Street Fighter 6/Ryu/Data: Difference between revisions

From SuperCombo Wiki
(Ryu Data page)
 
No edit summary
Line 1: Line 1:
{{Character Subnav SF6 | chara=Ryu }}
== Normals ==
=== Standing Normals ===
===== 5LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lp | moveType = ground_normal
| input        = 5LP
| input        = 5LP
Line 21: Line 26:
| notes        =
| notes        =
}}
}}
===== 5MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mp | moveType = ground_normal
| input        = 5MP
| input        = 5MP
Line 43: Line 50:
| notes        =
| notes        =
}}
}}
===== 5HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hp | moveType = ground_normal
| input        = 5HP
| input        = 5HP
Line 65: Line 74:
| notes        =
| notes        =
}}
}}
===== 5LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lk | moveType = ground_normal
| input        = 5LK
| input        = 5LK
Line 87: Line 98:
| notes        =
| notes        =
}}
}}
===== 5MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mk | moveType = ground_normal
| input        = 5MK
| input        = 5MK
Line 109: Line 122:
| notes        =
| notes        =
}}
}}
===== 5HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hk | moveType = ground_normal
| input        = 5HK
| input        = 5HK
Line 131: Line 146:
| notes        =
| notes        =
}}
}}
=== Crouching Normals ===
===== 2LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lp | moveType = ground_normal
| input        = 2LP
| input        = 2LP
Line 153: Line 171:
| notes        =
| notes        =
}}
}}
===== 2MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mp | moveType = ground_normal
| input        = 2MP
| input        = 2MP
Line 175: Line 194:
| notes        =
| notes        =
}}
}}
===== 2HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hp | moveType = ground_normal
| input        = 2HP
| input        = 2HP
Line 197: Line 217:
| notes        =
| notes        =
}}
}}
===== 2LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal
| input        = 2LK
| input        = 2LK
Line 219: Line 240:
| notes        =
| notes        =
}}
}}
===== 2MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mk | moveType = ground_normal
| input        = 2MK
| input        = 2MK
Line 241: Line 263:
| notes        =
| notes        =
}}
}}
===== 2HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hk | moveType = ground_normal
| input        = 2HK
| input        = 2HK
Line 263: Line 286:
| notes        =
| notes        =
}}
}}
== Command Normals ==
===== 6MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6mp | moveType = ground_normal
| input        = 6MP
| input        = 6MP
Line 285: Line 311:
| notes        =
| notes        =
}}
}}
===== 6HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hp | moveType = ground_normal
| input        = 6HP
| input        = 6HP
Line 307: Line 334:
| notes        =
| notes        =
}}
}}
===== 4HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hp | moveType = ground_normal
| input        = 4HP
| input        = 4HP
Line 329: Line 357:
| notes        =
| notes        =
}}
}}
===== 4HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hk | moveType = ground_normal
| input        = 4HK
| input        = 4HK
Line 351: Line 380:
| notes        =
| notes        =
}}
}}
===== 6HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hk | moveType = ground_normal
| input        = 6HK
| input        = 6HK
Line 373: Line 403:
| notes        =
| notes        =
}}
}}
== Jumping Normals ==
===== jLP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lp | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lp | moveType = air_normal
| input        = j.LP
| input        = j.LP
Line 395: Line 428:
| notes        =
| notes        =
}}
}}
===== jMP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mp | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mp | moveType = air_normal
| input        = j.MP
| input        = j.MP
Line 417: Line 451:
| notes        =
| notes        =
}}
}}
===== jHP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hp | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hp | moveType = air_normal
| input        = j.HP
| input        = j.HP
Line 439: Line 474:
| notes        =
| notes        =
}}
}}
===== jLK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lk | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lk | moveType = air_normal
| input        = j.LK
| input        = j.LK
Line 461: Line 497:
| notes        =
| notes        =
}}
}}
===== jMK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mk | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mk | moveType = air_normal
| input        = j.MK
| input        = j.MK
Line 483: Line 520:
| notes        =
| notes        =
}}
}}
===== jHK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hk | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hk | moveType = air_normal
| input        = j.HK
| input        = j.HK
Line 505: Line 543:
| notes        =
| notes        =
}}
}}
== Target Combos ==
===== HP>HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hp>hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hp>hk | moveType = ground_normal
| input        = HP>HK
| input        = HP>HK
Line 527: Line 569:
| notes        =
| notes        =
}}
}}
===== MP>LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mp>lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mp>lk | moveType = ground_normal
| input        = MP>LK
| input        = MP>LK
Line 549: Line 592:
| notes        =
| notes        =
}}
}}
===== MP>LK>HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mp>lk>hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mp>lk>hk | moveType = ground_normal
| input        = MP>LK>HK
| input        = MP>LK>HK
Line 571: Line 615:
| notes        =
| notes        =
}}
}}
== Specials ==
===== 236LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lp | moveType = Special
| input        = 236LP
| input        = 236LP
Line 593: Line 641:
| notes        =
| notes        =
}}
}}
===== 236MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mp | moveType = Special
| input        = 236MP
| input        = 236MP
Line 615: Line 664:
| notes        =
| notes        =
}}
}}
===== 236HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hp | moveType = Special
| input        = 236HP
| input        = 236HP
Line 637: Line 687:
| notes        =
| notes        =
}}
}}
===== 236PP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236pp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236pp | moveType = Special
| input        = 236PP
| input        = 236PP
Line 659: Line 710:
| notes        =
| notes        =
}}
}}
===== 623LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623lp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623lp | moveType = Special
| input        = 623LP
| input        = 623LP
Line 681: Line 733:
| notes        =
| notes        =
}}
}}
===== 236MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623mp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623mp | moveType = Special
| input        = 623MP
| input        = 623MP
Line 703: Line 756:
| notes        =
| notes        =
}}
}}
===== 623HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623hp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623hp | moveType = Special
| input        = 623HP
| input        = 623HP
Line 725: Line 779:
| notes        =
| notes        =
}}
}}
===== 623PP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623pp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623pp | moveType = Special
| input        = 623PP
| input        = 623PP
Line 747: Line 802:
| notes        =
| notes        =
}}
}}
===== 214LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lk | moveType = Special
| input        = 214LK
| input        = 214LK
Line 769: Line 825:
| notes        =
| notes        =
}}
}}
===== 214MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mk | moveType = Special
| input        = 214MK
| input        = 214MK
Line 791: Line 848:
| notes        =
| notes        =
}}
}}
===== 214HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special
| input        = 214HK
| input        = 214HK
Line 813: Line 871:
| notes        =
| notes        =
}}
}}
===== 214KK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214kk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214kk | moveType = Special
| input        = 214KK
| input        = 214KK
Line 835: Line 894:
| notes        =
| notes        =
}}
}}
===== j214LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214lk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214lk | moveType = Special
| input        = j.214LK
| input        = j.214LK
Line 857: Line 917:
| notes        =
| notes        =
}}
}}
===== j214MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214mk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214mk | moveType = Special
| input        = j.214MK
| input        = j.214MK
Line 879: Line 940:
| notes        =
| notes        =
}}
}}
===== j214HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214hk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214hk | moveType = Special
| input        = j.214HK
| input        = j.214HK
Line 901: Line 963:
| notes        =
| notes        =
}}
}}
===== j214KK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214kk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214kk | moveType = Special
| input        = j.214KK
| input        = j.214KK
Line 923: Line 986:
| notes        =
| notes        =
}}
}}
===== 236LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lk | moveType = Special
| input        = 236LK
| input        = 236LK
Line 945: Line 1,009:
| notes        =
| notes        =
}}
}}
===== 236MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mk | moveType = Special
| input        = 236MK
| input        = 236MK
Line 967: Line 1,032:
| notes        =
| notes        =
}}
}}
===== 236HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hk | moveType = Special
| input        = 236HK
| input        = 236HK
Line 989: Line 1,055:
| notes        =
| notes        =
}}
}}
===== 236KK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236kk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236kk | moveType = Special
| input        = 236KK
| input        = 236KK
Line 1,011: Line 1,078:
| notes        =
| notes        =
}}
}}
===== 214LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp | moveType = Special
| input        = 214LP
| input        = 214LP
Line 1,033: Line 1,101:
| notes        =
| notes        =
}}
}}
===== 214MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp | moveType = Special
| input        = 214MP
| input        = 214MP
Line 1,055: Line 1,124:
| notes        =
| notes        =
}}
}}
===== 214HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp | moveType = Special
| input        = 214HP
| input        = 214HP
Line 1,077: Line 1,147:
| notes        =
| notes        =
}}
}}
===== 214PP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp | moveType = Special
| input        = 214PP
| input        = 214PP
Line 1,099: Line 1,170:
| notes        =
| notes        =
}}
}}
===== 214LP (denjin) =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp(denjin) | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp(denjin) | moveType = Special
| input        = 214LP(Denjin)
| input        = 214LP(Denjin)
Line 1,121: Line 1,193:
| notes        =
| notes        =
}}
}}
===== 214MP (denjin) =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp(denjin) | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp(denjin) | moveType = Special
| input        = 214MP(Denjin)
| input        = 214MP(Denjin)
Line 1,143: Line 1,216:
| notes        =
| notes        =
}}
}}
===== 214HP (denjin) =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp(denjin) | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp(denjin) | moveType = Special
| input        = 214HP(Denjin)
| input        = 214HP(Denjin)
Line 1,165: Line 1,239:
| notes        =
| notes        =
}}
}}
===== 214PP (denjin) =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp(denjin) | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp(denjin) | moveType = Special
| input        = 214PP(Denjin)
| input        = 214PP(Denjin)
Line 1,187: Line 1,262:
| notes        =
| notes        =
}}
}}
===== 22P =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_22p | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_22p | moveType = Special
| input        = 22P
| input        = 22P
Line 1,209: Line 1,285:
| notes        =
| notes        =
}}
}}
== Supers ==
===== 236236P =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p | moveType = Super
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p | moveType = Super
| input        = 236236P
| input        = 236236P
Line 1,231: Line 1,310:
| notes        =
| notes        =
}}
}}
===== 214214P =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p | moveType = Super
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p | moveType = Super
| input        = 214214P
| input        = 214214P
Line 1,253: Line 1,333:
| notes        =
| notes        =
}}
}}
===== 214214[P] =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214[p] | moveType = Super
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214[p] | moveType = Super
| input        = 214214[P]
| input        = 214214[P]
Line 1,275: Line 1,356:
| notes        =
| notes        =
}}
}}
===== 236236K =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236k | moveType = Super
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236k | moveType = Super
| input        = 236236K
| input        = 236236K

Revision as of 15:22, 7 October 2022


Normals

Standing Normals

5LP
Ryu
Ryu_5lp

5LP

standing Light Punch
SF6 Ryu 5lp.png
SF6 Ryu 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -1
Notes
5MP
Ryu
Ryu_5mp

5MP

standing Medium Punch
SF6 Ryu 5mp.png
SF6 Ryu 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 11 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+7 -1
Notes
5HP
Ryu
Ryu_5hp

5HP

standing Heavy Punch
SF6 Ryu 5hp.png
SF6 Ryu 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -2
Notes
5LK
Ryu
Ryu_5lk

5LK

standing Light Kick
SF6 Ryu 5lk.png
SF6 Ryu 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 11 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
5MK
Ryu
Ryu_5mk

5MK

standing Medium Kick
SF6 Ryu 5mk.png
SF6 Ryu 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -4
Notes
5HK
Ryu
Ryu_5hk

5HK

standing Heavy Kick
SF6 Ryu 5hk.png
SF6 Ryu 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 4 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+9 +1
Notes

Crouching Normals

2LP
Ryu
Ryu_2lp

2LP

crouching Light Punch
SF6 Ryu 2lp.png
SF6 Ryu 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
4 2 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -1
Notes
2MP
Ryu
Ryu_2mp

2MP

crouching Medium Punch
SF6 Ryu 2mp.png
SF6 Ryu 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 0
Notes
2HP
Ryu
Ryu_2hp

2HP

crouching Heavy Punch
SF6 Ryu 2hp.png
SF6 Ryu 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -7
Notes
2LK
Ryu
Ryu_2lk

2LK

crouching Light Kick
SF6 Ryu 2lk.png
SF6 Ryu 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -3
Notes
2MK
Ryu
Ryu_2mk

2MK

crouching Medium Kick
SF6 Ryu 2mk.png
SF6 Ryu 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -6
Notes
2HK
Ryu
Ryu_2hk

2HK

crouching Heavy Kick
SF6 Ryu 2hk.png
SF6 Ryu 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-11
Notes

Command Normals

6MP
Ryu
Ryu_6mp

6MP

Collarbone Breaker
SF6 Ryu 6mp.png
SF6 Ryu 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
20 4 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -3
Notes
6HP
Ryu
Ryu_6hp

6HP

Solar Plexus Strike
SF6 Ryu 6hp.png
SF6 Ryu 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
20 5 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+6 +1
Notes
4HP
Ryu
Ryu_4hp

4HP

Short Uppercut
SF6 Ryu 4hp.png
SF6 Ryu 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
7 4 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -13
Notes
4HK
Ryu
Ryu_4hk

4HK

Axe Kick
File:SF6 Ryu 4hk.png
File:SF6 Ryu 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- Yes(1), no(2) -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5,(5),3 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -4
Notes
6HK
Ryu
Ryu_6hk

6HK

Whirlwind Kick
SF6 Ryu 6hk.png
SF6 Ryu 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes

Jumping Normals

jLP
Ryu
Ryu_j.lp

j.LP

jumping Light Punch
File:SF6 Ryu j.lp.png
File:SF6 Ryu j.lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jMP
Ryu
Ryu_j.mp

j.MP

jumping Medium Punch
File:SF6 Ryu j.mp.png
File:SF6 Ryu j.mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jHP
Ryu
Ryu_j.hp

j.HP

jumping Heavy Punch
File:SF6 Ryu j.hp.png
File:SF6 Ryu j.hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jLK
Ryu
Ryu_j.lk

j.LK

jumping Light Punch
File:SF6 Ryu j.lk.png
File:SF6 Ryu j.lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jMK
Ryu
Ryu_j.mk

j.MK

jumping Medium Punch
File:SF6 Ryu j.mk.png
File:SF6 Ryu j.mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jHK
Ryu
Ryu_j.hk

j.HK

jumping Heavy Punch
File:SF6 Ryu j.hk.png
File:SF6 Ryu j.hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes


Target Combos

HP>HK
Ryu
Ryu_hp>hk

HP>HK

High Double Strike
[[File:SF6_Ryu_hp>hk.png|100x100px]]
[[File:SF6_Ryu_hp>hk_hitbox.png|100x100px]]
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-8
Notes
MP>LK
Ryu
Ryu_mp>lk

MP>LK

Fuwa Double Strike
[[File:SF6_Ryu_mp>lk.png|100x100px]]
[[File:SF6_Ryu_mp>lk_hitbox.png|100x100px]]
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -7
Notes
MP>LK>HK
Ryu
Ryu_mp>lk>hk

MP>LK>HK

Fuwa Triple Strike
[[File:SF6_Ryu_mp>lk>hk.png|100x100px]]
[[File:SF6_Ryu_mp>lk>hk_hitbox.png|100x100px]]
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-8
Notes


Specials

236LP
Ryu
Ryu_236lp

236LP

Hadoken
SF6 Ryu 236lp.png
SF6 Ryu 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
16 32 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -5
Notes
236MP
Ryu
Ryu_236mp

236MP

Hadoken
File:SF6 Ryu 236mp.png
File:SF6 Ryu 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
13 34 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3 -7
Notes
236HP
Ryu
Ryu_236hp

236HP

Hadoken
File:SF6 Ryu 236hp.png
File:SF6 Ryu 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 36 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-5 -9
Notes
236PP
Ryu
Ryu_236pp

236PP

Hadoken
SF6 Ryu 236pp.png
SF6 Ryu 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 29 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1
Notes
623LP
Ryu
Ryu_623lp

623LP

Shoryuken
File:SF6 Ryu 623lp.png
File:SF6 Ryu 623lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 33 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-21
Notes
236MP
Ryu
Ryu_623mp

623MP

Shoryuken
File:SF6 Ryu 623mp.png
File:SF6 Ryu 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 42 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-30
Notes
623HP
Ryu
Ryu_623hp

623HP

Shoryuken
File:SF6 Ryu 623hp.png
File:SF6 Ryu 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 10 49 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-37
Notes
623PP
Ryu
Ryu_623pp

623PP

Shoryuken
SF6 Ryu 623pp.png
SF6 Ryu 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 52 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-40
Notes
214LK
Ryu
Ryu_214lk

214LK

Tatsumaki Senpu-kyaku
File:SF6 Ryu 214lk.png
File:SF6 Ryu 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 32 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-14
Notes
214MK
Ryu
Ryu_214mk

214MK

Tatsumaki Senpu-kyaku
File:SF6 Ryu 214mk.png
File:SF6 Ryu 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
14 2,(13),2 31 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-12
Notes
214HK
Ryu
Ryu_214hk

214HK

Tatsumaki Senpu-kyaku
File:SF6 Ryu 214hk.png
File:SF6 Ryu 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 2,(13),2,(13),2 31 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-12
Notes
214KK
Ryu
Ryu_214kk

214KK

Tatsumaki Senpu-kyaku
SF6 Ryu 214kk.png
SF6 Ryu 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
13 2,(4),2,(4),2,(3),2,(4),2 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-14
Notes
j214LK
Ryu
Ryu_j.214lk

j.214LK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214lk.png
File:SF6 Ryu j.214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(5),2,(6),2 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j214MK
Ryu
Ryu_j.214mk

j.214MK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214mk.png
File:SF6 Ryu j.214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(5),2,(6),2 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j214HK
Ryu
Ryu_j.214hk

j.214HK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214hk.png
File:SF6 Ryu j.214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(5),2,(6),2 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j214KK
Ryu
Ryu_j.214kk

j.214KK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ryu j.214kk.png
File:SF6 Ryu j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(1),3,(1),3,(1),3,(2),2 ? -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
236LK
Ryu
Ryu_236lk

236LK

High Blade Kick
File:SF6 Ryu 236lk.png
File:SF6 Ryu 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
15 9 22 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-11
Notes
236MK
Ryu
Ryu_236mk

236MK

High Blade Kick
File:SF6 Ryu 236mk.png
File:SF6 Ryu 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 9 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-8
Notes
236HK
Ryu
Ryu_236hk

236HK

High Blade Kick
File:SF6 Ryu 236hk.png
File:SF6 Ryu 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
29 9 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-5
Notes
236KK
Ryu
Ryu_236kk

236KK

High Blade Kick
SF6 Ryu 236kk.png
SF6 Ryu 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 5 33 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-18
Notes
214LP
Ryu
Ryu_214lp

214LP

Hashogeki
File:SF6 Ryu 214lp.png
SF6 Ryu 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
214MP
Ryu
Ryu_214mp

214MP

Hashogeki
File:SF6 Ryu 214mp.png
SF6 Ryu 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
19 6 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -5
Notes
214HP
Ryu
Ryu_214hp

214HP

Hashogeki
File:SF6 Ryu 214hp.png
SF6 Ryu 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
30 6 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2
Notes
214PP
Ryu
Ryu_214pp

214PP

Hashogeki
SF6 Ryu 214pp.png
SF6 Ryu 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 +3
Notes
214LP (denjin)
Ryu
Ryu_214lp(denjin)

214LP(Denjin)

Hashogeki
File:SF6 Ryu 214lp(denjin).png
File:SF6 Ryu 214lp(denjin) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3
Notes
214MP (denjin)
Ryu
Ryu_214mp(denjin)

214MP(Denjin)

Hashogeki
File:SF6 Ryu 214mp(denjin).png
File:SF6 Ryu 214mp(denjin) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3
Notes
214HP (denjin)
Ryu
Ryu_214hp(denjin)

214HP(Denjin)

Hashogeki
File:SF6 Ryu 214hp(denjin).png
File:SF6 Ryu 214hp(denjin) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3
Notes
214PP (denjin)
Ryu
Ryu_214pp(denjin)

214PP(Denjin)

Hashogeki
File:SF6 Ryu 214pp(denjin).png
File:SF6 Ryu 214pp(denjin) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
crumple +4
Notes
22P
Ryu
Ryu_22p

22P

Denjin Charge
SF6 Ryu 22p.png
SF6 Ryu 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
52 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Supers

236236P
Ryu
Ryu_236236p

236236P

Shinku Hadoken
SF6 Ryu 236236p.png
SF6 Ryu 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 47 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-24
Notes
214214P
Ryu
Ryu_214214p

214214P

Shin Hashogeki
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 39 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-20
Notes
214214[P]
Ryu
Ryu_214214[p]

214214[P]

Shin Hashogeki
[[File:SF6_Ryu_214214[p].png|100x100px]]
[[File:SF6_Ryu_214214[p]_hitbox.png|100x100px]]
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9+60 6 39 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-20
Notes
236236K
Ryu
Ryu_236236k

236236K

Shin Shoryuken
SF6 Ryu 236236k.png
SF6 Ryu 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 12 71 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-52
Notes

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry