Rage of The Dragons/Jones: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 1: Line 1:
{| {| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | Mr. Jimmy Jones
|-
| align="center" colspan="2" |[[File:jonesrotdprofile.gif|center|200px]]
|-
| '''Unique Partner''' || Kang
|-
| '''Life''' || 190
|-
| '''Stun''' || 80
|-
| '''Guard''' || 110
|-
| '''Profession''' || Actor, """The Yellow Dragon"""
|-
|}
=Introduction=
=Introduction=
[[File:jonesrotdprofile.gif|right]]
TBD
[[File:jonesrotd.gif|right]]
=Movelist=
=Movelist=
Air throw - fwd C in air while near opponent
 
==Command Moves==
==Command Moves==
j.6C - Air throw. Great air to air option.<br>
6A - Short, but quick overhead. Confirms into supers and specials.<br>
3B - Double low kicks. Great for combo extensions.<br>


(n)fwd A -
Does an overhead elbow attack.<br>
Does not combo after his normals.<br>
Bufferable. <br>
(n)dwnfwd B - Does a 2 hit frog-like kick.<br>  Must be blocked low. <br>
Comboable after his Strong normals.<br> 
Cancelable on both hits.<br>




==Special Moves==
==Special Moves==
'''Retro Knuckle'''<br>
:214A - Jones does a lunging punch. Think of Yun from Street Fighter. Get to know this move. This move is Jones' strongest move since it is -4 on block and can only be punished before the move hits or by a standing command grab.<br>
:214C - Just like the light version but it has slower to start up, hits twice, and is much more unsafe on block. Very hard to compete with the light version.<br>


(n)Retro Knuckle - qcb A/C.<br>
'''Gaudy Punch'''<br>
Does a hoping punch forward that sends the opponent away.  <br>
:mash A/C - Jones does a flurry of punches. The uses for this move is quite limited since there is no follow-up like Pupa's.<br>
C version does 2 hits and has more range. <br>
Only A version is comboable.  <br>
Its like Tung Fue Rue's qcb A/C move in the RB series.<br>
 
(n)Gaudy Punch - Press A/C rapidly.  <br>
Does a flurry of punches. <br>
Too bad he doesn't have a finisher for this move.<br>
 
(a)Arc Fliegen - qcb B/D.  <br>
 
Jumps and spins around with his feet out like a  wheel. <br>


B version jump straight up,D version moves forward.<br>
'''Funky Impact'''<br>
:236A - Jones does a charged-up palm strike. Blows the opponent back to the wall on hit.
:236C - Just like the light version but this version has a tic of High/Mid armor. On block, this move instantly breaks the opponent's guard with no advantage.<br>


Decent anti air. Hits twice.<br>
'''Arc Fliegen'''<br>
:214B - Jones jumps and does a spinning wheel kick. This version stays straight up in the air until Jones lands. Terrible anti-air, best used to end combos with.<br>
:214D - Like the light version except Jones launches forward instead of directly up. Somehow does less damage in combos.<br>


(n)Funky Impacto - qcf A/C.  <br>
Does a short range palm strike that sends the<br>
  (Funky Impact)  opponent to the edge of the screen.  <br>
A version is fast and comboable.  <br>
C version is very slow, but can guard crush a  blocking opponent. Has autoguard for Jones's Upper Body. Making it useful against for preemptive AA or Mashy opponents who throw slow high attacks or non projectile/super moves  <br>
No follow ups though, so its pretty useless(the guard crush I mean). ~_~
==Super Moves==
==Super Moves==
'''Groove Master'''<br>
:214-214B/D - First hit is a low kick then jones kicks you into the air. Depending on the button strength you'll do more damage and the angle of the air kick changes. Jones' afro is a hitbox, beware of the active afro!<br>


(n)Groove Master - qcb x 2 B/D.  <br>
'''Duplex Attack'''<br>
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.<br>
:236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.
==Super Tag==


=Combos=
=Combos=
2A > 2A > 214A<br>
6A > 214A<br>
6A > 214A<br>
6A > 214214B<br>
6A > 214214B<br>

Revision as of 18:47, 16 August 2021

Mr. Jimmy Jones
Jonesrotdprofile.gif
Unique Partner Kang
Life 190
Stun 80
Guard 110
Profession Actor, """The Yellow Dragon"""

Introduction

TBD

Movelist

Command Moves

j.6C - Air throw. Great air to air option.
6A - Short, but quick overhead. Confirms into supers and specials.
3B - Double low kicks. Great for combo extensions.


Special Moves

Retro Knuckle

214A - Jones does a lunging punch. Think of Yun from Street Fighter. Get to know this move. This move is Jones' strongest move since it is -4 on block and can only be punished before the move hits or by a standing command grab.
214C - Just like the light version but it has slower to start up, hits twice, and is much more unsafe on block. Very hard to compete with the light version.

Gaudy Punch

mash A/C - Jones does a flurry of punches. The uses for this move is quite limited since there is no follow-up like Pupa's.

Funky Impact

236A - Jones does a charged-up palm strike. Blows the opponent back to the wall on hit.
236C - Just like the light version but this version has a tic of High/Mid armor. On block, this move instantly breaks the opponent's guard with no advantage.

Arc Fliegen

214B - Jones jumps and does a spinning wheel kick. This version stays straight up in the air until Jones lands. Terrible anti-air, best used to end combos with.
214D - Like the light version except Jones launches forward instead of directly up. Somehow does less damage in combos.

Super Moves

Groove Master

214-214B/D - First hit is a low kick then jones kicks you into the air. Depending on the button strength you'll do more damage and the angle of the air kick changes. Jones' afro is a hitbox, beware of the active afro!

Duplex Attack

236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.

Combos

2A > 2A > 214A
6A > 214A
6A > 214214B
6A > 214214D
9D > cl.D > 3B > 214A
9D > cl.D > 3B > 214D
9D > cl.D > 3B > 236A
9D > cl.D > 3B > 214214B
9D > cl.D > 3B > 214214D

Wall combo
9D > cl.D > 3B > 214A (WH) > CD (ground) > 236C
9D > cl.D > 3B > 214A (WH) > CD (air) > 214A
9D > cl.D > 3B > 214A (WH) > CD (air) > 214214B
9D > cl.D > 3B > 214A (WH) > CD (air) > 214214D
9D > cl.D > 3B > 214214B > CD (air) > 236BC >> 236BC

Strategies

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann