Marvel vs Capcom/Venom: Difference between revisions

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==Hyper Combos==
==Hyper Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Venom Web</font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Venom Web
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Venom jumps to the middle of the screen and shoots out a large web that catches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang.
}}
}}


Venom Web: QCF + Px2
===== <span class="invisible-header"></span> =====
 
<font style="visibility:hidden" size="0">Death Bite</font>
Venom jumps to the middle of the screen and shoots out a
{{MoveData
large web that cataches full-screen. Once it connects, Venom
|image=
rushes down with a barrage of normals and ends it with a
|subtitle=QCF + KK
Venom Fang.
|caption=
 
|name=Death Bite
Death Bite: QCF + Kx2
|data=
 
{{AttackData-Marvel vs Capcom
Venom does an extended version of his Venom Rush which
|Damage=
can land the opponent to the other side of the screen.
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Venom does an extended version of his Venom Rush which can land the opponent to the other side of the screen.
}}
}}


= Strategy =
= Strategy =

Revision as of 20:24, 4 January 2021

Mvc1venom.gif

Introduction

Pros Cons
  • Easy, effective combos
  • Strong zoning specials
  • Specials and Hypers can OTG
  • Back Corner Throw can start a combo off of LK
  • Hyper Combos are unsafe overall
  • Low stamina
  • Big target, easy to cross-up

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Air Dash

Air Dash
66 + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Throws

Normal Throw

Normal Throw
4/6 + MP/HP or MK/HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Special Moves

Venom Fang
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Venom's symbiote hops forward in a low arc as a big blob face. Jump distance varies between punch buttons; LP is the lowest jump while HP is the highest jump.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Venom Rush
QCF + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LK
LK Version
- - - - - - - - - Ground

Venom summons the symbiote to attack from far parts of the screen using his standing HK. K strength varies upon how far the symbiote attacks.

QCF + MK
MK Version
- - - - - - - - - Ground
QCF + HK
HK Version
- - - - - - - - - Ground
Web Throw
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Venom throws out a web from his wrist and when it connects, he slams the opponent twice on the ground then swings them to the other side of the screen. P strength varies upon how up the web will shoot.

HCB + MP
MP Version
- - - - - - - - - Ground
HCB + HP
HP Version
- - - - - - - - - Ground

Hyper Combos

Venom Web

Venom Web
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Venom jumps to the middle of the screen and shoots out a large web that catches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang.

Death Bite

Death Bite
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Venom does an extended version of his Venom Rush which can land the opponent to the other side of the screen.

Strategy

Basic Tips

Launchers: MP

Magic Series:

  • Ground Magic Series: Punch to Kick
  • Jump Magic Series: Punch to Kick
  • Super Jump Magic Series: Hunter Series

AC Finisher: HP, HK, Venom Fang

Advanced

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
c.LP, c.HK, LP Venom Fang (OTG)
MP Throw, c.MP, c.MK, Death Bite
j.HK, s.MP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
Moderate Combos - -
j.HP, j.MK, dash, c.MP, c.HK, Death Bite
j.HP, j.MK, c.MP, MP Web Throw
j.HP, j.LK, c.MP, sj.LP, sj.LK, sj.MP, sj.MK, sj.HP/HK, HP Venom Fang, Web Throw
j.HP, j.LK, c.MP, sj.LP, sj.LK, sj.MP, sj.MK, MP Air Throw, Death Bite (OTG)

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine