< Street Fighter 6 | Chun-Li
EclipticEve (talk | contribs) (oops) |
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Line 36: | Line 36: | ||
| driveDamage = | | driveDamage = | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 6 | ||
| invuln = | | invuln = | ||
| hitAdv = +5 | | hitAdv = +5 | ||
Line 60: | Line 60: | ||
| driveDamage = | | driveDamage = | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 10 | ||
| invuln = | | invuln = | ||
| hitAdv = +6 | | hitAdv = +6 | ||
Line 84: | Line 84: | ||
| driveDamage = | | driveDamage = | ||
| startup = 13 | | startup = 13 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = +2 | ||
Line 108: | Line 108: | ||
| driveDamage = | | driveDamage = | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 10 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = +2 | ||
Line 132: | Line 132: | ||
| driveDamage = | | driveDamage = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 16 | ||
| invuln = | | invuln = | ||
| hitAdv = +4 | | hitAdv = +4 | ||
Line 156: | Line 156: | ||
| driveDamage = | | driveDamage = | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 18 | ||
| invuln = | | invuln = | ||
| hitAdv = +4 | | hitAdv = +4 | ||
Line 181: | Line 181: | ||
| driveDamage = | | driveDamage = | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 7 | ||
| invuln = | | invuln = | ||
| hitAdv = +4 | | hitAdv = +4 | ||
Line 205: | Line 205: | ||
| driveDamage = | | driveDamage = | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 13 | ||
| invuln = | | invuln = | ||
| hitAdv = +4 | | hitAdv = +4 | ||
Line 229: | Line 229: | ||
| driveDamage = | | driveDamage = | ||
| startup = 11 | | startup = 11 | ||
| active = | | active = 3(5)3 | ||
| recovery = | | recovery = 18 | ||
| invuln = | | invuln = | ||
| hitAdv = +1 | | hitAdv = +1 | ||
Line 252: | Line 252: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 10 | ||
| invuln = | | invuln = | ||
| hitAdv = 0 | | hitAdv = 0 | ||
Line 277: | Line 277: | ||
| driveDamage = | | driveDamage = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| invuln = | | invuln = | ||
| hitAdv = -2 | | hitAdv = -2 | ||
Line 301: | Line 301: | ||
| driveDamage = | | driveDamage = | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 19 | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+33) | | hitAdv = KD (+33) | ||
Line 325: | Line 325: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 4 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
Line 349: | Line 349: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 7 | ||
| active = | | active = 4(6)5 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
Line 373: | Line 373: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
Line 397: | Line 397: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 4 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
Line 421: | Line 421: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 6 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
Line 445: | Line 445: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 8 | ||
| active = | | active = 5 | ||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 8j.HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_8jhk | moveType = air_normal | |||
| input = 8j.HK | |||
| name = Neutral Jump Heavy Kick | |||
| images = SF6_Chun-Li_8jhk.png | |||
| hitboxes = SF6_Chun-Li_8jhk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 7 | |||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
Line 463: | Line 487: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | ||
| input = 4/6MP | | input = 4/6MP | ||
| name = | | name = Swift Thrust | ||
| images = SF6_Chun-Li_6mp.png | | images = SF6_Chun-Li_6mp.png | ||
| hitboxes = SF6_Chun-Li_6mp_hitbox.png | | hitboxes = SF6_Chun-Li_6mp_hitbox.png | ||
Line 471: | Line 495: | ||
| driveDamage = | | driveDamage = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 15 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = +2 | ||
Line 487: | Line 511: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = | | name = Hakkei | ||
| images = SF6_Chun-Li_4hp.png | | images = SF6_Chun-Li_4hp.png | ||
| hitboxes = SF6_Chun-Li_4hp_hitbox.png | | hitboxes = SF6_Chun-Li_4hp_hitbox.png | ||
Line 495: | Line 519: | ||
| driveDamage = | | driveDamage = | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 15 | ||
| invuln = | | invuln = | ||
| hitAdv = +5 | | hitAdv = +5 | ||
Line 511: | Line 535: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | ||
| input = 3HP | | input = 3HP | ||
| name = | | name = Water Lotus Fist | ||
| images = SF6_Chun-Li_3hp.png | | images = SF6_Chun-Li_3hp.png | ||
| hitboxes = SF6_Chun-Li_3hp_hitbox.png | | hitboxes = SF6_Chun-Li_3hp_hitbox.png | ||
Line 519: | Line 543: | ||
| driveDamage = | | driveDamage = | ||
| startup = 21 | | startup = 21 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 14 | ||
| invuln = | | invuln = | ||
| hitAdv = +1 | | hitAdv = +1 | ||
Line 535: | Line 559: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = | | name = Yokusen Kick | ||
| images = SF6_Chun-Li_6hk.png | | images = SF6_Chun-Li_6hk.png | ||
| hitboxes = SF6_Chun-Li_6hk_hitbox.png | | hitboxes = SF6_Chun-Li_6hk_hitbox.png | ||
Line 543: | Line 567: | ||
| driveDamage = | | driveDamage = | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 23 | ||
| invuln = | | invuln = | ||
| hitAdv = -1 | | hitAdv = -1 | ||
Line 559: | Line 583: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | ||
| input = 3HK | | input = 3HK | ||
| name = | | name = Kakurakukyaku | ||
| images = SF3_Chun-Li_6hk.png | | images = SF3_Chun-Li_6hk.png | ||
| hitboxes = SF3_Chun-Li_6hk_hitbox.png | | hitboxes = SF3_Chun-Li_6hk_hitbox.png | ||
Line 567: | Line 591: | ||
| driveDamage = | | driveDamage = | ||
| startup = 37 | | startup = 37 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 13 | ||
| invuln = | | invuln = | ||
| hitAdv = +7 | | hitAdv = +7 | ||
Line 583: | Line 607: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk | moveType = air_normal | ||
| input = j.2MK | | input = j.2MK | ||
| name = | | name = Yoso Kick | ||
| images = SF6_Chun-Li_j2mk.png | | images = SF6_Chun-Li_j2mk.png | ||
| hitboxes = SF6_Chun-Li_j2mk_hitbox.png | | hitboxes = SF6_Chun-Li_j2mk_hitbox.png | ||
Line 590: | Line 614: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = 3 | | startup = 3 [6] | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 601: | Line 625: | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Data in [] is for the follow-up version. Cancels into itself for a total of three uses. | ||
}} | }} | ||
== | == Serenity Stream == | ||
=== | ===== 214P ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p | moveType = ground_normal | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = 214P | ||
| input = | | name = Serenity Stream | ||
| name = | | images = SF6_Chun-Li_214p.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_214p_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 13 | ||
| active = | | active = | ||
| recovery = | | recovery = 23f | ||
| invuln = | | invuln = Low profiles on frames x-y (goes under projectiles too). | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Recovery is for manually exiting Serenity Stream. | ||
}} | }} | ||
===== | ===== 214P~LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plp | moveType = ground_normal | ||
| input = | | input = 214P~LP | ||
| name = | | name = Orchid Palm | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214plp.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214plp_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 6 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 16 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = -2 | ||
| blockAdv = | | blockAdv = -3 | ||
| guard = | | guard = | ||
| cancel = | | cancel = Sp | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 20f of recovery. | ||
}} | }} | ||
=== | ===== 214P~MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmp | moveType = ground_normal | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = 214P~MP | ||
| input = | | name = Snake Strike | ||
| name = | | images = SF6_Chun-Li_214pmp.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_214pmp_hitbox.png | ||
| hitboxes = SF6_Chun- | | cost = | ||
| cost = | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 12 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 19 | ||
| invuln = | | invuln = Low profiles on frames x-y (goes under projectiles too). | ||
| hitAdv = | | hitAdv = KD (+25) | ||
| blockAdv = | | blockAdv = -10 | ||
| guard = | | guard = | ||
| cancel = | | cancel = Sp | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 13f of recovery. | ||
}} | }} | ||
===== | ===== 214P~HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214php | moveType = ground_normal | ||
| input = | | input = 214P~HP | ||
| name = | | name = Lotus Fist | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214php.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214php_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 24 | ||
| active = | | active = 2(6)2 | ||
| recovery = | | recovery = 19 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = +2 | ||
| blockAdv = | | blockAdv = -3 | ||
| guard = | | guard = H | ||
| cancel = | | cancel = Sp | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. | ||
}} | }} | ||
===== | ===== 214P~LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plk | moveType = ground_normal | ||
| input = | | input = 214P~LK | ||
| name = | | name = Forward Strike | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214plk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214plk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 13 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = -23 | ||
| blockAdv = - | | blockAdv = -27 | ||
| guard = | | guard = | ||
| cancel = | | cancel = Sp | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 13f of recovery. | ||
}} | }} | ||
===== | ===== 214P~MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmk | moveType = ground_normal | ||
| input = | | input = 214P~MK | ||
| name = | | name = Senpu Kick | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214pmk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214pmk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 11 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 22 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = -5 | ||
| blockAdv = - | | blockAdv = -9 | ||
| guard = | | guard = | ||
| cancel = | | cancel = Sp | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 24f of recovery. | ||
}} | }} | ||
== | ===== 214P~HK ===== | ||
=== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214phk | moveType = ground_normal | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = 214P~HK | ||
| input = | | name = Tenku Kick | ||
| name = | | images = SF6_Chun-Li_214phk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_214phk_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 24 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD (+41) | ||
| blockAdv = | | blockAdv = -9 | ||
| guard = | | guard = | ||
| cancel = | | cancel = J | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. | ||
}} | }} | ||
== | == Target Combos == | ||
===== | ===== j.HP > j.HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhphp | moveType = air_normal | ||
| input = | | input = j.HP > j.HP | ||
| name = | | name = Soaring Eagle Punches | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_jhphp.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_jhphp_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 16 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 800: | Line 821: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | == Universal Mechanics == | ||
| input = | === Throws === | ||
| name = | ===== Forward Throw ===== | ||
| images = SF6_Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_lplk | moveType = ground_normal | ||
| hitboxes = SF6_Chun- | | input = LPLK | ||
| name = Forward Throw | |||
| images = SF6_Chun-Li_lplk.png | |||
| hitboxes = SF6_Chun-Li_lplk.png | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 23 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD (+11) | ||
| blockAdv = | | blockAdv = KD (+11) | ||
| guard = | | guard = T | ||
| cancel = | | cancel = No | ||
| punish = | | punish = HKD (+8) | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | ===== Back Throw ===== | ||
| input = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = ground_normal | ||
| name = | | input = 4LPLK | ||
| images = SF6_Chun- | | name = Back Throw | ||
| hitboxes = SF6_Chun- | | images = SF6_Chun-Li_4lplk.png | ||
| hitboxes = SF6_Chun-Li_4lplk.png | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 23 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD (+13) | ||
| blockAdv = | | blockAdv = KD (+13) | ||
| guard = | | guard = T | ||
| cancel = | | cancel = No | ||
| punish = | | punish = HKD (+13) | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | ===== Air Throw ===== | ||
| input = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlplk | moveType = air_normal | ||
| name = | | input = j.LPLK | ||
| images = SF6_Chun- | | name = Air Throw | ||
| hitboxes = SF6_Chun- | | images = SF6_Chun-Li_jlplk.png | ||
| cost = | | hitboxes = SF6_Chun-Li_jlplk.png | ||
| damage = | | cost = | ||
| damage = | |||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = + | | hitAdv = KD (+10) | ||
| blockAdv = | | blockAdv = KD (+10) | ||
| guard = | | guard = T | ||
| cancel = | | cancel = No | ||
| punish = | | punish = HKD (+10) | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 870: | Line 896: | ||
}} | }} | ||
===== | === Drive Moves === | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | ===== MPMK ===== | ||
| input = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = ground_normal | ||
| name = | | input = MPMK | ||
| images = SF6_Chun- | | name = Drive Parry | ||
| hitboxes = SF6_Chun- | | images = SF6_Chun-Li_mpmk.png | ||
| cost = | | hitboxes = SF6_Chun-Li_mpmk.png | ||
| cost = | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 1 | ||
| active = | | active = 8 or until released | ||
| recovery = | | recovery = 29(1)(11) | ||
| invuln = | | invuln = 6f (after Perfect Parry) | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | ===== 66 ===== | ||
| input = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_66 | moveType = ground_normal | ||
| name = | | input = 66 | ||
| images = SF6_Chun- | | name = Drive Rush | ||
| hitboxes = SF6_Chun- | | images = SF6_Chun-Li_66.png | ||
| cost = | | hitboxes = SF6_Chun-Li_66.png | ||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | ===== HPHK ===== | ||
| input = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_hphk | moveType = ground_normal | ||
| name = | | input = HPHK | ||
| images = SF6_Chun- | | name = Drive Impact | ||
| hitboxes = SF6_Chun- | | images = SF6_Chun-Li_hphk.png | ||
| cost = | | hitboxes = SF6_Chun-Li_hphk.png | ||
| cost = 1 drive | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 26 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 35 | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+ | | hitAdv = KD (+35/65) | ||
| blockAdv = -3 | | blockAdv = -3 / HKD (+72) | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = crumple | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | ===== 6HPHK ===== | ||
| input = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = ground_normal | ||
| name = | | input = 6HPHK | ||
| images = SF6_Chun- | | name = Drive Reversal | ||
| hitboxes = SF6_Chun- | | images = SF6_Chun-Li_6hphk.png | ||
| hitboxes = SF6_Chun-Li_6hphk.png | |||
| cost = 2 drive | | cost = 2 drive | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 20 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 26 | ||
| invuln = | | invuln = 1-22 | ||
| hitAdv = + | | hitAdv = KD (+23) | ||
| blockAdv = - | | blockAdv = -8 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | == Special Moves == | ||
| input = | ===== [4]6LP ===== | ||
| name = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = Special | ||
| images = SF6_Chun- | | input = [4]6LP | ||
| hitboxes = SF6_Chun- | | name = LP Kikoken | ||
| images = SF6_Chun-Li_46lp.png | |||
| hitboxes = SF6_Chun-Li_46lp_hitbox.png | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 15 | ||
| active = | | active = | ||
| recovery = | | recovery = 47 Total | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = -3 | ||
| blockAdv = - | | blockAdv = -7 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 985: | Line 1,017: | ||
| notes = | | notes = | ||
}} | }} | ||
===== [4]6MP ===== | |||
===== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = Special | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = [4]6MP | ||
| input = | | name = MP Kikoken | ||
| name = | | images = SF6_Chun-Li_46mp.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_46mp_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 45 Total | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = -3 | ||
| blockAdv = | | blockAdv = -7 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,009: | Line 1,040: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== [4]6HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = Special | ||
| input = | | input = [4]6HP | ||
| name = | | name = HP Kikoken | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_46hp.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_46hp_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 11 | ||
| active = | | active = 25 | ||
| recovery = | | recovery = 43 Total | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = -2 | ||
| blockAdv = | | blockAdv = -6 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,032: | Line 1,063: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== [4]6PP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46pp | moveType = Special | ||
| input = | | input = [4]6PP | ||
| name = | | name = OD Kikoken | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_46pp.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_46pp_hitbox.png | ||
| cost = | | cost = 2 drive | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 11 | ||
| active = | | active = | ||
| recovery = | | recovery = 39 Total | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = +5 | ||
| blockAdv = | | blockAdv = 0 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,055: | Line 1,086: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | ===== 236LK ===== | ||
| input = | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special | ||
| name = | | input = 236LK | ||
| images = SF6_Chun- | | name = LK Hundred Lightning Kicks | ||
| hitboxes = SF6_Chun- | | images = SF6_Chun-Li_236lk.png | ||
| hitboxes = SF6_Chun-Li_236lk_hitbox.png | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 8 | ||
| active = | | active = 2(5)2(5)2 | ||
| recovery = | | recovery = 20 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = +3 | ||
| blockAdv = | | blockAdv = -8 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,078: | Line 1,110: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 236MK ===== | |||
===== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = 236MK | ||
| input = | | name = MK Hundred Lightning Kicks | ||
| name = | | images = SF6_Chun-Li_236mk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_236mk_hitbox.png | ||
| hitboxes = SF6_Chun- | | cost = | ||
| cost = | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 14 | ||
| active = | | active = 2(4)2(4)2(5)2 | ||
| recovery = | | recovery = 22 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = +3 | ||
| blockAdv = - | | blockAdv = -8 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,102: | Line 1,133: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special | ||
| input = | | input = 236HK | ||
| name = | | name = HK Hundred Lightning Kicks | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_236hk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_236hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 23 | ||
| active = | | active = 2(3)2(2)2(4)2(6)2 | ||
| recovery = | | recovery = 15 | ||
| invuln = | | invuln = | ||
| hitAdv = + | | hitAdv = KD (+50) | ||
| blockAdv = -3 | | blockAdv = -3 | ||
| guard = | | guard = | ||
Line 1,125: | Line 1,156: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== 236KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk | moveType = Special | ||
| input = | | input = 236KK | ||
| name = | | name = OD Hundred Lightning Kicks | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_236kk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_236kk_hitbox.png | ||
| cost = | | cost = 2 drive | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 8 | ||
| active = | | active = 2(4)2(4)2(4)2(4)2 | ||
| recovery = | | recovery = 21 | ||
| invuln = | | invuln = | ||
| hitAdv = + | | hitAdv = +3 | ||
| blockAdv = - | | blockAdv = -3 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,148: | Line 1,179: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== 236KK~KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kkkk | moveType = Special | ||
| input = | | input = 236KK~KK | ||
| name = | | name = Lightning Kick Barrage | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_236kkkk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_236kkkk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 10 | ||
| active = | | active = 2(5)2(4)2(5)2(13)1 | ||
| recovery = | | recovery = 29 | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+ | | hitAdv = KD (+29) | ||
| blockAdv = - | | blockAdv = -13 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,172: | Line 1,203: | ||
}} | }} | ||
===== | ===== j.236LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special | ||
| input = | | input = j.236LK | ||
| name = LK | | name = Air LK Hundred Lightning Kicks | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_j236lk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_j236lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 8 | ||
| active = | | active = 2(4)2(4)2 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,195: | Line 1,226: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== j.236MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special | ||
| input = | | input = j.236MK | ||
| name = MK | | name = Air MK Hundred Lightning Kicks | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_j236mk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_j236mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 10 | ||
| active = | | active = 2(4)2(3)2(5)2 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,218: | Line 1,249: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== j.236HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special | ||
| input = | | input = j.236HK | ||
| name = HK | | name = Air HK Hundred Lightning Kicks | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_j236hk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_j236hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 12 | ||
| active = | | active = 2(4)2(3)2(4)2(3)2 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,241: | Line 1,272: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== j.236KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236kk | moveType = Special | ||
| input = | | input = j.236KK | ||
| name = | | name = Air OD Hundred Lightning Kicks | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_j236kk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_j236kk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 6 | ||
| active = | | active = 2(4)2(2)2(3)2(2)2(3)2 | ||
| recovery = | | recovery = | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,265: | Line 1,296: | ||
}} | }} | ||
===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special | ||
| input = | | input = 214LK | ||
| name = LK | | name = LK Hazanshu | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214lk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 23 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 21 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = 0 | ||
| blockAdv = - | | blockAdv = -9 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,288: | Line 1,319: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special | ||
| input = | | input = 214MK | ||
| name = MK | | name = MK Hazanshu | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214mk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 27 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 16 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = +2 | ||
| blockAdv = - | | blockAdv = -3 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,311: | Line 1,342: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special | ||
| input = | | input = 214HK | ||
| name = HK | | name = HK Hazanshu | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214hk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 32 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 18 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = +6 | ||
| blockAdv = - | | blockAdv = -1 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,334: | Line 1,365: | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214kk | moveType = Special | ||
| input = | | input = 214KK | ||
| name = | | name = OD Hazanshu | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_214kk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_214kk_hitbox.png | ||
| cost = 2 drive | | cost = 2 drive | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 26 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 16 | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+ | | hitAdv = KD (+53) | ||
| blockAdv = - | | blockAdv = -5 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,355: | Line 1,386: | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Allows for an OTG on hit. | ||
}} | }} | ||
=== | ===== [2]8LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28lk | moveType = ground_normal | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = [2]8LK | ||
| input = | | name = LK Spinning Bird Kick | ||
| name = | | images = SF6_Chun-Li_28lk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_28lk_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 9 | ||
| active = | | active = 2(6)2(6)2 | ||
| recovery = | | recovery = 30 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD (+33) | ||
| blockAdv = | | blockAdv = -18 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,382: | Line 1,412: | ||
| notes = | | notes = | ||
}} | }} | ||
===== [2]8MK ===== | |||
===== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28mk | moveType = ground_normal | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = [2]8MK | ||
| input = | | name = MK Spinning Bird Kick | ||
| name = | | images = SF6_Chun-Li_28mk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_28mk_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 16 | ||
| active = | | active = 2(6)2(6)2(7)2(4)2 | ||
| recovery = | | recovery = 29 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD (+34) | ||
| blockAdv = - | | blockAdv = -17 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
Line 1,406: | Line 1,435: | ||
| notes = | | notes = | ||
}} | }} | ||
===== [2]8HK ===== | |||
===== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28hk | moveType = ground_normal | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = [2]8HK | ||
| input = | | name = HK Spinning Bird Kick | ||
| name = | | images = SF6_Chun-Li_28hk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_28hk_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 21 | ||
| active = | | active = 2(4)2(8)2(6)2(5)2(5)2(3)2 | ||
| recovery = | | recovery = 30 | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+ | | hitAdv = KD (+33) | ||
| blockAdv = - | | blockAdv = -18 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,430: | Line 1,458: | ||
| notes = | | notes = | ||
}} | }} | ||
===== [2]8KK ===== | |||
===== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28kk | moveType = ground_normal | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = [2]8KK | ||
| input = | | name = OD Spinning Bird Kick | ||
| name = | | images = SF6_Chun-Li_28kk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_28kk_hitbox.png | ||
| hitboxes = SF6_Chun- | | cost = 2 drive | ||
| cost = | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 16 | ||
| active = | | active = 2(4)2(4)2(5)2(4)2(5)2(4)2 | ||
| recovery = | | recovery = 23 | ||
| invuln = | | invuln = | ||
| hitAdv = + | | hitAdv = KD (+55) | ||
| blockAdv = - | | blockAdv = -12 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
Line 1,455: | Line 1,482: | ||
}} | }} | ||
===== | ===== 22LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22lk | moveType = ground_normal | ||
| input = | | input = 22LK | ||
| name = | | name = LK Tenshokyaku | ||
| images = SF6_Chun- | | images = SF6_Chun-Li_22lk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_22lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 5 | ||
| active = | | active = 2(10)2 | ||
| recovery = | | recovery = 39 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD (+29) | ||
| blockAdv = - | | blockAdv = -37 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
Line 1,478: | Line 1,505: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 22MK ===== | |||
===== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22mk | moveType = ground_normal | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = 22MK | ||
| input = | | name = MK Tenshokyaku | ||
| name = | | images = SF6_Chun-Li_22mk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_22mk_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 7 | ||
| active = | | active = 2(10)2 | ||
| recovery = | | recovery = 43 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD (+25) | ||
| blockAdv = - | | blockAdv = -41 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
Line 1,502: | Line 1,528: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 22HK ===== | |||
===== | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22hk | moveType = ground_normal | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | | input = 22HK | ||
| input = | | name = HK Tenshokyaku | ||
| name = | | images = SF6_Chun-Li_22hk.png | ||
| images = SF6_Chun- | | hitboxes = SF6_Chun-Li_22hk_hitbox.png | ||
| hitboxes = SF6_Chun- | |||
| cost = | | cost = | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 9 | ||
| active = | | active = 2(8)2(8)2(11)2 | ||
| recovery = | | recovery = 38 | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+ | | hitAdv = KD (+37) | ||
| blockAdv = - | | blockAdv = -57 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,526: | Line 1,551: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 22KK ===== | |||
== Super Arts == | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22kk | moveType = ground_normal | ||
| input = 22KK | |||
| name = OD Tenshokyaku | |||
| images = SF6_Chun-Li_22kk.png | |||
| hitboxes = SF6_Chun-Li_22kk_hitbox.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 3(5)3 | |||
| recovery = 41 | |||
| invuln = | |||
| hitAdv = KD (+30) | |||
| blockAdv = -40 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Super Arts == | |||
===== 236236P ===== | ===== 236236P ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236236p | moveType = Super | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236236p | moveType = Super | ||
| input = 236236P | | input = 236236P | ||
| name = | | name = Kikosho | ||
| images = SF6_Chun-Li_236236p.png | | images = SF6_Chun-Li_236236p.png | ||
| hitboxes = SF6_Chun-Li_236236p_hitbox.png | | hitboxes = SF6_Chun-Li_236236p_hitbox.png | ||
Line 1,539: | Line 1,587: | ||
| driveDamage = | | driveDamage = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 70 | ||
| recovery = | | recovery = 44 | ||
| invuln = | | invuln = 1-7f Full | ||
| hitAdv = KD (+22) | | hitAdv = KD (+22) | ||
| blockAdv = -22 | | blockAdv = -22 | ||
Line 1,549: | Line 1,597: | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Armor Break. Depletes 0.5 Drive Bar on hit for the opponent. | ||
}} | }} | ||
===== j.236236P ===== | ===== j.236236P ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236236p | moveType = Super | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236236p | moveType = Super | ||
| input = j.236236P | | input = j.236236P | ||
| name = | | name = Air Kikosho | ||
| images = SF6_Chun-Li_j236236p.png | | images = SF6_Chun-Li_j236236p.png | ||
| hitboxes = SF6_Chun-Li_j236236p_hitbox.png | | hitboxes = SF6_Chun-Li_j236236p_hitbox.png | ||
Line 1,562: | Line 1,610: | ||
| driveDamage = | | driveDamage = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 50 | ||
| recovery = | | recovery = 47 | ||
| invuln = | | invuln = | ||
| hitAdv = KD | | hitAdv = KD (+14) | ||
| blockAdv = | | blockAdv = -20 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Armor Break. Depletes 0.5 Drive Bars on hit for the opponent. | ||
}} | }} | ||
Line 1,578: | Line 1,626: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236236k | moveType = Super | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236236k | moveType = Super | ||
| input = 236236K | | input = 236236K | ||
| name = | | name = Hoyoku-sen | ||
| images = SF6_Chun-Li_236236k.png | | images = SF6_Chun-Li_236236k.png | ||
| hitboxes = SF6_Chun-Li_236236k_hitbox.png | | hitboxes = SF6_Chun-Li_236236k_hitbox.png | ||
Line 1,585: | Line 1,633: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 8 | ||
| active = | | active = 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | ||
| recovery = | | recovery = 48 | ||
| invuln = | | invuln = 1-10f Full | ||
| hitAdv = KD (+29) | | hitAdv = KD (+29) | ||
| blockAdv = -35 | | blockAdv = -35 | ||
| guard = | | guard = | ||
| cancel = J (hit only) | | cancel = J (last hit only) | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Armor Break. Depletes 1 Drive Bar on hit for the opponent. | ||
}} | }} | ||
Line 1,609: | Line 1,657: | ||
| chip = | | chip = | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 11 | ||
| active = | | active = 2(24)1(7)1 | ||
| recovery = | | recovery = 36 | ||
| invuln = | | invuln = 1-8f Full | ||
| hitAdv = KD (+6) | | hitAdv = KD (+6) | ||
| blockAdv = -24 | | blockAdv = -24 | ||
Line 1,620: | Line 1,668: | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Armor Break. Depletes 2 Drive Bars on hit for the opponent. | ||
}} | |||
===== 214214K (CA) ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214214k_ca | moveType = Super | |||
| input = 214214K_CA | |||
| name = Wing Chun (Li) | |||
| images = SF6_Chun-Li_214214k_ca.png | |||
| hitboxes = SF6_Chun-Li_214214k_ca_hitbox.png | |||
| cost = 3 super | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 11 | |||
| active = 2(24)1(7)1 | |||
| recovery = 36 | |||
| invuln = 1-8f Full | |||
| hitAdv = KD (+18) | |||
| blockAdv = -24 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = Armor Break. Depletes 2 Drive Bars on hit for the opponent. | |||
}} | }} | ||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category: Street Fighter 6]] | [[Category: Street Fighter 6]] |
Revision as of 13:08, 16 October 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Command Normals
4/6MP
4HP
3HP
6HK
3HK
Chun-Li
Chun-Li_3hk
|
|||||
---|---|---|---|---|---|
3HK Kakurakukyaku
|
|||||
File:SF3 Chun-Li 6hk.png File:SF3 Chun-Li 6hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
37 | 2 | 13 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+7 | +5 | ||||
Notes | |||||
j.2MK
Serenity Stream
214P
214P~LP
Chun-Li
Chun-Li_214plp
|
|||||
---|---|---|---|---|---|
214P~LP Orchid Palm
|
|||||
![]() File:SF6 Chun-Li 214plp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Sp | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 5 | 16 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -3 | ||||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 20f of recovery. |
214P~MP
Chun-Li
Chun-Li_214pmp
|
|||||
---|---|---|---|---|---|
214P~MP Snake Strike
|
|||||
![]() File:SF6 Chun-Li 214pmp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Sp | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 7 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Low profiles on frames x-y (goes under projectiles too). | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+25) | -10 | ||||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 13f of recovery. |
214P~HP
Chun-Li
Chun-Li_214php
|
|||||
---|---|---|---|---|---|
214P~HP Lotus Fist
|
|||||
![]() File:SF6 Chun-Li 214php hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | H | Sp | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 2(6)2 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -3 | ||||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. |
214P~LK
Chun-Li
Chun-Li_214plk
|
|||||
---|---|---|---|---|---|
214P~LK Forward Strike
|
|||||
![]() File:SF6 Chun-Li 214plk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Sp | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 5 | 13 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-23 | -27 | ||||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 13f of recovery. |
214P~MK
Chun-Li
Chun-Li_214pmk
|
|||||
---|---|---|---|---|---|
214P~MK Senpu Kick
|
|||||
![]() File:SF6 Chun-Li 214pmk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Sp | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 5 | 22 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 24f of recovery. |
214P~HK
Chun-Li
Chun-Li_214phk
|
|||||
---|---|---|---|---|---|
214P~HK Tenku Kick
|
|||||
![]() File:SF6 Chun-Li 214phk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | J | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 5 | 24 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+41) | -9 | ||||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. |
Target Combos
j.HP > j.HP
Chun-Li
Chun-Li_jhphp
|
|||||
---|---|---|---|---|---|
j.HP > j.HP Soaring Eagle Punches
|
|||||
![]() File:SF6 Chun-Li jhphp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Universal Mechanics
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+35/65) | -3 / HKD (+72) | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+23) | -8 | ||||
Notes | |||||
See Drive Reversal. |
Special Moves
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 45 Total | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 25 | 43 Total | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
[4]6PP
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(4)2(4)2(5)2 | 22 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -8 | ||||
Notes | |||||
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2(3)2(2)2(4)2(6)2 | 15 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+50) | -3 | ||||
Notes | |||||
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK OD Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(4)2(4)2(4)2(4)2 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
236KK~KK
Chun-Li
Chun-Li_236kkkk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(5)2(4)2(5)2(13)1 | 29 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+29) | -13 | ||||
Notes | |||||
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Air MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(4)2(3)2(5)2 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Air HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 2(4)2(3)2(4)2(3)2 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j.236KK
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3 | 16 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -3 | ||||
Notes | |||||
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | -1 | ||||
Notes | |||||
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK OD Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 3 | 16 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+53) | -5 | ||||
Notes | |||||
Allows for an OTG on hit. |
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(6)2(6)2(7)2(4)2 | 29 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+34) | -17 | ||||
Notes | |||||
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 2(4)2(8)2(6)2(5)2(5)2(3)2 | 30 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+33) | -18 | ||||
Notes | |||||
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK OD Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(4)2(4)2(5)2(4)2(5)2(4)2 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+55) | -12 | ||||
Notes | |||||
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK MK Tenshokyaku
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2(10)2 | 43 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+25) | -41 | ||||
Notes | |||||
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK HK Tenshokyaku
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(8)2(8)2(11)2 | 38 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+37) | -57 | ||||
Notes | |||||
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K_CA Wing Chun (Li)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2(24)1(7)1 | 36 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8f Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+18) | -24 | ||||
Notes | |||||
Armor Break. Depletes 2 Drive Bars on hit for the opponent. |