Street Fighter 6/Chun-Li/Combos: Difference between revisions

From SuperCombo Wiki
(→‎Links and Starters: getting started)
Line 2: Line 2:


== Links and Starters ==
== Links and Starters ==
=== Normal Hit ==
=== Normal Hit ===
{{TheoryBox
{{TheoryBox
| Title      = Damage-Optimal Link
| Title      = Damage-Optimal Link

Revision as of 20:34, 28 October 2022


Links and Starters

Normal Hit

Damage-Optimal Link
Easy


5MP, 2MP

Chun’s best normal hit damage link.

3-hit Light Confirm
Very Easy


2LK > 2LP > 2LP/5LP

Basic pressure string that doubles as a confirm. Chun can sneak in a throw after either of the first two normals. The last 2LP will whiff if Chun was not exactly point blank when starting the string, requiring 5LP in order to combo (which also loses down charge). She can also use 5LK instead which will not combo but instead build more space if the string is blocked.

Counter Hit

Alternate 5MP Link


CH 5MP, 2MK/4MP

2MK has more reach than 2MP which makes this combo more consistent at longer ranges. Otherwise, there’s never a reason to go for this if it can be avoided. Swift Thrust also works here but does not lead to a knockdown without spending Drive.

2MP Counterhit Link


CH 2MP, 2MP

2MP links into itself on counterhit. Should the opponent mash after 5MP, this will connect (if 2MP is in range), otherwise 5LK will also work.

Punish Counter



Picking an ender

Midscreen

Corner

Extenders

Midscreen

Corner

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry