< Street Fighter 6 | Ken
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== Links and Starters == | == Links and Starters == | ||
=== Normal Hit === | === Normal Hit Meterless === | ||
{{TheoryBox | {{TheoryBox | ||
| Title = Light Confirm | | Title = Light Confirm | ||
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| Recipe = 2LK > 2LP > 5LP xx 623 HP <br> 5LP > 5LP > 5LP xx 623 HP <br> 2LP > 2LK > 5LP xx 623 HP | | Recipe = 2LK > 2LP > 5LP xx 623 HP <br> 5LP > 5LP > 5LP xx 623 HP <br> 2LP > 2LK > 5LP xx 623 HP | ||
| content = Pressure String, and a Confirm String in one. | | content = Pressure String, and a Confirm String in one. | ||
}} | |||
}} | }} | ||
{{TheoryBox | {{TheoryBox | ||
| Title = Close Up Stand MP Link | | Title = Far Light Confirm | ||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 2LP , 2LP, 5LK xx 623 HP | |||
| content = Use 1 less 2LP if farther away. | |||
}} | |||
}} | |||
{{TheoryBox | |||
| Title = Close Up Midscreen Stand MP Link | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 2LP , 5MP > HP xx KK xx 623 K , 623 HP (Side Switch Max Damage, 2440) <br> 2LP , 5MP > HP xx KK xx 214 K (Corner Carry, 1640) <br> 2LP , 5MP > HP xx KK xx 623 P (Compromise of Damage and Corner Carry with no side swap, 2180) <br> 2LP , 5MP xx 214 LK xx 623 MP (Max Damage, no side swap, 2310) | |||
| content = | |||
}} | |||
}} | |||
{{TheoryBox | |||
| Title = Close Up Corner Stand MP Link | |||
| Oneliner = | | Oneliner = | ||
| Difficulty = {{clr|2|Med}} | | Difficulty = {{clr|2|Med}} | ||
| Damage = | | Damage = 2480 | ||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 2LP , 5MP > HP xx 236 MK > dl.F-HK , 623 HP | |||
| content = Does more damage than a Jinrai Loop but less stylish | |||
}} | |||
}} | |||
{{TheoryBox | |||
| Title = Stand HP easier confirm | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Damage = 2200 | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 5HP xx 623 HP | |||
| content = Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety. | |||
}} | |||
}} | |||
{{TheoryBox | |||
| Title = Stand HP harder confirm | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Med}} | |||
| Damage = 2500 | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 5HP xx KK xx 236 P | |||
| content = Higher damage, better corner carry harder to confirm. | |||
}} | |||
}} | |||
{{TheoryBox | |||
| Title = Max damage Jump in midscreen | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Damage = 3070 | |||
| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = | ||
| Recipe = | | Recipe = J.HP , 2HP xx 214LK , 236 MP | ||
| content = | | content = | ||
}} | }} | ||
== Jinrai Loops== | |||
}} | |||
{{TheoryBox | |||
| Title = | |||
| Oneliner = Welcome to the slippery slope | |||
| Difficulty = {{clr|3|Hard}} | |||
| Damage = 2200 | |||
| Meter = | |||
| Anchor = Corner Only | |||
| Youtube = | |||
| Recipe = Stand MP Jinrai Loop = 5MP > HP xx 236 LK > dl.F-LK , 236 LK > F-LK , 623 HP (2330) <br> HK Jinrai, Jinrai Loop = 236 HK > dl.F-LK , 236 LK > F-LK , 632 HP (2600) | |||
| content = Jinrai Loops are only optimal after a long combo if done from a Stand MP Target Combo or after a Crouch HP. | |||
}} | |||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category:Street Fighter 6]] | [[Category:Street Fighter 6]] | ||
[[Category:Ken]] | [[Category:Ken]] |
Revision as of 10:58, 23 December 2022
Combo Notation Guide
Notation | Meaning |
---|---|
> | Cancel the previous move to the following move. |
, | Link the previous move to the following move. |
~ | Cancel the previous special to the following special. |
(X) | A move in brackets must whiff (not hit). If an attack is accompanied by a number in brackets, only allow that many hits to connect. |
jX | Jumping action. |
dl.X | Briefly delay the action. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively. |
X/Y | Do either X move or Y move in a combo. |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Links and Starters
Normal Hit Meterless
Light Confirm
Very Easy
2LK > 2LP > 5LP xx 623 HP
5LP > 5LP > 5LP xx 623 HP
2LP > 2LK > 5LP xx 623 HP
5LP > 5LP > 5LP xx 623 HP
2LP > 2LK > 5LP xx 623 HP
Pressure String, and a Confirm String in one.
}}
Far Light Confirm
Easy
2LP , 2LP, 5LK xx 623 HP
Use 1 less 2LP if farther away.
}}
Close Up Midscreen Stand MP Link
Easy
2LP , 5MP > HP xx KK xx 623 K , 623 HP (Side Switch Max Damage, 2440)
2LP , 5MP > HP xx KK xx 214 K (Corner Carry, 1640)
2LP , 5MP > HP xx KK xx 623 P (Compromise of Damage and Corner Carry with no side swap, 2180)
2LP , 5MP xx 214 LK xx 623 MP (Max Damage, no side swap, 2310)
2LP , 5MP > HP xx KK xx 214 K (Corner Carry, 1640)
2LP , 5MP > HP xx KK xx 623 P (Compromise of Damage and Corner Carry with no side swap, 2180)
2LP , 5MP xx 214 LK xx 623 MP (Max Damage, no side swap, 2310)
}}
Close Up Corner Stand MP Link
Med
2LP , 5MP > HP xx 236 MK > dl.F-HK , 623 HP
Does more damage than a Jinrai Loop but less stylish
}}
Stand HP easier confirm
Easy
5HP xx 623 HP
Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety.
}}
Stand HP harder confirm
Med
5HP xx KK xx 236 P
Higher damage, better corner carry harder to confirm.
}}
Max damage Jump in midscreen
Easy
J.HP , 2HP xx 214LK , 236 MP
Jinrai Loops
}}
Welcome to the slippery slope
Hard
Stand MP Jinrai Loop = 5MP > HP xx 236 LK > dl.F-LK , 236 LK > F-LK , 623 HP (2330)
HK Jinrai, Jinrai Loop = 236 HK > dl.F-LK , 236 LK > F-LK , 632 HP (2600)
HK Jinrai, Jinrai Loop = 236 HK > dl.F-LK , 236 LK > F-LK , 632 HP (2600)
Jinrai Loops are only optimal after a long combo if done from a Stand MP Target Combo or after a Crouch HP.