Darkstalkers 3/Bishamon/Attack Data: Difference between revisions

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</table>
</table>
</br>
==Standing Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Crouching Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Jumping Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Command Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Pursuit==
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=6
|active=?
|recovery=?
|hit=-2 [+3]
|block=-3 [+2]
|guage=3/9/15
|damage=?
|attack=Mid
|cancel=No
|properties=2 Hit
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Throws==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Specials==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==EX Moves==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Dark Force==


Coming Soon


{{Navbox-VSav}}
{{Navbox-VSav}}
[[Category:Darkstalkers games]]
[[Category:Darkstalkers games]]
[[Category: Vampire Savior (Darkstalkers 3)]]
[[Category: Vampire Savior (Darkstalkers 3)]]

Revision as of 23:02, 3 May 2021

Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing
Jab (LP) 5 +6 +5 ~8 Standing 0/ 3/ 6 Ground yes Consecutive links H:+9F G:+8F
Strong (MP) 10 +2 +1 ~13 Standing 3/ 5+2+2/ 7+4+4 Ground no
Fierce (HP) 8 -7 -8 ~18 Standing 6/ 9+3+3/12+6+6 Ground no
Short (LK) 5 +7 +6 ~8 Standing 0/ 3/ 6 Ground yes
Forward (MK) 6 +6 +5 ~13 Standing 3/ 9/15 Ground yes
Roundhouse (HK) 7 +6 +5 ~17 Standing 6/15/24 Ground no
Standing Forward f + Jab (LP) 6 -2 -3 ~7 Standing 0/ 1/ 3 Ground no Consecutive links H:+1F G:0F
Jab (LP)-2nd hit - +7 +6 ? Standing 0/ 1/ 3 Ground no
f + Strong (MP) 7 0 -1 ~13 Standing 3/ 6/ 9 Ground no
Strong (MP)-2nd hit - +12 +11 ? Standing 3/ 6/ 9 Ground no
f + Fierce (HP) 8 -3 -4 ~18 Standing 6/10/15 Ground no
Fierce (HP)-2nd hit - +8 +7 ? Standing 6/10/15 Ground no
f + Short (LK) 5 +4 +3 ~7 Standing 0/ 3/ 6 Ground no
f + Forward (MK) 6 +3 +2 ~14 Standing 3/ 9/15 Ground no
f + Roundhouse (HK) 7 -7 -8 ~18 Standing 6/15/24 Ground no
Crouching Jab (LP) 5 +8 +7 ~6 Crouching 0/ 3/ 6 Ground yes Consecutive links H:+11F G:+10F
Strong (MP) 6 +4 +3 ~13 Crouching 3/ 9/15 Ground yes
Fierce (HP) 9 -4 -5 ~17 Crouching 6/15/24 Ground no
Short (LK) 5 +8 +7 ~7 Crouching 0/ 3/ 6 Crouching yes
Forward (MK) 6 +6 +5 ~14 Crouching 3/ 6+3/ 9+6 Crouching yes
Roundhouse (HK) 11 ? +5 ~18 Crouching 6/15+9/24(24) Crouching no

Jumping Attacks

<a name="attack-air"></a>Jumping Normals
Button Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical Jab (LP) 6 ~8 Air 0/ 3x5/ 6x5 Standing yes
Strong (MP) 6 ~14 Air 3/ 9+6/15+12 Standing yes
Fierce (HP) 7 ~20 Air 6/15+9/24+18 Standing no
Short (LK) 5 ~8 Air 0/ 3/ 6 Standing yes
Forward (MK) 6 ~13 Air 3/ 9/15 Standing no
Roundhouse (HK) 8 ~18 Air 6/15/24 Standing no
Diagonal Jab (LP) 7 ~8 Air 0/ 3/ 6 Standing yes
Strong (MP) 6 ~14 Air 3/ 9+6/15+12 Standing yes
Fierce (HP) 11 ~20 Air 6/15/24 Standing no
Short (LK) 5 ~8 Air 0/ 3/ 6 Standing yes
Forward (MK) 6 ~13 Air 3/ 9/15 Standing no
Roundhouse (HK) 8 ~18 Air 6/15/24 Standing no



Throws and Other Stuff

<a name="throw"></a>Normal Throw

Kesa Nage

<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > or f + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv Damage After Pos Gauge Growth Throw Direction Remark
1 Knockdown +18 ~22 Standing 9 Left or Right




<a name="throw-air"></a>Air Throw

Mitamanuki (Air Only)

<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > or f + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv Damage After Pos Gauge Growth Throw Direction Remark
1 Knockdown ~20 Air 9 Left or Right




<a name="pursuit"></a>Pursuit

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Bishamon_files/8.gif" border="0" >+ P or K

Strenght Startup Damage After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 31 ~3 Standing 6/30
ES 31 ~10 Standing 0/ 0

Special Moves

<a name="sp-move"></a>Special Moves
Karame Dama
     
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 12 Variable -9 ~11 Standing 12/15/18 All Knocks down on air hit.

middle 12 Variable -4 ~11 Standing 12/15/18 All
high 12 Variable 0 ~11 Standing 12/15/18 All
ES 12 Variable 0 ~13 Standing 0/ 0/ 0 All
Air Karame Dama
       (Air Only)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 28 Variable ~11 Standing 12/15/18 All

Knocks down on air hit.
Landing time:8F

middle 28 Variable ~11 Standing 12/15/18 All
high 28 Variable ~11 Standing 12/15/18 All
ES 28 Variable ~13 Standing 0/ 0/ 0 All
Tama Yose
       (During Stun)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low Knockdown - - Standing 0/ 0/ 0 -
     
Can be followed by Kienzan.
middle Knockdown - - Standing 0/ 0/ 0 -
high Knockdown - - Standing 0/ 0/ 0 -
ES - - - - Standing - -
Tsuji Hayate
       (During Stun)
<img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > f + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 7 Knockdown ~17 Standing 12/14+2/16+4 All Prevents rolling.
middle 7 Knockdown ~17 Standing 12/14+2/16+4 All
high 7 Knockdown ~17 Standing 12/14+2/16+4 All
ES 1 Knockdown ~31 Standing 0/ 0/ 0 All
Kienzan
       (GC/Reversal Only)
f <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 6 Knockdown -21 ~21 Standing 22/26/31 All MP version does more damage than HP.
Landing time:8F
middle 6 Knockdown -28 ~24 Standing 22/26/31 All
high 6 Knockdown -33 ~23 Standing 22/26/31 All
ES 4 Knockdown -29 ~38 Standing 0/ 0/ 0 All
Iai Giri (High)
       (Increases with time)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > (Charge), f + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
level 1 12 +8 +7 ~20 Standing 18/19/21 Ground Knocks down on air hit.
level 2 12 +10 +9 ~26 Standing 18/19+1/21+3 Ground
level 3 12 +12 +11 ~34 Standing 18/19+1+1/21+3+3 Ground
ES 12 +12 +11 ? Standing 0/ 0/ 0 Ground

Iai Giri (Low)

         (Increases with time)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > (Charge), f + K

Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
level 1 10 +10 +9 ~18 Crouching 18/19/21 Ground Knocks down on air hit.
level 2 10 +12 +11 ~24 Crouching 18/19+1/21+3 Ground
level 3 10 +14 +13 ~30 Crouching 18/19+1+1/21+3+3 Ground
ES 10 +14 +13 ? Crouching 0/ 0/ 0 Ground
Kirisute Gomen
     
360 Motion + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low 8 Knockdown - - Standing 12/14+2 Throw Comes out as middle strenght when not pushed simultaneously.
     
Invincible frames:13F
middle 8 Knockdown - ~24 Standing 12/14+2+2 Throw
high 8 Knockdown - ~26 Standing 12/14+2x3 Throw
ES 8 Knockdown - ~34 Standing 0/ 0 Throw

EX Moves

<a name="ex"></a>EX Super Moves
Oni Kubi Hineri
     
f <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 17 Knockdown - Variable Standing -
Enma Seki
     
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 18 Knockdown -5 ~36 Standing Crouching
Togakubi Sarashi
       (Knockdown Only)
<img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 34 Pursuit - ~30 Standing -


Dark Force

<a name="df"></a>Dark Force
Kogane Katabira
     
Same Strenght P+K
Startup Invincibility Ending After Pos Remark
41 43 41 Standing Gives super armor.
No white damage taken while on this mode.


Standing Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Crouching Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Jumping Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Command Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Pursuit


Strong
mp
Startup Active Recovery On Hit On Block
6 ? ? -2 [+3] -3 [+2]
Guage Damage Attack Cancels Properties
3/9/15 ? Mid No 2 Hit
  • A Bullet Point
    • More Bullet, less point


Throws


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Specials


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


EX Moves


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Dark Force

Coming Soon

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