Street Fighter 6/Ryu/Data: Difference between revisions

From SuperCombo Wiki
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| notes        =
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===== 214P(denjin) =====
===== 214PP(denjin) =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp(denjin) | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp(denjin) | moveType = Special
| input        = 214PP(Denjin)
| input        = 214PP(Denjin)
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| notes        =
| notes        =
}}
}}
===== 22P =====
===== 22P =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_22p | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_22p | moveType = Special

Revision as of 21:07, 10 October 2022


Character Vitals

Ryu
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ryu Portrait.png SF6 Ryu Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Ryu
Ryu_5lp

5LP

standing Light Punch
SF6 Ryu 5lp.png
SF6 Ryu 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
4 3 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
5MP
Ryu
Ryu_5mp

5MP

standing Medium Punch
SF6 Ryu 5mp.png
SF6 Ryu 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
6 4 11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +7 -1
Notes
5HP
Ryu
Ryu_5hp

5HP

standing Heavy Punch
SF6 Ryu 5hp.png
SF6 Ryu 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
10 5 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -2
Notes
5LK
Ryu
Ryu_5lk

5LK

standing Light Kick
SF6 Ryu 5lk.png
SF6 Ryu 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
5 3 11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -4
Notes
5MK
Ryu
Ryu_5mk

5MK

standing Medium Kick
SF6 Ryu 5mk.png
SF6 Ryu 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
9 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -4
Notes
5HK
Ryu
Ryu_5hk

5HK

standing Heavy Kick
SF6 Ryu 5hk.png
SF6 Ryu 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
12 4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +9 +1
Notes
Cannot hit crouching. Puts airborne opponents into a juggle state. Crumples on Punish Counter (+8 frames before the crumple state goes airborne)]

Crouching Normals

2LP
Ryu
Ryu_2lp

2LP

crouching Light Punch
SF6 Ryu 2lp.png
SF6 Ryu 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
2MP
Ryu
Ryu_2mp

2MP

crouching Medium Punch
SF6 Ryu 2mp.png
SF6 Ryu 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
6 3 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 0
Notes
2HP
Ryu
Ryu_2hp

2HP

crouching Heavy Punch
SF6 Ryu 2hp.png
SF6 Ryu 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
9 6 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -7
Notes
2LK
Ryu
Ryu_2lk

2LK

crouching Light Kick
SF6 Ryu 2lk.png
SF6 Ryu 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
5 2 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
2MK
Ryu
Ryu_2mk

2MK

crouching Medium Kick
SF6 Ryu 2mk.png
SF6 Ryu 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
8 3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -6
Notes
2HK
Ryu
Ryu_2hk

2HK

crouching Heavy Kick
SF6 Ryu 2hk.png
SF6 Ryu 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
9 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD (+32) -11
Notes

Jumping Normals

jLP
Ryu
Ryu_j.lp

j.LP

jumping Light Punch
File:SF6 Ryu j.lp.png
File:SF6 Ryu j.lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
4 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
jMP
Ryu
Ryu_j.mp

j.MP

jumping Medium Punch
File:SF6 Ryu j.mp.png
File:SF6 Ryu j.mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 2*3 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
jHP
Ryu
Ryu_j.hp

j.HP

jumping Heavy Punch
File:SF6 Ryu j.hp.png
File:SF6 Ryu j.hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
jLK
Ryu
Ryu_j.lk

j.LK

jumping Light Punch
File:SF6 Ryu j.lk.png
File:SF6 Ryu j.lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
jMK
Ryu
Ryu_j.mk

j.MK

jumping Medium Punch
File:SF6 Ryu j.mk.png
File:SF6 Ryu j.mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
jHK
Ryu
Ryu_j.hk

j.HK

jumping Heavy Punch
File:SF6 Ryu j.hk.png
File:SF6 Ryu j.hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Command Normals

6MP
Ryu
Ryu_6mp

6MP

Collarbone Breaker
SF6 Ryu 6mp.png
SF6 Ryu 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
20 4 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
6HP
Ryu
Ryu_6hp

6HP

Solar Plexus Strike
SF6 Ryu 6hp.png
SF6 Ryu 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
20 5 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 +1
Notes
4HP
Ryu
Ryu_4hp

4HP

Short Uppercut
SF6 Ryu 4hp.png
SF6 Ryu 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
7 4 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -13
Notes
4HK
Ryu
Ryu_4hk

4HK

Axe Kick
File:SF6 Ryu 4hk.png
File:SF6 Ryu 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- Yes(1), no(2) -
Startup Active Recovery Total Hitstun Blockstun
10 5,(5),3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -4
Notes
6HK
Ryu
Ryu_6hk

6HK

Whirlwind Kick
SF6 Ryu 6hk.png
SF6 Ryu 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
16 4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -4
Notes


Target Combos

HP>HK
Ryu
Ryu_hp_hk

HP>HK

High Double Strike
SF6 Ryu hp hk.png
SF6 Ryu hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
10+9 5*4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+36) -8
Notes
MP>LK
Ryu
Ryu_mp_lk

MP>LK

Fuwa Double Strike
SF6 Ryu mp lk.png
SF6 Ryu mp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
6+5 4*3 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -7
Notes
MP>LK>HK
Ryu
Ryu_mp_lk_hk

MP>LK>HK

Fuwa Triple Strike
SF6 Ryu mp lk hk.png
SF6 Ryu mp lk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
6+5+16 4*3*4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+36) -8
Notes

Universal Mechanics

Throws

LPLK
Ryu
ryu_lplk

LPLK

Shoulder Throw
SF6 Ryu lplk.png
SF6 Ryu lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+18) KD (+18)
Notes
Back Throw
Ryu
Ryu_4lplk

4LPLK

Shoulder Throw
SF6 Ryu 4lplk.png
SF6 Ryu 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+11) KD (+11)
Notes

Drive Moves

HPHK
Ryu
Ryu_hphk

HPHK

Drive Impact
SF6 Ryu hphk.png
SF6 Ryu hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+35/65) -3 / HKD (+72)
Notes
See Drive Impact.
6HPHK
Ryu
Ryu_6hphk

6HPHK

Drive Reversal
SF6 Ryu 6hphk.png
SF6 Ryu 6hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+23) -8
Notes
See Drive Reversal.
66
Ryu
Ryu_66

66

Drive Rush
SF6 Ryu 66.png
SF6 Ryu 66.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
MPMK
Ryu
Ryu_mpmk

MPMK

Drive Parry
SF6 Ryu mpmk.png
SF6 Ryu mpmk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.

Specials

236LP
Ryu
Ryu_236lp

236LP

Hadoken
SF6 Ryu 236lp.png
SF6 Ryu 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
16 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -5
Notes
236MP
Ryu
Ryu_236mp

236MP

Hadoken
File:SF6 Ryu 236mp.png
File:SF6 Ryu 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
13 34 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -7
Notes
236HP
Ryu
Ryu_236hp

236HP

Hadoken
File:SF6 Ryu 236hp.png
File:SF6 Ryu 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
12 36 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -5 -9
Notes
236PP
Ryu
Ryu_236pp

236PP

Hadoken
SF6 Ryu 236pp.png
SF6 Ryu 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Total Hitstun Blockstun
12 29 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1
Notes
623LP
Ryu
Ryu_623lp

623LP

Shoryuken
File:SF6 Ryu 623lp.png
File:SF6 Ryu 623lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 10 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -21
Notes
623MP
Ryu
Ryu_623mp

623MP

Shoryuken
File:SF6 Ryu 623mp.png
File:SF6 Ryu 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 10 42 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -30
Notes
623HP
Ryu
Ryu_623hp

623HP

Shoryuken
File:SF6 Ryu 623hp.png
File:SF6 Ryu 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 10 49 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -37
Notes
623PP
Ryu
Ryu_623pp

623PP

Shoryuken
SF6 Ryu 623pp.png
SF6 Ryu 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 10 52 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -40
Notes
214LK
Ryu
Ryu_214lk

214LK

Tatsumaki Senpu-kyaku
File:SF6 Ryu 214lk.png
File:SF6 Ryu 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 3 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -14
Notes
214MK
Ryu
Ryu_214mk

214MK

Tatsumaki Senpu-kyaku
File:SF6 Ryu 214mk.png
File:SF6 Ryu 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
14 2,(13),2 31 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -12
Notes
214HK
Ryu
Ryu_214hk

214HK

Tatsumaki Senpu-kyaku
File:SF6 Ryu 214hk.png
File:SF6 Ryu 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 2,(13),2,(13),2 31 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -12
Notes
214KK
Ryu
Ryu_214kk

214KK

Tatsumaki Senpu-kyaku
SF6 Ryu 214kk.png
SF6 Ryu 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2,(4),2,(4),2,(3),2,(4),2 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -14
Notes
j214LK
Ryu
Ryu_j.214lk

j.214LK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214lk.png
File:SF6 Ryu j.214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2,(5),2,(6),2 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j214MK
Ryu
Ryu_j.214mk

j.214MK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214mk.png
File:SF6 Ryu j.214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2,(5),2,(6),2 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j214HK
Ryu
Ryu_j.214hk

j.214HK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214hk.png
File:SF6 Ryu j.214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2,(5),2,(6),2 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j214KK
Ryu
Ryu_j.214kk

j.214KK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214kk.png
File:SF6 Ryu j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2,(1),3,(1),3,(1),3,(2),2 ? -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236LK
Ryu
Ryu_236lk

236LK

High Blade Kick
File:SF6 Ryu 236lk.png
File:SF6 Ryu 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
15 9 22 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -11
Notes
236MK
Ryu
Ryu_236mk

236MK

High Blade Kick
File:SF6 Ryu 236mk.png
File:SF6 Ryu 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 9 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -8
Notes
236HK
Ryu
Ryu_236hk

236HK

High Blade Kick
File:SF6 Ryu 236hk.png
File:SF6 Ryu 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
29 9 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -5
Notes
236KK
Ryu
Ryu_236kk

236KK

High Blade Kick
SF6 Ryu 236kk.png
SF6 Ryu 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 5 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -18
Notes
214LP
Ryu
Ryu_214lp

214LP

Hashogeki
File:SF6 Ryu 214lp.png
File:SF6 Ryu 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 6 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -4
Notes
214MP
Ryu
Ryu_214mp

214MP

Hashogeki
File:SF6 Ryu 214mp.png
File:SF6 Ryu 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19 6 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -5
Notes
214HP
Ryu
Ryu_214hp

214HP

Hashogeki
File:SF6 Ryu 214hp.png
SF6 Ryu 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
30 6 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2
Notes
214PP
Ryu
Ryu_214pp

214PP

Hashogeki
SF6 Ryu 214pp.png
SF6 Ryu 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 6 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 +3
Notes
214P(denjin)
Ryu
Ryu_214p(denjin)

214P(Denjin)

Hashogeki
File:SF6 Ryu 214p(denjin).png
File:SF6 Ryu 214p(denjin) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
21 6 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3
Notes
214PP(denjin)
Ryu
Ryu_214pp(denjin)

214PP(Denjin)

Hashogeki
File:SF6 Ryu 214pp(denjin).png
File:SF6 Ryu 214pp(denjin) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 6 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- crumple +4
Notes
22P
Ryu
Ryu_22p

22P

Denjin Charge
SF6 Ryu 22p.png
SF6 Ryu 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
52 total -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Supers

236236P
Ryu
Ryu_236236p

236236P

Shinku Hadoken
SF6 Ryu 236236p.png
SF6 Ryu 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 47 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -24
Notes
214214P
Ryu
Ryu_214214p

214214P

Shin Hashogeki
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 6 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -20
Notes
214214[P]
Ryu
Ryu_214214p_hold

214214[P]

Shin Hashogeki
File:SF6 Ryu 214214p hold.png
SF6 Ryu 214214p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9+60 6 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -20
Notes
236236K
Ryu
Ryu_236236k

236236K

Shin Shoryuken
SF6 Ryu 236236k.png
SF6 Ryu 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 12 71 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -52
Notes

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