Rage of The Dragons/Cassandra: Difference between revisions

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[[File:cassandrarotd.gif|right]]
[[File:cassandrarotd.gif|right]]
=Introduction=
==Introduction==


=Movelist=
==Movelist==


==Command Moves==
===Command Moves===
(n)dwnfwd B - Slide kick.  
:3B - Low hitting slide. <br>
Must be blocked low. Does not knock down.
:6B - Overhead, difficult to link from<br>
Comboable after her strong normals. 
Bufferable.
 
(n)fwd B - Overhead
Does not combo after her normals. 
Her illusion can combo after this though. 
Bufferable.


==Special Moves==
==Special Moves==
'''Fallen Angel'''<br>
:j.214B/D - Spinning divekick. Can be used with the TK technique (2147B) to build meter insanely fast.<br>


(a)Fallen Angel - air qcb B/D.
'''Angel Slash'''<br>
 
:623A - Hits once, sub par dp. Avoids lows since the hurtbox shifts up. <br>
She does a spinning dive kick downwards.
:623C - Same as the light version but it hits three times. Generally, you only get one hit depending on how far you are.<br>
 
(a)Angel Slash - DP A/C. 
 
Jumps low and does an upward chop. 
 
Decent anti air.
 
(n)Illusion - qcf B/D.
 
She teleports and hits the opponent(kinda bumps into them).
 
B version makes her appear in front of the opponent. 
 
D version makes her appear at the back. 
 
You can be hit while teleporting.
 
A bit slow to combo after her strong normals.
 
Innocence - hcb A/C. 
 
Counter move. 
 
She does a Hanzo or Galford's Head strike move if she is hit during this move. 
 
BTW, this move counters all high and mid hitting physical contact moves(no projectile). 
 
And yes, it can counter physical hitting supers as well.
 
==Super Moves==
(n)White Wave - qcb hcf A/C.
 
She hits the ground and releases a pillar of white energy.
 
Great anti air, 2 hits if fully connected.


Funny, the move's name is White wave, yet in the game I hear her say  'Ground' wave instead.
'''Illusion'''<br>
:236B - Teleport move that isn't great. Cassandra disappears but her hurtbox is still active. She re-appears after bumping into the opponent or after a certain distance.<br>
:236D - Exactly the same as the light version but Cassandra teleports behind you.<br>


'''Innocence'''<br>
:63214A/C - High/Mid Counter. When triggered, Casandra goes all WWE and pile drives the opponent.<br>


(a)(n)Air White Wave - qcf hcb A/C.


Does a dive kick first then comboed into a white wave when she reaches the ground.
===Super Moves===
'''White Wave'''
:2141236A/C - This move has a huge vertical hitbox but lags any significant horizontal range. C version does more damage and uses 2 bar.<br>


The initial dive kick is air blockable, but the succeeding white wave isn't.
'''Air White Wave'''
   
:j.2363214A/C - Exactly the same as the ground version EXCEPT the input is mirrored and you get a bit of extra damage from the divekick hit.<br>
So even if you air block the inital dive kick, you'd still get hit.


==Super Tag==
'''Duplex Attack'''<br>
:236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.<br>


=Combos=
==Combos==
<youtube>https://youtu.be/adNOgOQ6xXU</youtube>
'''Basic Combos'''<br>
9D > j.214D<br>
9D > 2C > 3B > 623C <br>
9D > 2C > 3B > 623C <br>
9D > cl.A ~> 2C > 3B > 623C<br>
6B > 623C <br>
6B > 623C <br>
6B > 41236B or D (side switch mix depending on version)<br>
(Crouching Only) 6B > 2C > 3B > 623C<br>
9D > j.214D <br>
9D > j.2363214A <br>
9D > j.2363214A <br>
9D > j.2363214C <br>
9D > j.2363214C <br>
6B > 2141236A<br>
6B > 2141236C<br>
6B > 236BC >> 236BC<br>




wall combo
'''Wall Combos'''<br>
9D > j.214D (WH) > CD (air) > 623C<br>
9D > 2C > 3B > 623C (WH) > CD (air) > j.214D <br>
9D > 2C > 3B > 623C (WH) > CD (air) > j.214D <br>
9D > 2C > 3B > 623C (WH) > CD (ground) > 63214B or D <br>
9D > 2C > 3B > 623C (WH) > CD (air) > j.2363214A or C <br>
9D > 2C > 3B > 623C (WH) > CD (air) > j.2363214A <br>
9D > 2C > 3B > 623C (WH) > CD (air) > j.2363214C <br>
9D > 2C > 3B > 623C (WH) > CD (air) > 236BC >> 236BC <br>
9D > 2C > 3B > 623C (WH) > CD (air) > 236BC >> 236BC <br>



Revision as of 12:10, 14 August 2021

Cassandra Murata
Cassandrarotdprofile.gif
Unique Partner Oni
Life 180
Stun 100
Guard 100
Profession Orphan
Cassandrarotd.gif

Introduction

Movelist

Command Moves

3B - Low hitting slide.
6B - Overhead, difficult to link from

Special Moves

Fallen Angel

j.214B/D - Spinning divekick. Can be used with the TK technique (2147B) to build meter insanely fast.

Angel Slash

623A - Hits once, sub par dp. Avoids lows since the hurtbox shifts up.
623C - Same as the light version but it hits three times. Generally, you only get one hit depending on how far you are.

Illusion

236B - Teleport move that isn't great. Cassandra disappears but her hurtbox is still active. She re-appears after bumping into the opponent or after a certain distance.
236D - Exactly the same as the light version but Cassandra teleports behind you.

Innocence

63214A/C - High/Mid Counter. When triggered, Casandra goes all WWE and pile drives the opponent.


Super Moves

White Wave

2141236A/C - This move has a huge vertical hitbox but lags any significant horizontal range. C version does more damage and uses 2 bar.

Air White Wave

j.2363214A/C - Exactly the same as the ground version EXCEPT the input is mirrored and you get a bit of extra damage from the divekick hit.

Duplex Attack

236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.

Combos

Basic Combos
9D > j.214D
9D > 2C > 3B > 623C
9D > cl.A ~> 2C > 3B > 623C
6B > 623C
(Crouching Only) 6B > 2C > 3B > 623C
9D > j.2363214A
9D > j.2363214C
6B > 2141236A
6B > 2141236C
6B > 236BC >> 236BC


Wall Combos
9D > j.214D (WH) > CD (air) > 623C
9D > 2C > 3B > 623C (WH) > CD (air) > j.214D
9D > 2C > 3B > 623C (WH) > CD (air) > j.2363214A or C
9D > 2C > 3B > 623C (WH) > CD (air) > 236BC >> 236BC

Strategies

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann