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| =Movelist=
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| ==Impact==
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| Both impacts are done by pressing CD, to get an air impact tap up after you hit the opponent!<br>
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| CD (ground) - A,A,B,C,D<br>
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| CD (air) - B,A,C,D,D<br>
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| ==Command Moves==
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| :'''Axe Kick''' - 6B<br>
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| ::Just a simple overhead axe kick. It's special and super cancelable but has a high start-up so it can be poked out of or even punished on reaction.<br>
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| ==Special Moves==
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| :'''Light Slash Cross''' - 236A > 236A<br>
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| ::Billy's Rekka projectile. The timing of the rekka is tight but isn't 1 frame.<br>
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| :'''Heavy Slash Cross''' - 236C > 236C<br>
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| ::Just like the light version but the first part of the rekka fills the cross out completely. The follow-up launches a short burning projectile that launches the opponent on hit.<br>
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| :'''Light Ko Ryu-Kyaku''' - 623B<br>
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| ::Fast dp that slides forward a bit.<br>
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| :'''Heavy Ko Ryu-Kyaku''' - 623D<br>
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| ::This move starts with a low sliding kick into a two-hitting dp. If the low sliding kick whiffs it moves faster into the DP. Hitbox shrinks on the sliding kick as well, can low profile guard cancels and taller moves.<br>
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| :'''Lightning Tail''' - 236B/D<br>
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| ::This is a hitgrab that launches on hit. Has a tendency to catch stray hurtboxes if the opponent sticks out any buttons that come in contact with the kicks. Completely vulnerable to sweeps and low-hitting moves.<br>
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| :'''Light Blue Rage''' - 214B<br>
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| ::Single flying kick. Just safe enough on block to use as a frame trap. Can also be done in the air with added recovery.<br>
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| :'''Heavy Blue Rage''' - 214D > 214D > 214D<br>
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| ::Billy's other rekka that's probably his most used combo tool. If you end the rekka early on the 2nd hit, you can link afterwards. The 3rd hit launches. This move can be done in the air with added recovery.<br>
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| ==Super Moves==
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| :'''Back Slash''' - 2141236B/D<br>
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| ::Backward flip into giant blue power geyser. Great anti-air. D version hits twice.<br>
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| =Combos=
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| Here's a video of Billy's Basic Combos: <youtube>https://youtu.be/J-ViXZRqsF4</youtube> <br>
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| ==Basic Combos==
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| 9D > 2B > 623D<br>
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| 9D > cl.D (2 hits) > 623D<br>
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| 9D > cl.C (1 hit) > 236A > 236A<br>
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| 9D > cl.C (1 hit) > 236C > 236C<br>
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| 9D > cl.C (1 hit) > 236D<br>
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| 6B > 214D > 214D > cl.C (2 hits) > 623D<br>
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| (Crouching Only) 6B >> 214D > 214D > cl.C (1 hit) > 236A >> 236A > 623D<br>
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| 9D > cl.C (2 hits) > 2141236B or D<br>
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| (Crouching Only) 6D > 214D >> 214D > 236A >> 236A > 236A >> 236A > 236BC >> 236BC<br>
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| ==Wall Combos==
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| 9D > cl.D (2 hits) > 623D (WH) > CD (ground) > 6B > 623D<br>
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| 9D > cl.C (2 hits) > 623D (WH) > CD (ground) > 6B > 214-236B or D<br>
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| 6B > 214D >> 214D > cl.C (2 hits) > 2141236B (WH) > CD (air) > 236BC >> 236BC<br>
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| ==Character Specific Combos==
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| These combos can only be done on Pepe, Jimmy, Kang, Jones, Alice and Sonia. Anyone with 90 stun or more, these combos cannot be done on.
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| (Crouching Only) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (WH) > CD (ground) > 6B > 623D (Stun) > 6B > 214D >> 214D > cl.C (2 hits) > 2141236D<br>
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| (Crouching Only) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (WH) > CD (ground) > 6B > 623D (Stun) > 6B >214D >> 214D > cl.C (2 hits) > 2141236B (WH) > CD (air) > 236BC >> 236BC<br>
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| =Advanced Combos=
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| ==Rapid (CPS1) Chain Combos==
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| Here's a video of showing this tech: <youtube>https://youtu.be/9mGL1e20Gzw</youtube> <br>
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| cl.A > cl.A > 2A+B (Rapid Cancel) > 236B<br>
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| 9D > cl.A > 2A+B (Rapid Cancel) > 236B<br>
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| 9D > cl.A > 2A+B (Rapid Cancel) > 236C > 236C <br>
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| 9C > cl.A > cl.A > 2A+B (Rapid Cancel) > 214236B/D (Super) <br>
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| cl.A > cl.A > 2A+B (Rapid Cancel) > 623D (Heavy DP) <br>
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| This combo only works on Jones, Kang and Alice. ( 80 Stun characters ) <br>
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| 6B > 214D >> 214D > cl.A > cl.A > 2A+B (Rapid Cancel) > 623D (Wall Hit) > CD (Ground) > 6B > 623D (Stun) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (Wall Hit) > CD (Ground > 6B > 214236B/D <br>
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