< Street Fighter 6 | Ryu
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| recovery = 23 | | recovery = 23 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = HKD (+32) | ||
| blockAdv = -11 | | blockAdv = -11 | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
| punish = | | punish = HKD (+47) | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 637: | Line 637: | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | |||
== Universal Mechanics == | |||
=== Throws === | |||
===== Throw ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_throw | moveType = ground_normal | |||
| input = LPLK | |||
| name = Shoulder Throw | |||
| images = SF6_Ryu_throw.png | |||
| hitboxes = SF6_Ryu_throw.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = | |||
| hitAdv = KD (+18) | |||
| blockAdv = KD (+18) | |||
| guard = T | |||
| cancel = No | |||
| punish = HKD (+18) | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== Back Throw ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_bthrow | moveType = ground_normal | |||
| input = 4LPLK | |||
| name = Shoulder Throw | |||
| images = SF6_Ryu_bthrow.png | |||
| hitboxes = SF6_Ryu_bthrow.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = | |||
| hitAdv = KD (+11) | |||
| blockAdv = KD (+11) | |||
| guard = T | |||
| cancel = No | |||
| punish = HKD (+11) | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Drive Moves === | |||
===== Drive Impact ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_di | moveType = ground_normal | |||
| input = HPHK | |||
| name = Drive Impact | |||
| images = SF6_Ryu_di.png | |||
| hitboxes = SF6_Ryu_di.png | |||
| cost = 1 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 26 | |||
| active = 2 | |||
| recovery = 35 | |||
| invuln = | |||
| hitAdv = KD (+35/65) | |||
| blockAdv = -3 / HKD (+72) | |||
| guard = | |||
| cancel = | |||
| punish = crumple | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | |||
}} | |||
===== Drive Reversal ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_drev | moveType = ground_normal | |||
| input = 6HPHK | |||
| name = Drive Reversal | |||
| images = SF6_Ryu_drev.png | |||
| hitboxes = SF6_Ryu_drev.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26 | |||
| invuln = 1-22 | |||
| hitAdv = KD (+23) | |||
| blockAdv = -8 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== Drive Rush ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_drush | moveType = ground_normal | |||
| input = 66 | |||
| name = Drive Rush | |||
| images = SF6_Ryu_drush.png | |||
| hitboxes = SF6_Ryu_drush.png | |||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 9(11) | |||
| active = 45(46) | |||
| recovery = 24(23) | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | |||
}} | |||
===== Drive Parry ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_parry | moveType = ground_normal | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Ryu_parry.png | |||
| hitboxes = SF6_Ryu_parry.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 1 | |||
| active = 8 or until released | |||
| recovery = 29(1)(11) | |||
| invuln = 6f (after Perfect Parry) | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity). Perfect Parrying projectiles puts you into fixed 11 frames of recovery (if other attacks hit you at the same time as you Perfect Parry the projectile, it results in a regular parry for that other attack). | |||
}} | }} | ||
Revision as of 09:22, 8 October 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
jLP
Ryu
Ryu_j.lp
|
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---|---|---|---|---|---|
j.LP jumping Light Punch
|
|||||
File:SF6 Ryu j.lp.png File:SF6 Ryu j.lp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 10 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jMP
Ryu
Ryu_j.mp
|
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---|---|---|---|---|---|
j.MP jumping Medium Punch
|
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File:SF6 Ryu j.mp.png File:SF6 Ryu j.mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2*3 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jHP
Ryu
Ryu_j.hp
|
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---|---|---|---|---|---|
j.HP jumping Heavy Punch
|
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File:SF6 Ryu j.hp.png File:SF6 Ryu j.hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jLK
Ryu
Ryu_j.lk
|
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---|---|---|---|---|---|
j.LK jumping Light Punch
|
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File:SF6 Ryu j.lk.png File:SF6 Ryu j.lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jMK
Ryu
Ryu_j.mk
|
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---|---|---|---|---|---|
j.MK jumping Medium Punch
|
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File:SF6 Ryu j.mk.png File:SF6 Ryu j.mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jHK
Ryu
Ryu_j.hk
|
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---|---|---|---|---|---|
j.HK jumping Heavy Punch
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File:SF6 Ryu j.hk.png File:SF6 Ryu j.hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Command Normals
6MP
6HP
4HP
4HK
Ryu
Ryu_4hk
|
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---|---|---|---|---|---|
4HK Axe Kick
|
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File:SF6 Ryu 4hk.png File:SF6 Ryu 4hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Yes(1), no(2) | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 5,(5),3 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -4 | ||||
Notes | |||||
6HK
Target Combos
HP>HK
MP>LK
MP>LK>HK
Universal Mechanics
Throws
Throw
Ryu
Ryu_throw
|
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---|---|---|---|---|---|
LPLK Shoulder Throw
|
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File:SF6 Ryu throw.png File:SF6 Ryu throw.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | T | No | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+18) | KD (+18) | ||||
Notes | |||||
Back Throw
Ryu
Ryu_bthrow
|
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---|---|---|---|---|---|
4LPLK Shoulder Throw
|
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File:SF6 Ryu bthrow.png File:SF6 Ryu bthrow.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | T | No | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+11) | KD (+11) | ||||
Notes | |||||
Drive Moves
Drive Impact
Ryu
Ryu_di
|
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---|---|---|---|---|---|
HPHK Drive Impact
|
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File:SF6 Ryu di.png File:SF6 Ryu di.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+35/65) | -3 / HKD (+72) | ||||
Notes | |||||
See Drive Impact. |
Drive Reversal
Ryu
Ryu_drev
|
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---|---|---|---|---|---|
6HPHK Drive Reversal
|
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File:SF6 Ryu drev.png File:SF6 Ryu drev.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+23) | -8 | ||||
Notes | |||||
Drive Reversal. |
Drive Rush
Ryu
Ryu_drush
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
File:SF6 Ryu drush.png File:SF6 Ryu drush.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Drive Parry
Ryu
Ryu_parry
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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File:SF6 Ryu parry.png File:SF6 Ryu parry.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity). Perfect Parrying projectiles puts you into fixed 11 frames of recovery (if other attacks hit you at the same time as you Perfect Parry the projectile, it results in a regular parry for that other attack). |
Specials
236LP
236MP
Ryu
Ryu_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
File:SF6 Ryu 236mp.png File:SF6 Ryu 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 34 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
236HP
Ryu
Ryu_236hp
|
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---|---|---|---|---|---|
236HP Hadoken
|
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File:SF6 Ryu 236hp.png File:SF6 Ryu 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 36 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
236PP
623LP
Ryu
Ryu_623lp
|
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---|---|---|---|---|---|
623LP Shoryuken
|
|||||
File:SF6 Ryu 623lp.png File:SF6 Ryu 623lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 10 | 33 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-21 | |||||
Notes | |||||
623MP
Ryu
Ryu_623mp
|
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---|---|---|---|---|---|
623MP Shoryuken
|
|||||
File:SF6 Ryu 623mp.png File:SF6 Ryu 623mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 42 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-30 | |||||
Notes | |||||
623HP
Ryu
Ryu_623hp
|
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---|---|---|---|---|---|
623HP Shoryuken
|
|||||
File:SF6 Ryu 623hp.png File:SF6 Ryu 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 10 | 49 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-37 | |||||
Notes | |||||
623PP
214LK
Ryu
Ryu_214lk
|
|||||
---|---|---|---|---|---|
214LK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu 214lk.png File:SF6 Ryu 214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 32 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-14 | |||||
Notes | |||||
214MK
Ryu
Ryu_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu 214mk.png File:SF6 Ryu 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2,(13),2 | 31 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-12 | |||||
Notes | |||||
214HK
Ryu
Ryu_214hk
|
|||||
---|---|---|---|---|---|
214HK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu 214hk.png File:SF6 Ryu 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2,(13),2,(13),2 | 31 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-12 | |||||
Notes | |||||
214KK
j214LK
Ryu
Ryu_j.214lk
|
|||||
---|---|---|---|---|---|
j.214LK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214lk.png File:SF6 Ryu j.214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214MK
Ryu
Ryu_j.214mk
|
|||||
---|---|---|---|---|---|
j.214MK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214mk.png File:SF6 Ryu j.214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214HK
Ryu
Ryu_j.214hk
|
|||||
---|---|---|---|---|---|
j.214HK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214hk.png File:SF6 Ryu j.214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214KK
Ryu
Ryu_j.214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214kk.png File:SF6 Ryu j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(1),3,(1),3,(1),3,(2),2 | ? | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236LK
Ryu
Ryu_236lk
|
|||||
---|---|---|---|---|---|
236LK High Blade Kick
|
|||||
File:SF6 Ryu 236lk.png File:SF6 Ryu 236lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 9 | 22 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-11 | |||||
Notes | |||||
236MK
Ryu
Ryu_236mk
|
|||||
---|---|---|---|---|---|
236MK High Blade Kick
|
|||||
File:SF6 Ryu 236mk.png File:SF6 Ryu 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 9 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-8 | |||||
Notes | |||||
236HK
Ryu
Ryu_236hk
|
|||||
---|---|---|---|---|---|
236HK High Blade Kick
|
|||||
File:SF6 Ryu 236hk.png File:SF6 Ryu 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 9 | 16 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | |||||
Notes | |||||
236KK
214LP
Ryu
Ryu_214lp
|
|||||
---|---|---|---|---|---|
214LP Hashogeki
|
|||||
File:SF6 Ryu 214lp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 6 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -4 | ||||
Notes | |||||
214MP
Ryu
Ryu_214mp
|
|||||
---|---|---|---|---|---|
214MP Hashogeki
|
|||||
File:SF6 Ryu 214mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 6 | 17 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -5 | ||||
Notes | |||||
214HP
Ryu
Ryu_214hp
|
|||||
---|---|---|---|---|---|
214HP Hashogeki
|
|||||
File:SF6 Ryu 214hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | 6 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | |||||
Notes | |||||
214PP
214LP (denjin)
Ryu
Ryu_214lp(denjin)
|
|||||
---|---|---|---|---|---|
214LP(Denjin) Hashogeki
|
|||||
File:SF6 Ryu 214lp(denjin).png File:SF6 Ryu 214lp(denjin) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 6 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | |||||
Notes | |||||
214MP (denjin)
Ryu
Ryu_214mp(denjin)
|
|||||
---|---|---|---|---|---|
214MP(Denjin) Hashogeki
|
|||||
File:SF6 Ryu 214mp(denjin).png File:SF6 Ryu 214mp(denjin) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 6 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | |||||
Notes | |||||
214HP (denjin)
Ryu
Ryu_214hp(denjin)
|
|||||
---|---|---|---|---|---|
214HP(Denjin) Hashogeki
|
|||||
File:SF6 Ryu 214hp(denjin).png File:SF6 Ryu 214hp(denjin) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 6 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | |||||
Notes | |||||
214PP (denjin)
Ryu
Ryu_214pp(denjin)
|
|||||
---|---|---|---|---|---|
214PP(Denjin) Hashogeki
|
|||||
File:SF6 Ryu 214pp(denjin).png File:SF6 Ryu 214pp(denjin) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 6 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
crumple | +4 | ||||
Notes | |||||
22P
Supers
236236P
214214P
214214[P]
Ryu
Ryu_214214p_hold
|
|||||
---|---|---|---|---|---|
214214[P] Shin Hashogeki
|
|||||
File:SF6 Ryu 214214p hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+60 | 6 | 39 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-20 | |||||
Notes | |||||