Brawlhalla/Scythe: Difference between revisions

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==Scythe==
==Scythe==


Scythe is a very interactive weapon to use where you have to utilize dodge reads and reactive movements to get in your damage. A great weapon for learning patterns.  
Scythe is a very interactive weapon to use where you have to utilize dodge reads and reactive movements to get in your damage. A great weapon for learning patterns. However it does lack actual true combos, so you'd have to deal with inconsistent kill confirms
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro =  
| intro =  
[[File:BHScythe.png|frameless|center|Greatsword]]
[[File:BHScythe.png|frameless|center|Greatsword]]
| pros =
| pros =
* Excellent flow and poking game
* Some of the best air game to offer
* Can build up a lot of damage easily
* Can build up a lot of damage easily
* Good hitboxes with some disjoint
* Good hitboxes with some disjoint
* Dash cancels can be used to pursuit or reposition, granting good versatility
* Dash cancels can be used to pursuit or reposition, granting good versatility
*  
* Helps to learn dodge patterns and being adaptive
*Great Edgeguarding
| cons =
| cons =
* Lack of force on most moves make the player struggle to get a kill
* Lack of force on most moves make the player struggle to get a kill
* Awful air game
* Horrid recovery on all of its moves
* Inconsistent Combos overall
* Inconsistent Combos overall
* Complex and not easy to pick up
* Complex and not easy to pick up
* No definitive true combos
* No Consistant Kill Confirms
}}
}}
}}
}}
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_St_Nlight.png
|image= ScytheNlight.jpg
|caption=
|caption=
|name= Neutral Light
|name= Neutral Light
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_St_Slight.png
|image= ScytheSlight(norm).jpg
|caption=
|caption=
|name= Side Light
|name= Side Light
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_St_Dlight.png
|image= ScytheDlight.jpg
|caption=
|caption=
|name=Down Light
|name=Down Light
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Br_Nlight.png
|image= ScytheSlight(tap).png
|caption=
|caption=
|name= Neutral Light
|name= Side Light (tapped)
|linkname=5A
|linkname=5A
|input=
|input=
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Br_Slight.png
|image= ScytheSlight(hold).png
|caption=
|caption=
|name= Side Light
|name= Side Light (hold)
|linkname=5A
|linkname=5A
|input=
|input=
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Br_Dlight.png
|image= ScytheDlight(tap).png
|caption=
|caption=
|name=Down Light
|name=Down Light
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  }}
  }}
  }}
  }}
=== Finishers ===


===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Fn_Nlight.png
|image= ScytheDlight(hold).png
|caption=
|name= Neutral Light
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}
{{MoveData
|image= Greatsword_Fn_Nlight-Slight.png
|caption=
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}
{{MoveData
|image= Greatsword_Fn_Nlight-Dlight.png
|caption=
|caption=
|name=Down Light
|linkname=5A
|linkname=5A
|input=
|input=
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  }}
  }}


===== <span class="invisible-header">5A</span> =====
{{MoveData
|image= Greatsword_Fn_Slight.png
|caption=
|name= Side Light
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}
{{MoveData
|image= Greatsword_Fn_Slight-Dlight.png
|caption=
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}
{{MoveData
|image= Greatsword_Fn_Slight-Nlight.png
|caption=
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}
===== <span class="invisible-header">5A</span> =====
{{MoveData
|image= Greatsword_Fn_Dlight.png
|caption=
|name=Down Light
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}
{{MoveData
|image= Greatsword_Fn_Dlight-Nlight.png
|caption=
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}
{{MoveData
|image= Greatsword_Fn_Dlight-Slight.png
|caption=
|linkname=5A
|input=
|data=
{{AttackData-BH
|Damage=
|Startup=
|Active=
|Recovery=
|Var. Force=
|Fix. Force=
|description=
}}
}}




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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Nair.png
|image= ScytheNair.jpg
|caption=
|caption=
|name=Neutral Air
|name=Neutral Air
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Sair.png
|image= ScytheSair.jpg
|caption=
|caption=
|name=Side Air
|name=Side Air
Line 347: Line 212:
===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Dair.png
|image= ScytheDair.jpg
|caption=
|caption=
|name=Down Air
|name=Down Air
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_GP.png
|image= ScytheGP.jpeg
|caption=
|caption=
|name=Ground Pound
|name=Ground Pound
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image= Greatsword_Rec.png
|image= ScytheRec.jpg
|caption=
|caption=
|name=Recovery
|name=Recovery

Revision as of 23:37, 2 June 2021

Scythe IconBH.png

Scythe

Scythe is a very interactive weapon to use where you have to utilize dodge reads and reactive movements to get in your damage. A great weapon for learning patterns. However it does lack actual true combos, so you'd have to deal with inconsistent kill confirms

Greatsword
Pros Cons
  • Some of the best air game to offer
  • Can build up a lot of damage easily
  • Good hitboxes with some disjoint
  • Dash cancels can be used to pursuit or reposition, granting good versatility
  • Helps to learn dodge patterns and being adaptive
  • Great Edgeguarding
  • Lack of force on most moves make the player struggle to get a kill
  • Inconsistent Combos overall
  • Complex and not easy to pick up
  • No definitive true combos
  • No Consistant Kill Confirms

Grounded Normals

Starters

5A
Neutral Light
ScytheNlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Side Light
ScytheSlight(norm).jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Down Light
ScytheDlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -


Bridges

5A
Side Light (tapped)
ScytheSlight(tap).png
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Side Light (hold)
ScytheSlight(hold).png
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Down Light
ScytheDlight(tap).png
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Down Light
ScytheDlight(hold).png
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -


Aerial Normals

5A
Neutral Air
ScytheNair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Side Air
ScytheSair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Down Air
ScytheDair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Ground Pound
ScytheGP.jpeg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A
Recovery
ScytheRec.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Combos

5A

[[File:|frameless|left]]

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insert explanation here
5A

[[File:|frameless|left]]

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5A

[[File:|frameless|left]]

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5A

[[File:|frameless|left]]


Insert
5A

[[File:|frameless|left]]

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Basic Gameplan

Insert explanation here

Edge Guarding

Insert explanation here

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