Street Fighter 6/Cammy/Data: Difference between revisions

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Line 68: Line 68:
| images = SF6_Cammy_5lp.png
| images = SF6_Cammy_5lp.png
| hitboxes = SF6_Cammy_5lp_hitbox.png
| hitboxes = SF6_Cammy_5lp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 81: Line 78:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 99: Line 100:
| images = SF6_Cammy_5mp.png
| images = SF6_Cammy_5mp.png
| hitboxes = SF6_Cammy_5mp_hitbox.png
| hitboxes = SF6_Cammy_5mp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 112: Line 110:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 130: Line 132:
| images = SF6_Cammy_5hp.png
| images = SF6_Cammy_5hp.png
| hitboxes = SF6_Cammy_5hp_hitbox.png
| hitboxes = SF6_Cammy_5hp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 143: Line 142:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 161: Line 164:
| images = SF6_Cammy_5lk.png
| images = SF6_Cammy_5lk.png
| hitboxes = SF6_Cammy_5lk_hitbox.png
| hitboxes = SF6_Cammy_5lk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 174: Line 174:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 192: Line 196:
| images = SF6_Cammy_5mk.png
| images = SF6_Cammy_5mk.png
| hitboxes = SF6_Cammy_5mk_hitbox.png
| hitboxes = SF6_Cammy_5mk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 205: Line 206:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 223: Line 228:
| images = SF6_Cammy_5hk.png
| images = SF6_Cammy_5hk.png
| hitboxes = SF6_Cammy_5hk_hitbox.png
| hitboxes = SF6_Cammy_5hk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 236: Line 238:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 256: Line 262:
| images = SF6_Cammy_2lp.png
| images = SF6_Cammy_2lp.png
| hitboxes = SF6_Cammy_2lp_hitbox.png
| hitboxes = SF6_Cammy_2lp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 269: Line 272:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 287: Line 294:
| images = SF6_Cammy_2mp.png
| images = SF6_Cammy_2mp.png
| hitboxes = SF6_Cammy_2mp_hitbox.png
| hitboxes = SF6_Cammy_2mp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 300: Line 304:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 318: Line 326:
| images = SF6_Cammy_2hp.png
| images = SF6_Cammy_2hp.png
| hitboxes = SF6_Cammy_2hp_hitbox.png
| hitboxes = SF6_Cammy_2hp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 331: Line 336:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 349: Line 358:
| images = SF6_Cammy_2lk.png
| images = SF6_Cammy_2lk.png
| hitboxes = SF6_Cammy_2lk_hitbox.png
| hitboxes = SF6_Cammy_2lk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 362: Line 368:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 380: Line 390:
| images = SF6_Cammy_2mk.png
| images = SF6_Cammy_2mk.png
| hitboxes = SF6_Cammy_2mk_hitbox.png
| hitboxes = SF6_Cammy_2mk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 393: Line 400:
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 411: Line 422:
| images = SF6_Cammy_2hk.png
| images = SF6_Cammy_2hk.png
| hitboxes = SF6_Cammy_2hk_hitbox.png
| hitboxes = SF6_Cammy_2hk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 424: Line 432:
| react        =  
| react        =  
| punish        =  
| punish        =  
| hitstun      =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 444: Line 455:
| images = SF6_Cammy_jlp.png
| images = SF6_Cammy_jlp.png
| hitboxes = SF6_Cammy_jlp_hitbox.png
| hitboxes = SF6_Cammy_jlp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery = -
| recovery = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard =  
| cancel =  
| cancel =  
| react        = -
| punish        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 475: Line 482:
| images = SF6_Cammy_jmp.png
| images = SF6_Cammy_jmp.png
| hitboxes = SF6_Cammy_jmp_hitbox.png
| hitboxes = SF6_Cammy_jmp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery = -
| recovery = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard =  
| cancel =  
| cancel =  
| react        = -
| punish        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 506: Line 509:
| images = SF6_Cammy_jhp.png
| images = SF6_Cammy_jhp.png
| hitboxes = SF6_Cammy_jhp_hitbox.png
| hitboxes = SF6_Cammy_jhp_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery = -
| recovery = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard =  
| cancel =  
| cancel =  
| react        = -
| punish        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 537: Line 536:
| images = SF6_Cammy_jlk.png
| images = SF6_Cammy_jlk.png
| hitboxes = SF6_Cammy_jlk_hitbox.png
| hitboxes = SF6_Cammy_jlk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery = -
| recovery = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard =  
| cancel =  
| cancel =  
| react        = -
| punish        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 568: Line 563:
| images = SF6_Cammy_jmk.png
| images = SF6_Cammy_jmk.png
| hitboxes = SF6_Cammy_jmk_hitbox.png
| hitboxes = SF6_Cammy_jmk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery = -
| recovery = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard =  
| cancel =  
| cancel =  
| react        = -
| punish        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 599: Line 590:
| images = SF6_Cammy_jhk.png
| images = SF6_Cammy_jhk.png
| hitboxes = SF6_Cammy_jhk_hitbox.png
| hitboxes = SF6_Cammy_jhk_hitbox.png
| cost          = -
| damage =  
| damage =  
| chip          = -
| startup =  
| startup =  
| active =  
| active =  
| recovery = -
| recovery = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard =  
| cancel =  
| cancel =  
| react        = -
| punish        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
Line 641: Line 628:
| images        = SF6_Cammy_lplk.png
| images        = SF6_Cammy_lplk.png
| hitboxes      = SF6_Cammy_lplk_hitbox.png
| hitboxes      = SF6_Cammy_lplk_hitbox.png
| cost          = -
| damage        =  ()
| damage        =  ()
| chip          = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| react        = -
| punish        =  
| punish        =  
| hitstun      = -
| blockstun    = -
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
| selfDriveOB  =
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 672: Line 650:
| images        = SF6_Cammy_4lplk.png
| images        = SF6_Cammy_4lplk.png
| hitboxes      = SF6_Cammy_4lplk_hitbox.png
| hitboxes      = SF6_Cammy_4lplk_hitbox.png
| cost          = -
| damage        =  ()
| damage        =  ()
| chip          = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| react        = -
| punish        =  
| punish        =  
| hitstun      = -
| blockstun    = -
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
| selfDriveOB  =
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 711: Line 680:
| active        =  
| active        =  
| recovery      =  
| recovery      =  
| invuln        = -
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
| react        = -
| punish        = Crumple
| punish        = crumple
| hitstun      = -
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  = 5000 / 10000
| driveDamage  = 5000 / 10000
| selfDriveOH  = -10000
| selfDriveOH  = -10000
| selfDriveOB  = -10000
| selfDriveOB  = -10000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
Line 738: Line 701:
| cost          = 2 drive
| cost          = 2 drive
| damage        =  
| damage        =  
| chip          =  
| chip          = recoverable
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 747: Line 710:
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
| react        = -
| punish        =  
| punish        =  
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| hitstop      =  
| selfDriveOH  = -20000
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}
Line 769: Line 726:
| cost          = 0.5 drive
| cost          = 0.5 drive
| damage        = -
| damage        = -
| chip          = -
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8 or until released
Line 778: Line 734:
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -5000*250~
| selfDriveOH  = -5000*250~
| selfDriveOB  = -5000*250~
| selfDriveOB  = -5000*250~
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
Line 800: Line 747:
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        = -
| damage        = -
| chip          = -
| startup      =  
| startup      =  
| active        =  
| active        =  
| recovery      =  
| recovery      =  
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -10000(-30000)
| selfDriveOH  = -10000(-30000)
| selfDriveOB  = -10000(-30000)
| selfDriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
}}
Line 831: Line 767:
| images        = SF6_Cammy_5pppkkk.png
| images        = SF6_Cammy_5pppkkk.png
| hitboxes      =  
| hitboxes      =  
| cost          = -
| damage        = -
| damage        = -
| chip          = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 862: Line 784:
| images        = SF6_Cammy_6pppkkk.png
| images        = SF6_Cammy_6pppkkk.png
| hitboxes      =  
| hitboxes      =  
| cost          = -
| damage        = -
| damage        = -
| chip          = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 893: Line 801:
| images        = SF6_Cammy_4pppkkk.png
| images        = SF6_Cammy_4pppkkk.png
| hitboxes      =  
| hitboxes      =  
| cost          = -
| damage        = -
| damage        = -
| chip          = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}

Revision as of 17:19, 17 March 2023


Character Vitals

Cammy
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Cammy Portrait.png SF6 Cammy Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Cammy
cammy_5lp

5LP

Standing Light Punch
SF6 Cammy 5lp.png
SF6 Cammy 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MP
Cammy
cammy_5mp

5MP

Standing Medium Punch
SF6 Cammy 5mp.png
SF6 Cammy 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HP
Cammy
cammy_5hp

5HP

Standing Heavy Punch
SF6 Cammy 5hp.png
SF6 Cammy 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5LK
Cammy
cammy_5lk

5LK

Standing Light Kick
SF6 Cammy 5lk.png
SF6 Cammy 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MK
Cammy
cammy_5mk

5MK

Standing Medium Kick
SF6 Cammy 5mk.png
SF6 Cammy 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HK
Cammy
cammy_5hk

5HK

Standing Heavy Kick
SF6 Cammy 5hk.png
SF6 Cammy 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Crouching Normals

2LP
Cammy
cammy_2lp

2LP

Crouching Light Punch
SF6 Cammy 2lp.png
SF6 Cammy 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MP
Cammy
cammy_2mp

2MP

Crouching Medium Punch
SF6 Cammy 2mp.png
SF6 Cammy 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HP
Cammy
cammy_2hp

2HP

Crouching Heavy Punch
SF6 Cammy 2hp.png
SF6 Cammy 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2LK
Cammy
cammy_2lk

2LK

Crouching Light Kick
SF6 Cammy 2lk.png
SF6 Cammy 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MK
Cammy
cammy_2mk

2MK

Crouching Medium Kick
SF6 Cammy 2mk.png
SF6 Cammy 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HK
Cammy
cammy_2hk

2HK

Crouching Heavy Kick
SF6 Cammy 2hk.png
SF6 Cammy 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Jumping Normals

j.LP
Cammy
cammy_jlp

j.LP

Jumping Light Punch
SF6 Cammy jlp.png
SF6 Cammy jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Cammy
cammy_jmp

j.MP

Jumping Medium Punch
SF6 Cammy jmp.png
SF6 Cammy jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
Cammy
cammy_jhp

j.HP

Jumping Heavy Punch
SF6 Cammy jhp.png
SF6 Cammy jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
Cammy
cammy_jlk

j.LK

Jumping Light Kick
SF6 Cammy jlk.png
SF6 Cammy jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
Cammy
cammy_jmk

j.MK

Jumping Medium Kick
SF6 Cammy jmk.png
SF6 Cammy jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
Cammy
cammy_jhk

j.HK

Jumping Heavy Kick
SF6 Cammy jhk.png
SF6 Cammy jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes


Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
Cammy
cammy_lplk

LPLK

SF6 Cammy lplk.png
SF6 Cammy lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
Cammy
cammy_4lplk

4LPLK

SF6 Cammy 4lplk.png
File:SF6 Cammy 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes


Drive Moves

HPHK
Cammy
cammy_hphk

HPHK

Drive Impact
SF6 Cammy hphk.png
SF6 Cammy hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
Cammy
cammy_6hphk

6HPHK

Drive Reversal
SF6 Cammy 6hphk.png
SF6 Cammy 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
Cammy
cammy_mpmk

MPMK

Drive Parry
SF6 Cammy mpmk.png
SF6 Cammy mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Cammy
cammy_66

66

Drive Rush
SF6 Cammy 66.png
SF6 Cammy 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
Cammy
cammy_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Cammy 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Cammy
cammy_6pppkkk

6PPPKKK

Forward Taunt
SF6 Cammy 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Cammy
cammy_4pppkkk

4PPPKKK

Back Taunt
SF6 Cammy 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""


Special Moves

Super Arts


SF6 Navigation

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FAQ
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Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry