Marvel Super Heroes vs Street Fighter/Blackheart: Difference between revisions

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Jumping Combo Chain:  Kick to Punch<br>
Jumping Combo Chain:  Kick to Punch<br>
Super Jumping Chain:  Hunter<br>
Super Jumping Chain:  Hunter<br>
Aerial Rave Launcher:  Standing MP <br>
Aerial Rave Launcher:  5MP <br>
Aerial Rave Finisher:  MK, Judgment Day<br>
Aerial Rave Finisher:  MK, Judgment Day<br>
Flying Attack:        Crouching MP<br>
Flying Attack:        2MP<br>
Ground Throws:         b / f + MP / HP / MK / HK<br>
Ground Throws:       While close 4/6 + MP / HP / MK / HK<br>
Aerial Throws:         any direction but d / u + MK / HK<br>
Aerial Throws:         While close 4/6 + MP / HP / MK / HK<br>
Variable Assist:      LP Dark Thunder<br>
Variable Assist:      LP Dark Thunder<br>
Variable Counter:      LP Dark Thunder<br>
Variable Counter:      LP Dark Thunder<br>
Variable Combination:  Armageddon<br>
Team Super:  Armageddon<br>
== Normal Moves ==
== Unique Movements ==
Kuuchuu Dash                     In air, f,f / PPP<br>
Air Dash (66 or 44 while in the air)<br>
Kuuchuu Backstep                In air, b,b / b + PPP<br>
Long dash (6[6] or 4[4])<br>
(long dash)                      f,f (hold f)<br>
(long backstep)                  b,b (hold b)<br>






== Special Moves ==
== Special Moves ==
Dark Thunder                    hcf + P<br>
Dark Thunder                    41236 + P<br>
Inferno                          hcb + P<br>
Inferno                          63214 + P<br>




== Super Moves ==
== Super Moves ==


Armageddon                       qcf + PP<br>
Armageddon: 236 + PP<br>
Heart of Darkness               qcf + KK<br>
Heart of Darkness: 236 + KK<br>
Judgment Day                     qcb + PP (air)<br>
Judgment Day: 214 + PP <br>
 
Air Judgment Day: j.214 + PP
= The Basics =
 
= Advanced Strategy =
 


== Combos/Infinites ==
== Combos/Infinites ==
1. J.Forward, C.Short -> C.Strong<br>
j.MK, 2LK > 2MP<br>
2.  S.Roundhouse/C.Roundhouse, Inferno<br>
5HK/2HK, 63214+P<br>
3.  S.Strong XX Armageddon<br>
5MP xx 236+PP<br>
4.  Inferno (close), C.Forward (OTG)<br>
63214+P, 2MK<br>
5.  Inferno, Heart Of Darkness<br>
63214+P, 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br>
6.  Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
j.MP > j.MK, 2MK > 5MP > sj.LP > sj.LK > sj.MK<br>
7.  J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)<br>
5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br>
8.  S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
5HK/2HK, 41236+MP<br>
9.  S.Roundhouse/C.Roundhouse, Strong Dark Thunder<br>
5HK, 5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br>
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
63214+P, 5MP xx 236+PP<br>
11. any Inferno (close), S.Strong XX Armaggedon<br>
(corner) 63214+P, 5MP xx 236+PP, 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br>
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short  -> SJ.Strong -> SJ.Forward (FS)<br>
(corner) 236+PP, 2HP<br>
13. (corner) Armaggedon, C.Fierce<br>
63214+P, 2LK (OTG) > 5MP -> sj.LP > sj.LK > sj.MP > sj.MK<br>
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>


= Match-ups =





Revision as of 16:36, 21 June 2021

MSHvsSF Blackheart.png

Introduction

Ground Combo Chain: Kick to Punch
Jumping Combo Chain: Kick to Punch
Super Jumping Chain: Hunter
Aerial Rave Launcher: 5MP
Aerial Rave Finisher: MK, Judgment Day
Flying Attack: 2MP
Ground Throws: While close 4/6 + MP / HP / MK / HK
Aerial Throws: While close 4/6 + MP / HP / MK / HK
Variable Assist: LP Dark Thunder
Variable Counter: LP Dark Thunder
Team Super: Armageddon

Unique Movements

Air Dash (66 or 44 while in the air)
Long dash (6[6] or 4[4])


Special Moves

Dark Thunder 41236 + P
Inferno 63214 + P


Super Moves

Armageddon: 236 + PP
Heart of Darkness: 236 + KK
Judgment Day: 214 + PP
Air Judgment Day: j.214 + PP

Combos/Infinites

j.MK, 2LK > 2MP
5HK/2HK, 63214+P
5MP xx 236+PP
63214+P, 2MK
63214+P, 5MP > sj.LP > sj.LK > sj.MP > sj.MK
j.MP > j.MK, 2MK > 5MP > sj.LP > sj.LK > sj.MK
5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK
5HK/2HK, 41236+MP
5HK, 5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK
63214+P, 5MP xx 236+PP
(corner) 63214+P, 5MP xx 236+PP, 5MP > sj.LP > sj.LK > sj.MP > sj.MK
(corner) 236+PP, 2HP
63214+P, 2LK (OTG) > 5MP -> sj.LP > sj.LK > sj.MP > sj.MK


Game Navigation

General
Controls
HUD
System
FAQ
Marvel Characters
Blackheart
Captain America
Cyclops
Hulk
Omega Red
Shuma Gorath
Spider-man
Wolverine
Capcom Characters
Akuma (Gouki)
Chun-Li
Dan
Dhalsim
Ken
M. Bison
Ryu
Sakura
Zangief
Secret Characters
Armored Spider-man
Dark Sakura
Mech Zangief
Mephisto
Shadow
U.S. Agent
Bosses
Apocalypse
Cyber Akuma
Region Specific
Norimaro