Darkstalkers 3/Q-Bee: Difference between revisions

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{{Infobox Character VSav
|name=Q-Bee
|image=VSAV-QBee-Portrait.gif
|hp=Tier 3 (Average)
|sh=11(Shortest)
|ch=6 (Average)
|movef=3.75
|moveb=3.125
|dasht=Hop
|jumpb=59 (3+37+19)
|jumpn=58 (3+36+19)
|jumpf=58 (3+36+19)
|type=Helper
}}
= Introduction =
= Introduction =
{{VSAVHyperGuideCharacterBox | VSAV-QBee-Portrait.gif }}
{{VSAVHyperGuideCharacterBox | VSAV-QBee-Portrait.gif }}

Revision as of 15:41, 2 May 2021

In Progress / Completed To-do
  • Format the following pages: Attack Data, Combos, Matchups, Strategy, Resources
  • Format pages and move existing data to proper sections
  • Write proper introductions
  • Write combos, strategy, and match up pages
  • Add pictures for all moves.

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.

Q-Bee
VSAV-QBee-Portrait.gif
Stats
Defense Tier 3 (Average)
Standing Height 11(Shortest)
Crouching Height 6 (Average)
Ground Movement
Forward Walk Speed 3.75
Backward Walk Speed 3.125
Dash Type Hop
Jumping
Forward Jump Speed 58 (3+36+19)
Neutral Jump Speed 58 (3+36+19)
Back Jump Speed 59 (3+37+19)
Dark Force
Type Helper

Introduction

VSAV-QBee-Portrait.gif

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.

In a nutshell

Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.


Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 6 +8 +7 Stand 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 7 +5 +4 Stand 3/9/15 Ground no
Fierce (HP) 13 (10) -3 -4 Stand 6/8+2x4/10+4x4 All no
Short (LK) 5 +4 +3 Stand 0/3/6 Ground yes
Forward (MK) 6 +4 +3 Stand 3/9/15 Ground yes
Roundhouse (HK) 9 0 -1 Stand 6/8+2x3/11+5+4+4 Ground no
Crouching  Jab (LP) 6 +4 +3 Crouching 0/3/6 Crouching yes Consecutive links H: +7F G: +6F
Strong (MP) 7 +2 +1 Crouching 3/9/15 Crouching yes
Fierce (HP) 11 +9 +8 Crouching 6/9+3+3/12+6+6 All no  
Short (LK) 5 +6 +5 Crouching 0/3/6 Crouching yes
Forward (MK) 7 +5 +4 Crouching 3/9/15 Ground yes
Roundhouse (HK) 8 Inversion -7 Crouching 6/15/24 Crouching no
 

Jumping Normals

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancellation Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 8 Air 3/8+2x6/10+4x3 Standing yes
Fierce (HP) 15 Air 6/15/24 All no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 8 Air 3/9/15 Standing yes
Roundhouse (HK) 10 Air 6/15/24 Standing no
 


Throws and Other Stuff

<a name="throw">Normal Throw</a>

Cn

<img src="./Vampire Savior Data - Q-Bee_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Q-Bee_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +16 Standing 9 Left or Right
 


<a name="throw-air">Air Throw</a>
Ca (Air Only)

<img src="./Vampire Savior Data - Q-Bee_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Q-Bee_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Standing 9 Left or Right
 


<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Q-Bee_files/8.gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 35 Air 6/24
ES 35 Air 0/0
 


<a name="other">Special Skills</a>
Float
Hold <img src="./Vampire Savior Data - Q-Bee_files/8(1).gif" border="0" > in the air.
After Pos Remark
Air Can hover in the air for a limited time.
 
Air Dash
(Air Only)
<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" >
After Pos Remark
Air Homing.
 

Special Moves

<a name="sp-move">Special Moves</a>
SxP
       (Air)
Mash K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 12 (10) +11 +10 Standing 9/9+3xn/9+6xn Ground Knocks down on air hit.
Air version can be Air blocked.
middle 13 +14 +13 Standing 9/9+3xn/9+6xn Ground
high 15 +12 +11 Standing 9/9+3xn/9+6xn Ground
ES - - - Standing - -
Delta A
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 45 Air 12/16/21 All Knocks down on air hit.
       
ES version Stun time: 31F
middle 45 Air 12/16/21 All
high 45 Air 12/16/21 All
ES 45 Air 0/0/0 All
C→R
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6a.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 13 Knockdown -7 Standing 18/18/22 All Landing time: 1F
middle 13 Knockdown -7 Standing 18/18/22 All
high 13 Knockdown -7 Standing 18/18/22 All
ES 13 Knockdown -7 Standing 0/0/0 All
R.M.
(GC Only)
<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 10 Knockdown -14 Standing 18/21+3/24 Ground Invincible frames: 13F
middle 10 Knockdown -14 Standing 18/21+3/24 Ground
high 10 Knockdown -14 Standing 18/21+3/24 Ground
ES 10 Knockdown -14 Standing 0/0/0 Ground
O.M.

<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > +P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - - - - Invincible frames:
Normal: 28F, ES: 37F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw
 

EX Moves & Dark Force

<a name="ex">EX Super Moves</a>
Qj
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 34 Knockdown -1 Standing All  
+B
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 41 Knockdown +11 Air All Landing time: 1F



<a name="df">Dark Force</a>
i^2
         
Same Strenght P+K
Startup Invincibility Ending After Pos Contents
48 50 1F after landing. Stand Flight

Combos & Patterns

- IAD lp c.lp xx ES bee stone super (hcf 2p, don't know the name): this is her most damaging high/low combo and gives her a benefit of 50 50 looping. after the super is done throw a honey ball (dp 2p) then mix up high low with IAD, low poking, low baiting, float baiting, low stringing, etc. use one of these when the honey ball gets close. when they honey ball hits, then hcf 2p again and that's the loop.

- c.lp c.lk c.mp c.mk: her basic chain for a post mixup. c.lp is optional, just go with c.lk and beyond when you're a little far.

- c.lk c.hp, +s.mp: this is a link if you accidentally don't get a tech block.

- c.lk c.mp c.hk: if you IAD close and want to chain and knock down, this is good. a knock- down mixup is a lot more deadlier than a post mixup.

- float mp mk: this is a great mixup to use and you can combo a chain off of it.

- jump in mp mk: another mixup from a jump.

- float around the opponent, airdash lk or mp: this is also a good mixup that you can combo after from. Q-bee isn't much of the combo type.

-(c.mp/c.mk/s,mk) XX ES.C-R(hcf+2P)

-c.lp, c.lpXX ES C-R

-j.mpXX s.sxp[<-that?s the actual name of the move? its basically lightning legs], s.mp

-jaguar tooth, iad rk(*), +s.mkXXCocoon grab

  • it might be mk
  • there should be an optional iad(homing dash) lp/mk/lk before

-ES Delta A(Jaguar tooth), Bee Super

-DF, [f.lp, f.lk,f f.mp, f.mk, f.rk]xN

  • shes suppose to be barely off the ground? make sure to hold forward while doing the combo
    • also, it turns out, she's low to the ground because you're suppose to cancel the f.rk w/ a land,then fly again, and link another chain.... the timings hard as fuck. practical? maybe

Strategy

Description Here

Rushdown

Description Here


VSav Navigation

General
FAQ
Controls
HUD
Movement
Offense
Defense
Combos
Advanced
Glossary
Game Data
Characters
Anakaris
B.B. Hood
Bishamon
Demitri
Felicia
Hsien Ko
Jedah
Lilith
Morrigan
Q-Bee
Raptor
Rikuo
Sasquatch
Talbain
Victor