< Street Fighter 6 | Luke
No edit summary |
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Line 57: | Line 57: | ||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | | oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | ||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | | oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | ||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | | notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | ||
---> | ---> | ||
Line 91: | Line 94: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Long range for a cancellable light normal, good whiff punish tool | | notes = Long range for a cancellable light normal, good whiff punish tool | ||
}} | }} | ||
Line 121: | Line 127: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Good whiff punish tool into Target Combo or Super | | notes = Good whiff punish tool into Target Combo or Super | ||
}} | }} | ||
Line 153: | Line 162: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Good whiff punish tool | | notes = Good whiff punish tool | ||
}} | }} | ||
Line 185: | Line 197: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 214: | Line 229: | ||
| oppSuperOH = 490 | | oppSuperOH = 490 | ||
| oppSuperOB = 175 | | oppSuperOB = 175 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 243: | Line 261: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into a limited juggle state on Punish Counter | | notes = Puts opponent into a limited juggle state on Punish Counter | ||
}} | }} | ||
Line 277: | Line 298: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 2LP/2LK | | notes = Chains into 2LP/2LK | ||
}} | }} | ||
Line 309: | Line 333: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 341: | Line 368: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Forces stand on hit; only the first active frame is cancellable | | notes = Forces stand on hit; only the first active frame is cancellable | ||
}} | }} | ||
Line 370: | Line 400: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 2LP/2LK | | notes = Chains into 2LP/2LK | ||
}} | }} | ||
Line 402: | Line 435: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo | | notes = 20% damage scaling penalty is applied when used as the first hit of a combo | ||
}} | }} | ||
Line 430: | Line 466: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 459: | Line 498: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 486: | Line 528: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts airborne opponents into limited juggle state; has some juggle potential (e.g. j.MP into j.MP; AA 214[LP] into j.MP) | | notes = Puts airborne opponents into limited juggle state; has some juggle potential (e.g. j.MP into j.MP; AA 214[LP] into j.MP) | ||
}} | }} | ||
Line 513: | Line 558: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents | | notes = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents | ||
}} | }} | ||
Line 540: | Line 588: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 567: | Line 618: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 594: | Line 648: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 625: | Line 682: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Knocks down vs. airborne opponents | | notes = Knocks down vs. airborne opponents | ||
}} | }} | ||
Line 657: | Line 717: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 686: | Line 749: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = At farther ranges, whiffs on crouching opponents; puts airborne opponents into spinning limited juggle state | | notes = At farther ranges, whiffs on crouching opponents; puts airborne opponents into spinning limited juggle state | ||
}} | }} | ||
Line 716: | Line 782: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Can also perform target combo followup on whiff | | notes = Can also perform target combo followup on whiff | ||
}} | }} | ||
Line 746: | Line 815: | ||
| oppSuperOH = (350)*350 | | oppSuperOH = (350)*350 | ||
| oppSuperOB = (125)*125 | | oppSuperOB = (125)*125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 775: | Line 847: | ||
| oppSuperOH = (420)*420 | | oppSuperOH = (420)*420 | ||
| oppSuperOB = (150)*150 | | oppSuperOB = (150)*150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 805: | Line 880: | ||
| oppSuperOH = (210)*280 | | oppSuperOH = (210)*280 | ||
| oppSuperOB = (75)*100 | | oppSuperOB = (75)*100 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 836: | Line 914: | ||
| oppSuperOH = (210*280)*280 | | oppSuperOH = (210*280)*280 | ||
| oppSuperOB = (75*100)*100 | | oppSuperOB = (75*100)*100 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 866: | Line 947: | ||
| oppSuperOH = (350)*210 | | oppSuperOH = (350)*210 | ||
| oppSuperOB = (125)*75 | | oppSuperOB = (125)*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 896: | Line 980: | ||
| oppSuperOH = (350*210)*210 | | oppSuperOH = (350*210)*210 | ||
| oppSuperOB = (125*75)*75 | | oppSuperOB = (125*75)*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 924: | Line 1,011: | ||
| oppSuperOH = (350*210x2)*350 | | oppSuperOH = (350*210x2)*350 | ||
| oppSuperOB = (125*75x2)*125 | | oppSuperOB = (125*75x2)*125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 999: | Line 1,089: | ||
| selfDriveOH = -10000 | | selfDriveOH = -10000 | ||
| selfDriveOB = -10000 | | selfDriveOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
Line 1,025: | Line 1,118: | ||
| selfDriveOH = -20000 | | selfDriveOH = -20000 | ||
| selfDriveOB = -20000 | | selfDriveOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,153: | Line 1,249: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Projectile, ~48% screen length; [] refers to projectile active time | | notes = Projectile, ~48% screen length; [] refers to projectile active time | ||
}} | }} | ||
Line 1,184: | Line 1,283: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Projectile, ~66% screen length; [] refers to projectile active time | | notes = Projectile, ~66% screen length; [] refers to projectile active time | ||
}} | }} | ||
Line 1,215: | Line 1,317: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Projectile, ~91% screen length; [] refers to projectile active time | | notes = Projectile, ~91% screen length; [] refers to projectile active time | ||
}} | }} | ||
Line 1,246: | Line 1,351: | ||
| oppSuperOH = 210*210 | | oppSuperOH = 210*210 | ||
| oppSuperOB = 75*75 | | oppSuperOB = 75*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2-hit projectile, full screen length; can follow up with PP for 1 extra Drive bar on hit/block/armor | | notes = 2-hit projectile, full screen length; can follow up with PP for 1 extra Drive bar on hit/block/armor | ||
}} | }} | ||
Line 1,276: | Line 1,384: | ||
| oppSuperOH = *280 | | oppSuperOH = *280 | ||
| oppSuperOB = *100 | | oppSuperOB = *100 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Costs 1 extra Drive bar | | notes = Costs 1 extra Drive bar | ||
}} | }} | ||
Line 1,307: | Line 1,418: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Reduced damage on later active frames; 7-36f airborne; does not juggle into Lv.3 Super despite being cancellable | | notes = Reduced damage on later active frames; 7-36f airborne; does not juggle into Lv.3 Super despite being cancellable | ||
}} | }} | ||
Line 1,337: | Line 1,451: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Reduced damage on later active frames; 8-39f airborne; does not juggle into Lv.3 Super despite being cancellable | | notes = Reduced damage on later active frames; 8-39f airborne; does not juggle into Lv.3 Super despite being cancellable | ||
}} | }} | ||
Line 1,367: | Line 1,484: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Reduced damage on later active frames; 11-43f airborne; does not juggle into Lv.3 Super despite being cancellable | | notes = Reduced damage on later active frames; 11-43f airborne; does not juggle into Lv.3 Super despite being cancellable | ||
}} | }} | ||
Line 1,398: | Line 1,518: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125*125 | | oppSuperOB = 125*125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Reduced damage on later active frames; can cancel into PP followup on hit; 2nd hit whiffs vs. crouch block; 8-50f airborne | | notes = Reduced damage on later active frames; can cancel into PP followup on hit; 2nd hit whiffs vs. crouch block; 8-50f airborne | ||
}} | }} | ||
Line 1,422: | Line 1,545: | ||
| selfSuperOH = 700 | | selfSuperOH = 700 | ||
| oppSuperOH = 490 | | oppSuperOH = 490 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Followup on hit only; can whiff against high juggled opponent | | notes = Followup on hit only; can whiff against high juggled opponent | ||
}} | }} | ||
Line 1,454: | Line 1,580: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state (will only combo to Super unless opponent is juggled very high); if cancelled into Lv.3 Super too late, juggle will drop | | notes = Puts opponent into limited juggle state (will only combo to Super unless opponent is juggled very high); if cancelled into Lv.3 Super too late, juggle will drop | ||
}} | }} | ||
Line 1,483: | Line 1,612: | ||
| oppSuperOH = 350*70(140) | | oppSuperOH = 350*70(140) | ||
| oppSuperOB = 125*25(50) | | oppSuperOB = 125*25(50) | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent high into a limited juggle state; Perfect version has 3f timing (hold LP 18-20f); combos from 2HP; counts for 2 hits of damage scaling; cancelling to Lv.3 Super will cause juggle to whiff | | notes = Puts opponent high into a limited juggle state; Perfect version has 3f timing (hold LP 18-20f); combos from 2HP; counts for 2 hits of damage scaling; cancelling to Lv.3 Super will cause juggle to whiff | ||
}} | }} | ||
Line 1,514: | Line 1,646: | ||
| oppSuperOH = 490 | | oppSuperOH = 490 | ||
| oppSuperOB = 175 | | oppSuperOB = 175 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Leaves opponent standing on hit, very slightly out of throw range; knocks opponent far away when juggled into | | notes = Leaves opponent standing on hit, very slightly out of throw range; knocks opponent far away when juggled into | ||
}} | }} | ||
Line 1,544: | Line 1,679: | ||
| oppSuperOH = 490*70(140) | | oppSuperOH = 490*70(140) | ||
| oppSuperOB = 175*25(50) | | oppSuperOB = 175*25(50) | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Wall Bounce; Perfect version has 3f timing (hold MP 18-20f) and can combo from 2HP; higher KD Adv. when farther from wall; counts for 2 hits of damage scaling; Lv.3 Super cancel only juggles properly in corner | | notes = Wall Bounce; Perfect version has 3f timing (hold MP 18-20f) and can combo from 2HP; higher KD Adv. when farther from wall; counts for 2 hits of damage scaling; Lv.3 Super cancel only juggles properly in corner | ||
}} | }} | ||
Line 1,574: | Line 1,712: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state (can only juggle into cancelled Lv.3 Super); worse KD Adv. vs. airborne opponents (+31 after 5LP~MP~HP TC) | | notes = Puts opponent into limited juggle state (can only juggle into cancelled Lv.3 Super); worse KD Adv. vs. airborne opponents (+31 after 5LP~MP~HP TC) | ||
}} | }} | ||
Line 1,604: | Line 1,745: | ||
| oppSuperOH = 560*(210)280 | | oppSuperOH = 560*(210)280 | ||
| oppSuperOB = 200*75(100) | | oppSuperOB = 200*75(100) | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Perfect version has 3f timing (hold HP 18-20f); counts for 2 hits of damage scaling | | notes = Perfect version has 3f timing (hold HP 18-20f); counts for 2 hits of damage scaling | ||
}} | }} | ||
Line 1,635: | Line 1,779: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; can followup with PP on hit for 1 extra Drive bar; cancelling the 2nd hit into Lv.3 Super (or Lv.2 Super on final cancel frame) causes Super to whiff, but can juggle without the cancel | | notes = Puts opponent into limited juggle state; can followup with PP on hit for 1 extra Drive bar; cancelling the 2nd hit into Lv.3 Super (or Lv.2 Super on final cancel frame) causes Super to whiff, but can juggle without the cancel | ||
}} | }} | ||
Line 1,657: | Line 1,804: | ||
| selfSuperOH = 1500 | | selfSuperOH = 1500 | ||
| oppSuperOH = 1050 | | oppSuperOH = 1050 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Costs 1 extra Drive bar on hit only (cannot come out vs. armor absorb) | | notes = Costs 1 extra Drive bar on hit only (cannot come out vs. armor absorb) | ||
}} | }} | ||
Line 1,688: | Line 1,838: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = From forward/neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state | | notes = From forward/neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state | ||
}} | }} | ||
Line 1,717: | Line 1,870: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state; can followup with 623LP if opponent is juggled at max height | | notes = From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state; can followup with 623LP if opponent is juggled at max height | ||
}} | }} | ||
Line 1,747: | Line 1,903: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state | | notes = From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state | ||
}} | }} | ||
Line 1,796: | Line 1,955: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; requires very late connect to juggle into 623LP (otherwise, can only cancel into Lv.3 Super) | | notes = Puts opponent into limited juggle state; requires very late connect to juggle into 623LP (otherwise, can only cancel into Lv.3 Super) | ||
}} | }} | ||
Line 1,825: | Line 1,987: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 4-19f airborne | | notes = 4-19f airborne | ||
}} | }} | ||
Line 1,873: | Line 2,038: | ||
| oppSuperOH = 875 | | oppSuperOH = 875 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; if done raw, applies 50% scaling to any followup juggle; requires late connect to juggle into 623LP (otherwise, can only cancel into Lv.2 or Lv.3 Super); midscreen, final cancellable frame into Lv.2 Super will whiff | | notes = Puts opponent into limited juggle state; if done raw, applies 50% scaling to any followup juggle; requires late connect to juggle into 623LP (otherwise, can only cancel into Lv.2 or Lv.3 Super); midscreen, final cancellable frame into Lv.2 Super will whiff | ||
}} | }} | ||
Line 1,900: | Line 2,068: | ||
| oppSuperOH = 875 | | oppSuperOH = 875 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; 4-19f airborne; if done raw, applies 50% scaling to any followup juggle | | notes = Puts opponent into limited juggle state; 4-19f airborne; if done raw, applies 50% scaling to any followup juggle | ||
}} | }} | ||
Line 1,929: | Line 2,100: | ||
| selfSuperOH = -10000 | | selfSuperOH = -10000 | ||
| selfSuperOB = -10000 | | selfSuperOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; 5 hit projectile, first 4 hits travel 65% screen, final hit goes fullscreen; higher KD Adv. when farther from wall; Full Dmg distribution: 300x4*800 | | notes = Armor Break; 5 hit projectile, first 4 hits travel 65% screen, final hit goes fullscreen; higher KD Adv. when farther from wall; Full Dmg distribution: 300x4*800 | ||
}} | }} | ||
Line 1,956: | Line 2,130: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; Full Dmg distribution: 300x3*200x6*700 | | notes = Armor Break; Full Dmg distribution: 300x3*200x6*700 | ||
}} | }} | ||
Line 1,983: | Line 2,160: | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; Full Dmg distribution: 0*400x5*2000 | | notes = Armor Break; Full Dmg distribution: 0*400x5*2000 | ||
}} | }} | ||
Line 2,010: | Line 2,190: | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; Full Dmg distribution: 0*200x5*3500 | | notes = Armor Break; Full Dmg distribution: 0*200x5*3500 | ||
}} | }} |
Revision as of 00:37, 26 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
6HP~6HP
2MK~2HP
5LP~5MP
Luke
Luke_5lp_5mp
|
|||||
---|---|---|---|---|---|
5LP~MP Triple Impact
|
|||||
File:SF6 Luke 5lp 5mp.png File:SF6 Luke 5lp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320 (620) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8 | 2*4 | 20 | 22 | 15 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -22 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -9 | ||||
Notes | |||||
5LP~5MP~5HP
Luke
Luke_5lp_5mp_5hp
|
|||||
---|---|---|---|---|---|
5LP~MP~HP Triple Impact 2
|
|||||
File:SF6 Luke 5lp 5mp 5hp.png File:SF6 Luke 5lp 5mp 5hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320*420 (1040) | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8+10 | 2*4*3 | 27 | - | 16 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | KD +46 | +5 |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
5MP~5MP
Luke
Luke_5mp_5mp
|
|||||
---|---|---|---|---|---|
5MP~MP Snapback Combo
|
|||||
![]() File:SF6 Luke 5mp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300 (900) | - | - | LH | su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12 | 4*2 | 23 | 25 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
0 | -8 | ||||
Notes | |||||
5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp
|
|||||
---|---|---|---|---|---|
5MP~MP~MP Snapback Combo 2
|
|||||
![]() File:SF6 Luke 5mp 5mp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240 (1140) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11 | 4*2*2 | 29 | 25 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
-6 | -14 | ||||
Notes | |||||
5MP~5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp_mp
|
|||||
---|---|---|---|---|---|
5MP~MP~MP~MP Snapback Combo 3
|
|||||
![]() File:SF6 Luke 5mp 5mp 5mp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240*350 (1490) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11+11 | 4*2x3 | 27 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -12 | ||||
Notes | |||||
Universal Mechanics
Throws
LPLK
4LPLK
Drive Moves
HPHK
Luke
Luke_hphk
|
|||||
---|---|---|---|---|---|
HPHK Muzzle Flash
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Luke
Luke_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Battering Ram
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Luke
Luke_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Luke
Luke_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Sand Blast
236LP
Luke
Luke_236lp
|
|||||
---|---|---|---|---|---|
236LP Sand Blast
|
|||||
![]() File:SF6 Luke 236lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | [5] | 33 | 31 | 26 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -8 | ||||
Notes | |||||
Projectile, ~48% screen length; [] refers to projectile active time |
236MP
Luke
Luke_236mp
|
|||||
---|---|---|---|---|---|
236MP Sand Blast
|
|||||
File:SF6 Luke 236mp.png File:SF6 Luke 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | [7] | 30 | 31 | 26 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -20 | ||||
Hit Advantage | Block Advantage | ||||
0 | -5 | ||||
Notes | |||||
Projectile, ~66% screen length; [] refers to projectile active time |
236HP
Luke
Luke_236hp
|
|||||
---|---|---|---|---|---|
236HP Sand Blast
|
|||||
File:SF6 Luke 236hp.png File:SF6 Luke 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | [10] | 27 | 31 | 26 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -17 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
Projectile, ~91% screen length; [] refers to projectile active time |
236PP
236PP_PP
Rising Uppercut
623LP
Luke
Luke_623lp
|
|||||
---|---|---|---|---|---|
623LP Rising Uppercut
|
|||||
![]() File:SF6 Luke 623lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 [800] | 225 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 10 | 34 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -42 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -27 | ||||
Notes | |||||
Reduced damage on later active frames; 7-36f airborne; does not juggle into Lv.3 Super despite being cancellable |
623MP
Luke
Luke_623mp
|
|||||
---|---|---|---|---|---|
623MP Rising Uppercut
|
|||||
File:SF6 Luke 623mp.png File:SF6 Luke 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 [800] | 250 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 36 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -44 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -29 | ||||
Notes | |||||
Reduced damage on later active frames; 8-39f airborne; does not juggle into Lv.3 Super despite being cancellable |
623HP
Luke
Luke_623hp
|
|||||
---|---|---|---|---|---|
623HP Rising Uppercut
|
|||||
File:SF6 Luke 623hp.png File:SF6 Luke 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 [800] | 300 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 10 | 40 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -48 | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -33 | ||||
Notes | |||||
Reduced damage on later active frames; 11-43f airborne; does not juggle into Lv.3 Super despite being cancellable |
623PP
623PP > PP
Flash Knuckle
214LP
214[LP]
214MP
214[MP]
214HP
214[HP]
214PP
214PP~PP
Aerial Flash Knuckle
j.214P
j.214[P]
j.214PP
Luke
Luke_j214pp
|
|||||
---|---|---|---|---|---|
j.214PP Aerial Flash Knuckle
|
|||||
![]() File:SF6 Luke j214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | 15 land | - | 18 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -39(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -33(-23) | ||||
Notes | |||||
From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state |
Avenger
236K
236K~P
236K~K
236KK
236KK~P
Luke
Luke_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P No Chaser
|
|||||
![]() File:SF6 Luke 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11+12 | 7 | 19 | - | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -6(0) | ||||
Notes | |||||
Puts opponent into limited juggle state; if done raw, applies 50% scaling to any followup juggle; requires late connect to juggle into 623LP (otherwise, can only cancel into Lv.2 or Lv.3 Super); midscreen, final cancellable frame into Lv.2 Super will whiff |
236KK~K
Super Arts
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k_ca
|
|||||
---|---|---|---|---|---|
236236K Pale Rider (Critical Art)
|
|||||
![]() File:SF6 Luke 236236k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10(27) | 4 | 92 | - | 25 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-30 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -65 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -42 | ||||
Notes | |||||
Armor Break; Full Dmg distribution: 0*200x5*3500 |