Rage of The Dragons/Kang: Difference between revisions

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=Introduction=
=Introduction=
[[File:kangrotdprofile.gif|right]]
{| {| class="wikitable" style="float:right; margin-left: 10px;"
[[File:kangrotd.gif|right]]
|-
! align="center" colspan="2" | Jae Mo-Kang
|-
| align="center" colspan="2" |[[File:kangrotdprofile.gif|center|200px]]
|-
| '''Unique Partner''' || Jones
|-
| '''Life''' || 190
|-
| '''Stun''' || 80
|-
| '''Guard''' || 120
|-
| '''Profession''' || Pro Wrestler
|-
|}
=Movelist=
=Movelist=


==Command Moves==
==Command Moves==
(n)fwd B - overhead kick.
6B - Doskoi! Kang does a delayed upward then downward kick. At the peak of the upward kick, there is a brief hitbox that can juggle airborne opponents. Downward overhead kick can be canceled into any special or super.<br>
3A - Kang does a signature 4 hit sumo palm attack. The 4th attack sends the opponent to the wall. You can cancel this command move at any point of the move.<br>
3C - Kang sucks in his belly to prepare a counter. This move is a High/Medium counter that, on activation, can be canceled into a special.<br>


If you manage to hit the opponent in the air while  his feet is still up, it will be a knock away.<br>
==Special Moves==
'''Fire Bomb'''<br>
:236A - Kang breathes fire! This is a short-ranged projectile. Great for spacing since big-bodied characters cannot deal with this move well.<br>
:236C - Just like the light version but has an extra hit, more start-up, and slightly more damage. <br>


Doesn't combo after  his normals.<br>
'''Kang Attack'''<br>
:41236B/D - Kang does a charging headbutt. Very slow start-up but when it becomes active, it is invulnerable to any physical attack. It's unsafe on block, so hope they don't block.<br>
Bufferable.<br>


(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the screen on the last hit.  <br>
'''Rolling Fire'''<br>
Comboable to his strong normals. <br>
:214A/C - Kang does a somersault propelled by his flame breath. Very sub-par anti-air and combo ender.<br>


Cancelable on any hit<br>
'''Kang Screw'''<br>
:623A/C - Spin to win! Kang jumps up vertically while spinning like a top. This move is Kang's best move since it builds so much meter, deals so much stun, and sends the opponent flying to the wall on hit. The Heavy version gains additional height and hits.<br>


dwnfwd C - This is a counter command move. <br>
==Super Moves==
'''Body Press Special'''
:63214-63214B/D - Command grab. Kang grabs you and does his signature Kang screw. If you use the heavy version, Kang follows up the Kang screw at its peak with a butt slam.<br>


He puts his hands out while breathing in, if he's hit by any high and mid hitting normal at that  time, he will counter attack using his big tummy. <br>
'''Duplex Attack'''
:236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage. Kang gets 1 extra point of damage on non-special (not with jones) duplex attacks for some reason.<br>


This knocks up the opponent for a juggle. <br>


The tummy counter is bufferable into all of his moves(some will miss like his super and Kang Attack).<br>
=Combos=
 
TBD
This command move counter can counter ANY high and mid hitting physical attacks... even supers<br>
==Special Moves==
(a)Fire Bomb - qcf A/C. <br>
He blows a wave of fire... like dhalsim's yoga flame  but has more range.  It is comboable.
<br>
(n)Kang Attack - hcf B/D. <br>
Prepares his head and does a bull ram move that sends
                the opponent to the edge of the screen. <br>
This move is VERY SLOW<br>
                to come out, but when he starts to ram, it is invulnerable to
                ANY Physical attacks... even SUPERS!!! O_O!  You can be hit by
                Projectiles AND when he's preparing to ram though.  Can I say
                Ralf tackle?  :p<br>
 
(a)Rolling Fire - qcb A/C,<br>
He somesaults while doing a fire bomb.  <br>
Can act as a decent anti air.  Also comboable.<br>
 
(a)Kang Screw - DP A/C. <br>
He jumps up vertically while spinning like a top. <br>
Great as anti air and does multiple hits. <br>
Good for combos and  builds and awful lot of super meter.<br>
Not to mention it deals a good amount of tick damage if opponent air blocks it.<br>
==Super Moves==
Body Press Special - hcb x 2 B/D.  <br>
Throws you up then follows up with a very
                    high Kang Screw.  <br>
D version has an additional butt press
                    while opponent is falling down.  <br>
Unbloackable and
                    comboable.
==Super Tag==


=Combos=
First Impact combos:<br>
First Impact combos:<br>
Ground - A, A, A, A, C<br>
Ground - A, A, A, A, C<br>

Revision as of 19:02, 16 August 2021

Introduction

Jae Mo-Kang
Kangrotdprofile.gif
Unique Partner Jones
Life 190
Stun 80
Guard 120
Profession Pro Wrestler

Movelist

Command Moves

6B - Doskoi! Kang does a delayed upward then downward kick. At the peak of the upward kick, there is a brief hitbox that can juggle airborne opponents. Downward overhead kick can be canceled into any special or super.
3A - Kang does a signature 4 hit sumo palm attack. The 4th attack sends the opponent to the wall. You can cancel this command move at any point of the move.
3C - Kang sucks in his belly to prepare a counter. This move is a High/Medium counter that, on activation, can be canceled into a special.

Special Moves

Fire Bomb

236A - Kang breathes fire! This is a short-ranged projectile. Great for spacing since big-bodied characters cannot deal with this move well.
236C - Just like the light version but has an extra hit, more start-up, and slightly more damage.

Kang Attack

41236B/D - Kang does a charging headbutt. Very slow start-up but when it becomes active, it is invulnerable to any physical attack. It's unsafe on block, so hope they don't block.

Rolling Fire

214A/C - Kang does a somersault propelled by his flame breath. Very sub-par anti-air and combo ender.

Kang Screw

623A/C - Spin to win! Kang jumps up vertically while spinning like a top. This move is Kang's best move since it builds so much meter, deals so much stun, and sends the opponent flying to the wall on hit. The Heavy version gains additional height and hits.

Super Moves

Body Press Special

63214-63214B/D - Command grab. Kang grabs you and does his signature Kang screw. If you use the heavy version, Kang follows up the Kang screw at its peak with a butt slam.

Duplex Attack

236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage. Kang gets 1 extra point of damage on non-special (not with jones) duplex attacks for some reason.


Combos

TBD

First Impact combos:
Ground - A, A, A, A, C
Air - A, A, A, A, C

My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A

-His Jump D is a great cross up move. Abuse it. Use Kang screw(DP A/C) every chance you get.
It builds up super meter fast, deals tremendous amounts of hits, and has high dizzy potential.


Other Combos:
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C


Trick Combos:
-dwn B, fwd B, qcf A or qcb A
-dwn B, fwd B, hcb x 2 A/C
-dwn B, dwn A, dash in hcb x 2 A/C


Wall Combos:
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dw C, dwnfwd A(3 hits), hcb x 2 C. 56 hits, approximately 85% damage.
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you, DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 C. 59 hits, approximately 90% damage

Strategies

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann