Throws
Forward Throw
Back Throw
Chun-Li
Chun-Li_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Taiji Fan
|
|||||
![]() File:SF6 Chun-Li 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +13 | - | ||||
Notes | |||||
Side switches; can walk for throw/strike oki after back throwing opponent into corner |
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Hosen Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hoyoku Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(10)3 | 26 | - | 34 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
2 hits; Armor Break; See Drive Reversal; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster |
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | [55] | 33 | 31 | 27 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
45f charge; travels ~80% screen; Super cancel timing is very strict |
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | [25] | 32 | 31 | 27 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
45f charge; travels ~60% screen; Super cancel timing is very strict |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3*57 (225) | - | LH | su3 (2nd) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(4)2(4)2(5)2 | 22 | 46 total | 35 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -8 | ||||
Notes | |||||
4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits |
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | su3 (2nd) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | - | 37 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -15 | ||||
Hit Advantage | Block Advantage | ||||
KD +50 | -3 | ||||
Notes | |||||
5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits |
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | su2 su3 (5th) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | 50 total | 44 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kk kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4*300 (700) | 25x4*75 (175) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(5)2(4) 2(5)2(13)1 |
29 | - | 50 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -13 | ||||
Notes | |||||
10 hits total |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62*64 (126) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(4)2(3)2(5)2 | 15 land | 22 each | 18 each | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -21(-17) | ||||
Hit Advantage | Block Advantage | ||||
-3(+1) | -5(-3) | ||||
Notes | |||||
4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 2(4)2(3) 2(4)2(3)2 |
15 land | 24 each | 20 each | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -25(-24) | ||||
Hit Advantage | Block Advantage | ||||
-3(-2) | -7(-6) | ||||
Notes | |||||
5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4*400 (1200) | 50x4*75 (275) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | - | 45 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
30f charge; combos from medium normals; 15-56f airborne; Forced Knockdown state |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6*320 (1400) | 45x6*80 (350) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | - | 57 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -18 | ||||
Notes | |||||
30f charge; combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6*200 (800) | 25x6*50 (200) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | - | 51 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +55(+41) | -12 | ||||
Notes | |||||
30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals; 14-63f airborne; Forced Knockdown state |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3 | 16 | 21 | 16 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
+2 | -3 | ||||
Notes | |||||
6-24f airborne; Forced Knockdown state |
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 18 | 27 | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-26 projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -19 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -1 | ||||
Notes | |||||
6-29f airborne; Forced Knockdown state |
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 3 | 16 | - | 14 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 projectile | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
KD +53 OTG | -5 | ||||
Notes | |||||
6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit |
Tensho Kicks
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*550 | 113 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2(10)2 | 31+12 land | - | 16 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -55 | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -41 | ||||
Notes | |||||
8-51f airborne; Forced Knockdown state |
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3*600 | 50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(8)2(8)2(11)2 | 26+12 land | - | 16 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -71 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -57 | ||||
Notes | |||||
8-69f airborne; Forced Knockdown state |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500*500) | 750*250*250 (1250) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(24)1(7)1 | 36 | - | 51(25) | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9f Full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -39 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -24 | ||||
Notes | |||||
Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) |