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=Introduction= | =Introduction= | ||
[[File:kangrotdprofile.gif| | {| {| class="wikitable" style="float:right; margin-left: 10px;" | ||
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! align="center" colspan="2" | Jae Mo-Kang | |||
|- | |||
| align="center" colspan="2" |[[File:kangrotdprofile.gif|center|200px]] | |||
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| '''Unique Partner''' || Jones | |||
|- | |||
| '''Life''' || 190 | |||
|- | |||
| '''Stun''' || 80 | |||
|- | |||
| '''Guard''' || 120 | |||
|- | |||
| '''Profession''' || Pro Wrestler | |||
|- | |||
|} | |||
=Movelist= | =Movelist= | ||
==Command Moves== | ==Command Moves== | ||
6B - Doskoi! Kang does a delayed upward then downward kick. At the peak of the upward kick, there is a brief hitbox that can juggle airborne opponents. Downward overhead kick can be canceled into any special or super.<br> | |||
3A - Kang does a signature 4 hit sumo palm attack. The 4th attack sends the opponent to the wall. You can cancel this command move at any point of the move.<br> | |||
3C - Kang sucks in his belly to prepare a counter. This move is a High/Medium counter that, on activation, can be canceled into a special.<br> | |||
==Special Moves== | |||
'''Fire Bomb'''<br> | |||
:236A - Kang breathes fire! This is a short-ranged projectile. Great for spacing since big-bodied characters cannot deal with this move well.<br> | |||
:236C - Just like the light version but has an extra hit, more start-up, and slightly more damage. <br> | |||
'''Kang Attack'''<br> | |||
:41236B/D - Kang does a charging headbutt. Very slow start-up but when it becomes active, it is invulnerable to any physical attack. It's unsafe on block, so hope they don't block.<br> | |||
'''Rolling Fire'''<br> | |||
:214A/C - Kang does a somersault propelled by his flame breath. Very sub-par anti-air and combo ender.<br> | |||
'''Kang Screw'''<br> | |||
:623A/C - Spin to win! Kang jumps up vertically while spinning like a top. This move is Kang's best move since it builds so much meter, deals so much stun, and sends the opponent flying to the wall on hit. The Heavy version gains additional height and hits.<br> | |||
==Super Moves== | |||
'''Body Press Special''' | |||
:63214-63214B/D - Command grab. Kang grabs you and does his signature Kang screw. If you use the heavy version, Kang follows up the Kang screw at its peak with a butt slam.<br> | |||
'''Duplex Attack''' | |||
:236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage. Kang gets 1 extra point of damage on non-special (not with jones) duplex attacks for some reason.<br> | |||
=Combos= | |||
TBD | |||
First Impact combos:<br> | First Impact combos:<br> | ||
Ground - A, A, A, A, C<br> | Ground - A, A, A, A, C<br> |
Revision as of 19:02, 16 August 2021
Introduction
Jae Mo-Kang | |
---|---|
Unique Partner | Jones |
Life | 190 |
Stun | 80 |
Guard | 120 |
Profession | Pro Wrestler |
Movelist
Command Moves
6B - Doskoi! Kang does a delayed upward then downward kick. At the peak of the upward kick, there is a brief hitbox that can juggle airborne opponents. Downward overhead kick can be canceled into any special or super.
3A - Kang does a signature 4 hit sumo palm attack. The 4th attack sends the opponent to the wall. You can cancel this command move at any point of the move.
3C - Kang sucks in his belly to prepare a counter. This move is a High/Medium counter that, on activation, can be canceled into a special.
Special Moves
Fire Bomb
- 236A - Kang breathes fire! This is a short-ranged projectile. Great for spacing since big-bodied characters cannot deal with this move well.
- 236C - Just like the light version but has an extra hit, more start-up, and slightly more damage.
Kang Attack
- 41236B/D - Kang does a charging headbutt. Very slow start-up but when it becomes active, it is invulnerable to any physical attack. It's unsafe on block, so hope they don't block.
Rolling Fire
- 214A/C - Kang does a somersault propelled by his flame breath. Very sub-par anti-air and combo ender.
Kang Screw
- 623A/C - Spin to win! Kang jumps up vertically while spinning like a top. This move is Kang's best move since it builds so much meter, deals so much stun, and sends the opponent flying to the wall on hit. The Heavy version gains additional height and hits.
Super Moves
Body Press Special
- 63214-63214B/D - Command grab. Kang grabs you and does his signature Kang screw. If you use the heavy version, Kang follows up the Kang screw at its peak with a butt slam.
Duplex Attack
- 236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage. Kang gets 1 extra point of damage on non-special (not with jones) duplex attacks for some reason.
Combos
TBD
First Impact combos:
Ground - A, A, A, A, C
Air - A, A, A, A, C
My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A
-His Jump D is a great cross up move. Abuse it. Use Kang screw(DP A/C) every chance you get.
It builds up super meter fast, deals tremendous amounts of hits, and has high dizzy potential.
Other Combos:
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C
Trick Combos:
-dwn B, fwd B, qcf A or qcb A
-dwn B, fwd B, hcb x 2 A/C
-dwn B, dwn A, dash in hcb x 2 A/C
Wall Combos:
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dw C, dwnfwd A(3 hits), hcb x 2 C. 56 hits, approximately 85% damage.
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you, DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 C. 59 hits, approximately 90% damage