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==Scythe== | ==Scythe== | ||
Scythe is a very interactive weapon to use where you have to utilize dodge reads and reactive movements to get in your damage. A great weapon for learning patterns. | Scythe is a very interactive weapon to use where you have to utilize dodge reads and reactive movements to get in your damage. A great weapon for learning patterns. However it does lack actual true combos, so you'd have to deal with inconsistent kill confirms | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = | ||
[[File:BHScythe.png|frameless|center|Greatsword]] | [[File:BHScythe.png|frameless|center|Greatsword]] | ||
| pros = | | pros = | ||
* | * Some of the best air game to offer | ||
* Can build up a lot of damage easily | * Can build up a lot of damage easily | ||
* Good hitboxes with some disjoint | * Good hitboxes with some disjoint | ||
* Dash cancels can be used to pursuit or reposition, granting good versatility | * Dash cancels can be used to pursuit or reposition, granting good versatility | ||
* | * Helps to learn dodge patterns and being adaptive | ||
*Great Edgeguarding | |||
| cons = | | cons = | ||
* Lack of force on most moves make the player struggle to get a kill | * Lack of force on most moves make the player struggle to get a kill | ||
* Inconsistent Combos overall | * Inconsistent Combos overall | ||
* Complex and not easy to pick up | * Complex and not easy to pick up | ||
* No definitive true combos | |||
* No Consistant Kill Confirms | |||
}} | }} | ||
}} | }} | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheNlight.jpg | ||
|caption= | |caption= | ||
|name= Neutral Light | |name= Neutral Light | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheSlight(norm).jpg | ||
|caption= | |caption= | ||
|name= Side Light | |name= Side Light | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheDlight.jpg | ||
|caption= | |caption= | ||
|name=Down Light | |name=Down Light | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheSlight(tap).png | ||
|caption= | |caption= | ||
|name= | |name= Side Light (tapped) | ||
|linkname=5A | |linkname=5A | ||
|input= | |input= | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheSlight(hold).png | ||
|caption= | |caption= | ||
|name= Side Light | |name= Side Light (hold) | ||
|linkname=5A | |linkname=5A | ||
|input= | |input= | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheDlight(tap).png | ||
|caption= | |caption= | ||
|name=Down Light | |name=Down Light | ||
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}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheDlight(hold).png | ||
|caption= | |caption= | ||
|name=Down Light | |||
|linkname=5A | |linkname=5A | ||
|input= | |input= | ||
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}} | }} | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheNair.jpg | ||
|caption= | |caption= | ||
|name=Neutral Air | |name=Neutral Air | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheSair.jpg | ||
|caption= | |caption= | ||
|name=Side Air | |name=Side Air | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheDair.jpg | ||
|caption= | |caption= | ||
|name=Down Air | |name=Down Air | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheGP.jpeg | ||
|caption= | |caption= | ||
|name=Ground Pound | |name=Ground Pound | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= ScytheRec.jpg | ||
|caption= | |caption= | ||
|name=Recovery | |name=Recovery |
Revision as of 23:37, 2 June 2021
Scythe
Scythe is a very interactive weapon to use where you have to utilize dodge reads and reactive movements to get in your damage. A great weapon for learning patterns. However it does lack actual true combos, so you'd have to deal with inconsistent kill confirms
Pros | Cons |
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|
Grounded Normals
Starters
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Bridges
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Aerial Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Combos
5A
[[File:|frameless|left]]
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insert explanation here
5A
[[File:|frameless|left]]
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insert
5A
[[File:|frameless|left]]
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insert
5A
[[File:|frameless|left]]
Insert
5A
[[File:|frameless|left]]
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Insert
Basic Gameplan
Insert explanation here
Edge Guarding
Insert explanation here