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Revision as of 16:47, 22 January 2021
Introduction
Pros | Cons |
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Standing | Crouching | Jumping | Dashing |
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Move List
Normals
Ground Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air |
Special Moves
Hyper Combos
Venom Web
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 1 | - | - | - | - | - | Ground/air super | |
Venom jumps to the middle of the screen and shoots out a large web that catches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang. This super is a must in Venom's punish game, as it allows him to react to almost anything, especially so thanks to its invulnerability frames that let him outright bypass the opponent at points. He is still momentarily vulnerable when he's centered on the screen though. If blocked, Venom will fall straight down from the center so it's much easier to punish him for it. Combos for this super are pretty much non-existent due to its startup, so it's strictly a punish super. Also keep in mind, the super is only active for one frame. The damage is very high though, and it will carry the opponent pretty far into the corner, making it a risk worth taking if you have a read. |
Death Bite
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Venom does an extended version of his Venom Rush which can carry the opponent to the other side of the screen, into the corner. The startup is fully invincible, and for whatever reason has its own hitbox, but the rest of the attack is just Venom Rush with much bigger hitboxes that loops into itself until it travels off-screen. Overall another solid super that can shut out any attempt to approach Venom, while also acting as a reversal. Not as easy to react with whenever the opponent flinches as with Venom Web, but is much better for combos than Venom Web for simply starting up much faster. The ground control Venom gains from this is not quite as threatening as Venom Web though, which gives Venom control of the entire screen, albeit it is also a little safer. |
Strategy
Basic Tips
Launchers: MP
Magic Series:
- Ground Magic Series: Punch to Kick
- Jump Magic Series: Punch to Kick
- Super Jump Magic Series: Hunter Series
AC Finisher: HP, HK, Venom Fang
Advanced
Team Setups
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
c.LP > c.HK > LP Venom Fang (qcf + LP) (OTG) | ||
MP Throw, c.MP > c.MK > Death Bite (qcf + KK) | ||
j.HK, s.MP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
Moderate Combos | - | - |
j.HP, j.MK, dash, c.MP > c.HK, Death Bite | ||
j.HP, j.MK, s.MP > MP Web Throw (hcb + MP) | ||
j.HP > j.LK, s.MP, sj.LP, sj.LK > sj.MP > sj.MK > sj.HP/HK > HP Venom Fang (air qcf + HP), Web Throw | ||
j.HP > j.LK, s.MP, sj.LP > sj.LK > sj.MP > sj.MK, MP Air Throw, Death Bite (qcf + KK) (OTG) |