< Street Fighter 6 | Guile
(added "react" field to each move (values not entered yet)) |
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Line 43: | Line 43: | ||
| guard = LH | | guard = LH | ||
| cancel = ch sp su | | cancel = ch sp su | ||
| react = | |||
| punish = {{sf6-adv|VP|+8}} | | punish = {{sf6-adv|VP|+8}} | ||
| hitstun = 14 | | hitstun = 14 | ||
Line 66: | Line 67: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su tc | | cancel = sp su tc | ||
| react = | |||
| punish = {{sf6-adv|VP|+10}} | | punish = {{sf6-adv|VP|+10}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 89: | Line 91: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | |||
| punish = {{sf6-adv|VP|+14 stagger}} | | punish = {{sf6-adv|VP|+14 stagger}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 112: | Line 115: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | |||
| punish = {{sf6-adv|VP|+7}} | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 135: | Line 139: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = | |||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 158: | Line 163: | ||
| guard = LH | | guard = LH | ||
| cancel = su | | cancel = su | ||
| react = | |||
| punish = {{sf6-adv|VP|+7}} | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 183: | Line 189: | ||
| guard = LH | | guard = LH | ||
| cancel = ch sp su | | cancel = ch sp su | ||
| react = | |||
| punish = {{sf6-adv|VP|+9}} | | punish = {{sf6-adv|VP|+9}} | ||
| hitstun = 16 | | hitstun = 16 | ||
Line 206: | Line 213: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su tc | | cancel = sp su tc | ||
| react = | |||
| punish = {{sf6-adv|VP|+9}} | | punish = {{sf6-adv|VP|+9}} | ||
| hitstun = 20 | | hitstun = 20 | ||
Line 229: | Line 237: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = | |||
| punish = {{sf6-adv|VP|+4}} | | punish = {{sf6-adv|VP|+4}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 252: | Line 261: | ||
| guard = L | | guard = L | ||
| cancel = ch | | cancel = ch | ||
| react = | |||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = 16 | | hitstun = 16 | ||
Line 275: | Line 285: | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| react = | |||
| punish = {{sf6-adv|VP|+8}} | | punish = {{sf6-adv|VP|+8}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 298: | Line 309: | ||
| guard = L*L | | guard = L*L | ||
| cancel = tc | | cancel = tc | ||
| react = | |||
| punish = HKD +44 | | punish = HKD +44 | ||
| hitstun = 19*- | | hitstun = 19*- | ||
Line 323: | Line 335: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 346: | Line 359: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = 15 | | hitstun = 15 | ||
Line 369: | Line 383: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 392: | Line 407: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 415: | Line 431: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 438: | Line 455: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 463: | Line 481: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = {{sf6-adv|VP|+7}} | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 486: | Line 505: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = {{sf6-adv|VP|+9}} | | punish = {{sf6-adv|VP|+9}} | ||
| hitstun = 28 | | hitstun = 28 | ||
Line 509: | Line 529: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | |||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 532: | Line 553: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = {{sf6-adv|VP|+4}} | | punish = {{sf6-adv|VP|+4}} | ||
| hitstun = 20 | | hitstun = 20 | ||
Line 555: | Line 577: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = {{sf6-adv|VP|+8}} | | punish = {{sf6-adv|VP|+8}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 579: | Line 602: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = KD +55 | | punish = KD +55 | ||
| hitstun = 28 | | hitstun = 28 | ||
Line 602: | Line 626: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | |||
| punish = KD +46 Spin | | punish = KD +46 Spin | ||
| hitstun = - | | hitstun = - | ||
Line 627: | Line 652: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | |||
| punish = KD +35 | | punish = KD +35 | ||
| hitstun = - | | hitstun = - | ||
Line 650: | Line 676: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | |||
| punish = KD +44 | | punish = KD +44 | ||
| hitstun = - | | hitstun = - | ||
Line 673: | Line 700: | ||
| guard = L*H | | guard = L*H | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = *25 | | hitstun = *25 | ||
Line 696: | Line 724: | ||
| guard = L*LH | | guard = L*LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | |||
| punish = KD +34 | | punish = KD +34 | ||
| hitstun = - | | hitstun = - | ||
Line 722: | Line 751: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = HKD +16 | | punish = HKD +16 | ||
| hitstun = - | | hitstun = - | ||
Line 745: | Line 775: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = HKD +19 | | punish = HKD +19 | ||
| hitstun = - | | hitstun = - | ||
Line 768: | Line 799: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = HKD +23(25) | | punish = HKD +23(25) | ||
| hitstun = - | | hitstun = - | ||
Line 791: | Line 823: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = HKD +16 | | punish = HKD +16 | ||
| hitstun = - | | hitstun = - | ||
Line 816: | Line 849: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = crumple | | punish = crumple | ||
| hitstun = - | | hitstun = - | ||
Line 839: | Line 873: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = KD +23 | | punish = KD +23 | ||
| hitstun = - | | hitstun = - | ||
Line 862: | Line 897: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
Line 885: | Line 921: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
Line 910: | Line 947: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
Line 933: | Line 971: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
Line 956: | Line 995: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
Line 979: | Line 1,019: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
Line 1,005: | Line 1,046: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = {{sf6-adv|VP|+7(8)}} | | punish = {{sf6-adv|VP|+7(8)}} | ||
| hitstun = 34 (35) | | hitstun = 34 (35) | ||
Line 1,028: | Line 1,070: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = {{sf6-adv|VP|+7(8)}} | | punish = {{sf6-adv|VP|+7(8)}} | ||
| hitstun = 34 (35) | | hitstun = 34 (35) | ||
Line 1,051: | Line 1,094: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = {{sf6-adv|VP|+7(8)}} | | punish = {{sf6-adv|VP|+7(8)}} | ||
| hitstun = 34 (35) | | hitstun = 34 (35) | ||
Line 1,074: | Line 1,118: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| react = | |||
| punish = KD +48 | | punish = KD +48 | ||
| hitstun = - | | hitstun = - | ||
Line 1,099: | Line 1,144: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = KD +36 | | punish = KD +36 | ||
| hitstun = - | | hitstun = - | ||
Line 1,122: | Line 1,168: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = KD +37 | | punish = KD +37 | ||
| hitstun = - | | hitstun = - | ||
Line 1,145: | Line 1,192: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = KD +39 | | punish = KD +39 | ||
| hitstun = - | | hitstun = - | ||
Line 1,168: | Line 1,216: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = KD +29 | | punish = KD +29 | ||
| hitstun = - | | hitstun = - | ||
Line 1,193: | Line 1,242: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = {{sf6-adv|P|+1}} | | punish = {{sf6-adv|P|+1}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 1,216: | Line 1,266: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = {{sf6-adv|M|-2}} | | punish = {{sf6-adv|M|-2}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 1,239: | Line 1,290: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 1,262: | Line 1,314: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | |||
| punish = KD +44~ / {{sf6-adv|VP|+7(+8)}} | | punish = KD +44~ / {{sf6-adv|VP|+7(+8)}} | ||
| hitstun = - (34) | | hitstun = - (34) | ||
Line 1,285: | Line 1,338: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| react = | |||
| punish = KD +48~ | | punish = KD +48~ | ||
| hitstun = - | | hitstun = - | ||
Line 1,308: | Line 1,362: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| react = | |||
| punish = KD +53 | | punish = KD +53 | ||
| hitstun = - | | hitstun = - | ||
Line 1,331: | Line 1,386: | ||
| guard = LH | | guard = LH | ||
| cancel = su2* su3 | | cancel = su2* su3 | ||
| react = | |||
| punish = KD +47 | | punish = KD +47 | ||
| hitstun = - | | hitstun = - | ||
Line 1,354: | Line 1,410: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| react = | |||
| punish = KD Spin + Splat | | punish = KD Spin + Splat | ||
| hitstun = - | | hitstun = - | ||
Line 1,379: | Line 1,436: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = {{sf6-adv|VP|+7}} | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = 28 | | hitstun = 28 | ||
Line 1,402: | Line 1,460: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = KD +54~ | | punish = KD +54~ | ||
| hitstun = - | | hitstun = - | ||
Line 1,427: | Line 1,486: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = KD +41 | | punish = KD +41 | ||
| hitstun = - | | hitstun = - | ||
Line 1,450: | Line 1,510: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = KD +70 | | punish = KD +70 | ||
| hitstun = - | | hitstun = - | ||
Line 1,474: | Line 1,535: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
Line 1,498: | Line 1,560: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = HKD +16 | | punish = HKD +16 | ||
| hitstun = - | | hitstun = - | ||
Line 1,521: | Line 1,584: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| react = - | |||
| punish = HKD +16 | | punish = HKD +16 | ||
| hitstun = - | | hitstun = - |
Revision as of 04:14, 10 January 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4MK or 6MK
Guile
Guile_4mk_or_6mk
|
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---|---|---|---|---|---|
4MK or 6MK Rolling Sobat
|
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![]() File:SF6 Guile 4mk or 6mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 3 | 18 | 25 | 15 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -6 | ||||
Notes | |||||
Crushes lows 5-17f; has some juggle potential |
6HK
3HK
Target Combos
5MP_4HP
2MP_2MP
2MK_6MP
Guile
Guile_2mk_6mp
|
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---|---|---|---|---|---|
2MK > 6MP Drake Fang
|
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File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*720 | - | - | L*H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+19 | 3*3 | 21 | *25 | *19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -5 | ||||
Notes | |||||
Low into Overhead string; has a 3f gap between hits on block |
2HK_3HK
Guile
Guile_2hk_3hk
|
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---|---|---|---|---|---|
2HK > 3HK Phantom Cutter
|
|||||
File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*600 | - | - | L*LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+10 | 2*3 | 25 | - | *16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -12(-30) | ||||
Notes | |||||
Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) |
Universal Mechanics
Throws
LPLK
4LPLK
Guile
Guile_4lplk
|
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---|---|---|---|---|---|
4LPLK Judo Throw
|
|||||
![]() File:SF6 Guile 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +19 | - | ||||
Notes | |||||
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
|
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---|---|---|---|---|---|
HPHK Blitz Combination
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Guile
Guile_6hphk
|
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---|---|---|---|---|---|
6HPHK Strike Eagle
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Guile
Guile_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Guile
Guile_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
Special Moves
Sonic Boom
[4]6LP
[4]6MP
Guile
Guile_46mp
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[4]6MP Sonic Boom
|
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File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34 (35) | 28 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
45f charge; input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6HP
Guile
Guile_46hp
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[4]6HP Sonic Boom
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File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34 (35) | 28 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
45f charge; input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6PP
Somersault Kick
[2]8LK
[2]8MK
Guile
Guile_28mk
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[2]8MK Somersault Kick
|
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File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 6 | 42 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -31 | ||||
Notes | |||||
45f charge; input 8+MK within 3f of each other for Perfect timing (better damage) |
[2]8HK
Guile
Guile_28hk
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[2]8HK Somersault Kick
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File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6 | 43 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -32 | ||||
Notes | |||||
45f charge; input 8+HK within 3f of each other for Perfect timing (better damage) |
[2]8KK
Sonic Blade
214LP
214MP
Guile
Guile_214mp
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214MP Sonic Blade
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File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | [86] | 29 | 24 | 23 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-6 | -7 | ||||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214HP
Guile
Guile_214hp
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214HP Sonic Blade
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File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*250 (500) | 63*63 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31 | [102] | 23 | 25 | 23 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -1 | ||||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214P_6P
214P_6PP
214PP
Guile
Guile_214pp
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214PP Sonic Cross
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![]() File:SF6 Guile 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*300 | 75*75 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | [101] | 24 | - | 21 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +53 | -4 | ||||
Notes | |||||
On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time |
214PP_6P
Guile
Guile_214pp_6p
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214PP > 6P Sonic Cross
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File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400*400*500 (1300) | 100*100*125 | - | LH | su2* su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 28 (30) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -3 | ||||
Notes | |||||
Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. |
214PP_6PP
Guile
Guile_214pp_6pp
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214PP > 6PP Sonic Cross
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File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3*500 (1700) | 100x3*125 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 32 (31) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD Spin + Splat | +3 | ||||
Notes | |||||
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation |
Sonic Break
PP
P_Followup
Guile
Guile_p_followup
|
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---|---|---|---|---|---|
P Followup OD Sonic Break
|
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File:SF6 Guile p followup.png File:SF6 Guile p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*500 (1000) | 125*125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | - | 24 | - | 28 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +54~ | +3 | ||||
Notes | |||||
While Lv.2 Super (Solid Puncher) is active; OD Break can only be input as a followup to OD Sonic Boom or OD Sonic Cross |
Supers
[4]646P
[4]646HP
214214P
Guile
Guile_214214p
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214214P Solid Puncher
|
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![]() File:SF6 Guile 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 5 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Gives access to Sonic Break followups |
[4]646K
[4]646K_CA
Guile
Guile_4646k_ca
|
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4646K Crossfire Somersault (Critical Art)
|
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![]() File:SF6 Guile 4646k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000*100x7*800*2000 (4500) | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 6 | 70 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | -59 | ||||
Notes | |||||
45f charge; Armor Break |