< Street Fighter 6 | Ryu
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Line 44: | Line 44: | ||
| cancel = ch sp su | | cancel = ch sp su | ||
| punish = {{sf6-adv|VP|+9}} | | punish = {{sf6-adv|VP|+9}} | ||
| hitstun = | | hitstun = 14 | ||
| blockstun = | | blockstun = 9 | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 67: | Line 67: | ||
| cancel = sp su | | cancel = sp su | ||
| punish = {{sf6-adv|VP|+11}} | | punish = {{sf6-adv|VP|+11}} | ||
| hitstun = | | hitstun = 22 | ||
| blockstun = | | blockstun = 14 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 90: | Line 90: | ||
| cancel = sp su tc | | cancel = sp su tc | ||
| punish = {{sf6-adv|VP|+7}} | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = | | blockstun = 21 | ||
| notes = Forces stand on hit (allowing Target Combo followup to work on crouching) | | notes = Forces stand on hit (allowing Target Combo followup to work on crouching) | ||
}} | }} | ||
Line 113: | Line 113: | ||
| cancel = sp su | | cancel = sp su | ||
| punish = {{sf6-adv|VP|+6}} | | punish = {{sf6-adv|VP|+6}} | ||
| hitstun = | | hitstun = 16 | ||
| blockstun = | | blockstun = 10 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 136: | Line 136: | ||
| cancel = - | | cancel = - | ||
| punish = {{sf6-adv|VP|+8}} | | punish = {{sf6-adv|VP|+8}} | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 17 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 159: | Line 159: | ||
| cancel = - | | cancel = - | ||
| punish = crumple | | punish = crumple | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = | | blockstun = 24 | ||
| notes = Cannot hit crouching; puts airborne opponents into juggle state; crumples on Punish Counter (+8 | | notes = Cannot hit crouching; puts airborne opponents into limited juggle state; crumples on Punish Counter (+8 before the crumple state goes airborne) | ||
}} | }} | ||
Line 184: | Line 184: | ||
| cancel = ch sp su | | cancel = ch sp su | ||
| punish = {{sf6-adv|VP|+8}} | | punish = {{sf6-adv|VP|+8}} | ||
| hitstun = | | hitstun = 15 | ||
| blockstun = | | blockstun = 10 | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 207: | Line 207: | ||
| cancel = sp su | | cancel = sp su | ||
| punish = {{sf6-adv|VP|+9}} | | punish = {{sf6-adv|VP|+9}} | ||
| hitstun = | | hitstun = 22 | ||
| blockstun = | | blockstun = 17 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 230: | Line 230: | ||
| cancel = sp su | | cancel = sp su | ||
| punish = {{sf6-adv|VP|+7}} | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = 29 | ||
| blockstun = | | blockstun = 19 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 253: | Line 253: | ||
| cancel = ch | | cancel = ch | ||
| punish = {{sf6-adv|VP|+7}} | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = 15 | ||
| blockstun = | | blockstun = 9 | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 276: | Line 276: | ||
| cancel = sp su | | cancel = sp su | ||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = | | blockstun = 16 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 300: | Line 300: | ||
| punish = HKD +47 | | punish = HKD +47 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 19 | ||
| notes = Has some juggle potential | | notes = Has some juggle potential | ||
}} | }} | ||
Line 324: | Line 324: | ||
| cancel = - | | cancel = - | ||
| punish = - | | punish = - | ||
| hitstun = | | hitstun = 13 | ||
| blockstun = | | blockstun = 9 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 347: | Line 347: | ||
| cancel = sp | | cancel = sp | ||
| punish = - | | punish = - | ||
| hitstun = | | hitstun = 15*17 (18) | ||
| blockstun = | | blockstun = 11*13 (15) | ||
| notes = Both hits are cancellable to Air Tatsu and put airborne opponents into limited juggle state | | notes = Both hits are cancellable to Air Tatsu and put airborne opponents into limited juggle state | ||
}} | }} | ||
Line 370: | Line 370: | ||
| cancel = - | | cancel = - | ||
| punish = - | | punish = - | ||
| hitstun = | | hitstun = 19 | ||
| blockstun = | | blockstun = 15 | ||
| notes = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents | | notes = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents | ||
}} | }} | ||
Line 393: | Line 393: | ||
| cancel = - | | cancel = - | ||
| punish = - | | punish = - | ||
| hitstun = | | hitstun = 13 | ||
| blockstun = | | blockstun = 9 | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 416: | Line 416: | ||
| cancel = - | | cancel = - | ||
| punish = - | | punish = - | ||
| hitstun = | | hitstun = 17 | ||
| blockstun = | | blockstun = 13 | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 439: | Line 439: | ||
| cancel = - | | cancel = - | ||
| punish = - | | punish = - | ||
| hitstun = | | hitstun = 19 | ||
| blockstun = | | blockstun = 15 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 464: | Line 464: | ||
| cancel = - | | cancel = - | ||
| punish = {{sf6-adv|VP|+6}} | | punish = {{sf6-adv|VP|+6}} | ||
| hitstun = | | hitstun = ?*24 (25) | ||
| blockstun = | | blockstun = ?*19 (20) | ||
| notes = Counterhit and Punish Counter frame advantage applies to both hits | | notes = Counterhit and Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
Line 487: | Line 487: | ||
| cancel = - | | cancel = - | ||
| punish = {{sf6-adv|VP|+10}} | | punish = {{sf6-adv|VP|+10}} | ||
| hitstun = | | hitstun = ?*26 (27) | ||
| blockstun = | | blockstun = 8*21 (22) | ||
| notes = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block | | notes = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block | ||
}} | }} | ||
Line 510: | Line 510: | ||
| cancel = sp su | | cancel = sp su | ||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = 30 | ||
| blockstun = | | blockstun = 16 | ||
| notes = Forces stand on hit | | notes = Forces stand on hit | ||
}} | }} | ||
Line 525: | Line 525: | ||
| driveDamage = | | driveDamage = | ||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5(5)3 | ||
| recovery = 21 | | recovery = 21 | ||
| invuln = - | | invuln = - | ||
Line 533: | Line 533: | ||
| cancel = sp su (1st hit) | | cancel = sp su (1st hit) | ||
| punish = {{sf6-adv|VP|+4}} | | punish = {{sf6-adv|VP|+4}} | ||
| hitstun = | | hitstun = ?*24 (34) | ||
| blockstun = | | blockstun = ?*20 (30) | ||
| notes = 1st hit forces stand | | notes = 1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents | ||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
Line 556: | Line 556: | ||
| cancel = sp* | | cancel = sp* | ||
| punish = {{sf6-adv|P|+6}} | | punish = {{sf6-adv|P|+6}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = | | blockstun = 20 | ||
| notes = Cancellable to OD Air Tatsu on hit/block | | notes = Cancellable to OD Air Tatsu on hit/block | ||
}} | }} | ||
Line 581: | Line 581: | ||
| cancel = tc | | cancel = tc | ||
| punish = {{sf6-adv|VP|+5}} | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = 20 | ||
| blockstun = | | blockstun = 12 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 604: | Line 604: | ||
| cancel = - | | cancel = - | ||
| punish = KD +36 | | punish = KD +36 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 16 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 628: | Line 628: | ||
| punish = KD +36 | | punish = KD +36 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 16 | ||
| notes = HK cannot hit vs. crouch block | | notes = HK cannot hit vs. crouch block | ||
}} | }} | ||
Line 702: | Line 702: | ||
| punish = crumple | | punish = crumple | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 34 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
Line 725: | Line 725: | ||
| punish = KD +23 | | punish = KD +23 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 21 | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 889: | Line 889: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = {{sf6-adv|P|+3}} | | punish = {{sf6-adv|P|+3}} | ||
| hitstun = | | hitstun = 31 | ||
| blockstun = | | blockstun = 27 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile | ||
}} | }} | ||
Line 912: | Line 912: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = {{sf6-adv|P|+1}} | | punish = {{sf6-adv|P|+1}} | ||
| hitstun = | | hitstun = 31 | ||
| blockstun = | | blockstun = 27 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile | ||
}} | }} | ||
Line 935: | Line 935: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = {{sf6-adv|M|-1}} | | punish = {{sf6-adv|M|-1}} | ||
| hitstun = | | hitstun = 31 | ||
| blockstun = | | blockstun = 27 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile | ||
}} | }} | ||
Line 959: | Line 959: | ||
| punish = KD +54 | | punish = KD +54 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 28 total | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit | | notes = 2-hit projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 982: | Line 982: | ||
| punish = KD +52 | | punish = KD +52 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 28 total | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit | | notes = 2-hit projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,005: | Line 1,005: | ||
| punish = KD +57 | | punish = KD +57 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 29 total | ||
| notes = 3-hit projectile; puts opponent into limited juggle state on hit | | notes = 3-hit projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,029: | Line 1,029: | ||
| punish = KD +38 | | punish = KD +38 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 22 | ||
| notes = Has juggle potential; does reduced damage on later active frames | | notes = Has juggle potential; does reduced damage on later active frames | ||
}} | }} | ||
Line 1,052: | Line 1,052: | ||
| punish = KD +34 | | punish = KD +34 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 22 | ||
| notes = Has juggle potential; does reduced damage on later active frames | | notes = Has juggle potential; does reduced damage on later active frames | ||
}} | }} | ||
Line 1,075: | Line 1,075: | ||
| punish = KD +29 | | punish = KD +29 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 22 | ||
| notes = Has juggle potential; does reduced damage on later active frames | | notes = Has juggle potential; does reduced damage on later active frames | ||
}} | }} | ||
Line 1,098: | Line 1,098: | ||
| punish = KD +29 | | punish = KD +29 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 22 total | ||
| notes = Has juggle potential | | notes = Has juggle potential | ||
}} | }} | ||
Line 1,122: | Line 1,122: | ||
| punish = KD +35 | | punish = KD +35 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 21 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 1,140: | Line 1,140: | ||
| invuln = | | invuln = | ||
| hitAdv = KD +23/+38 | | hitAdv = KD +23/+38 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12(-27)}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = KD +23/+38 | | punish = KD +23/+38 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 21 each | ||
| notes = Only 1st hit can connect on crouching; later hits have better KD Advantage | | notes = Only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked even if crouching); later hits have better KD Advantage | ||
}} | }} | ||
===== 214HK ===== | ===== 214HK ===== | ||
Line 1,163: | Line 1,163: | ||
| invuln = | | invuln = | ||
| hitAdv = KD +20/+35/+50 | | hitAdv = KD +20/+35/+50 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12(-27/-42)}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = KD +20/+35/+50 | | punish = KD +20/+35/+50 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 21 each | ||
| notes = Only 1st hit can connect on crouching; later hits have better KD Advantage | | notes = Only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked even if crouching); later hits have better KD Advantage | ||
}} | }} | ||
===== 214KK ===== | ===== 214KK ===== | ||
Line 1,191: | Line 1,191: | ||
| punish = KD +57 | | punish = KD +57 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 34 total | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,215: | Line 1,215: | ||
| punish = KD ~ | | punish = KD ~ | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 20 | ||
| notes = Can crossup; puts opponent into limited juggle state | | notes = Can crossup; puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,238: | Line 1,238: | ||
| punish = KD ~ | | punish = KD ~ | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 20 | ||
| notes = Can crossup; puts opponent into limited juggle state | | notes = Can crossup; puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,261: | Line 1,261: | ||
| punish = KD ~ | | punish = KD ~ | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 20 | ||
| notes = Can crossup; puts opponent into limited juggle state | | notes = Can crossup; puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,284: | Line 1,284: | ||
| punish = KD ~ | | punish = KD ~ | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 27 total | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,308: | Line 1,308: | ||
| punish = KD +35 | | punish = KD +35 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 20 | ||
| notes = Puts opponent into limited juggle state on hit | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,331: | Line 1,331: | ||
| punish = KD +40 | | punish = KD +40 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 20 | ||
| notes = Puts opponent into limited juggle state on hit | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,354: | Line 1,354: | ||
| punish = KD +95 tumble | | punish = KD +95 tumble | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 20 | ||
| notes = Puts opponent into limited juggle state on hit; Punish Counter tumble state can be hit OTG | | notes = Puts opponent into limited juggle state on hit; Punish Counter tumble state can be hit OTG | ||
}} | }} | ||
Line 1,377: | Line 1,377: | ||
| punish = Wall Bounce +45~65 | | punish = Wall Bounce +45~65 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 20 | ||
| notes = Wall Bounce juggle state on hit | | notes = Wall Bounce juggle state on hit | ||
}} | }} | ||
Line 1,399: | Line 1,399: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = KD + | | punish = KD +59 spin | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = | | blockstun = 20 | ||
| notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | ||
}} | }} | ||
Line 1,423: | Line 1,423: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = KD +58 spin | | punish = KD +58 spin | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 17 | ||
| notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | ||
}} | }} | ||
Line 1,447: | Line 1,447: | ||
| punish = KD +61 spin | | punish = KD +61 spin | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 27 total | ||
| notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on any hit | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on any hit | ||
}} | }} | ||
Line 1,468: | Line 1,468: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = 29 | ||
| blockstun = | | blockstun = 29 | ||
| notes = Strike hitbox but can nullify 1-hit non-OD projectiles | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles | ||
}} | }} | ||
Line 1,487: | Line 1,487: | ||
| recovery = 18 | | recovery = 18 | ||
| invuln = - | | invuln = - | ||
| hitAdv = | | hitAdv = KD +62 spin | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +62 spin | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 41 total | ||
| notes = 2-hit projectile; puts opponent into spinning juggle state on hit | | notes = 2-hit projectile; puts opponent into spinning juggle state on hit | ||
}} | }} | ||
Line 1,510: | Line 1,510: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = - | | invuln = - | ||
| hitAdv = crumple | | hitAdv = crumple +87 | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = crumple +91 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 29 | ||
| notes = 1-hit projectile; +14 after crumple before opponent becomes airborne | | notes = 1-hit projectile; +14 after crumple before opponent becomes airborne | ||
}} | }} | ||
Line 1,565: | Line 1,565: | ||
| punish = KD +26 | | punish = KD +26 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 56 total | ||
| notes = Armor Break; 5-hit projectile; depletes 0.5 Drive bars from opponent on hit | | notes = Armor Break; 5-hit projectile; depletes 0.5 Drive bars from opponent on hit | ||
}} | }} | ||
Line 1,588: | Line 1,588: | ||
| punish = KD +27 | | punish = KD +27 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 56 total | ||
| notes = Armor Break; 5-hit projectile; depletes 0.5 Drive bars from opponent on hit | | notes = Armor Break; 5-hit projectile; depletes 0.5 Drive bars from opponent on hit | ||
}} | }} | ||
Line 1,612: | Line 1,612: | ||
| punish = KD +20/+78 tumble | | punish = KD +20/+78 tumble | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 25 | ||
| notes = Armor Break; can be held to increase damage/KD Advantage (loses 3 invincibility frames if held); full charge causes tumble OTG state; strike hitbox but can clash with up to 3-hit projectiles; depletes 1 Drive bar from opponent on hit; chip damage does not changed based on charge level | | notes = Armor Break; can be held to increase damage/KD Advantage (loses 3 invincibility frames if held); full charge causes tumble OTG state; strike hitbox but can clash with up to 3-hit projectiles; depletes 1 Drive bar from opponent on hit; chip damage does not changed based on charge level | ||
}} | }} | ||
Line 1,633: | Line 1,633: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +20/+78 tumble | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 25 | ||
| notes = Armor Break; can be held to increase damage/KD Advantage (loses 3 invincibility frames if held); full charge causes tumble OTG state; strike hitbox but can clash with up to 3-hit projectiles; depletes 1 Drive bar from opponent on hit; chip damage does not changed based on charge level | | notes = Armor Break; can be held to increase damage/KD Advantage (loses 3 invincibility frames if held); full charge causes tumble OTG state; strike hitbox but can clash with up to 3-hit projectiles; depletes 1 Drive bar from opponent on hit; chip damage does not changed based on charge level | ||
}} | }} | ||
Line 1,659: | Line 1,659: | ||
| punish = HKD +8 | | punish = HKD +8 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 31/29 total | ||
| notes = Armor Break; depletes 2 Drive bars from opponent on hit; non-cinematic high-connect version does reduced damage | | notes = Armor Break; depletes 2 Drive bars from opponent on hit; non-cinematic high-connect version does reduced damage | ||
}} | }} | ||
Line 1,682: | Line 1,682: | ||
| punish = HKD +8 | | punish = HKD +8 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = 31/29 total | ||
| notes = Armor Break; depletes 2 Drive bars from opponent on hit; non-cinematic high-connect version does reduced damage | | notes = Armor Break; depletes 2 Drive bars from opponent on hit; non-cinematic high-connect version does reduced damage | ||
}} | }} |
Revision as of 22:47, 27 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
MP>LK
MP>LK>HK
HP>HK
Universal Mechanics
Throws
LPLK
Back Throw
Drive Moves
HPHK
Ryu
Ryu_hphk
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HPHK Drive Impact
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35/+65 | -3 / HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ryu
Ryu_6hphk
|
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6HPHK Drive Reversal
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
|
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ryu
Ryu_66
|
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66 Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
Specials
236LP
236MP
Ryu
Ryu_236mp
|
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236MP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
1-hit projectile |
236HP
Ryu
Ryu_236hp
|
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236HP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
1-hit projectile |
236PP
236P(charged)
236PP(charged)
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
j214LK
j214MK
j214HK
j214KK
236LK
236MK
236HK
236KK
214LP
214MP
214HP
214PP
214P(charged)
214PP(charged)
22P
Supers
236236P
236236P(charged)
Ryu
Ryu_236236p(charged)
|
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236236P Denjin Hadoken
|
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![]() File:SF6 Ryu 236236p(charged) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x4*800 (2400) | 100x5 (500) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | - | 79 | - | 56 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Strike/Throw | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -24 | ||||
Notes | |||||
Armor Break; 5-hit projectile; depletes 0.5 Drive bars from opponent on hit |
214214P
214214P(charged)
Ryu
Ryu_214214p(charged)
|
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214214P Denjin Hashogeki
|
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![]() File:SF6 Ryu 214214p(charged) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3000/3200/3400 | 750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12/21/50 | 6 | 39 | - | 25 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13(1-10) full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +20/+78 tumble | -20 | ||||
Notes | |||||
Armor Break; can be held to increase damage/KD Advantage (loses 3 invincibility frames if held); full charge causes tumble OTG state; strike hitbox but can clash with up to 3-hit projectiles; depletes 1 Drive bar from opponent on hit; chip damage does not changed based on charge level |
236236K
236236K(CA)