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Jumping Combo Chain: Kick to Punch<br> | Jumping Combo Chain: Kick to Punch<br> | ||
Super Jumping Chain: Hunter<br> | Super Jumping Chain: Hunter<br> | ||
Aerial Rave Launcher: | Aerial Rave Launcher: 5MP <br> | ||
Aerial Rave Finisher: MK, Judgment Day<br> | Aerial Rave Finisher: MK, Judgment Day<br> | ||
Flying Attack: | Flying Attack: 2MP<br> | ||
Ground Throws: | Ground Throws: While close 4/6 + MP / HP / MK / HK<br> | ||
Aerial Throws: | Aerial Throws: While close 4/6 + MP / HP / MK / HK<br> | ||
Variable Assist: LP Dark Thunder<br> | Variable Assist: LP Dark Thunder<br> | ||
Variable Counter: LP Dark Thunder<br> | Variable Counter: LP Dark Thunder<br> | ||
Team Super: Armageddon<br> | |||
== | == Unique Movements == | ||
Air Dash (66 or 44 while in the air)<br> | |||
Long dash (6[6] or 4[4])<br> | |||
== Special Moves == | == Special Moves == | ||
Dark Thunder | Dark Thunder 41236 + P<br> | ||
Inferno | Inferno 63214 + P<br> | ||
== Super Moves == | == Super Moves == | ||
Armageddon | Armageddon: 236 + PP<br> | ||
Heart of Darkness | Heart of Darkness: 236 + KK<br> | ||
Judgment Day | Judgment Day: 214 + PP <br> | ||
Air Judgment Day: j.214 + PP | |||
== Combos/Infinites == | == Combos/Infinites == | ||
j.MK, 2LK > 2MP<br> | |||
5HK/2HK, 63214+P<br> | |||
5MP xx 236+PP<br> | |||
63214+P, 2MK<br> | |||
63214+P, 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br> | |||
j.MP > j.MK, 2MK > 5MP > sj.LP > sj.LK > sj.MK<br> | |||
5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br> | |||
5HK/2HK, 41236+MP<br> | |||
5HK, 5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br> | |||
63214+P, 5MP xx 236+PP<br> | |||
(corner) 63214+P, 5MP xx 236+PP, 5MP > sj.LP > sj.LK > sj.MP > sj.MK<br> | |||
(corner) 236+PP, 2HP<br> | |||
63214+P, 2LK (OTG) > 5MP -> sj.LP > sj.LK > sj.MP > sj.MK<br> | |||
Revision as of 16:36, 21 June 2021
Introduction
Ground Combo Chain: Kick to Punch
Jumping Combo Chain: Kick to Punch
Super Jumping Chain: Hunter
Aerial Rave Launcher: 5MP
Aerial Rave Finisher: MK, Judgment Day
Flying Attack: 2MP
Ground Throws: While close 4/6 + MP / HP / MK / HK
Aerial Throws: While close 4/6 + MP / HP / MK / HK
Variable Assist: LP Dark Thunder
Variable Counter: LP Dark Thunder
Team Super: Armageddon
Unique Movements
Air Dash (66 or 44 while in the air)
Long dash (6[6] or 4[4])
Special Moves
Dark Thunder 41236 + P
Inferno 63214 + P
Super Moves
Armageddon: 236 + PP
Heart of Darkness: 236 + KK
Judgment Day: 214 + PP
Air Judgment Day: j.214 + PP
Combos/Infinites
j.MK, 2LK > 2MP
5HK/2HK, 63214+P
5MP xx 236+PP
63214+P, 2MK
63214+P, 5MP > sj.LP > sj.LK > sj.MP > sj.MK
j.MP > j.MK, 2MK > 5MP > sj.LP > sj.LK > sj.MK
5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK
5HK/2HK, 41236+MP
5HK, 5MK > 5MP > sj.LP > sj.LK > sj.MP > sj.MK
63214+P, 5MP xx 236+PP
(corner) 63214+P, 5MP xx 236+PP, 5MP > sj.LP > sj.LK > sj.MP > sj.MK
(corner) 236+PP, 2HP
63214+P, 2LK (OTG) > 5MP -> sj.LP > sj.LK > sj.MP > sj.MK