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{{Character Subnav ROTD|name=Annie}} | |||
{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
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! align="center" colspan="2" | Annie Murakami | ! align="center" colspan="2" | Annie Murakami | ||
|- | |- | ||
| align="center" colspan="2" | [[File:RotdAnnieFullPortrait.png]] | | align="center" colspan="2" | [[File:RotdAnnieFullPortrait.png|150px]] | ||
|- | |- | ||
| '''Unique Partner''' || Radel | | '''Unique Partner''' || Radel | ||
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| '''Guard''' || 90 | | '''Guard''' || 90 | ||
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| '''Difficulty'''|| ★★★★☆<br> | | '''Difficulty'''|| ★★★★☆<br> | ||
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| '''Tier'''|| C- | | '''Tier'''|| C- | ||
|- | |||
| '''Profession''' || Psychic Guide | |||
|- | |- | ||
|} | |} |
Revision as of 14:02, 29 March 2022
Annie Murakami | |
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Unique Partner | Radel |
Life | 170 |
Stun | 100 |
Guard | 90 |
Difficulty | ★★★★☆ Difficult |
Tier | C- |
Profession | Psychic Guide |
Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.
Annie is a defensive character with good options to keep the opponent at bay. She utilizes her normals and hit-grabs to keep opponents away from her.
Pros | Cons |
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Command Moves
j.6C - Air throw. Great air to air option.
6B - Double knee strike, you can cancel this move from any hit.
Special Moves
Zumm
- 236A - Fast move, good for meter build when the opponent is knocked down.
- 236C - Same as the A version but it hits twice. With the added hits comes less frame advantage on block.
Zumm Cross
- 623A - Decent DP, best used for anti-airs.
- 623C - Exactly the same as the light version but Annie spins towards the opponent in the air. The final spinning hit can cross-up. Just don't do this move on block or whiff it, you'll get punished.
One, Two, Three
- 63214B/D - Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a duplex attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo.
Cat Attack
- 63214A - Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.
- 63214C - Exactly the same as the A version except the lunge arc is much further and can go over opponents if you're too close to them.
Comet
- j.236A/C - Annie throws a small energy comet at you. This move hits mid. Depending on the button you press, the angle of the projectile will change.
Super Moves
Cross Sword
- 236236A - You can hold the button to delay the super. This move has a hitbox over Annie's head, the hitbox moves when she throws the projectile. Not a bad anti-air.
- 236236C - Same as the A version except Annie throws two projectiles.
Combos
9D > 2B > 6B (2 hits) > 236A
9D > 2B > 6B (2 hits) > 623C
9D > 2B > 6B (1 hit) > 63214A
(Corner Only) 9D > 2B > 6B (1 hit) > 63214B > 623C
9D > 2B > 6B (1 hit) > 214214A
9D > 2B > 6B (1 hit) > 21214C
(Corner Only) 9D > 2B > 6B ( 1 hit) > 63214B > 214214A or C
9D > 2B > 6B (1 hit) > 63214B > 236BC > 236BC
Wall Combos:
9D > 2B > 6B (2 hits) > 63214A (WH) > CD (ground) > 63214A
9D > 2B > 6B (2 hits) > 623C (WH) > CD (air) > 623C
(Corner Only) 9D > 2B > 6B (1 hit) > 63214B > 623C (WH) > CD (ground) > 63214A
9D > 2B > 6B (2 hits) > 623C (WH) > CD (air) > 236BC >> 236BC
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > 236A (whiff) > CD (Air) > 236BC > 236BC
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > 236A (whiff) > CD (Ground) > 236236C