Marvel vs Capcom/Spider Man: Difference between revisions

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==Special Moves==
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Web Ball
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time. If it hits on the ground, you can begin a ground combo, but not with air starters since the opponent recovers too fast.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Web Ball: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
Spider-Man shoots out a large webbing from his wrists
{{MoveData
and when it connects, it captures the opponent in a large
| name    = Web Swing
web for a very short amount of time. If it hits on the ground, you can begin a combo(Without air starters)
| input    = QCB + P
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Spider-Man arcs forward as he does a swinging kick while holding on to a web.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
}}


Web Swing: QCB + K (only in air)
===== <span class="invisible-header"></span> =====
Spider-Man arcs forward as he does a swinging kick while
{{MoveData
holding on to a web.
| name    = Spider Sting
| input    = DP + P~P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = DP + LP~P
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + MP~P
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + HP~P
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Spider Sting: F, D, DF + P then P (if it hits):
===== <span class="invisible-header"></span> =====
Spider-Man does a rising punch similar to his standing MP
{{MoveData
and ends with a standing HP in the air if the first part of the
| name    = Web Throw
attack hits.
| input    = HCB + P
 
| subtitle =
Web Throw: HCB + P
| image    =
Spider-Man throws out a web from his wrist and when it  
| caption  =
connects, he twirls the opponent like a lasso then swings
| linkname = HCB
them to the other side of the screen. P strength varies upon
| data  =
how up the web will shoot.
  {{AttackData-Marvel vs Capcom
  | version    = HCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


==Hyper Combos==
==Hyper Combos==

Revision as of 16:44, 10 January 2021

Mvc1spiderman.gif

Introducion

Pros:

  • Good normals for rushdown
  • His Ground only Hyper Combo can OTG
  • Not different of his MSH vs SF version

Cons:

  • Lower Stamina
  • His Specials are too weak
  • Aerial Game needs a lot of Stocks for finishers

Basic Tips

Launchers:
SP
RK (if opponent is hit out of air)

AC Finisher:
FP, RK, Web Swing, Web Ball

Magic Series:
Ground Magic Series: Weakest to Strongest
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Wall Jump

Wall Jump
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Web Swing

Web Swing
(Air) 66 or 44 + PPP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Web Ball
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time. If it hits on the ground, you can begin a ground combo, but not with air starters since the opponent recovers too fast.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Web Swing
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
LK Version
- - - - - - - - - Air

Spider-Man arcs forward as he does a swinging kick while holding on to a web.

QCB + MK
MK Version
- - - - - - - - - Air
QCB + HK
HK Version
- - - - - - - - - Air
Spider Sting
DP + P~P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP~P
LP Version
- - - - - - - - - Ground

Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits.

DP + MP~P
MP Version
- - - - - - - - - Ground
DP + HP~P
HP Version
- - - - - - - - - Ground
Web Throw
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot.

HCB + MP
MP Version
- - - - - - - - - Ground
HCB + HP
HP Version
- - - - - - - - - Ground

Hyper Combos

Maximum Spider: QCF + Px2 Spider-Man jumps to the nearest wall and does a fast punch to the opponent. Once it connects, it chains out to other rushing attacks as Spider-Man bounces from wall to wall.

Crawler Assualt: QCF + Kx2 Spider-Man rushes down with a barrage normals on the ground.

Ultimate Web Throw: QCB + Px2 Introduced in MvC, Spider-Man jumps back as he shoots out a large web-trap. Once it connects, Spider-Man does a few flips while catching the opponent and does an overhead throw after.

Combos

Combo Damage Notes
Easy Combos - -
c.LK, c.HK, Crawler Assault
d.LK, s.MK, c.HK, Crawler Assault or Web-Swing
d.LK, s.MK, s.HK, MP Spider Sting
j.LP, j.MP, j.HP, c.LK, c.MK, s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
j.LP, j.MP, jump again, j.LP, j.LK, j.MP, j.MK, AC Finisher

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine