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= Introduction = | = Introduction = | ||
{{VSAVHyperGuideCharacterBox | VSAV-Morrigan-Portrait.gif }} | {{VSAVHyperGuideCharacterBox | VSAV-Morrigan-Portrait.gif }} | ||
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<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Cancelable?</font></td> | <td align="center" valign="middle" ><font>Cancelable?</font></td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="69" rowspan="6" align="center" valign="middle" ><font>Standing (Close)</font><font> | <td width="69" rowspan="6" align="center" valign="middle" ><font>Standing (Close)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >5</td> | <td align="center" valign="middle" >5</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="69" rowspan="6" align="center" valign="middle" ><font>Standing (Far)</font><font> | <td width="69" rowspan="6" align="center" valign="middle" ><font>Standing (Far)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >5</td> | <td align="center" valign="middle" >5</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="69" rowspan="6" align="center" valign="middle" ><font>Crouching</font><font> | <td width="69" rowspan="6" align="center" valign="middle" ><font>Crouching</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >5</td> | <td align="center" valign="middle" >5</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="10" > | <td colspan="10" > </td> | ||
</tr> | </tr> | ||
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<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Cancelable?</font></td> | <td align="center" valign="middle" ><font>Cancelable?</font></td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="10" > | <td colspan="10" > </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="8" > | <td colspan="8" > </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="8" > | <td colspan="8" > </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="6" > | <td colspan="6" > </td> | ||
</tr> | </tr> | ||
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<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Remark</font></td> | <td align="center" valign="middle" ><font>Remark</font></td> | ||
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<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Remark</font></td> | <td align="center" valign="middle" ><font>Remark</font></td> | ||
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<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Remark</font></td> | <td align="center" valign="middle" ><font>Remark</font></td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="9" > | <td colspan="9" > </td> | ||
</tr> | </tr> | ||
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<td align="center" valign="middle" >Air</td> | <td align="center" valign="middle" >Air</td> | ||
<td align="center" valign="middle" >All</td> | <td align="center" valign="middle" >All</td> | ||
<td width="142" align="center" valign="middle" > | <td width="142" align="center" valign="middle" > </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td align="center" valign="middle" >Air</td> | <td align="center" valign="middle" >Air</td> | ||
<td align="center" valign="middle" >All</td> | <td align="center" valign="middle" >All</td> | ||
<td width="142" align="center" valign="middle" > | <td width="142" align="center" valign="middle" > </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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Description Here | Description Here | ||
{{ | |||
[[Category:Vampire Savior (Darkstalkers 3)]] | {{Navbox-VSav}} | ||
[[Category:Darkstalkers games]] | |||
[[Category: Vampire Savior (Darkstalkers 3)]] |
Revision as of 13:53, 2 May 2021
Introduction
Morrigan was born in 1678 in Scotland as one of the few remaining succubus. She was the Dark Lord Belial's chosen successor to oversee and maintain balance in Makai. Born as an S class noble demon, her immense power was beyond her control as a child. Belial, her adoptive father, saw that if left alone her power would destroy herself and the land around her. Unbeknownst to her, He split her power in thirds to protect her, one third she kept, another third he held within himself, and the last he kept in a pocket dimension. She made frequent visits to the human world, as life in the Aensland castle bored her, and she requires stimulus to survive. On her adventures, she would encounter the other Darkstalkers, including the vampire Demitri Maximoff, who sees her as his rival because she was chosen to be the successor to Belial. One night, in the human world, she was drawn to a strange power, Pyron, the final boss of The Night Warriors. When she returned, she found that Belial had died, and that she had to succeed the throne. With Belial's death, she received the 1/3 power which was held within him. She avoided her duty as ruler of Makai, as she was distracted by more amusing things on her outings, but when Jedah creates the Majigen, she and her castle are pulled into Jedah's dimension. There, she merges with Lilith, who was Morrigan's 1/3 power from the pocket dimension given sentient form by Jedah. She defeats Jedah, ending his reign or terror over the human and demon worlds.
Sexy, and playful, but still friendly and approachable. A mainstay character of Capcom fighters who's popularity has almost certainly exceeded the games from which she originated.
In a nutshell
Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.
Moves
Normal Moves
<a name="attack1">Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing (Close) | Jab (LP) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 6 | -3 | -4 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | +3 | +2 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 6 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F | |
Forward (MK) | 6 | +5 | +4 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 8 | -5 | -6 | Standing | 6/8+2x3/11+5x3 | Ground | no | ||
Standing (Far) | Jab (LP) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 8 | +4 | +3 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | -1 | -2 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 6 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F | |
Forward (MK) | 6 | +5 | +4 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 11 | -3 | -4 | Standing | 6/15/24 | Ground | no | ||
Crouching | Jab (LP) | 5 | +7 | +6 | Crouching | 0/3+3/6+6 | Ground | yes | Consecutive links H: +10F G: +9F |
Strong (MP) | 6 | +3 | +2 | Crouching | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | +1 | 0 | Crouching | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +6 | +5 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: +9F G: +8F | |
Forward (MK) | 6 | +5 | +4 | Crouching | 3/9/15 | Crouching | yes | ||
Roundhouse (HK) | 8 | ? | -5 | Crouching | 6/15/24 | Crouching | no | ||
Jumping Attacks
<a name="attack-air">Jumping Normals</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Vertical / Diagonal | Jab (LP) | 5 | Air | 0/3/6 | Standing | yes | |||
Strong (MP) | 6 | Air | 3/9/15 | Standing | yes | ||||
Fierce (HP) | 8 | Air | 6/15/24 | Standing | no | ||||
Short (LK) | 5 | Air | 0/3/6 | Standing | yes | ||||
Forward (MK) | 6 | Air | 3/9/15 | Standing | yes | ||||
Roundhouse (HK) | 7 | Air | 6/15/24 | Standing | no | ||||
Throws and Other Stuff
<a name="throw">Normal Throw</a> | |||||||
Moon Tracer <img src="./Vampire Savior Data - Morrigan_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Morrigan_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | +17 | Standing | 9 | Left or Right | ||
Breast Anguish <img src="./Vampire Savior Data - Morrigan_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Morrigan_files/6(1).gif" border="0" > + Forward (MK) or Roundhouse (HK) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | -18 | Standing | 9 | Left or Right | ||
<a name="throw-air">Air Throw</a> | |||||||
Sexual Embrace (Air Only) <img src="./Vampire Savior Data - Morrigan_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Morrigan_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | Air | 9 | Front | |||
<a name="pursuit">Pursuit</a> | |||||
Pursuit (Knockdown Only) |
Strength | Startup | After Pos | Gauge Growth (Whiff/Hit) |
Remark |
Normal | 42 | In | 6/10+4x3 | ||
ES | 42 | In | 0/0 | ||
<a name="other">Special Skills</a> | ||
Vertical Dash<img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/8(1).gif" border="0" > |
After Pos | Remark |
Air | During the dash. |
Special Moves
<a name="sp-move">Special Moves</a> | ||||||||
Soul Fist<img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 18 | -1 | -2 | Standing | 12/16/21 | All | Knocks down on air hit. | |
middle | 18 | -1 | -2 | Standing | 12/16/21 | All | ||
high | 18 | -1 | -2 | Standing | 12/16/21 | All | ||
ES | 20 | Knockdown | +22 | Standing | 0/0/0 | All | ||
Air Soul Fist(Air Only)<img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 19 | Air | 12/16/21 | All | Knocks down on air hit.Landing time: 1F |
|||
middle | 20 | Air | 12/16/21 | All | ||||
high | 21 | Air | 12/16/21 | All | ||||
ES | 18 | Knockdown | Air | 0/0/0 | All | |||
Shadow Blade(GC)<img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 5 | Knockdown | -17 | Air | 22/26/31 | All | Invincible framesNormal: 7F, ES: 10FLanding time: 4F |
|
middle | 5 | Knockdown | -20 | Air | 22/26/31 | All | ||
high | 5 | Knockdown | -33 | Air | 22/26/31 | All | ||
ES | 5 | Knockdown | Air | 0/0/0 | All | |||
Vector Drain <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/1.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/4.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Hit) |
Guard Direction | Remark |
low | - | - | - | - | - | - | Invincible frames: 4F | |
middle | 5 | Knockdown | - | Standing | 12/21 | Throw | ||
high | 5 | Knockdown | - | Standing | 12/21 | Throw | ||
ES | 5 | Knockdown | - | Standing | 0/0 | Throw | ||
EX Moves
<a name="ex">EX Super Moves</a> | |||||||
Valkyrie Turn(Air)<img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/1.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/4.gif" border="0" > + K + K |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | Variable | +10 | +9 | Air | All | ||
Darkness Illusion(Air)Jab (LP), Jab (LP), <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" >, Short (LK), Fierce (HP) |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 4 | Knockdown | -23 | Air | All | ||
Finishing ShowerForward (MK), Short (LK), <img src="./Vampire Savior Data - Morrigan_files/4.gif" border="0" >, Strong (MP), Jab (LP) |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 47 | Standing | All | Startup is when the first hit comes out | |||
Cryptic Needle<img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" >, Fierce (HP), Strong (MP), Jab (LP), <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 31 | Knockdown | -11 | Standing | All | ||
Dark Force
<a name="df">Dark Force</a> | |||||
Astral VisionSame Strenght P+K |
Startup | Invincibility | Ending | After Pos | Contents |
58 | 60 | 18 | Standing | Creates a mirror image. | |
No pushback from moves while in this mode. |
Combos & Patterns
- c.lk c.mp c.mk c.hk: remember that you can play Morrigan without illusion combos. She doesn't rely on illusion like Lilith does, and doesn't get as much damage as Lilith does with hers. This is her close chain combo.
- c.lk, +c.lk s.mk c.hk: used to avoid GC's at a distance. if they GC'd the s.mk, the c.hk animation will go under the GC and make it whiff. the first c.lk can be used to fish GC's, then the 2nd c.lk will go under and whiff and you can punish after.
- dash mk, chain combo: you can pick any of the chain combos to do after you hit with the dash mk overhead. mk is the best because it gives you the least recovery time allowing you to combo.
- dash hold a little longer mk, +lp, land chain combo. this is good against Bishamon and Victor since their crouch is like a Bulleta or Felicia standing up, and hits them high. this can work good to pressure standing characters when they get used to trying to block your dash mk overheads.
- dash hold a little longer lp lk: the same thing as the previous one, not much differences.
- c.lk c.mp c.mk c.hp illusion: her corner illusion combo. good for damage.
- c.lk s.mk illusion: this is her mid screen illusion combo. i think it's pointless to go for this. it's hard to confirm consistently and loses momentum if hit. just go for the knockdown to mix up and get more damage opportunities. even the top Morrigans don't go for this.
- j.lk mk hp hk: see Demitri's air chain.
-ground chain->DI(darkness illusion) ~c.lk->s.rk -is something variable to rely on, but useable nonethaless ~c.lk->hp -is best for midscreen DI connections ~c.lk, +c.lp
- NOTE-connecting the DI- Buktooth has a bloody awesome morrigan faq in the arcade section of cvs2 in gamefaqs.com... ya, cvs2.. but either way his meathods of application for comboing DI are useable here too. Tho, one thing he didnt address that helped me alot, was the buffering of the forward in the [lp, lp, fwd, lk, hp] command set.
more often times than not you'll be crouching... make sure, you're either holding down or down back, so your inputs are gunna be something like: c.lk->c.hp[during hp animation quickly do (lp, lp, qcf, lk, hp)]
maybe he addressed it and I missed it ^_^... but either way, its good to know... any other problems you may have w/ the consistency of DI combos, just refer to his faq.
-d.mk, +lp
- another link. that goes backwards in the air...
-DF, [+c.lp]xN,(near end of df) DI
-DF, [+c.mpxx mp.fireball], finisher near end
- I couldn?t reproduce thisone? the other character in SS was in df mode(likely modifier), also I think this combo is VERY depended on distance from enemy
-DI DF doesn?t cause knockback
-connected teleport super(hcb+k) can links to ground combo, though super is more useful when kick extension is not used(she maintains invincibility).
- Skillsmith vids seem more impractical for morrigan in rltime games
Strategy
Description Here
Rushdown
Description Here