Rage of The Dragons/Alice: Difference between revisions

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{{Character Subnav ROTD|name=Alice}}
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[[File:alicerotd.gif|right]]
[[File:alicerotdprofile.gif|left]]
[[File:alicerotdprofile.gif|right]]
Alice was a daughter from an aristocratic family in London and was the top of her class in school. When she turned ten, her parents were brutally murdered. Alice, present at the time of the crime, was covered in blood and left in a catatonic state. Though suspects were legally convicted, many onlookers suspected Alice to be the real murderer as she started to exhibit erratic behavior. She was institutionalized in a psychiatric hospital for aggressive treatments. There, she met Elias Patrick, who diagnosed her condition as possession by an evil spirit. Elias took her under his care, both of them hoping to rid her torment. In their ending, the spirit leaves Alice's body and returns to its creator, Johann.
=Introduction=
TBD


=Movelist=
Alice has good neutral and defensive options but struggles offensively due to her lack of solid mix-up options. If you're looking for a character to poke the opponent into an opportunity and then back off for the next chance, Alice is your character.
==Command Moves==
<br>
6A - Alice puts her hands together and does a forward projecting 3 hitting move. Decent range on this move and it can be canceled on any hit. <br>
j.2B - Alice stomps your head. Knocks the opponent down and Alice bounces off the opponent.<br>




==Special Moves==
'''Eat It'''<br>
:214A - This version is fast and can be comboed but keeps the opponent standing. This is a mid by the way.<br>
:214C - Overhead. Same as A version but is marginally slower, hits twice and knocks down.<br>


'''Rising Hell'''<br>
:623A/C - Projectile based DP. A version appears in front of Alice, C version appears far away from Alice.<br>


'''Twinkle Twinkle'''<br>
[[File:alicerotd.gif|center]]
:236A - Reipuken! Projectile that travels along the ground quickly.<br>
:236C - Double Reipuken! Two projectiles that travel along the ground quickly.<br>


'''Heads Off'''<br>
{{StrengthsAndWeaknesses
:j.214B/D - Knee drop move. Takes a good while to come out since Alice spins up before diving down. Can be hit-out of since the hitbox is poor. Best used after j.2B for another overhead option.<br>
| intro =
| pros =
* Simple combos
* Good normals for pokes
:* Can cancel far C, making it good for long-range combos.
:* 9D can be used for a meaty overhead that can combo into j.2B
* 214A is a good anti-air
* 236A is a decent fireball that can go under other fireballs.
* Locational DP can be used as a full screen punish for fireballs or whiffs.
* Both super versions are decent anti-airs. They're also safe on block.
| cons =
* Has low stun, health and guard.
* j.2B is unsafe on block.
* Limited mix-up options, jump-in or 214C are the only overhead options.
* Both fireball versions are easy to punish.
* Both dive kick versions are unsafe on block. You cannot TK these.
* DP doesn't cover above Alice's head. You can jump over it.
| tablewidth=80
}}


==Super Moves==


'''Red Rose'''<br>
:632146A/C - Alice puts an energy shield in front of her. C version is the same but has additional hits. If it makes contact with any hurtbox, projectile, etc regardless if on hit or block, it will trigger into the 2nd stage. The disjoint on the first hit is good and goes over Alice's head slightly. If used as an anti-air it can easily trade with jump-in attacks.<br>
'''Duplex Attack'''<br>
:236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.<br>
=Combos=
<youtube>https://youtu.be/gM4DOmxq78c</youtube>
9D > j.2B<br>
9D > 2C > 6A > 623A<br>
9D > 2C > 6A > 214A<br>
9D > 2C > 6A > 236C<br>
(Crouching Only) 9D > 2C > 6A > 236A > 236BC > 236BC<br>
9D > 2C > 6A > 632146A<br>
9D > 2C > 6A > 632146C<br>
'''Wall Combos:'''<br>
9D > 2C > 6A > 623A (WH) > CD (Air) > 632146A<br>
9D > 2C > 6A > 623A (WH) > CD (Air) > 214A<br>
9D > 2C > 6A > 623A (WH) > CD (Ground) > 623A<br>
9D > 2C > 6A > 623A (WH) > CD (Air) > 623A<br>
9D > 2C > 6A > 623A (WH) > CD (Air) > 632146C<br>
9D > 2C > 6A > 632146A (WH) > CD (Air) > 63214C<br>
9D > 2C > 6A > 632146A (WH) > CD (Air) > 236BC > 236BC<br>
'''Illegal Combos:'''<br>
CD (air) > j.2B.... <br>
:This is an infinite, works on everyone. You must delay the j.2B on some characters or it'll hit.<br>
=Strategies=
TBD


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Revision as of 13:16, 21 March 2022

Alice Carol
RotdAliceFullPortrait.png
Unique Partner Elias
Life 160
Stun 80
Guard 80
Profession Posessed Child
Alicerotdprofile.gif

Alice was a daughter from an aristocratic family in London and was the top of her class in school. When she turned ten, her parents were brutally murdered. Alice, present at the time of the crime, was covered in blood and left in a catatonic state. Though suspects were legally convicted, many onlookers suspected Alice to be the real murderer as she started to exhibit erratic behavior. She was institutionalized in a psychiatric hospital for aggressive treatments. There, she met Elias Patrick, who diagnosed her condition as possession by an evil spirit. Elias took her under his care, both of them hoping to rid her torment. In their ending, the spirit leaves Alice's body and returns to its creator, Johann.

Alice has good neutral and defensive options but struggles offensively due to her lack of solid mix-up options. If you're looking for a character to poke the opponent into an opportunity and then back off for the next chance, Alice is your character.



Alicerotd.gif
Pros Cons
  • Simple combos
  • Good normals for pokes
  • Can cancel far C, making it good for long-range combos.
  • 9D can be used for a meaty overhead that can combo into j.2B
  • 214A is a good anti-air
  • 236A is a decent fireball that can go under other fireballs.
  • Locational DP can be used as a full screen punish for fireballs or whiffs.
  • Both super versions are decent anti-airs. They're also safe on block.
  • Has low stun, health and guard.
  • j.2B is unsafe on block.
  • Limited mix-up options, jump-in or 214C are the only overhead options.
  • Both fireball versions are easy to punish.
  • Both dive kick versions are unsafe on block. You cannot TK these.
  • DP doesn't cover above Alice's head. You can jump over it.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann