Line 3: | Line 3: | ||
===General movement=== | ===General movement=== | ||
Street Fighter has traditionally restrictive movement. Short Hops, Super Jumps, and Running are often outliers: Reserved as special abilities for some characters. | Street Fighter has traditionally restrictive movement. Short Hops, Super Jumps, and Running are often outliers: Reserved as special abilities for some characters. | ||
To move onscreen, use the D-Pad or Analog Stick. Note not all walk speeds are created equal. Some characters can close the distance better than others, but a slower walk speed isn't necessarily a sign of a weaker character. | |||
===Forward Dash=== | ===Forward Dash=== |
Revision as of 23:32, 13 October 2022
Movement
General movement
Street Fighter has traditionally restrictive movement. Short Hops, Super Jumps, and Running are often outliers: Reserved as special abilities for some characters.
To move onscreen, use the D-Pad or Analog Stick. Note not all walk speeds are created equal. Some characters can close the distance better than others, but a slower walk speed isn't necessarily a sign of a weaker character.
Forward Dash
Back dash
Jumping
Landing Recovery
- There are three frames of landing recovery if you attack in the air. These frames count as a Punish Counter if hit.
- There is no landing recovery if you do not attack while in the air.