< Street Fighter 6 | Guile
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{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= | ||
* '''Great Zoning:''' Sonic Boom recovers lighting fast, and Guile's pokes can easily take control on the ground. | * '''Great Zoning:''' Sonic Boom recovers lighting fast, and Guile's strong pokes can easily take control on the ground. | ||
* '''Anti-Airs''': Flash Kick | * '''Anti-Airs''': Flash Kick has a large hitbox, and pairs well with Sonic Booms. Jumping at Guile is suicide. | ||
* '''Simple Gameplan:''' Guile | * '''Simple Gameplan:''' Guile's strategy of zoning and then hitting impatient opponents out of the air when they try to jump over booms is a simple but often very effective gameplan. | ||
| cons= | | cons= | ||
* '''Few Tools:''' Being a charge character, | * '''Few Tools:''' Being a charge character, most of Guile's special moves require him to limit hot movement in some way. A few normals allow him to move while maintaining charge, but his ground game can take getting used to. | ||
* '''Defensive Bias:''' Guile | * '''Defensive Bias:''' Guile loses access to most of his specials when walking forward/ being offensive. | ||
* '''Simple Gameplan:''' Guile can be very predictable. When opponents stop jumping, he needs to get creative to open people up. | * '''Simple Gameplan:''' Guile can be very predictable. When opponents stop jumping, he needs to get creative to open people up. | ||
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Revision as of 11:46, 18 October 2022
A US Air Force pilot who fights for his country, Guile succeeded in dismantling Shadaloo and avenging his friend Charlie. He enjoys living the family man life, but new battlefields await him.
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