Rage of The Dragons/Billy: Difference between revisions

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| intro =
| intro =
| pros =
| pros =
*2B and 5B are great poke tools in neutral.
* Long kick normals that can be used to poke and hit confirm.
*High damage combos with wall hits. Can stun some characters with one wall combo.
* Simple BnB combos with plenty of advanced combos and techniques.
*Good high / low mix-ups since you can cancel almost any normal into 6B Axe Kick.
* Good high / low mix-ups that lead to big pay-offs.
*Impact can go over most low buttons.
* Impact can go over most low buttons.
*Both versions of Blue Rage are safe on block and can be abused as a frame trap.
* Big hitboxes on his specials.
*Both versions of Slash Cross have a huge hitbox that makes it hard to jump over.
* Both versions of DP have a good amount of invincible frames. The heavy version can low profile attacks with its slide.
*Both versions of Ko-Ryu Kakyu have a good amount of invincible frames. The heavy version can low profile some attacks, too.
* 6B and Super are great anti-airs.  
*Back Slash and 6B are great anti-air options.
| cons =
| cons =
*A and C buttons are overshadowed by his B and D buttons; mostly due to how short and how slow they are.
* A and C buttons are overshadowed by his B and D buttons; mostly due to how short and how slow they are.
*6B Axe Kick can be easily reacted to. Makes it hard to open aware opponents up.
* 6B can be easily reacted to since it's so slow.
*Low combo damage without using heavy Blue Rage. Most combos turn into hit confirms off of 2B.
* Extremely limited routes to get big damage combos.  
*Bigger damage combos are limited to wall hits, crouching opponents, and the corner.
* Can only do big stun damage if the opponent is crouching.
*Ko-Ryu Kakyu can completely miss opponents jumping in since it slides forward a bit.
* Any character with more than 90 stun requires a 2 frame micro walk to do their stun combo.  
*Air Blue Rage has little utility vs the grounded version. It's also unsafe on block.
* Air Blue rage gains extra recovery frames on landing.
*Light Slash Cross is too slow to be used vs fireballs since it does not become a projectile until you follow it up.
* Light Slash Cross is too slow to be used vs fireballs since it does not become a projectile until you finish the rekka.
*Lightning Tail has terrible damage and risk compared to Billy's other special.
* Lightning Tail is bad compared to the rest of the specials, low reward, high risk.
*2141246D can miss the 2nd hit if they're not in the right position.
* lvl 2 super's 2nd hit can miss if the opponent is too high up.
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Revision as of 23:32, 5 March 2022

Billy Lewis
RotdBillyFullPortrait.gif
Unique Partner Lynn
Life 180
Stun 100
Guard 90
Profession The Blue Dragon,

Street Racer

Difficulty ★★☆☆☆

Easy

Tier C+


Billyrotdprofile.gif


Billy is the younger brother of Jimmy who accompanied him on many adventures in the city. Billy had feelings for Marian and wanted to confess them to her one night. Unfortunately, before they could meet, one of the rival gangs murdered Marian. Once Jimmy heard of Marian's demise, he cut all ties to his younger brother; blaming Billy for Marian's death. Billy eventually came to terms with the loss of Marian and became a famous street driver and continued his Ryu Zui Ken training. Shortly after, Lynn's grandfather was murdered by the Black Dragon. Sensing an evil dragon, Billy and Lynn set out to find her grandfather's killer.

Billy is a neutral based character that focuses on using his long buttons to keep opponents in check, longer rekka combos and good stun damage. Billy is a good pick if you want a solid character with additional headroom for growth.


RotdBillyColors.gif



Pros Cons
  • Long kick normals that can be used to poke and hit confirm.
  • Simple BnB combos with plenty of advanced combos and techniques.
  • Good high / low mix-ups that lead to big pay-offs.
  • Impact can go over most low buttons.
  • Big hitboxes on his specials.
  • Both versions of DP have a good amount of invincible frames. The heavy version can low profile attacks with its slide.
  • 6B and Super are great anti-airs.
  • A and C buttons are overshadowed by his B and D buttons; mostly due to how short and how slow they are.
  • 6B can be easily reacted to since it's so slow.
  • Extremely limited routes to get big damage combos.
  • Can only do big stun damage if the opponent is crouching.
  • Any character with more than 90 stun requires a 2 frame micro walk to do their stun combo.
  • Air Blue rage gains extra recovery frames on landing.
  • Light Slash Cross is too slow to be used vs fireballs since it does not become a projectile until you finish the rekka.
  • Lightning Tail is bad compared to the rest of the specials, low reward, high risk.
  • lvl 2 super's 2nd hit can miss if the opponent is too high up.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann