< Street Fighter 6 | Luke
(→2HK) |
No edit summary |
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Line 43: | Line 43: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su tc | | cancel = sp su tc | ||
| punish = | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 66: | Line 66: | ||
| guard = LH | | guard = LH | ||
| cancel = su tc | | cancel = su tc | ||
| punish = | | punish = {{sf6-adv|VP|+6}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 89: | Line 89: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| punish = | | punish = {{sf6-adv|P|+3}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 112: | Line 112: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| punish = | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 135: | Line 135: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 158: | Line 158: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +49 | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 183: | Line 183: | ||
| guard = LH | | guard = LH | ||
| cancel = ch sp su | | cancel = ch sp su | ||
| punish = | | punish = {{sf6-adv|VP|+9}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 206: | Line 206: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| punish = | | punish = {{sf6-adv|VP|+9}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 229: | Line 229: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| punish = | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 252: | Line 252: | ||
| guard = L | | guard = L | ||
| cancel = ch | | cancel = ch | ||
| punish = | | punish = {{sf6-adv|P|+3}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 275: | Line 275: | ||
| guard = L | | guard = L | ||
| cancel = sp su tc | | cancel = sp su tc | ||
| punish = | | punish = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 323: | Line 323: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 346: | Line 346: | ||
| guard = H | | guard = H | ||
| cancel = sp | | cancel = sp | ||
| punish = | | punish = - | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 369: | Line 369: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = Spike knockdown on | | notes = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
Line 392: | Line 392: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 415: | Line 415: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 438: | Line 438: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 463: | Line 463: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = {{sf6-adv|VP|+6}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 486: | Line 486: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| punish = | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 509: | Line 509: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = {{sf6-adv|VP|+19 Stagger}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 532: | Line 532: | ||
| guard = LH | | guard = LH | ||
| cancel = tc | | cancel = tc | ||
| punish = | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 557: | Line 557: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +25 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 580: | Line 580: | ||
| guard = L*LH | | guard = L*LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 603: | Line 603: | ||
| guard = LH | | guard = LH | ||
| cancel = tc | | cancel = tc | ||
| punish = | | punish = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 627: | Line 627: | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| punish = | | punish = KD +27 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 651: | Line 651: | ||
| guard = LH | | guard = LH | ||
| cancel = su | | cancel = su | ||
| punish = | | punish = {{sf6-adv|VP|+4}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 675: | Line 675: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = {{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 699: | Line 699: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +33 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 725: | Line 725: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +19 | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = | ||
Line 748: | Line 748: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +19 | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = | ||
Line 763: | Line 763: | ||
| cost = 1 drive | | cost = 1 drive | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| driveDamage = 10000 | | driveDamage = 5000/10000 | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD | | hitAdv = KD | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} / HKD | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = crumple | | punish = crumple | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
Line 786: | Line 786: | ||
| cost = 2 drive | | cost = 2 drive | ||
| damage = 500 | | damage = 500 | ||
| chip = | | chip = 125 | ||
| driveDamage = - | | driveDamage = - | ||
| startup = 20 | | startup = 20 | ||
Line 792: | Line 792: | ||
| recovery = 26 | | recovery = 26 | ||
| invuln = 1-22 full | | invuln = 1-22 full | ||
| hitAdv = KD | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +23 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== MPMK ===== | ===== MPMK ===== | ||
Line 822: | Line 822: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
===== 66 ===== | ===== 66 ===== | ||
Line 845: | Line 845: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
Line 867: | Line 867: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 890: | Line 890: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 913: | Line 913: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 939: | Line 939: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|P|+1}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 962: | Line 962: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|VP|+4}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 985: | Line 985: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 1,008: | Line 1,008: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +41 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = 2-hit projectile, full screen length; can follow up with PP for 1 extra Drive bar | | notes = 2-hit projectile, full screen length; can follow up with PP for 1 extra Drive bar | ||
Line 1,031: | Line 1,031: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +48 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,056: | Line 1,056: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +28 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Reduced damage on later active frames | | notes = Reduced damage on later active frames | ||
Line 1,079: | Line 1,079: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +28 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Reduced damage on later active frames | | notes = Reduced damage on later active frames | ||
Line 1,102: | Line 1,102: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +29 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Reduced damage on later active frames | | notes = Reduced damage on later active frames | ||
Line 1,125: | Line 1,125: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +25 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Reduced damage on later active frames; can cancel into PP followup on hit | | notes = Reduced damage on later active frames; can cancel into PP followup on hit | ||
Line 1,148: | Line 1,148: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +14 | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = | ||
Line 1,173: | Line 1,173: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +32 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
Line 1,196: | Line 1,196: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +54(56) | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Perfect version has 3f timing (hold LP 18-20f); puts opponent high into a limited juggle state | | notes = Perfect version has 3f timing (hold LP 18-20f); puts opponent high into a limited juggle state | ||
Line 1,215: | Line 1,215: | ||
| recovery = 27 | | recovery = 27 | ||
| invuln = - | | invuln = - | ||
| hitAdv = 3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 1,238: | Line 1,238: | ||
| recovery = 27 | | recovery = 27 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD +54( | | hitAdv = KD +54(67) | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +54(67) | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = Perfect version has 3f timing (hold MP 18-20f); | | notes = Perfect version has 3f timing (hold MP 18-20f); higher KD Adv. when farther from wall | ||
}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
Line 1,265: | Line 1,265: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +42 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
Line 1,288: | Line 1,288: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +63 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Perfect version has 3f timing (hold HP 18-20f) | | notes = Perfect version has 3f timing (hold HP 18-20f) | ||
Line 1,311: | Line 1,311: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +52 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Puts opponent into limited juggle state; can followup with PP on hit for 1 extra Drive bar | | notes = Puts opponent into limited juggle state; can followup with PP on hit for 1 extra Drive bar | ||
Line 1,334: | Line 1,334: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +12 | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = | ||
Line 1,359: | Line 1,359: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD ~ | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = From forward/neutral jump (or back jump from j.MP only) | | notes = From forward/neutral jump (or back jump from j.MP only) | ||
Line 1,382: | Line 1,382: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD ~ | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = From forward/neutral jump (or back jump from j.MP only) | | notes = From forward/neutral jump (or back jump from j.MP only) | ||
Line 1,405: | Line 1,405: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD ~ | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = From forward/neutral jump (or back jump from j.MP only) | | notes = From forward/neutral jump (or back jump from j.MP only) | ||
Line 1,453: | Line 1,453: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +32 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,476: | Line 1,476: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +30 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
Line 1,522: | Line 1,522: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +32 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,545: | Line 1,545: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +38 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
Line 1,566: | Line 1,566: | ||
| recovery = 45 | | recovery = 45 | ||
| invuln = 1-6 Strike/Throw | | invuln = 1-6 Strike/Throw | ||
| hitAdv = KD +17 | | hitAdv = KD +17~30 | ||
| blockAdv = {{sf6-adv|VM|-29}} | | blockAdv = {{sf6-adv|VM|-29}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +17~30 | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 1,594: | Line 1,594: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +2 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break; depletes 1 Drive gauge from opponent | | notes = Armor Break; depletes 1 Drive gauge from opponent | ||
Line 1,618: | Line 1,618: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +18 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break; depletes 2 Drive gauge from opponent | | notes = Armor Break; depletes 2 Drive gauge from opponent | ||
Line 1,641: | Line 1,641: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +18 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break; depletes 2 Drive gauge from opponent | | notes = Armor Break; depletes 2 Drive gauge from opponent |
Revision as of 19:00, 27 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
6HP~6HP
2MK~2HP
5LP~5MP
Luke
Luke_5lp_5mp
|
|||||
---|---|---|---|---|---|
5LP~MP Triple Impact
|
|||||
File:SF6 Luke 5lp 5mp.png File:SF6 Luke 5lp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320 (620) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8 | 2*4 | 20 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -9 | ||||
Notes | |||||
5LP~5MP~5HP
Luke
Luke_5lp_5mp_5hp
|
|||||
---|---|---|---|---|---|
5LP~MP~HP Triple Impact 2
|
|||||
File:SF6 Luke 5lp 5mp 5hp.png File:SF6 Luke 5lp 5mp 5hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320*420 (1040) | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8+10 | 2*4*3 | 27 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
5MP~5MP
Luke
Luke_5mp_5mp
|
|||||
---|---|---|---|---|---|
5MP~MP Snapback Combo
|
|||||
![]() File:SF6 Luke 5mp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300 (900) | - | - | LH | su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12 | 4*2 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -8 | ||||
Notes | |||||
5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp
|
|||||
---|---|---|---|---|---|
5MP~MP~MP Snapback Combo 2
|
|||||
![]() File:SF6 Luke 5mp 5mp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240 (1140) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11 | 4*2*2 | 29 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-6 | -14 | ||||
Notes | |||||
5MP~5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp_mp
|
|||||
---|---|---|---|---|---|
5MP~MP~MP~MP Snapback Combo 3
|
|||||
![]() File:SF6 Luke 5mp 5mp 5mp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240*350 (1490) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11+11 | 4*2x3 | 27 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -12 | ||||
Notes | |||||
Universal Mechanics
Throws
LPLK
4LPLK
Drive Moves
HPHK
Luke
Luke_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD | -3 / HKD | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Luke
Luke_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Luke
Luke_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8(2) | 29(1)notes | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Luke
Luke_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Sand Blast
236LP
Luke
Luke_236lp
|
|||||
---|---|---|---|---|---|
236LP Sand Blast
|
|||||
![]() File:SF6 Luke 236lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 5 | 29 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -8 | ||||
Notes | |||||
Projectile, 45% screen length |
236MP
Luke
Luke_236mp
|
|||||
---|---|---|---|---|---|
236MP Sand Blast
|
|||||
File:SF6 Luke 236mp.png File:SF6 Luke 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 7 | 24 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -5 | ||||
Notes | |||||
Projectile, 65% screen length |
236HP
Luke
Luke_236hp
|
|||||
---|---|---|---|---|---|
236HP Sand Blast
|
|||||
File:SF6 Luke 236hp.png File:SF6 Luke 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 10 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
Projectile, 90% screen length |
236PP
236PP_PP
Rising Rocket
623LP
Luke
Luke_623lp
|
|||||
---|---|---|---|---|---|
623LP Rising Rocket
|
|||||
![]() File:SF6 Luke 623lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 [800] | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 10 | 34 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -27 | ||||
Notes | |||||
Reduced damage on later active frames |
623MP
Luke
Luke_623mp
|
|||||
---|---|---|---|---|---|
623MP Rising Rocket
|
|||||
File:SF6 Luke 623mp.png File:SF6 Luke 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 [800] | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 36 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -29 | ||||
Notes | |||||
Reduced damage on later active frames |
623HP
Luke
Luke_623hp
|
|||||
---|---|---|---|---|---|
623HP Rising Rocket
|
|||||
File:SF6 Luke 623hp.png File:SF6 Luke 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 [800] | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 10 | 40 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -33 | ||||
Notes | |||||
Reduced damage on later active frames |
623PP
623PP > PP
Flash Knuckle
214LP
214[LP]
214MP
214[MP]
214HP
214[HP]
214PP
214PP > PP
Aerial Flash Knuckle
j.214P
j.214[P]
Luke
Luke_j214ph
|
|||||
---|---|---|---|---|---|
j.214[P] Aerial Flash Knuckle (hold)
|
|||||
![]() File:SF6 Luke j214ph hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 6 | - | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -30(-23) | ||||
Notes | |||||
From forward/neutral jump (or back jump from j.MP only) |
j.214PP
Luke
Luke_j214pp
|
|||||
---|---|---|---|---|---|
j.214PP Aerial Flash Knuckle
|
|||||
![]() File:SF6 Luke j214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | - | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -33(-23) | ||||
Notes | |||||
From forward/neutral jump (or back jump from j.MP only) |
Avenger
236K
236K~P
236K~K
236KK
236KK~P
Luke
Luke_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P No Chaser
|
|||||
![]() File:SF6 Luke 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | - | LH | su2 su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11+12 | 7 | 19 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -6(0) | ||||
Notes | |||||
236KK~K
Super Moves
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k_ca
|
|||||
---|---|---|---|---|---|
236236K Pale Rider (Critical Art)
|
|||||
![]() File:SF6 Luke 236236k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
0*200x5*3500 (4500) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10(27) | 4 | 92 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-26 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -42 | ||||
Notes | |||||
Armor Break; depletes 2 Drive gauge from opponent |