Street Fighter 6/Chun-Li/Data: Difference between revisions

From SuperCombo Wiki
Line 614: Line 614:
| hitboxes      = SF6_Chun-Li_j2mk_hitbox.png
| hitboxes      = SF6_Chun-Li_j2mk_hitbox.png
| cost          = -
| cost          = -
| damage        = 300 [300*500]
| damage        = 300 [*300*500]
| chip          = -
| chip          = -
| driveDamage  =  
| driveDamage  =  
| startup      = 3 [6]
| startup      = 3 [6]
| active        =  
| active        = 11
| recovery      =  
| recovery      = 3 land
| invuln        = -
| invuln        = -
| hitAdv        = -
| hitAdv        = -

Revision as of 01:20, 19 January 2023


Character Vitals

Chun-Li
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Chun li Portrait.png SF6 Chunli Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
5.00 19 150.777 210
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.70 25 121.107 168

Normals

Standing Normals

5LP
Chun-Li
Chun-Li_5lp

5LP

Standing Light Punch
SF6 Chun-Li 5lp.png
SF6 Chun-Li 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ss ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 6 14 7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 -2
Notes
Chains into 5LP/2LP/2LK; combos naturally to 5MP
5MP
Chun-Li
Chun-Li_5mp

5MP

Standing Medium Punch
SF6 Chun-Li 5mp.png
SF6 Chun-Li 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH ss sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
5 4 10 20 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+6 +1
Notes
Good combo/frame trap starter
5HP
Chun-Li
Chun-Li_5hp

5HP

Standing Heavy Punch
SF6 Chun-Li 5hp.png
SF6 Chun-Li 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH ss -
Startup Active Recovery Hitstun Blockstun Hitstop
13 3 20 25 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
Long poke; can convert after Stance cancel if close enough
5LK
Chun-Li
Chun-Li_5lk

5LK

Standing Light Kick
SF6 Chun-Li 5lk.png
SF6 Chun-Li 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ss sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 10 15 11 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -2
Notes
5MK
Chun-Li
Chun-Li_5mk

5MK

Standing Medium Kick
SF6 Chun-Li 5mk.png
SF6 Chun-Li 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH ss sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
7 4 16 24 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -2
Notes
Cannot hit crouching opponents; good anti-air
5HK
Chun-Li
Chun-Li_5hk

5HK

Standing Heavy Kick
SF6 Chun-Li 5hk.png
SF6 Chun-Li 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH ss -
Startup Active Recovery Hitstun Blockstun Hitstop
14 3 18 25 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 0
Notes
Cannot hit crouching opponents; good anti-air; puts airborne opponents into limited juggle state; can combo from Stance cancels

Crouching Normals

2LP
Chun-Li
Chun-Li_2lp

2LP

Crouching Light Punch
SF6 Chun-Li 2lp.png
SF6 Chun-Li 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ss ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 8 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -2
Notes
Chains into 5LP/2LP/2LK
2MP
Chun-Li
Chun-Li_2mp

2MP

Crouching Medium Punch
SF6 Chun-Li 2mp.png
SF6 Chun-Li 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH ss sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 13 21 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -2
Notes
2HP
Chun-Li
Chun-Li_2hp

2HP

Crouching Heavy Punch
SF6 Chun-Li 2hp.png
SF6 Chun-Li 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*450 - - LH ss sp su (2nd) -
Startup Active Recovery Hitstun Blockstun Hitstop
11 3(5)5 18 32 total 28 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -3
Notes
2 hits (only 2nd is cancellable); Counterhit/Punish Counter bonus advantage applies to both hits
2LK
Chun-Li
Chun-Li_2lk

2LK

Crouching Light Kick
SF6 Chun-Li 2lk.png
SF6 Chun-Li 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ss ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 10 12 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -2
Notes
Chains into 5LP/2LP/2LK; rare cancellable 2LK
2MK
Chun-Li
Chun-Li_2mk

2MK

Crouching Medium Kick
SF6 Chun-Li 2mk.png
SF6 Chun-Li 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L ss sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 19 20 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 -6
Notes
Good range for a cancellable low poke
2HK
Chun-Li
Chun-Li_2hk

2HK

Crouching Heavy Kick
SF6 Chun-Li 2hk.png
SF6 Chun-Li 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L ss -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 19 - 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +33 -7
Notes
More active frames and safer on block than most sweeps

Jumping Normals

j.LP
Chun-Li
Chun-Li_jlp

j.LP

Jumping Light Punch
SF6 Chun-Li jlp.png
SF6 Chun-Li jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 3 land 13 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Chun-Li
Chun-Li_jmp

j.MP

Jumping Medium Punch
SF6 Chun-Li jmp.png
SF6 Chun-Li jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*300 (600) - - H sp su1 -
Startup Active Recovery Hitstun Blockstun Hitstop
7 4(6)5 3 land 15*17 15*17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
2 hits, both put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Lv.1 Air Super from either hit
j.HP
Chun-Li
Chun-Li_jhp

j.HP

Jumping Heavy Punch
SF6 Chun-Li jhp.png
SF6 Chun-Li jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H tc -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 3 land 20 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Puts airborne opponents into limited juggle state
j.LK
Chun-Li
Chun-Li_jlk

j.LK

Jumping Light Kick
SF6 Chun-Li jlk.png
SF6 Chun-Li jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 8 3 land 13 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
Chun-Li
Chun-Li_jmk

j.MK

Jumping Medium Kick
SF6 Chun-Li jmk.png
SF6 Chun-Li jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 5 3 land 17 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Crossup
j.HK
Chun-Li
Chun-Li_jhk

7HK or 9HK

Jumping Heavy Kick
SF6 Chun-Li jhk.png
SF6 Chun-Li jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 3 land 20 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
8j.HK
Chun-Li
Chun-Li_8jhk

8HK

Neutral Jump Heavy Kick
SF6 Chun-Li 8jhk.png
SF6 Chun-Li 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 7 3 land 20 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Hits on both sides

Command Normals

4/6MP
Chun-Li
Chun-Li_6mp

4/6MP

Swift Thrust
SF6 Chun-Li 6mp.png
SF6 Chun-Li 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH ss sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 15 20 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -3
Notes
4HP
Chun-Li
Chun-Li_4hp

4HP

Hakkei
SF6 Chun-Li 4hp.png
SF6 Chun-Li 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH ss sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 15 25 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 -1
Notes
3HP
Chun-Li
Chun-Li_3hp

3HP

Water Lotus Fist
SF6 Chun-Li 3hp.png
SF6 Chun-Li 3hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H ss -
Startup Active Recovery Hitstun Blockstun Hitstop
21 4 14 19 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -2
Notes
6HK
Chun-Li
Chun-Li_6hk

6HK

Yokusen Kick
SF6 Chun-Li 6hk.png
SF6 Chun-Li 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH ss -
Startup Active Recovery Hitstun Blockstun Hitstop
16 2 23 24 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -4
Notes
8-28f Airborne (Forced Knockdown state); Punish Counter crumple state can lead to a grounded combo if cancelled into Stance, otherwise followup hits airborne
3HK
Chun-Li
Chun-Li_3hk

3HK

Falling Crane
SF6 Chun-Li 3hk.png
SF6 Chun-Li 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
37 2 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+7 +5
Notes
Switches sides; can only hit crossup (does not work on fully cornered opponents)
j.2MK
Chun-Li
Chun-Li_j2mk

j.2MK

Yoso Kick
SF6 Chun-Li j2mk.png
SF6 Chun-Li j2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 [*300*500] - - LH tc sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
3 [6] 11 3 land 17 each 10*10*17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Data in [] is for followup versions; cancels into itself (up to 3 uses) or into other air normals; vs. airborne opponents, 1st/2nd causes limited juggle state, 3rd hit causes spiked knockdown; can hit crossup (bounces away from wall if opponent is fully cornered)

Target Combos

j.HP~j.HP
Chun-Li
Chun-Li_jhphp

j.HP~j.HP

Soaring Eagle Punches
SF6 Chun-Li jhphp.png
File:SF6 Chun-Li jhphp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 - 24 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Can be performed on whiff; puts airborne opponents into limited juggle state

Serenity Stream

214P
Chun-Li
Chun-Li_214p

214P

Serenity Stream
SF6 Chun-Li 214p.png
SF6 Chun-Li 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 - 23f - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
In stance, moves no longer require charge; remains in stance while holding crouch; can block during stance (but not startup/recovery); recovery is for manually exiting stance; Counterhit state during stance; low profile under projectiles
214P~LP
Chun-Li
Chun-Li_214plp

214P~LP

Orchid Palm
SF6 Chun-Li 214plp.png
File:SF6 Chun-Li 214plp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
6(5) 5 16[36] 19 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2(-22) -3(-23)
Notes
Starts up 1f faster if cancelled from heavy normal; [] refers to exiting Serenity Stream
214P~MP
Chun-Li
Chun-Li_214pmp

214P~MP

Snake Strike
SF6 Chun-Li 214pmp.png
File:SF6 Chun-Li 214pmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
750 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
12(11) 7 19[32] - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
?-? projectile (+ low profile) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +25 -10(-23)
Notes
Starts up 1f faster if cancelled from heavy normal; [] refers to exiting Serenity Stream
214P~HP
Chun-Li
Chun-Li_214php

214P~HP

Lotus Fist
SF6 Chun-Li 214php.png
File:SF6 Chun-Li 214php hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*500 (900) - - H sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
24(23) 2(6)2 19 31 total 26 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -3
Notes
Starts up 1f faster if cancelled from heavy normal; exits Serenity Stream upon use
214P~LK
Chun-Li
Chun-Li_214plk

214P~LK

Forward Strike
SF6 Chun-Li 214plk.png
File:SF6 Chun-Li 214plk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
9(8) 5 13[36] 18 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0(-23) -4(-27)
Notes
Starts up 1f faster if cancelled from heavy normal; [] refers to exiting Serenity Stream
214P~MK
Chun-Li
Chun-Li_214pmk

214P~MK

Senpu Kick
SF6 Chun-Li 214pmk.png
File:SF6 Chun-Li 214pmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - L sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
11(10) 5 22[46] 22 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-5(-29) -9(-33)
Notes
Starts up 1f faster if cancelled from heavy normal; exiting Serenity Stream adds 24f recovery
214P~HK
Chun-Li
Chun-Li_214phk

214P~HK

Tenku Kick
SF6 Chun-Li 214phk.png
File:SF6 Chun-Li 214phk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH j -
Startup Active Recovery Hitstun Blockstun Hitstop
9(8) 5 24 - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +41 -9
Notes
Jump cancellable on hit only; starts up 1f faster if cancelled from heavy normal; exits Serenity Stream upon use

Universal Mechanics

Throws

Forward Throw
Chun-Li
Chun-Li_lplk

LPLK

Koshuto
SF6 Chun-Li lplk.png
SF6 Chun-Li lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +11 -
Notes
Has large pushback during throw animation, preventing corner throw loops
Back Throw
Chun-Li
Chun-Li_4lplk

4LPLK

Taiji Fan
SF6 Chun-Li 4lplk.png
File:SF6 Chun-Li 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +13 -
Notes
Side switch; can get oki if back throwing opponent into the corner
Air Throw
Chun-Li
Chun-Li_jlplk

j.LPLK

Ryuseiraku
SF6 Chun-Li jlplk.png
SF6 Chun-Li jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +10 -
Notes
Throw height doesn't affect KD advantage, but higher connect will throw opponent farther

Drive Moves

HPHK
Chun-Li
Chun-Li_hphk

HPHK

Hosen Kick
SF6 Chun-Li hphk.png
SF6 Chun-Li hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
6HPHK
Chun-Li
Chun-Li_6hphk

6HPHK

Hoyoku Kick
SF6 Chun-Li 6hphk.png
SF6 Chun-Li 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3(10)3 26 - 34 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Chun-Li
Chun-Li_mpmk

MPMK

Drive Parry
SF6 Chun-Li mpmk.png
SF6 Chun-Li mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Chun-Li
Chun-Li_66

66

Drive Rush
SF6 Chun-Li 66.png
SF6 Chun-Li 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
Chun-Li
Chun-Li_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Chun-Li 5pppkkk.png
SF6 Chun-Li 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
35 2 70 14 7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-58 -65
Notes
No combo possible from the taunt crumple
6PPPKKK
Chun-Li
Chun-Li_6pppkkk

6PPPKKK

Forward Taunt
SF6 Chun-Li 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
273 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
4PPPKKK
Chun-Li
Chun-Li_4pppkkk

4PPPKKK

Back Taunt
SF6 Chun-Li 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
321 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes

Special Moves

Kikoken

[4]6LP
Chun-Li
Chun-Li_46lp

[4]6LP

Kikoken
SF6 Chun-Li 46lp.png
SF6 Chun-Li 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
15 [90] 32 30 26 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3 -7
Notes
45f charge; travels ~95% screen; Super cancel timing is very strict
[4]6MP
Chun-Li
Chun-Li_46mp

[4]6MP

Kikoken
File:SF6 Chun-Li 46mp.png
File:SF6 Chun-Li 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 [55] 33 31 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3 -7
Notes
45f charge; travels ~80% screen; Super cancel timing is very strict
[4]6HP
Chun-Li
Chun-Li_46hp

[4]6HP

Kikoken
File:SF6 Chun-Li 46hp.png
File:SF6 Chun-Li 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
11 [25] 32 31 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 -6
Notes
45f charge; travels ~60% screen; Super cancel timing is very strict
[4]6PP
Chun-Li
Chun-Li_46pp

[4]6PP

Kikoken
SF6 Chun-Li 46pp.png
SF6 Chun-Li 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 100*100 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
11 - 28 34 total 29 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 0
Notes
45f charge; 2-hit projectile; Counterhit/Punish Counter bonus advantage applies after both hits

Hundred Lightning Kicks

236LK
Chun-Li
Chun-Li_236lk

236LK

Hundred Lightning Kicks
SF6 Chun-Li 236lk.png
SF6 Chun-Li 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250*250*300 (800) 62*62*76 (200) - LH su3 (2nd) -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(5)2(5)2 20 39 total 28 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -8
Notes
3 hits; Counterhit/Punish Counter bonus advantage carries over through all hits
236MK
Chun-Li
Chun-Li_236mk

236MK

Hundred Lightning Kicks
File:SF6 Chun-Li 236mk.png
File:SF6 Chun-Li 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
225x4 (900) 56x3*57 (225) - LH su3 (2nd) -
Startup Active Recovery Hitstun Blockstun Hitstop
14 2(4)2(4)2(5)2 22 46 total 35 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -8
Notes
4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits
236HK
Chun-Li
Chun-Li_236hk

236HK

Hundred Lightning Kicks
File:SF6 Chun-Li 236hk.png
File:SF6 Chun-Li 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x5 (1000) 50x5 (250) - LH su3 (2nd) -
Startup Active Recovery Hitstun Blockstun Hitstop
23 2(3)2(2)
2(4)2(6)2
15 - 37 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +50 -3
Notes
5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits
236KK
Chun-Li
Chun-Li_236kk

236KK

Hundred Lightning Kicks
File:SF6 Chun-Li 236kk.png
File:SF6 Chun-Li 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
160x5 (800) 40x5 (200) - LH su2 su3 (5th) -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(4)2(4)
2(4)2(4)2
21 50 total 44 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -3
Notes
5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits
236KK~KK
Chun-Li
Chun-Li_236kk_kk

236KK~KK

Lightning Kick Barrage
SF6 Chun-Li 236kk kk.png
File:SF6 Chun-Li 236kk kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x4*300 (700) 25x4*75 (175) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2(5)2(4)
2(5)2(13)1
29 - 50 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +29 -13
Notes
10 hits total

Aerial Hundred Lightning Kicks

j.236LK
Chun-Li
Chun-Li_j236lk

j.236LK

Aerial Hundred Lightning Kicks
SF6 Chun-Li j236lk.png
SF6 Chun-Li j236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x3 (900) 75*84 (159) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(4)2(4)2 15 land 20 each 17 each -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3(+1) -5(-3)
Notes
3 hits; Forward/Neutral Jump only; cannot hit crouching
j.236MK
Chun-Li
Chun-Li_j236mk

j.236MK

Aerial Hundred Lightning Kicks
File:SF6 Chun-Li j236mk.png
File:SF6 Chun-Li j236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x4 (1000) 62*64 (126) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2(4)2(3)2(5)2 15 land 22 each 18 each -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3(+1) -5(-3)
Notes
4 hits; Forward/Neutral Jump only; cannot hit crouching
j.236HK
Chun-Li
Chun-Li_j236hk

j.236HK

Aerial Hundred Lightning Kicks
File:SF6 Chun-Li j236hk.png
File:SF6 Chun-Li j236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220x5 (1100) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 2(4)2(3)
2(4)2(3)2
15 land 24 each 20 each -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3(-2) -7(-6)
Notes
5 hits; Forward/Neutral Jump only; cannot hit crouching; very strict timing required to hit standing opponent
j.236KK
Chun-Li
Chun-Li_j236kk

j.236KK

Aerial Hundred Lightning Kicks
SF6 Chun-Li j236kk.png
SF6 Chun-Li j236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x5*300 (1300) 54x3*54 (217) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 2(4)2(2)2(3)
2(2)2(3)2
15 land -(11) 21(7) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +21 -32(-16)
Notes
6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement

Spinning Bird Kick

[2]8LK
Chun-Li
Chun-Li_28lk

[2]8LK

Spinning Bird Kick
SF6 Chun-Li 28lk.png
SF6 Chun-Li 28lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
333*333*334 (1000) 84*84*83 (251) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 2(6)2(6)2 30 - 30 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +33 -18
Notes
30f charge; combos from light normals
[2]8MK
Chun-Li
Chun-Li_28mk

[2]8MK

Spinning Bird Kick
File:SF6 Chun-Li 28mk.png
File:SF6 Chun-Li 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x4*400 (1200) 50x4*75 (275) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 2(6)2(6)
2(7)2(4)2
29 - 45 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +34 -17
Notes
30f charge; combos from medium normals
[2]8HK
Chun-Li
Chun-Li_28hk

[2]8HK

Spinning Bird Kick
File:SF6 Chun-Li 28hk.png
File:SF6 Chun-Li 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180x6*320 (1400) 45x6*80 (350) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21 2(4)2(8)2(6)
2(5)2(5)2(3)2
30 - 57 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +33 -18
Notes
30f charge; combos from heavy normals and 5MK
[2]8KK
Chun-Li
Chun-Li_28kk

[2]8KK

Spinning Bird Kick
SF6 Chun-Li 28kk.png
File:SF6 Chun-Li 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x6*200 (800) 25x6*50 (200) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 2(4)2(4)2(5)
2(4)2(5)2(4)2
23 - 51 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +55(+41) -12
Notes
30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals

Hazanshu

214LK
Chun-Li
Chun-Li_214lk

214LK

Hazanshu
SF6 Chun-Li 214lk.png
SF6 Chun-Li 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - H su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
23 2 21 23 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-9 projectile - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -9
Notes
Airborne 5f~
214MK
Chun-Li
Chun-Li_214mk

214MK

Hazanshu
File:SF6 Chun-Li 214mk.png
File:SF6 Chun-Li 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - H su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
27 3 16 21 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-21 projectile - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -3
Notes
Airborne 6f~
214HK
Chun-Li
Chun-Li_214hk

214HK

Hazanshu
File:SF6 Chun-Li 214hk.png
File:SF6 Chun-Li 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - H su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
32 3 18 27 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-26 projectile - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+6 -1
Notes
Airborne 6f~
214KK
Chun-Li
Chun-Li_214kk

214KK

Hazanshu
SF6 Chun-Li 214kk.png
File:SF6 Chun-Li 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - H su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
26 3 16 - 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-25 projectile - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +53 OTG -5
Notes
Bounces for an OTG juggle state on hit; airborne 6f~

Tenshokyaku

22LK
Chun-Li
Chun-Li_22lk

22LK

Tensho Kicks
SF6 Chun-Li 22lk.png
SF6 Chun-Li 22lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*450 113 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2(10)2 39 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +29 -37
Notes
22MK
Chun-Li
Chun-Li_22mk

22MK

Tensho Kicks
File:SF6 Chun-Li 22mk.png
File:SF6 Chun-Li 22mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*550 113 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 2(10)2 43 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +25 -41
Notes
22HK
Chun-Li
Chun-Li_22hk

22HK

Tensho Kicks
File:SF6 Chun-Li 22hk.png
File:SF6 Chun-Li 22hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x3*600 50 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 2(8)2(8)2(11)2 38 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +37 -57
Notes
22KK
Chun-Li
Chun-Li_22kk

22KK

Tensho Kicks
SF6 Chun-Li 22kk.png
SF6 Chun-Li 22kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180x5*500 45 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 3(5)3 41 - 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +30 -40
Notes
Active/Recovery frames listed are for whiff/block (followup attack occurs on hit)

Wall Jump

9 (near wall)
Chun-Li
Chun-Li_walljump

9 (against wall)

Wall Jump
SF6 Chun-Li walljump.png
SF6 Chun-Li walljump hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Forced Knockdown and Counterhit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent

Super Arts

236236P
Chun-Li
Chun-Li_236236p

236236P

Kikosho
SF6 Chun-Li 236236p.png
SF6 Chun-Li 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4*500 (1700) 100x5 (500) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 70 44 - 66 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Strike/Throw - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +22 -22
Notes
Armor Break; depletes 0.5 Drive Bar on hit for the opponent
j.236236P
Chun-Li
Chun-Li_j236236p

j.236236P

Aerial Kikosho
SF6 Chun-Li j236236p.png
SF6 Chun-Li j236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4*600 (1800) 100x5 (500) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 50 47 - 72 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +14 -20
Notes
Armor Break; depletes 0.5 Drive Bar on hit for the opponent
236236K
Chun-Li
Chun-Li_236236k

236236K

Hoyoku-sen
SF6 Chun-Li 236236k.png
SF6 Chun-Li 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 30x7*150*30x6*160*50 (750) - LH j (last hit) -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(1)2(1)2(1)2(2)
2(1)2(1)2(1)2(11)
2(2)2(2)2(2)2(2)
2(2)2(2)2(23)3
48 - 76(7)20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +29 -35
Notes
Armor Break; 8f blockstring gap before final hit; puts opponent into free juggle state on grounded hit (limited juggle state if juggled into)
214214K
Chun-Li
Chun-Li_214214k

214214K

Soten Ranka
SF6 Chun-Li 214214k.png
SF6 Chun-Li 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 (500*500) 500*250*250 (1000) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2(24)1(7)1 36 - 51(25) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8f Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +6 -24
Notes
Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total)
214214K (CA)
Chun-Li
Chun-Li_214214k_ca

214214K

Soten Ranka (CA)
SF6 Chun-Li 214214k ca.png
File:SF6 Chun-Li 214214k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 (500*500) 750*250*250 (1250) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2(24)1(7)1 36 - 51(25) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8f Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +18 -24
Notes
Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total)


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