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! align="center" colspan="2" | Pupa Salgueiro | ! align="center" colspan="2" | Pupa Salgueiro | ||
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| align="center" colspan="2" |[[File:RotdPupaFullPortrait.png| | | align="center" colspan="2" |[[File:RotdPupaFullPortrait.png|200px]] | ||
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| '''Unique Partner''' || Pepe | | '''Unique Partner''' || Pepe |
Revision as of 20:02, 27 February 2022
Pupa Salgueiro | |
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Unique Partner | Pepe |
Life | 160 |
Stun | 100 |
Guard | 80 |
Profession | Student, Brazillian |
Introduction
Movelist
Command Moves
6A - Pupa bonks you with a wrench. Slow overhead, confirms into 236A.
3B - Low hitting 3 hit move. The last hit knocks the opponent down but can. This move can be used as a combo extension if you cancel on the 2nd hit into a special or super. Spacing is very important to linking this command normal.
j.6C - Air throw. Great air to air option.
Special Moves
Parafuso
- 63214B/D - 3 hitting areial kick move. Pushes the opponent back a lot on hit. Button strength determines the range, D goes further than B.
Flying Dance
- 623A/C >> 2A/C - Solid DP that has a follow-up move that knocks the opponent down back into the ground. This move has very poor wall carry potential but has great damage.
Bencao
- 236A/C - Pupa throws a wrench into your plans. A goes forward, C goes up to the corner of the screen.
Queixada
- [D] (hold for 2 seconds) ]D[ - This move looks like an overhead but isn't. This is a very sub-par move since it keeps them standing on hit.
Fast Kicks
- Press B/D Rapidly >> 236B/D - Mash move that isn't too great even with the follow-up. You can get away without using this move. However, the follow-up does have good wall carry.
Super Moves
Au
- 236236B/D - Pupa cartwheels you to death. ALL HITS ARE OVERHEAD!! D version gives Pupa an additional 2 cartwheels for more hits.
Queixada
- [D] (10 sec) ]D[ - If you have one bar available, Pupa will do a super version of Queixada. The properties of this move change, making it an overhead instead of a mid. You can combo the 10 second version like the 2 second version.
- [D] (20 sec) ]D[ - This version costs 2 bar and is unblockable. It is virtually impossible to combo into without a wall since it takes forever to come out.
Duplex Attack
236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.
Combos
Basic Combos
Small note on these combos. To actually link Pupa's 3B you must microwalk forward between your 9D jump in and 2C. If you don't, the 1st hit of 3B will whiff.
9D > 2C > 3B (2 hits) > 623D >> 2C
9D > 2C > 3B (2 hits) > 63214D
9D > 2C > 3B (2 hits) > Mash any K >> 236B
9[D] > 2C > 3B(2 hits) > ]D[
(Corner & Crouching Only) 9D > 2C > 3B (2 hits) > 236A > 623C > 2C
(Corner & Crouching Only) 9D > 2C > 3B (2 hits) > 236A > 63214B
9D > 2C > 3B > 236236B
9D > 2C > 3B > 236236D
(Crouching & Corner Only) 6A > 236A > 236BC > 236BC
(Crouching & Corner Only) 9D > 2C > 236A > 236BC > 236BC
Wall Combos
9D > 2C > 3B (2 hits) > 63214D (WH) > CD (air) > 623D >> 2C
9D > 2C > 3B (2 hits) > 623D >> 2C (WH) > CD (air) > 623D >> 2C
9D > 2C > 3B (2 hits) > 623D >> 2C (WH) > CD (air) > 236236B
9D > 2C > 3B (2 hits) > 623D >> 2C (WH) > CD (air) > 236236D
9D > 2C > 3B (2 hits) > 623D >> 2C (WH) > CD (air) > 236BC >> 236BC
(Crouching & Corner Only) 9D > 2C > 236A > 63214B (WH) > CD (air) > 236236B
(Crouching & Corner Only) 6A > 236A > 63214B (WH) > CD (air) > 236236B