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{{USFIVFrameDataGlanceRow|Kintekishu|Toe Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|50|50|40|HL|-|9|4|16|28|14|17|-6|-3|||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Kintekishu|Toe Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|50|50|40|HL|-|9|4|16|28|14|17|-6|-3|||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenkukyaku|Launcher|mk|Perform after Kintekishu|[[File:Forward.gif]]|50|50|20|HL|su|12|3|39|53|14|-|-28|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tenkukyaku|Launcher|mk|Perform after Kintekishu|[[File:Forward.gif]]|50|50|20|HL|su|12|3|39|53|14|-|-28|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenshokyaku|Up Kicks|d u + k|Perform after Tenkukyaku|[[File:Down.gif]][[File:Up.gif]]+Kick.gif|20x5|50x5|20x5|HL|-|4|4(2)1(4)2(4)1(5)1|9 + After landing 15|51|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Legs: Until end of startup frames|-|-|JP: 1*2*3*4*5|}} | {{USFIVFrameDataGlanceRow|Tenshokyaku|Up Kicks|d {{u}} + k|Perform after Tenkukyaku|[[File:Down.gif]][[File:Up.gif]]+Kick.gif|20x5|50x5|20x5|HL|-|4|4(2)1(4)2(4)1(5)1|9 + After landing 15|51|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Legs: Until end of startup frames|-|-|JP: 1*2*3*4*5|}} | ||
{{USFIVFrameDataGlanceRow|Kakusenshu|Spin Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|15|3|13|30|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Kakusenshu|Spin Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|15|3|13|30|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kakukyakuraku|Neck Kick|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200|60|H|-|37|7|After landing 5|48|14|18|2|6|||||||Reset|Reset|-|-|-|-|-|11F~|-|}} | {{USFIVFrameDataGlanceRow|Kakukyakuraku|Neck Kick|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200|60|H|-|37|7|After landing 5|48|14|18|2|6|||||||Reset|Reset|-|-|-|-|-|11F~|-|}} | ||
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{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|3|6|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|3|6|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|70|150|60|H|-|5|8|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|70|150|60|H|-|5|8|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (1)|Headstomp (1)|d + mk||Headstomp (1)|60|50|40|H|-|2|3|-|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 2|}} | {{USFIVFrameDataGlanceRow|Yosokyaku (1)|Headstomp (1)|d + mk||Headstomp (1)|60|50|40|H|-|2|3|-|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1)|Headstomp (2)|60|50|40|H|-|3|3|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 3|}} | {{USFIVFrameDataGlanceRow|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1)|Headstomp (2)|60|50|40|H|-|3|3|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 3|}} | ||
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{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|35|67|22|-|-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|35|67|22|-|-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+13|2|35|67|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+13|2|35|67|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Koshuto|Forward Throw|f or n + lp + lk||Forward Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Koshuto|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kirinshu|Back Throw|b + lp + lk||Back Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Kirinshu|Back Throw|b + {{lp}} + lk||Back Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ryuseiraku|Air Throw|(in air) lp + lk||Air Throw|150|150|40|1.1|-|3|2|-|-|||-|-|height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Ryuseiraku|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|1.1|-|3|2|-|-|||-|-|height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Kyakuretsukyaku|Lightning Kicks|press k repeatedly ex|Requires 5 button presses|Lightning Kicks [[File:Short.gif]]|15xN|20xN|20/10|HL|su|4|2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]|17[19]|46|21[19]|25[23]|+2[0]|6[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Kyakuretsukyaku|Lightning Kicks|press {{k}} repeatedly ex|Requires 5 button presses|Lightning Kicks [[File:Short.gif]]|15xN|20xN|20/10|HL|su|4|2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]|17[19]|46|21[19]|25[23]|+2[0]|6[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Lightning Kicks [[File:Forward.gif]]|15xN|25xN|20/10|HL|su|7|1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]|20[17]|43|21[24]|25[28]|0[3]|4[7]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Lightning Kicks [[File:Forward.gif]]|15xN|25xN|20/10|HL|su|7|1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]|20[17]|43|21[24]|25[28]|0[3]|4[7]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Lightning Kicks [[File:Roundhouse.gif]]|15XN|30xN|20/10|HL|su|7|1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]|21[20]|42|21[22]|25[26]|-1[0]|3[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Lightning Kicks [[File:Roundhouse.gif]]|15XN|30xN|20/10|HL|su|7|1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]|21[20]|42|21[22]|25[26]|-1[0]|3[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kyakuretsukyaku|EX Lightning Kicks|||Lightning Kicks [[File:EX.gif]]|40x4|50x4|-250/0|HL|su|4|1(3)1(3)1(3)1|19|35|21|-|1|-|opponent gains 5x4 meter on hit, 4x4 meter onblock||||||||-|-|-|-|-|-|JP: 4x4|}} | {{USFIVFrameDataGlanceRow|EX Kyakuretsukyaku|EX Lightning Kicks|||Lightning Kicks [[File:EX.gif]]|40x4|50x4|-250/0|HL|su|4|1(3)1(3)1(3)1|19|35|21|-|1|-|opponent gains 5x4 meter on hit, 4x4 meter onblock||||||||-|-|-|-|-|-|JP: 4x4|}} | ||
{{USFIVFrameDataGlanceRow|Kikoken|Fireball|b (charge) f + p ex||Kikoken [[File:Jab.gif]]|50|50|20/20|HL|su|14|100|31|44|127|131|-4|0|20~21F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Kikoken|Fireball|b (charge) {{f}} + {{p}} ex||Kikoken [[File:Jab.gif]]|50|50|20/20|HL|su|14|100|31|44|127|131|-4|0|20~21F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Kikoken [[File:Strong.gif]]|60|75|20/20|HL|su|12|77|30|41|104|108|-3|1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Kikoken [[File:Strong.gif]]|60|75|20/20|HL|su|12|77|30|41|104|108|-3|1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Kikoken [[File:Fierce.gif]]|70|100|20/20|HL|su|10|45|32|41|72|76|-5|-1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Kikoken [[File:Fierce.gif]]|70|100|20/20|HL|su|10|45|32|41|72|76|-5|-1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kikoken|EX Fireball|||Kikoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|10|49|39|48|84|-|-4|-|17~18F cancellable, charge 55F||X||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataGlanceRow|EX Kikoken|EX Fireball|||Kikoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|10|49|39|48|84|-|-4|-|17~18F cancellable, charge 55F||X||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Hazanshu|Hazanshu|qcb + k ex ( ex version armorbreak )||Hazanshu [[File:Short.gif]]|90|100|30/40|H|su|23|2|20|44|21|-|-1|4[3]|2~22F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~22F|-|}} | {{USFIVFrameDataGlanceRow|Hazanshu|Hazanshu|qcb + {{k}} {{ex}} ( {{ex}} version {{armorbreak}} )||Hazanshu [[File:Short.gif]]|90|100|30/40|H|su|23|2|20|44|21|-|-1|4[3]|2~22F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~22F|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hazanshu [[File:Forward.gif]]|110|150|30/40|H|su|25|2|19|45|21|-|0|5[4]|2~23F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~23F|-|}} | {{USFIVFrameDataGlanceRow|||||Hazanshu [[File:Forward.gif]]|110|150|30/40|H|su|25|2|19|45|21|-|0|5[4]|2~23F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~23F|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hazanshu [[File:Roundhouse.gif]]|130|200|30/40|H|su|26|2|20|47|21|-|-1|4[3]|2~25f airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~25F|-|}} | {{USFIVFrameDataGlanceRow|||||Hazanshu [[File:Roundhouse.gif]]|130|200|30/40|H|su|26|2|20|47|21|-|-1|4[3]|2~25f airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~25F|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hazanshu|EX Hazanshu|||Hazanshu [[File:EX.gif]]|170|200|-250/0|H|su|26|2|20|47|21|-|-1|-|1~14f Invincible, 2~25F airborne, Hard Knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14F|-|-|-|2~25F|-|}} | {{USFIVFrameDataGlanceRow|EX Hazanshu|EX Hazanshu|||Hazanshu [[File:EX.gif]]|170|200|-250/0|H|su|26|2|20|47|21|-|-1|-|1~14f Invincible, 2~25F airborne, Hard Knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14F|-|-|-|2~25F|-|}} | ||
{{USFIVFrameDataGlanceRow|Spinning Bird Kick|Spinning Bird Kick|d (charge) u + k ex armorbreak||Spinning Bird Kick [[File:Short.gif]]|20x5|20x5|20/10x5|HL|-|13|2(2)1(5)2(4)2(4)2|10+10|56|21|-|-1|-|2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block|X|||[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|||-|-|-|-|-|13F~|-|}} | {{USFIVFrameDataGlanceRow|Spinning Bird Kick|Spinning Bird Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Spinning Bird Kick [[File:Short.gif]]|20x5|20x5|20/10x5|HL|-|13|2(2)1(5)2(4)2(4)2|10+10|56|21|-|-1|-|2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block|X|||[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|||-|-|-|-|-|13F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning Bird Kick [[File:Forward.gif]]|25x6*30|28x6*32|20/10x7|HL|-|14|2(2)1(5)1(5)2(4)2(6)1(5)2|9+12|72|21|25|-2|2|2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|||-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataGlanceRow|||||Spinning Bird Kick [[File:Forward.gif]]|25x6*30|28x6*32|20/10x7|HL|-|14|2(2)1(5)1(5)2(4)2(6)1(5)2|9+12|72|21|25|-2|2|2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|||-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning Bird Kick [[File:Roundhouse.gif]]|50*20x8|40*20x8|20/10x9|HL|-|22|1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2|11+16|97[95]|#VALUE!|#VALUE!|-8[-6]|-|2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block|X|||[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|||-|-|-|-|-|22F~|-|}} | {{USFIVFrameDataGlanceRow|||||Spinning Bird Kick [[File:Roundhouse.gif]]|50*20x8|40*20x8|20/10x9|HL|-|22|1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2|11+16|97[95]|#VALUE!|#VALUE!|-8[-6]|-|2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block|X|||[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|||-|-|-|-|-|22F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Spinning Bird Kick|EX Spinning Bird Kick|||Spinning Bird Kick [[File:EX.gif]]|30x4*50|50x4*60|-250/0|HL|-|6|2(1)2(3)2(4)2(3)2|9+9|44|2|-|-18|-|2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block|X|||||||-|All: 1~7F|-|-|-|8F~|JP: 5*6*7*8*9|}} | {{USFIVFrameDataGlanceRow|EX Spinning Bird Kick|EX Spinning Bird Kick|||Spinning Bird Kick [[File:EX.gif]]|30x4*50|50x4*60|-250/0|HL|-|6|2(1)2(3)2(4)2(3)2|9+9|44|2|-|-18|-|2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block|X|||||||-|All: 1~7F|-|-|-|8F~|JP: 5*6*7*8*9|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Senretsukyaku|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|50|116|19|-|-31|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataGlanceRow|Senretsukyaku|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo [[File:Short.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|50|116|19|-|-31|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|63|129|19|-|-44|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|63|129|19|-|-44|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|30x8*100|0|-1000/0|HL|-|1+1|1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2|86|152|19|-|-67|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|30x8*100|0|-1000/0|HL|-|1+1|1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2|86|152|19|-|-67|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hosenka|Ultra I|b (charge) f b f + 3k armorbreak||Ultra Combo 1|30*20x8*190|0|0/0|HL|-|0+7|2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3|65|158|18|-|-47|-|1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit|X|||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataGlanceRow|Hosenka|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3k}} armorbreak||Ultra Combo 1|30*20x8*190|0|0/0|HL|-|0+7|2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3|65|158|18|-|-47|-|1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit|X|||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataGlanceRow|Kikosho|Ultra II|qcf qcf + 3p||Ultra Combo 2|15x19*80|0|0/0|HL|-|0+9|6x20|80|208|25|-|-55|-|opponent gains 10x20 meter on hit||X||[20th Hit]: Hard Knockdown|[20th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 1~20 sequentially?|}} | {{USFIVFrameDataGlanceRow|Kikosho|Ultra II|qcf {{qcf}} + 3p||Ultra Combo 2|15x19*80|0|0/0|HL|-|0+9|6x20|80|208|25|-|-55|-|opponent gains 10x20 meter on hit||X||[20th Hit]: Hard Knockdown|[20th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 1~20 sequentially?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 243: | Line 243: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|ChunLi|DiagonalLP| | {{USFIVMoveListRow|ChunLi|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|DiagonalMP| | {{USFIVMoveListRow|ChunLi|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|DiagonalHP| | {{USFIVMoveListRow|ChunLi|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|DiagonalLK| | {{USFIVMoveListRow|ChunLi|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|DiagonalMK| | {{USFIVMoveListRow|ChunLi|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|DiagonalHK| | {{USFIVMoveListRow|ChunLi|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 285: | Line 285: | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|Tenshokyaku| | {{USFIVMoveListRow|ChunLi|Tenshokyaku| | ||
Tenshokyaku|Up Kicks|d u + mk|Perform after Tenkukyaku| | Tenshokyaku|Up Kicks|d {{u}} + mk|Perform after Tenkukyaku| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 341: | Line 341: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|ChunLi|Koshuto| | {{USFIVMoveListRow|ChunLi|Koshuto| | ||
Koshuto|Forward Throw|f or n + lp + lk|| | Koshuto|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|Kirinshu| | {{USFIVMoveListRow|ChunLi|Kirinshu| | ||
Kirinshu|Back Throw|b + lp + lk|| | Kirinshu|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|Ryuseiraku| | {{USFIVMoveListRow|ChunLi|Ryuseiraku| | ||
Ryuseiraku|Air Throw|(in air) lp + lk|| | Ryuseiraku|Air Throw|(in air) {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 359: | Line 359: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|ChunLi|Kyakuretsukyaku| | {{USFIVMoveListRow|ChunLi|Kyakuretsukyaku| | ||
Kyakuretsukyaku|Lightning Kicks|press k repeatedly ex|Requires 5 button presses| | Kyakuretsukyaku|Lightning Kicks|press {{k}} repeatedly ex|Requires 5 button presses| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|Kikoken| | {{USFIVMoveListRow|ChunLi|Kikoken| | ||
Kikoken|Fireball|b (charge) f + p ex|| | Kikoken|Fireball|b (charge) {{f}} + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|Hazanshu| | {{USFIVMoveListRow|ChunLi|Hazanshu| | ||
Hazanshu|Hazanshu|hcb + k ex ( ex version armorbreak )|| | Hazanshu|Hazanshu|hcb + {{k}} {{ex}} ( {{ex}} version {{armorbreak}} )|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|SpinningBirdKick| | {{USFIVMoveListRow|ChunLi|SpinningBirdKick| | ||
Spinning Bird Kick|Spinning Bird Kick|d (charge) u + k ex armorbreak|| | Spinning Bird Kick|Spinning Bird Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 381: | Line 381: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|ChunLi|Senretsukyaku| | {{USFIVMoveListRow|ChunLi|Senretsukyaku| | ||
Senretsukyaku|Super Combo|b (charge) f b f + k|| | Senretsukyaku|Super Combo|b (charge) {{f}} {{b}} {{f}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 391: | Line 391: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|ChunLi|Hosenka| | {{USFIVMoveListRow|ChunLi|Hosenka| | ||
Hosenka|Ultra Combo I|b (charge) f b f + 3k armorbreak|| | Hosenka|Ultra Combo I|b (charge) {{f}} {{b}} {{f}} + {{3k}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|ChunLi|Kikosho| | {{USFIVMoveListRow|ChunLi|Kikosho| | ||
Kikosho|Ultra Combo II|qcf qcf + 3p|| | Kikosho|Ultra Combo II|qcf {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 402: | Line 402: | ||
</div> | </div> | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 833: | Line 833: | ||
{{USFIVFrameDataRow|Kintekishu|Toe Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|50|50|40|HL|-|9|4|16|28|14|17|-6|-3|||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kintekishu|Toe Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|50|50|40|HL|-|9|4|16|28|14|17|-6|-3|||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenkukyaku|Launcher|mk|Perform after Kintekishu|[[File:Forward.gif]]|50|50|20|HL|su|12|3|39|53|14|-|-28|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tenkukyaku|Launcher|mk|Perform after Kintekishu|[[File:Forward.gif]]|50|50|20|HL|su|12|3|39|53|14|-|-28|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenshokyaku|Up Kicks|d u + k|Perform after Tenkukyaku|[[File:Down.gif]][[File:Up.gif]]+Kick.gif|20x5|50x5|20x5|HL|-|4|4(2)1(4)2(4)1(5)1|9 + After landing 15|51|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Legs: Until end of startup frames|-|-|JP: 1*2*3*4*5|}} | {{USFIVFrameDataRow|Tenshokyaku|Up Kicks|d {{u}} + k|Perform after Tenkukyaku|[[File:Down.gif]][[File:Up.gif]]+Kick.gif|20x5|50x5|20x5|HL|-|4|4(2)1(4)2(4)1(5)1|9 + After landing 15|51|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Legs: Until end of startup frames|-|-|JP: 1*2*3*4*5|}} | ||
{{USFIVFrameDataRow|Kakusenshu|Spin Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|15|3|13|30|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kakusenshu|Spin Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|15|3|13|30|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kakukyakuraku|Neck Kick|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200|60|H|-|37|7|After landing 5|48|14|18|2|6|||||||Reset|Reset|-|-|-|-|-|11F~|-|}} | {{USFIVFrameDataRow|Kakukyakuraku|Neck Kick|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200|60|H|-|37|7|After landing 5|48|14|18|2|6|||||||Reset|Reset|-|-|-|-|-|11F~|-|}} | ||
Line 843: | Line 843: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|3|6|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|3|6|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|70|150|60|H|-|5|8|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|70|150|60|H|-|5|8|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Yosokyaku (1)|Headstomp (1)|d + mk||Headstomp (1)|60|50|40|H|-|2|3|-|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 2|}} | {{USFIVFrameDataRow|Yosokyaku (1)|Headstomp (1)|d + mk||Headstomp (1)|60|50|40|H|-|2|3|-|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1)|Headstomp (2)|60|50|40|H|-|3|3|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 3|}} | {{USFIVFrameDataRow|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1)|Headstomp (2)|60|50|40|H|-|3|3|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 3|}} | ||
Line 858: | Line 858: | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|35|67|22|-|-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|35|67|22|-|-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+13|2|35|67|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+13|2|35|67|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Koshuto|Forward Throw|f or n + lp + lk||Forward Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Koshuto|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kirinshu|Back Throw|b + lp + lk||Back Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kirinshu|Back Throw|b + {{lp}} + lk||Back Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Ryuseiraku|Air Throw|(in air) lp + lk||Air Throw|150|150|40|1.1|-|3|2|-|-|||-|-|height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Ryuseiraku|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|1.1|-|3|2|-|-|||-|-|height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Kyakuretsukyaku|Lightning Kicks|press k repeatedly ex|Requires 5 button presses|Lightning Kicks [[File:Short.gif]]|15xN|20xN|20/10|HL|su|4|2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]|17[19]|46|21[19]|25[23]|+2[0]|6[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kyakuretsukyaku|Lightning Kicks|press {{k}} repeatedly ex|Requires 5 button presses|Lightning Kicks [[File:Short.gif]]|15xN|20xN|20/10|HL|su|4|2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]|17[19]|46|21[19]|25[23]|+2[0]|6[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Lightning Kicks [[File:Forward.gif]]|15xN|25xN|20/10|HL|su|7|1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]|20[17]|43|21[24]|25[28]|0[3]|4[7]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Lightning Kicks [[File:Forward.gif]]|15xN|25xN|20/10|HL|su|7|1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]|20[17]|43|21[24]|25[28]|0[3]|4[7]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Lightning Kicks [[File:Roundhouse.gif]]|15XN|30xN|20/10|HL|su|7|1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]|21[20]|42|21[22]|25[26]|-1[0]|3[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Lightning Kicks [[File:Roundhouse.gif]]|15XN|30xN|20/10|HL|su|7|1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]|21[20]|42|21[22]|25[26]|-1[0]|3[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kyakuretsukyaku|EX Lightning Kicks|||Lightning Kicks [[File:EX.gif]]|40x4|50x4|-250/0|HL|su|4|1(3)1(3)1(3)1|19|35|21|-|1|-|opponent gains 5x4 meter on hit, 4x4 meter onblock||||||||-|-|-|-|-|-|JP: 4x4|}} | {{USFIVFrameDataRow|EX Kyakuretsukyaku|EX Lightning Kicks|||Lightning Kicks [[File:EX.gif]]|40x4|50x4|-250/0|HL|su|4|1(3)1(3)1(3)1|19|35|21|-|1|-|opponent gains 5x4 meter on hit, 4x4 meter onblock||||||||-|-|-|-|-|-|JP: 4x4|}} | ||
{{USFIVFrameDataRow|Kikoken|Fireball|b (charge) f + p ex||Kikoken [[File:Jab.gif]]|50|50|20/20|HL|su|14|100|31|44|127|131|-4|0|20~21F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kikoken|Fireball|b (charge) {{f}} + {{p}} ex||Kikoken [[File:Jab.gif]]|50|50|20/20|HL|su|14|100|31|44|127|131|-4|0|20~21F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Kikoken [[File:Strong.gif]]|60|75|20/20|HL|su|12|77|30|41|104|108|-3|1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Kikoken [[File:Strong.gif]]|60|75|20/20|HL|su|12|77|30|41|104|108|-3|1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Kikoken [[File:Fierce.gif]]|70|100|20/20|HL|su|10|45|32|41|72|76|-5|-1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Kikoken [[File:Fierce.gif]]|70|100|20/20|HL|su|10|45|32|41|72|76|-5|-1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kikoken|EX Fireball|||Kikoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|10|49|39|48|84|-|-4|-|17~18F cancellable, charge 55F||X||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataRow|EX Kikoken|EX Fireball|||Kikoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|10|49|39|48|84|-|-4|-|17~18F cancellable, charge 55F||X||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Hazanshu|Hazanshu|qcb + k ex ( ex version armorbreak )||Hazanshu [[File:Short.gif]]|90|100|30/40|H|su|23|2|20|44|21|-|-1|4[3]|2~22F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~22F|-|}} | {{USFIVFrameDataRow|Hazanshu|Hazanshu|qcb + {{k}} {{ex}} ( {{ex}} version {{armorbreak}} )||Hazanshu [[File:Short.gif]]|90|100|30/40|H|su|23|2|20|44|21|-|-1|4[3]|2~22F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~22F|-|}} | ||
{{USFIVFrameDataRow|||||Hazanshu [[File:Forward.gif]]|110|150|30/40|H|su|25|2|19|45|21|-|0|5[4]|2~23F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~23F|-|}} | {{USFIVFrameDataRow|||||Hazanshu [[File:Forward.gif]]|110|150|30/40|H|su|25|2|19|45|21|-|0|5[4]|2~23F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~23F|-|}} | ||
{{USFIVFrameDataRow|||||Hazanshu [[File:Roundhouse.gif]]|130|200|30/40|H|su|26|2|20|47|21|-|-1|4[3]|2~25f airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~25F|-|}} | {{USFIVFrameDataRow|||||Hazanshu [[File:Roundhouse.gif]]|130|200|30/40|H|su|26|2|20|47|21|-|-1|4[3]|2~25f airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~25F|-|}} | ||
{{USFIVFrameDataRow|EX Hazanshu|EX Hazanshu|||Hazanshu [[File:EX.gif]]|170|200|-250/0|H|su|26|2|20|47|21|-|-1|-|1~14f Invincible, 2~25F airborne, Hard Knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14F|-|-|-|2~25F|-|}} | {{USFIVFrameDataRow|EX Hazanshu|EX Hazanshu|||Hazanshu [[File:EX.gif]]|170|200|-250/0|H|su|26|2|20|47|21|-|-1|-|1~14f Invincible, 2~25F airborne, Hard Knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14F|-|-|-|2~25F|-|}} | ||
{{USFIVFrameDataRow|Spinning Bird Kick|Spinning Bird Kick|d (charge) u + k ex armorbreak||Spinning Bird Kick [[File:Short.gif]]|20x5|20x5|20/10x5|HL|-|13|2(2)1(5)2(4)2(4)2|10+10|56|21|-|-1|-|2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block|X|||[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|||-|-|-|-|-|13F~|-|}} | {{USFIVFrameDataRow|Spinning Bird Kick|Spinning Bird Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Spinning Bird Kick [[File:Short.gif]]|20x5|20x5|20/10x5|HL|-|13|2(2)1(5)2(4)2(4)2|10+10|56|21|-|-1|-|2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block|X|||[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|||-|-|-|-|-|13F~|-|}} | ||
{{USFIVFrameDataRow|||||Spinning Bird Kick [[File:Forward.gif]]|25x6*30|28x6*32|20/10x7|HL|-|14|2(2)1(5)1(5)2(4)2(6)1(5)2|9+12|72|21|25|-2|2|2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|||-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataRow|||||Spinning Bird Kick [[File:Forward.gif]]|25x6*30|28x6*32|20/10x7|HL|-|14|2(2)1(5)1(5)2(4)2(6)1(5)2|9+12|72|21|25|-2|2|2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|||-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|||||Spinning Bird Kick [[File:Roundhouse.gif]]|50*20x8|40*20x8|20/10x9|HL|-|22|1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2|11+16|97[95]|#VALUE!|#VALUE!|-8[-6]|-|2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block|X|||[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|||-|-|-|-|-|22F~|-|}} | {{USFIVFrameDataRow|||||Spinning Bird Kick [[File:Roundhouse.gif]]|50*20x8|40*20x8|20/10x9|HL|-|22|1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2|11+16|97[95]|#VALUE!|#VALUE!|-8[-6]|-|2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block|X|||[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|||-|-|-|-|-|22F~|-|}} | ||
{{USFIVFrameDataRow|EX Spinning Bird Kick|EX Spinning Bird Kick|||Spinning Bird Kick [[File:EX.gif]]|30x4*50|50x4*60|-250/0|HL|-|6|2(1)2(3)2(4)2(3)2|9+9|44|2|-|-18|-|2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block|X|||||||-|All: 1~7F|-|-|-|8F~|JP: 5*6*7*8*9|}} | {{USFIVFrameDataRow|EX Spinning Bird Kick|EX Spinning Bird Kick|||Spinning Bird Kick [[File:EX.gif]]|30x4*50|50x4*60|-250/0|HL|-|6|2(1)2(3)2(4)2(3)2|9+9|44|2|-|-18|-|2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block|X|||||||-|All: 1~7F|-|-|-|8F~|JP: 5*6*7*8*9|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Senretsukyaku|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|50|116|19|-|-31|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataRow|Senretsukyaku|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo [[File:Short.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|50|116|19|-|-31|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|63|129|19|-|-44|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2|63|129|19|-|-44|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|30x8*100|0|-1000/0|HL|-|1+1|1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2|86|152|19|-|-67|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|30x8*100|0|-1000/0|HL|-|1+1|1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2|86|152|19|-|-67|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hosenka|Ultra I|b (charge) f b f + 3k armorbreak||Ultra Combo 1|30*20x8*190|0|0/0|HL|-|0+7|2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3|65|158|18|-|-47|-|1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit|X|||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 127x9|}} | {{USFIVFrameDataRow|Hosenka|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3k}} armorbreak||Ultra Combo 1|30*20x8*190|0|0/0|HL|-|0+7|2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3|65|158|18|-|-47|-|1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit|X|||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 127x9|}} | ||
{{USFIVFrameDataRow|Kikosho|Ultra II|qcf qcf + 3p||Ultra Combo 2|15x19*80|0|0/0|HL|-|0+9|6x20|80|208|25|-|-55|-|opponent gains 10x20 meter on hit||X||[20th Hit]: Hard Knockdown|[20th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 1~20 sequentially?|}} | {{USFIVFrameDataRow|Kikosho|Ultra II|qcf {{qcf}} + 3p||Ultra Combo 2|15x19*80|0|0/0|HL|-|0+9|6x20|80|208|25|-|-55|-|opponent gains 10x20 meter on hit||X||[20th Hit]: Hard Knockdown|[20th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 1~20 sequentially?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Chun-Li]] | [[Category:Chun-Li]] | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:48, 9 December 2020

Chun-Li
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...
In a nutshell
Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Health: Increased to 950 from 900
- Rear Spin Kick (DF + LK): Hitbox expanded; startup reduced to 10 frames from 12 frames; Active Frames reduced to 3 frames from 4 frames; recovery increased to 16 frames from 15 frames
- Yosokyaku (Headstomp): Hitboxes on all three hits expanded downward and horizontally
- EX Kikoken: Now causes Soft Knockdown on hit
- Spinning Bird Kick: Light version now cause Soft Knockdown on last hit
- Spinning Bird Kick: Hard version now cause Soft Knockdown on last hit
- EX Spinning Bird Kick: Hitbox slightly expanded forward and downward; 5th hit's Hitbox slightly expanded upward
- EX Hazanshu: Now given Armor Breaker properties
- Kikosho (UC2): Invincibility on startup increased to 9 frames from 8 frames, covering the entire startup into the first Active Frame; damage increased to 365 from 330
(New to Ultra SFIV Console Digital Release)
- Spinning Bird Kick: Light version damage reduced to 100 from 160; stun damaged reduced to 100 from 180; landing recovery reduced to 10 frames from 12 frames;
- Spinning Bird Kick: Hard version damage increased to 210 from 200; landing recovery increased to 16 frames from 12 frames
- Hosenka (UC1): Hits 2-7 now float lower on air hit so it is easier to land full hits in air combos in the corner; on air hit, damage on hits 2-9 reduced to 20 from 30
(Removed from Ultra SFIV Arcade Japan)
Spinning Bird Kick: Medium version now causes Soft Knockdown on last hit
Character Specific Data
Chun-Li
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1050 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.08 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 15 | ||
JUMPING | Back Dash Distance: | 1.30 | |||
Jump Height Apex: | 2.11 | Back Dash Total Frames: | 22 | ||
Jump Total Frames: | 45 (4+41) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.00 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.80 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 1.01 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.01 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Kakukyakuraku, Hazanshu, EX Hazanshu, Yosokyaku, Target Combo | Hard Knockdowns: | Crouch HK, EX Hazanshu | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Spinning Bird Kick, EX Spinning Bird Kick, EX Hazanshu, Hosenka | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP (1st Hit), Close HK, LP/MP/HP Kikoken, LK/MK/HK Hyakuretsukyaku, LK/MK/HK Hazanshu | ||
Level 2 Focus Startup Frames: | 28 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | +1 | L2 FA Forward Dash (On Block): | +7 | ||
L1 Focus Attack Back Dash: | -6 | L2 FA Back Dash (On Block): | 0 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Expand for move image tables.
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Rear Spin Kick |
Flip Kick | df + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kintekishu |
Toe Kick | b + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenkukyaku |
Launcher | mk | Perform after Kintekishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshokyaku |
Up Kicks | d ![]() |
Perform after Tenkukyaku |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kakusenshu |
Spin Kick | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kakukyakuraku |
Neck Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (1) | Headstomp (1) | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (2) | Headstomp (2) | d + mk | Perform after Yosokyaku (1) |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (3) | Headstomp (3) | d + mk | Perform after Yosokyaku (2) |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | (in air, near wall) uf | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Fierce Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Koshuto |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kirinshu |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ryuseiraku |
Air Throw | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Kyakuretsukyaku |
Lightning Kicks | press ![]() |
Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kikoken |
Fireball | b (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hazanshu |
Hazanshu | hcb + ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spinning Bird Kick |
Spinning Bird Kick | d (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senretsukyaku |
Super Combo | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Hosenka |
Ultra Combo I | b (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kikosho |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Expand for character specific matchups.