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{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|d + lk --- d + mk||c.[[File:Short.gif]] > c.[[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|d + {{lk}} {{---}} {{d}} + mk||c.[[File:Short.gif]] > c.[[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|hp --- mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|hp {{---}} mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
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{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|Jump lk||Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|Jump lk||Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|Jump hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|Jump hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
Line 92: | Line 92: | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.362, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.362, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|19|-21|-18|Range: 2.362, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|19|-21|-18|Range: 2.362, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|135|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|135|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 2.362, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 2.362, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shuraku|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shuraku|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + {{lp}} + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses|Hand Slap [[File:Jab.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|5|3(5)3(5)3(5)3[(2)3(5)3(5)3]|17|49|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hyakurenko|Hand Slap|press {{p}} repeatedly {{ex}} armorbreak|Requires 5 button presses|Hand Slap [[File:Jab.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|5|3(5)3(5)3(5)3[(2)3(5)3(5)3]|17|49|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hand Slap [[File:Strong.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|4|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|42|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Hand Slap [[File:Strong.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|4|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|42|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hand Slap [[File:Fierce.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|41|26|30|5|9|[] refers to extension (repeats), extension cannot be cancelled|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Hand Slap [[File:Fierce.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|41|26|30|5|9|[] refers to extension (repeats), extension cannot be cancelled|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hyakurenko|EX Hand Slap|||Hand Slap [[File:EX.gif]]|16x4[+3]|20x4[+3]|-250/0|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|40|25|29|5|9|[] refers to extension (repeats), 1st-4th hit cancellable, extension cannot be cancelled, opponent gains 2xN meter on hit|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Hyakurenko|EX Hand Slap|||Hand Slap [[File:EX.gif]]|16x4[+3]|20x4[+3]|-250/0|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|40|25|29|5|9|[] refers to extension (repeats), 1st-4th hit cancellable, extension cannot be cancelled, opponent gains 2xN meter on hit|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing|Waterfall Kick [[File:Short.gif]]|100*10x4*20|80*10x5|20/20*5x5|HL|-|5|15|14+8|41|2|-|-35|-|On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|5F~|JP: 0~5 sequentially|}} | {{USFIVFrameDataGlanceRow|Gekiro|Waterfall Kick|dp + {{k}} ex|Press {{k}} with proper timing after initial hit for followup kicks; {{lk}} gets 5 follow up kicks, {{mk}} gets 6, and {{hk}} and {{ex}} get 7; lk, mk, and {{hk}} versions require precise timing|Waterfall Kick [[File:Short.gif]]|100*10x4*20|80*10x5|20/20*5x5|HL|-|5|15|14+8|41|2|-|-35|-|On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|5F~|JP: 0~5 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|||||Waterfall Kick [[File:Forward.gif]]|100*10x5*40|80*10x6|20/20*5x5*10|HL|-|7|15|17+8|46|5|-|-35|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~6 sequentially|}} | {{USFIVFrameDataGlanceRow|||||Waterfall Kick [[File:Forward.gif]]|100*10x5*40|80*10x6|20/20*5x5*10|HL|-|7|15|17+8|46|5|-|-35|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~6 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|||||Waterfall Kick [[File:Roundhouse.gif]]|100*10x6*90|80*10x6*80|20/20*5x6*10|HL|-|7|15|18+8|47|6|-|-35|-|On hit 7 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~7 sequentially|}} | {{USFIVFrameDataGlanceRow|||||Waterfall Kick [[File:Roundhouse.gif]]|100*10x6*90|80*10x6*80|20/20*5x6*10|HL|-|7|15|18+8|47|6|-|-35|-|On hit 7 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~7 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|EX Gekiro|EX Waterfall Kick|||Waterfall Kick [[File:EX.gif]]|100*10x6*90|80*10x6*80|-250/0|HL|-|7|15|18+8|47|21|-|-20|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|-|All: 1~7F|-|-|-|7F~|JP: 0~7 sequentially|}} | {{USFIVFrameDataGlanceRow|EX Gekiro|EX Waterfall Kick|||Waterfall Kick [[File:EX.gif]]|100*10x6*90|80*10x6*80|-250/0|HL|-|7|15|18+8|47|21|-|-20|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|-|All: 1~7F|-|-|-|7F~|JP: 0~7 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Zan'ei|Mantis Super|qcf qcf + p||Zanei [[File:Jab.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~10F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Zan'ei|Mantis Super|qcf {{qcf}} + p||Zanei [[File:Jab.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~10F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Zanei [[File:Strong.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~7F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Zanei [[File:Strong.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~7F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Zanei [[File:Fierce.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~4F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Zanei [[File:Fierce.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~4F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Zetsui|Mantis Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|15x12*225|0|0/0|HL|-|0+11|11|59|80|10|-|-49|-|1~20f can pass through opponent, opponent gains 5x12*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Zetsui|Mantis Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|15x12*225|0|0/0|HL|-|0+11|11|59|80|10|-|-49|-|1~20f can pass through opponent, opponent gains 5x12*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shitenketsu|Mantis Ultra II|qcb qcb + 3p armorbreak||Ultra Combo 2|23*420|450[300]|0/0|HL|-|0+7|2(6)2(6)2(6)2|33|65|23|-|-10|-|Any hit goes into animation, 2nd animation hit does recoverable damage, [] refers to when less than 75% Ultra Combo, opponent gains 5*100 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shitenketsu|Mantis Ultra II|qcb {{qcb}} + {{3p}} armorbreak||Ultra Combo 2|23*420|450[300]|0/0|HL|-|0+7|2(6)2(6)2(6)2|33|65|23|-|-10|-|Any hit goes into animation, 2nd animation hit does recoverable damage, [] refers to when less than 75% Ultra Combo, opponent gains 5*100 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|13|15|-4[-3]|-2[-1]|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|13|15|-4[-3]|-2[-1]|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 133: | Line 133: | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shakudan|Double Kick|(in air) hk --- hk||Shakudan|50|50|20|H|-|4|2|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Shakudan|Double Kick|(in air) {{hk}} {{---}} hk||Shakudan|50|50|20|H|-|4|2|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|135|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|135|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shuraku|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shuraku|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + {{lp}} + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jyasen|Roll|b (charge) f + p ex armorbreak||Roll [[File:Jab.gif]]|20x2*60|20x2*80|20/8x2*20|HL|su(x3)|6|3(5)1(5)4|20|43|23|26|-1|2|Charge 50F||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jyasen|Roll|b (charge) {{f}} + {{p}} {{ex}} armorbreak||Roll [[File:Jab.gif]]|20x2*60|20x2*80|20/8x2*20|HL|su(x3)|6|3(5)1(5)4|20|43|23|26|-1|2|Charge 50F||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Roll [[File:Strong.gif]]|20x3*65|20x3*80|20/8x3*20|HL|su(x4)|6|3(7)3(11)1(5)4|20|59|23|25|-1|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Roll [[File:Strong.gif]]|20x3*65|20x3*80|20/8x3*20|HL|su(x4)|6|3(7)3(11)1(5)4|20|59|23|25|-1|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Roll [[File:Fierce.gif]]|20x4*70|20x4*80|20/8x4*20|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Roll [[File:Fierce.gif]]|20x4*70|20x4*80|20/8x4*20|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | ||
Line 159: | Line 159: | ||
{{USFIVFrameDataGlanceRow|||||Roll [[File:EX.gif]] ([[File:Jab.gif]][[File:Fierce.gif]])|20x4*90|50x4|-250/0|HL|su(x5)|6|3(7)3(11)1(5)4|20|59|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~39F|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Roll [[File:EX.gif]] ([[File:Jab.gif]][[File:Fierce.gif]])|20x4*90|50x4|-250/0|HL|su(x5)|6|3(7)3(11)1(5)4|20|59|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~39F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Roll [[File:EX.gif]] ([[File:Strong.gif]][[File:Fierce.gif]])|20x4*90|50x5|-250/0|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~54F|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Roll [[File:EX.gif]] ([[File:Strong.gif]][[File:Fierce.gif]])|20x4*90|50x5|-250/0|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~54F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oga|Wall Jump|d (charge) u + k ex||Wall Jump|-|-|-|-|-|-|-|Total 27|27|-|-|-|-|After activation can cancel into followup for 7F after reaching wall, charge 60f||||||||-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|Oga|Wall Jump|d (charge) {{u}} + {{k}} ex||Wall Jump|-|-|-|-|-|-|-|Total 27|27|-|-|-|-|After activation can {{cancel}} into followup for 7F after reaching wall, charge 60f||||||||-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Sudden Stop|Wall Drop|b or db|Perform after Oga|Wall Drop|-|-|-|-|-|-|-|Total 30|30|-|-|-|-|||||||||-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|Sudden Stop|Wall Drop|b or db|Perform after Oga|Wall Drop|-|-|-|-|-|-|-|Total 30|30|-|-|-|-|||||||||-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|Close Kick|Wall Kick|d or n|Perform after Oga|Wall Kick|100|150|30/50|H|-|13|6|After landing 13|37|-|-|-8|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|Close Kick|Wall Kick|d or n|Perform after Oga|Wall Kick|100|150|30/50|H|-|13|6|After landing 13|37|-|-|-8|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|Far Kick|Far Wall Kick|f or df|Perform after Oga|Far Wall Kick|100|150|30/50|H|-|7|7|After landing 13|37|-|-|-13|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|Far Kick|Far Wall Kick|f or df|Perform after Oga|Far Wall Kick|100|150|30/50|H|-|7|7|After landing 13|37|-|-|-13|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|can cancel into followup until 26f||||||||-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|can {{cancel}} into followup until 26f||||||||-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|Falling Kick|Falling Kick|d|Perform after Ceiling Jump|Falling Kick|100|150|30/50|H|-|3|15|After landing 13|30|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|Falling Kick|Falling Kick|d|Perform after Ceiling Jump|Falling Kick|100|150|30/50|H|-|3|15|After landing 13|30|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump|Angled Falling Kick|100|150|30/50|H|-|3|14|1 + After landing 12|29|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|Close Range Kick|Angled Falling Kick|db or {{b}} (for left kick) or {{df}} or {{f}} (for right kick)|Perform after Ceiling Jump|Angled Falling Kick|100|150|30/50|H|-|3|14|1 + After landing 12|29|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|EX Oga|EX Wall Jump|||Wall Jump [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 27|27|-|-|-|-|Can pass through opponents 7F~, after activation can cancel into followup for 7F after reaching wall, charge 60f||||||||-|-|-|All: 1F~ until wall or 20F|1F~ until wall or 20F|7F~|-|}} | {{USFIVFrameDataGlanceRow|EX Oga|EX Wall Jump|||Wall Jump [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 27|27|-|-|-|-|Can pass through opponents 7F~, after activation can {{cancel}} into followup for 7F after reaching wall, charge 60f||||||||-|-|-|All: 1F~ until wall or 20F|1F~ until wall or 20F|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Close Kick|EX Wall Kick|d or n|Perform after EX Oga|Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|13|6|After landing 13|33|-|-|-8|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Close Kick|EX Wall Kick|d or n|Perform after EX Oga|Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|13|6|After landing 13|33|-|-|-8|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Far Kick|EX Far Wall Kick|f or df|Perform after EX Oga|Far Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|7|7|After landing 13|34|-|-|-13|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Far Kick|EX Far Wall Kick|f or df|Perform after EX Oga|Far Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|7|7|After landing 13|34|-|-|-13|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Ceiling Jump|EX Ceiling Jump|u|Perform after EX Oga|Ceiling Jump [[File:EX.gif]]|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|Can cancel into followup until 26f||||||||-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Ceiling Jump|EX Ceiling Jump|u|Perform after EX Oga|Ceiling Jump [[File:EX.gif]]|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|Can {{cancel}} into followup until 26f||||||||-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Falling Kick|EX Falling Kick|d|Perform after EX Ceiling Jump|Falling Kick [[File:EX.gif]]|150|150|0/0|H|-|3|15|After landing 13|30|-|-|-|-|opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Falling Kick|EX Falling Kick|d|Perform after EX Ceiling Jump|Falling Kick [[File:EX.gif]]|150|150|0/0|H|-|3|15|After landing 13|30|-|-|-|-|opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Close Range Kick|EX Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump|Angled Falling Kick [[File:EX.gif]]|100[150]|150|0/0|H|-|3|14|1 + After landing 12|29|12|-|-15|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Close Range Kick|EX Angled Falling Kick|db or {{b}} (for left kick) or {{df}} or {{f}} (for right kick)|Perform after Ceiling Jump|Angled Falling Kick [[File:EX.gif]]|100[150]|150|0/0|H|-|3|14|1 + After landing 12|29|12|-|-15|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataGlanceRow|Jyakoha|Super|qcf qcf + k||Super Combo|320|0|-1000/0|-|-|1+1|19|16 + After landing 16|52|-|-|-|-|Cannot hit grounded, opponent gains 75 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|1F~|JP: Infinite|}} | {{USFIVFrameDataGlanceRow|Jyakoha|Super|qcf {{qcf}} + k||Super Combo|320|0|-1000/0|-|-|1+1|19|16 + After landing 16|52|-|-|-|-|Cannot hit grounded, opponent gains 75 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|1F~|JP: Infinite|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Ryukoha|Ultra I|qcf qcf + 3k||Ultra Combo 1|398|0|0/0|-|-|0+11|8|25 + After landing 28|71|-|-|-|-|Cannot hit grounded, opponent gains 25*50 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|11F~|JP: Infinite|}} | {{USFIVFrameDataGlanceRow|Ryukoha|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|398|0|0/0|-|-|0+11|8|25 + After landing 28|71|-|-|-|-|Cannot hit grounded, opponent gains 25*50 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|11F~|JP: Infinite|}} | ||
{{USFIVFrameDataGlanceRow|Teiga|Ultra II|(in air) qcf qcf + 3k armorbreak||Ultra Combo 2|428|0|0/0|H|-|0+10|until ground|After landing 26|-|-|-|-|-|Opponent gains 5x10*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10F~until landing|-|-|-|}} | {{USFIVFrameDataGlanceRow|Teiga|Ultra II|(in air) {{qcf}} qcf + {{3k}} armorbreak||Ultra Combo 2|428|0|0/0|H|-|0+10|until ground|After landing 26|-|-|-|-|-|Opponent gains 5x10*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10F~until landing|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 268: | Line 268: | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|DiagonalMK| | {{USFIVMoveListRow|Gen|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 282: | Line 282: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|TargetCombo1| | {{USFIVMoveListRow|Gen|TargetCombo1| | ||
Target Combo 1|Target Combo 1|d + lk --- d + mk|| | Target Combo 1|Target Combo 1|d + {{lk}} {{---}} {{d}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|TargetCombo2| | {{USFIVMoveListRow|Gen|TargetCombo2| | ||
Target Combo 2|Target Combo 2|hp --- mk|| | Target Combo 2|Target Combo 2|hp {{---}} mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 318: | Line 318: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Shuraku| | {{USFIVMoveListRow|Gen|Shuraku| | ||
Shuraku|Forward Throw|f or n + lp + lk|| | Shuraku|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|Hozen| | {{USFIVMoveListRow|Gen|Hozen| | ||
Hozen|Back Throw|b + lp + lk|| | Hozen|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 332: | Line 332: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Hyakurenko| | {{USFIVMoveListRow|Gen|Hyakurenko| | ||
Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses| | Hyakurenko|Hand Slap|press {{p}} repeatedly {{ex}} armorbreak|Requires 5 button presses| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|Gekiro| | {{USFIVMoveListRow|Gen|Gekiro| | ||
Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing| | Gekiro|Waterfall Kick|dp + {{k}} ex|Press {{k}} with proper timing after initial hit for followup kicks; {{lk}} gets 5 follow up kicks, {{mk}} gets 6, and {{hk}} and {{ex}} get 7; lk, mk, and {{hk}} versions require precise timing| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 346: | Line 346: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Zan' | {{USFIVMoveListRow|Gen|Zan' | ||
ei|Zan'ei|Mantis Super Combo|qcf qcf + p|| | ei|Zan'ei|Mantis Super Combo|qcf {{qcf}} + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 356: | Line 356: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Zetsui| | {{USFIVMoveListRow|Gen|Zetsui| | ||
Zetsui|Mantis Ultra Combo I|qcf qcf + 3p armorbreak|| | Zetsui|Mantis Ultra Combo I|qcf {{qcf}} + {{3p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|Shitenketsu| | {{USFIVMoveListRow|Gen|Shitenketsu| | ||
Shitenketsu|Mantis Ultra Combo II|qcb qcb + 3p armorbreak|| | Shitenketsu|Mantis Ultra Combo II|qcb {{qcb}} + {{3p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 445: | Line 445: | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|DiagonalMP| | {{USFIVMoveListRow|Gen|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 453: | Line 453: | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|DiagonalHP| | {{USFIVMoveListRow|Gen|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 465: | Line 465: | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|DiagonalMK| | {{USFIVMoveListRow|Gen|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 479: | Line 479: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Shakudan| | {{USFIVMoveListRow|Gen|Shakudan| | ||
Shakudan|Double Kick|(in air) hk --- hk|| | Shakudan|Double Kick|(in air) {{hk}} {{---}} hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 511: | Line 511: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Shuraku| | {{USFIVMoveListRow|Gen|Shuraku| | ||
Shuraku|Forward Throw|f or n + lp + lk|| | Shuraku|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|Hozen| | {{USFIVMoveListRow|Gen|Hozen| | ||
Hozen|Back Throw|b + lp + lk|| | Hozen|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 525: | Line 525: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Jyasen| | {{USFIVMoveListRow|Gen|Jyasen| | ||
Jyasen|Roll|b (charge) f + p ex armorbreak|| | Jyasen|Roll|b (charge) {{f}} + {{p}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|Oga| | {{USFIVMoveListRow|Gen|Oga| | ||
Oga|Wall Jump|d (charge) u + k ex|| | Oga|Wall Jump|d (charge) {{u}} + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|WallDrop| | {{USFIVMoveListRow|Gen|WallDrop| | ||
Wall Drop|Wall Drop|b (charge) f + p ex armorbreak|Perform after Oga| | Wall Drop|Wall Drop|b (charge) {{f}} + {{p}} {{ex}} armorbreak|Perform after Oga| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|CloseKick| | {{USFIVMoveListRow|Gen|CloseKick| | ||
Close Kick|Wall Kick|d or n armorbreak|Perform after Oga| | Close Kick|Wall Kick|d or {{n}} armorbreak|Perform after Oga| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|FarKick| | {{USFIVMoveListRow|Gen|FarKick| | ||
Far Kick|Far Wall Kick|f or df armorbreak|Perform after Oga| | Far Kick|Far Wall Kick|f or {{df}} armorbreak|Perform after Oga| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 553: | Line 553: | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|CloseRangeKick| | {{USFIVMoveListRow|Gen|CloseRangeKick| | ||
Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick) armorbreak|Perform after Ceiling Jump| | Close Range Kick|Angled Falling Kick|db or {{b}} (for left kick) or {{df}} or {{f}} (for right kick) armorbreak|Perform after Ceiling Jump| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 563: | Line 563: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Jyakoha| | {{USFIVMoveListRow|Gen|Jyakoha| | ||
Jyakoha|Crane Super Combo|qcf qcf + k|| | Jyakoha|Crane Super Combo|qcf {{qcf}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 573: | Line 573: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gen|Ryukoha| | {{USFIVMoveListRow|Gen|Ryukoha| | ||
Ryukoha|Crane Ultra Combo I|qcf qcf + 3k|| | Ryukoha|Crane Ultra Combo I|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gen|Teiga| | {{USFIVMoveListRow|Gen|Teiga| | ||
Teiga|Crane Ultra Combo II|(in air) qcf qcf + 3k armorbreak|| | Teiga|Crane Ultra Combo II|(in air) {{qcf}} qcf + {{3k}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 695: | Line 695: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 825: | Line 825: | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|d + lk --- d + mk||c.[[File:Short.gif]] > c.[[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|d + {{lk}} {{---}} {{d}} + mk||c.[[File:Short.gif]] > c.[[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|hp --- mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|hp {{---}} mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
Line 834: | Line 834: | ||
{{USFIVFrameDataRow|Jump LK|Jump Short|Jump lk||Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Jump LK|Jump Short|Jump lk||Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|Jump hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|Jump hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
Line 840: | Line 840: | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.362, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.362, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|19|-21|-18|Range: 2.362, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|19|-21|-18|Range: 2.362, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|135|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|135|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 2.362, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 2.362, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shuraku|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shuraku|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hozen|Back Throw|b + {{lp}} + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses|Hand Slap [[File:Jab.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|5|3(5)3(5)3(5)3[(2)3(5)3(5)3]|17|49|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hyakurenko|Hand Slap|press {{p}} repeatedly {{ex}} armorbreak|Requires 5 button presses|Hand Slap [[File:Jab.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|5|3(5)3(5)3(5)3[(2)3(5)3(5)3]|17|49|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hand Slap [[File:Strong.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|4|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|42|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Hand Slap [[File:Strong.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|4|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|42|26|30|5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hand Slap [[File:Fierce.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|41|26|30|5|9|[] refers to extension (repeats), extension cannot be cancelled|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Hand Slap [[File:Fierce.gif]]|16x4[+3]|20x4[+3]|10/5xN|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|41|26|30|5|9|[] refers to extension (repeats), extension cannot be cancelled|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hyakurenko|EX Hand Slap|||Hand Slap [[File:EX.gif]]|16x4[+3]|20x4[+3]|-250/0|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|40|25|29|5|9|[] refers to extension (repeats), 1st-4th hit cancellable, extension cannot be cancelled, opponent gains 2xN meter on hit|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Hyakurenko|EX Hand Slap|||Hand Slap [[File:EX.gif]]|16x4[+3]|20x4[+3]|-250/0|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|40|25|29|5|9|[] refers to extension (repeats), 1st-4th hit cancellable, extension cannot be cancelled, opponent gains 2xN meter on hit|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing|Waterfall Kick [[File:Short.gif]]|100*10x4*20|80*10x5|20/20*5x5|HL|-|5|15|14+8|41|2|-|-35|-|On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|5F~|JP: 0~5 sequentially|}} | {{USFIVFrameDataRow|Gekiro|Waterfall Kick|dp + {{k}} ex|Press {{k}} with proper timing after initial hit for followup kicks; {{lk}} gets 5 follow up kicks, {{mk}} gets 6, and {{hk}} and {{ex}} get 7; lk, mk, and {{hk}} versions require precise timing|Waterfall Kick [[File:Short.gif]]|100*10x4*20|80*10x5|20/20*5x5|HL|-|5|15|14+8|41|2|-|-35|-|On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|5F~|JP: 0~5 sequentially|}} | ||
{{USFIVFrameDataRow|||||Waterfall Kick [[File:Forward.gif]]|100*10x5*40|80*10x6|20/20*5x5*10|HL|-|7|15|17+8|46|5|-|-35|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~6 sequentially|}} | {{USFIVFrameDataRow|||||Waterfall Kick [[File:Forward.gif]]|100*10x5*40|80*10x6|20/20*5x5*10|HL|-|7|15|17+8|46|5|-|-35|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~6 sequentially|}} | ||
{{USFIVFrameDataRow|||||Waterfall Kick [[File:Roundhouse.gif]]|100*10x6*90|80*10x6*80|20/20*5x6*10|HL|-|7|15|18+8|47|6|-|-35|-|On hit 7 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~7 sequentially|}} | {{USFIVFrameDataRow|||||Waterfall Kick [[File:Roundhouse.gif]]|100*10x6*90|80*10x6*80|20/20*5x6*10|HL|-|7|15|18+8|47|6|-|-35|-|On hit 7 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|JP: 0~7 sequentially|}} | ||
{{USFIVFrameDataRow|EX Gekiro|EX Waterfall Kick|||Waterfall Kick [[File:EX.gif]]|100*10x6*90|80*10x6*80|-250/0|HL|-|7|15|18+8|47|21|-|-20|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|-|All: 1~7F|-|-|-|7F~|JP: 0~7 sequentially|}} | {{USFIVFrameDataRow|EX Gekiro|EX Waterfall Kick|||Waterfall Kick [[File:EX.gif]]|100*10x6*90|80*10x6*80|-250/0|HL|-|7|15|18+8|47|21|-|-20|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|[1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown|-|All: 1~7F|-|-|-|7F~|JP: 0~7 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Zan'ei|Mantis Super|qcf qcf + p||Zanei [[File:Jab.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~10F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Zan'ei|Mantis Super|qcf {{qcf}} + p||Zanei [[File:Jab.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~10F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Zanei [[File:Strong.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~7F|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Zanei [[File:Strong.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~7F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Zanei [[File:Fierce.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~4F|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Zanei [[File:Fierce.gif]]|20x5*200|0|-1000/0|HL|-|1+5|16|66|87|5|-|-61|-|5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block|X|||Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|All: 1~4F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Zetsui|Mantis Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|15x12*225|0|0/0|HL|-|0+11|11|59|80|10|-|-49|-|1~20f can pass through opponent, opponent gains 5x12*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Zetsui|Mantis Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|15x12*225|0|0/0|HL|-|0+11|11|59|80|10|-|-49|-|1~20f can pass through opponent, opponent gains 5x12*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shitenketsu|Mantis Ultra II|qcb qcb + 3p armorbreak||Ultra Combo 2|23*420|450[300]|0/0|HL|-|0+7|2(6)2(6)2(6)2|33|65|23|-|-10|-|Any hit goes into animation, 2nd animation hit does recoverable damage, [] refers to when less than 75% Ultra Combo, opponent gains 5*100 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shitenketsu|Mantis Ultra II|qcb {{qcb}} + {{3p}} armorbreak||Ultra Combo 2|23*420|450[300]|0/0|HL|-|0+7|2(6)2(6)2(6)2|33|65|23|-|-10|-|Any hit goes into animation, 2nd animation hit does recoverable damage, [] refers to when less than 75% Ultra Combo, opponent gains 5*100 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|13|15|-4[-3]|-2[-1]|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|13|15|-4[-3]|-2[-1]|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 881: | Line 881: | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shakudan|Double Kick|(in air) hk --- hk||Shakudan|50|50|20|H|-|4|2|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Shakudan|Double Kick|(in air) {{hk}} {{---}} hk||Shakudan|50|50|20|H|-|4|2|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|19|16|-18|-21|Range: 2.188, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|135|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|135|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.188, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shuraku|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shuraku|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|40|0.995|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hozen|Back Throw|b + {{lp}} + lk||Back Throw|120|100|40|1.095|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jyasen|Roll|b (charge) f + p ex armorbreak||Roll [[File:Jab.gif]]|20x2*60|20x2*80|20/8x2*20|HL|su(x3)|6|3(5)1(5)4|20|43|23|26|-1|2|Charge 50F||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jyasen|Roll|b (charge) {{f}} + {{p}} {{ex}} armorbreak||Roll [[File:Jab.gif]]|20x2*60|20x2*80|20/8x2*20|HL|su(x3)|6|3(5)1(5)4|20|43|23|26|-1|2|Charge 50F||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Roll [[File:Strong.gif]]|20x3*65|20x3*80|20/8x3*20|HL|su(x4)|6|3(7)3(11)1(5)4|20|59|23|25|-1|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Roll [[File:Strong.gif]]|20x3*65|20x3*80|20/8x3*20|HL|su(x4)|6|3(7)3(11)1(5)4|20|59|23|25|-1|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Roll [[File:Fierce.gif]]|20x4*70|20x4*80|20/8x4*20|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Roll [[File:Fierce.gif]]|20x4*70|20x4*80|20/8x4*20|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|-|-|-|-|}} | ||
Line 907: | Line 907: | ||
{{USFIVFrameDataRow|||||Roll [[File:EX.gif]] ([[File:Jab.gif]][[File:Fierce.gif]])|20x4*90|50x4|-250/0|HL|su(x5)|6|3(7)3(11)1(5)4|20|59|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~39F|-|-|-|}} | {{USFIVFrameDataRow|||||Roll [[File:EX.gif]] ([[File:Jab.gif]][[File:Fierce.gif]])|20x4*90|50x4|-250/0|HL|su(x5)|6|3(7)3(11)1(5)4|20|59|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~39F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Roll [[File:EX.gif]] ([[File:Strong.gif]][[File:Fierce.gif]])|20x4*90|50x5|-250/0|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~54F|-|-|-|}} | {{USFIVFrameDataRow|||||Roll [[File:EX.gif]] ([[File:Strong.gif]][[File:Fierce.gif]])|20x4*90|50x5|-250/0|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|21|25|-3|1|Charge 50F||||||||-|-|-|All: 1~54F|-|-|-|}} | ||
{{USFIVFrameDataRow|Oga|Wall Jump|d (charge) u + k ex||Wall Jump|-|-|-|-|-|-|-|Total 27|27|-|-|-|-|After activation can cancel into followup for 7F after reaching wall, charge 60f||||||||-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataRow|Oga|Wall Jump|d (charge) {{u}} + {{k}} ex||Wall Jump|-|-|-|-|-|-|-|Total 27|27|-|-|-|-|After activation can {{cancel}} into followup for 7F after reaching wall, charge 60f||||||||-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|Sudden Stop|Wall Drop|b or db|Perform after Oga|Wall Drop|-|-|-|-|-|-|-|Total 30|30|-|-|-|-|||||||||-|-|-|-|-|-||}} | {{USFIVFrameDataRow|Sudden Stop|Wall Drop|b or db|Perform after Oga|Wall Drop|-|-|-|-|-|-|-|Total 30|30|-|-|-|-|||||||||-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|Close Kick|Wall Kick|d or n|Perform after Oga|Wall Kick|100|150|30/50|H|-|13|6|After landing 13|37|-|-|-8|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataRow|Close Kick|Wall Kick|d or n|Perform after Oga|Wall Kick|100|150|30/50|H|-|13|6|After landing 13|37|-|-|-8|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|Far Kick|Far Wall Kick|f or df|Perform after Oga|Far Wall Kick|100|150|30/50|H|-|7|7|After landing 13|37|-|-|-13|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataRow|Far Kick|Far Wall Kick|f or df|Perform after Oga|Far Wall Kick|100|150|30/50|H|-|7|7|After landing 13|37|-|-|-13|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|can cancel into followup until 26f||||||||-|-|-|-|-|-||}} | {{USFIVFrameDataRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|can {{cancel}} into followup until 26f||||||||-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|Falling Kick|Falling Kick|d|Perform after Ceiling Jump|Falling Kick|100|150|30/50|H|-|3|15|After landing 13|30|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataRow|Falling Kick|Falling Kick|d|Perform after Ceiling Jump|Falling Kick|100|150|30/50|H|-|3|15|After landing 13|30|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump|Angled Falling Kick|100|150|30/50|H|-|3|14|1 + After landing 12|29|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | {{USFIVFrameDataRow|Close Range Kick|Angled Falling Kick|db or {{b}} (for left kick) or {{df}} or {{f}} (for right kick)|Perform after Ceiling Jump|Angled Falling Kick|100|150|30/50|H|-|3|14|1 + After landing 12|29|-|-|-|-|Builds 20 meter on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|EX Oga|EX Wall Jump|||Wall Jump [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 27|27|-|-|-|-|Can pass through opponents 7F~, after activation can cancel into followup for 7F after reaching wall, charge 60f||||||||-|-|-|All: 1F~ until wall or 20F|1F~ until wall or 20F|7F~|-|}} | {{USFIVFrameDataRow|EX Oga|EX Wall Jump|||Wall Jump [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 27|27|-|-|-|-|Can pass through opponents 7F~, after activation can {{cancel}} into followup for 7F after reaching wall, charge 60f||||||||-|-|-|All: 1F~ until wall or 20F|1F~ until wall or 20F|7F~|-|}} | ||
{{USFIVFrameDataRow|EX Close Kick|EX Wall Kick|d or n|Perform after EX Oga|Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|13|6|After landing 13|33|-|-|-8|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataRow|EX Close Kick|EX Wall Kick|d or n|Perform after EX Oga|Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|13|6|After landing 13|33|-|-|-8|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataRow|EX Far Kick|EX Far Wall Kick|f or df|Perform after EX Oga|Far Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|7|7|After landing 13|34|-|-|-13|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataRow|EX Far Kick|EX Far Wall Kick|f or df|Perform after EX Oga|Far Wall Kick [[File:EX.gif]]|150|150|0/0|H|-|7|7|After landing 13|34|-|-|-13|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataRow|EX Ceiling Jump|EX Ceiling Jump|u|Perform after EX Oga|Ceiling Jump [[File:EX.gif]]|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|Can cancel into followup until 26f||||||||-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataRow|EX Ceiling Jump|EX Ceiling Jump|u|Perform after EX Oga|Ceiling Jump [[File:EX.gif]]|-|-|-|-|-|-|-|Total 64|64|-|-|-|-|Can {{cancel}} into followup until 26f||||||||-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataRow|EX Falling Kick|EX Falling Kick|d|Perform after EX Ceiling Jump|Falling Kick [[File:EX.gif]]|150|150|0/0|H|-|3|15|After landing 13|30|-|-|-|-|opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataRow|EX Falling Kick|EX Falling Kick|d|Perform after EX Ceiling Jump|Falling Kick [[File:EX.gif]]|150|150|0/0|H|-|3|15|After landing 13|30|-|-|-|-|opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataRow|EX Close Range Kick|EX Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump|Angled Falling Kick [[File:EX.gif]]|100[150]|150|0/0|H|-|3|14|1 + After landing 12|29|12|-|-15|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | {{USFIVFrameDataRow|EX Close Range Kick|EX Angled Falling Kick|db or {{b}} (for left kick) or {{df}} or {{f}} (for right kick)|Perform after Ceiling Jump|Angled Falling Kick [[File:EX.gif]]|100[150]|150|0/0|H|-|3|14|1 + After landing 12|29|12|-|-15|-|Opponent gains 25 meter on hit, 10 on block|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|EX Version JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jyakoha|Super|qcf qcf + k||Super Combo|320|0|-1000/0|-|-|1+1|19|16 + After landing 16|52|-|-|-|-|Cannot hit grounded, opponent gains 75 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|1F~|JP: Infinite|}} | {{USFIVFrameDataRow|Jyakoha|Super|qcf {{qcf}} + k||Super Combo|320|0|-1000/0|-|-|1+1|19|16 + After landing 16|52|-|-|-|-|Cannot hit grounded, opponent gains 75 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|1F~|JP: Infinite|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Ryukoha|Ultra I|qcf qcf + 3k||Ultra Combo 1|398|0|0/0|-|-|0+11|8|25 + After landing 28|71|-|-|-|-|Cannot hit grounded, opponent gains 25*50 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|11F~|JP: Infinite|}} | {{USFIVFrameDataRow|Ryukoha|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|398|0|0/0|-|-|0+11|8|25 + After landing 28|71|-|-|-|-|Cannot hit grounded, opponent gains 25*50 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|11F~|JP: Infinite|}} | ||
{{USFIVFrameDataRow|Teiga|Ultra II|(in air) qcf qcf + 3k armorbreak||Ultra Combo 2|428|0|0/0|H|-|0+10|until ground|After landing 26|-|-|-|-|-|Opponent gains 5x10*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10F~until landing|-|-|-|}} | {{USFIVFrameDataRow|Teiga|Ultra II|(in air) {{qcf}} qcf + {{3k}} armorbreak||Ultra Combo 2|428|0|0/0|H|-|0+10|until ground|After landing 26|-|-|-|-|-|Opponent gains 5x10*50 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10F~until landing|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 930: | Line 930: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:51, 9 December 2020

Gen
Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.
In a nutshell
There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
Both Stances
- Stun Gauge: Increased to 950 from 900
- Wake-up Timing: 1 frame of invincibility time on neutral wake-up removed
- Focus Attack: A bug that made reversal Focus Attack more difficult to perform fixed
Mantis Stance
- Close HP: Stun damage distribution changed from 100 + 100 to 150 + 50
- Focus Attack: Hitbox size reduced to position of Hurtbox
- Hyakurenko: Hitbox of Light, Medium, and Hard versions slightly expanded downward; recovery increased by 1 frame to 18 frames from 17 frames
- Hyakurenko: On hit and on block, the pushback of the Light, Medium, and EX versions reduced
- Gekiro: Hard version now causes Soft Knockdown on last hit instead of Hard Knockdown; button input timing to get all hits now the same as previous EX version (easily mashed out)
- EX Gekiro: Now causes Hard Knockdown instead of Soft Knockdown; button input timing to get all hits now the same as previous Hard version (requires precise timing)
- EX Gekiro: On block is now -20 from -35; on block, follow-up inputs no longer possible
- Shitenketsu (UC2): Hitbox slightly expanded forward
Crane Stance
- Crouch LP: On hit is now +5 from +3
- Crouch HP: Floats the opponent higher on Counter Hit
- Crouch HK: Recovery reduced to 24 frames from 29 frames
- Diagonal Jump HP: Hurtbox expanded downward
- Diagonal Jump HK: Hurtbox expanded downward
- Jyasen: Damage increased on all versions by 10, up to 70, 75, 80, and 90 from 60, 65, 70, and 80 on Light, Medium, Hard, and EX versions respectively
- Oga: Hitbox slightly reduced
(New to Ultra SFIV Console Digital Release)
Both Stances
- When Change Style and Red Focus Attack are pressed at the same time, Red Focus no longer activates
Mantis Stance
- Crouch MP: Damage reduced to 60 from 70
- Gekiro: Light version no longer invincible on frames 1-3
- Zan'ei (SC): Damage reduced to 250 from 300
- Shitenketsu (UC2): When activated at less than 75% Ultra Meter, does 300 Stun damage, when activate at 75% or more Ultra Meter, does 450 Stun damage
Crane Stance
- Jyasen: Light version on hit now +2 from +1
- Jyasen: Light and Medium versions on block now -1 from -3
- Jyasen: Charge time for all versions reduced to 50 frames from 60 frames
(Removed from Ultra SFIV Arcade Japan)
Mantis Stance
Zan’ei (SC): Now easier to use in air combos (unclear what this exactly means)Shitenketsu (UC2): Stun damage increased to 600 from 0
Crane Stance
Jyasen: On block, Light and Medium versions are now 0 from +3
(New to 1.04 Update)
Mantis Stance
- Crouch MP: Damage reverted back to 70 from 60
- Hyakurenko: Light, medium, and heavy version recovery reduced to 17 frames from 18 frames
- Zan'ei (SC): Damage reverted back to 300 from 250
- Shitenketsu (UC2): Does full animation on air hit
- Shitenketsu (UC2): Glitch that changed this move's properties when jump-canceled or done as a reversal fixed
Character Specific Data
Gen (Mantis)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 2 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.21 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.04 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK, EX Gekiro (8th Hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Target Combo 1 | Armor Breakers: | Hyakurenko, Zetsui, Shitenketsu | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP (1st Hit), LP/MP Hyakurenko (1st Hit), HP Hyakurenko (1st - 3rd Hit), EX Hyakurenko (1st - 4th Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Gen (Crane)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.80 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.63 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Stand MP, Shakudan, Close Kick, Far Kick, Falling Kick, Close Range Kick | Hard Knockdowns: | N/A | ||
Low Attacks: | Stand HP (1st Hit), Crouch LK, Crouch MK | Armor Breakers: | Jyasen, EX Jyasen, Close Kick, Far Kick, Falling Kick, Close Range Kick, Teiga | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Crouch MK, Jyasen | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves: Mantis Stance
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Target Combo 1 |
Target Combo 1 | d + ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | hp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Crane | Stance Switch (Crane) | 3k | Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hyakurenko |
Hand Slap | press ![]() ![]() |
Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gekiro |
Waterfall Kick | dp + ![]() |
Press ![]() ![]() ![]() ![]() ![]() ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | Zan'ei | Mantis Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Zetsui |
Mantis Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shitenketsu |
Mantis Ultra Combo II | qcb ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Moves: Crane Stance
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shakudan |
Double Kick | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Mantis | Stance Switch (Mantis) | 3p | Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Jyasen |
Roll | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oga |
Wall Jump | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Drop |
Wall Drop | b (charge) ![]() ![]() ![]() |
Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Kick |
Wall Kick | d or ![]() |
Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far Kick |
Far Wall Kick | f or ![]() |
Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ceiling Jump |
Ceiling Jump | u | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falling Kick |
Falling Kick | d armorbreak | Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Range Kick |
Angled Falling Kick | db or ![]() ![]() ![]() |
Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Jyakoha |
Crane Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ryukoha |
Crane Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Teiga |
Crane Ultra Combo II | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen (self)
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data