m (fix motion tags) |
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{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 5~11F|Lower Body: 1~11F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 5~11F|Lower Body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|Lower body: 5~7F|Lower body: 1~7F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|Lower body: 5~7F|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hooligan Suplex|Forward Throw|f or n + lp + lk||Forward Throw|140|130|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hooligan Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|130|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Frakensteiner|Back Throw|b + lp + lk||Back Throw|135|140|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Frakensteiner|Back Throw|b + {{lp}} + lk||Back Throw|135|140|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flying Neck Breaker|Air Throw|(in air) lp + lk||Air Throw|150|150|40|0.993|-|5|2|-|-|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Flying Neck Breaker|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|0.993|-|5|2|-|-|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Cannon Spike|Cannon Spike|dp + k ex||Cannon Spike [[File:Short.gif]]|100[120]|100[150]|30/40|HL|su|5|21|20 + After landing 12|57|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Upper body: 5F|Upper body: 5F|5F|7F~|1~2F JP: 1|}} | {{USFIVFrameDataGlanceRow|Cannon Spike|Cannon Spike|dp + {{k}} ex||Cannon Spike [[File:Short.gif]]|100[120]|100[150]|30/40|HL|su|5|21|20 + After landing 12|57|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Upper body: 5F|Upper body: 5F|5F|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Cannon Spike [[File:Forward.gif]]|100[140]|100[180]|30/40|HL|su|5|26|18 + After landing 12|60|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Cannon Spike [[File:Forward.gif]]|100[140]|100[180]|30/40|HL|su|5|26|18 + After landing 12|60|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Cannon Spike [[File:Roundhouse.gif]]|100[160]|100[200]|30/40|HL|su|5|31|17 + After landing 12|64|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Cannon Spike [[File:Roundhouse.gif]]|100[160]|100[200]|30/40|HL|su|5|31|17 + After landing 12|64|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Cannon Spike|EX Cannon Spike|||Cannon Spike [[File:EX.gif]]|150[95]|200[100]|-250/0|HL|su|5|26|18 + After landing 12|60|21|-|-30|-|[] refers to active frames 3F~, opponent gains 20 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|3F~ JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Cannon Spike|EX Cannon Spike|||Cannon Spike [[File:EX.gif]]|150[95]|200[100]|-250/0|HL|su|5|26|18 + After landing 12|60|21|-|-30|-|[] refers to active frames 3F~, opponent gains 20 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|3F~ JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Spiral Arrow|Drill|qcf + k ex||Spiral Arrow [[File:Short.gif]]|80|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataGlanceRow|Spiral Arrow|Drill|qcf + {{k}} ex||Spiral Arrow [[File:Short.gif]]|80|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spiral Arrow [[File:Forward.gif]]|100|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataGlanceRow|||||Spiral Arrow [[File:Forward.gif]]|100|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spiral Arrow [[File:Roundhouse.gif]]|40*80|80*100|30/30*30|L|su*-|7|7*12|4 + After landing 15|44|16|-|-15|-|Builds 20x2 meter on block||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataGlanceRow|||||Spiral Arrow [[File:Roundhouse.gif]]|40*80|80*100|30/30*30|L|su*-|7|7*12|4 + After landing 15|44|16|-|-15|-|Builds 20x2 meter on block||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Spiral Arrow|EX Drill|||Spiral Arrow [[File:EX.gif]]|100*60|100*100|-250/0|L|su*-|7|7*12|4 + After landing 15|44|21|-|-10|-|Opponent gains 15x2 meter on hit||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~25F|-|14F~|-|}} | {{USFIVFrameDataGlanceRow|EX Spiral Arrow|EX Drill|||Spiral Arrow [[File:EX.gif]]|100*60|100*100|-250/0|L|su*-|7|7*12|4 + After landing 15|44|21|-|-10|-|Opponent gains 15x2 meter on hit||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~25F|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Quick Spin Knuckle|Spin Knuckle|qcb + p ex armorbreak||Spin Knuckle [[File:Jab.gif]]|80*80|100*100|30/20*20|HL|su*-|35|3*8|9|54|21|-|4|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~25F|All: 1F, Lower body (all except head): 2~25F|-|6~25F|-|}} | {{USFIVFrameDataGlanceRow|Quick Spin Knuckle|Spin Knuckle|qcb + {{p}} {{ex}} armorbreak||Spin Knuckle [[File:Jab.gif]]|80*80|100*100|30/20*20|HL|su*-|35|3*8|9|54|21|-|4|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~25F|All: 1F, Lower body (all except head): 2~25F|-|6~25F|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spin Knuckle [[File:Strong.gif]]|80*80|100*100|30/20*20|HL|su*-|33|3*8|10|53|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~24F|All: 1F, Lower body (all except head): 2~24F|-|6~24F|-|}} | {{USFIVFrameDataGlanceRow|||||Spin Knuckle [[File:Strong.gif]]|80*80|100*100|30/20*20|HL|su*-|33|3*8|10|53|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~24F|All: 1F, Lower body (all except head): 2~24F|-|6~24F|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spin Knuckle [[File:Fierce.gif]]|80*80|100*100|30/20*20|HL|su*-|36|3*8|10|56|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~27F|All: 1F, Lower body (all except head): 2~27F|-|6~27F|-|}} | {{USFIVFrameDataGlanceRow|||||Spin Knuckle [[File:Fierce.gif]]|80*80|100*100|30/20*20|HL|su*-|36|3*8|10|56|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~27F|All: 1F, Lower body (all except head): 2~27F|-|6~27F|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Quick Spin Knuckle|EX Spin Knuckle|||Spin Knuckle [[File:EX.gif]]|80*80|100*100|-250/0|HL|su*-|33|3*8|10|53|21|-|3|-|Opponent gains 10x2 meter on hit|X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~25F|All: 1~25F|-|6~24F|-|}} | {{USFIVFrameDataGlanceRow|EX Quick Spin Knuckle|EX Spin Knuckle|||Spin Knuckle [[File:EX.gif]]|80*80|100*100|-250/0|HL|su*-|33|3*8|10|53|21|-|3|-|Opponent gains 10x2 meter on hit|X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~25F|All: 1~25F|-|6~24F|-|}} | ||
{{USFIVFrameDataGlanceRow|Hooligan Combinations|Hooligan Roll|db qcf uf + p ex||Hooligan Roll [[File:Jab.gif]]|-|-|30/-|-|-|-|-|Total 53|53|-|-|-|-|32F~ can cancel into followup, 53F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant on height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|Hooligan Combinations|Hooligan Roll|db {{qcf}} {{uf}} + {{p}} ex||Hooligan Roll [[File:Jab.gif]]|-|-|30/-|-|-|-|-|Total 53|53|-|-|-|-|32F~ can {{cancel}} into followup, 53F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant on height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hooligan Roll [[File:Strong.gif]]|-|-|30/-|-|-|-|-|Total 45|45|-|-|-|-|32F~ can cancel into followup, 45F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|||||Hooligan Roll [[File:Strong.gif]]|-|-|30/-|-|-|-|-|Total 45|45|-|-|-|-|32F~ can {{cancel}} into followup, 45F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hooligan Roll [[File:Fierce.gif]]|-|-|30/-|-|-|-|-|Total 39|39|-|-|-|-|32F~ can cancel into followup, 39F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|||||Hooligan Roll [[File:Fierce.gif]]|-|-|30/-|-|-|-|-|Total 39|39|-|-|-|-|32F~ can {{cancel}} into followup, 39F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 43|43|-|-|-|-|Tracks opponent, 32F~ can cancel into followup, 43F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 43|43|-|-|-|-|Tracks opponent, 32F~ can {{cancel}} into followup, 43F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | {{USFIVFrameDataGlanceRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide [[File:EX.gif]]|120|200|0/0|L|su|10|9|13|31|21|-|-1|-|opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | {{USFIVFrameDataGlanceRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide [[File:EX.gif]]|120|200|0/0|L|su|10|9|13|31|21|-|-1|-|opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataGlanceRow|Fatal Leg Twister|Hooligan Throw|(near opponent) lp + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Fatal Leg Twister|Hooligan Throw|(near opponent) {{lp}} + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) lp + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) {{lp}} + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Cannon Strike|Dive Kick|(in air) qcb + k ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Cannon Strike|Dive Kick|(in air) {{qcb}} + {{k}} ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike [[File:EX.gif]]|80|100|-250/0|HL|-|12|11|After landing 4|26|29|33|14|18|Frame advantage based on lowest jump possible (startup 17F)||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike [[File:EX.gif]]|80|100|-250/0|HL|-|12|11|After landing 4|26|29|33|14|18|Frame advantage based on lowest jump possible (startup 17F)||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Spin Drive Smasher|Super|qcf qcf + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataGlanceRow|Spin Drive Smasher|Super|qcf {{qcf}} + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gyro Drive Smasher|Ultra I|qcf qcf + 3k||Ultra Combo 1|30x6*170[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataGlanceRow|Gyro Drive Smasher|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|30x6*170[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|CQC (Cammy Quick Combination)|Ultra II|qcb qcb + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|CQC (Cammy Quick Combination)|Ultra II|qcb {{qcb}} + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 234: | Line 234: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|DiagonalLP| | {{USFIVMoveListRow|Cammy|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalMP| | {{USFIVMoveListRow|Cammy|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalHP| | {{USFIVMoveListRow|Cammy|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalLK| | {{USFIVMoveListRow|Cammy|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalMK| | {{USFIVMoveListRow|Cammy|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalHK| | {{USFIVMoveListRow|Cammy|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 282: | Line 282: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|HooliganSuplex| | {{USFIVMoveListRow|Cammy|HooliganSuplex| | ||
Hooligan Suplex|Forward Throw|f or n + lp + lk|| | Hooligan Suplex|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|Frakensteiner| | {{USFIVMoveListRow|Cammy|Frakensteiner| | ||
Frakensteiner|Back Throw|b + lp + lk|| | Frakensteiner|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|FlyingNeckBreaker| | {{USFIVMoveListRow|Cammy|FlyingNeckBreaker| | ||
Flying Neck Breaker|Air Throw|(in air) lp + lk|| | Flying Neck Breaker|Air Throw|(in air) {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 300: | Line 300: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|CannonSpike| | {{USFIVMoveListRow|Cammy|CannonSpike| | ||
Cannon Spike|Cannon Spike|dp + k ex|| | Cannon Spike|Cannon Spike|dp + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|SpiralArrow| | {{USFIVMoveListRow|Cammy|SpiralArrow| | ||
Spiral Arrow|Drill|qcf + k ex|| | Spiral Arrow|Drill|qcf + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|QuickSpinKnuckle| | {{USFIVMoveListRow|Cammy|QuickSpinKnuckle| | ||
Quick Spin Knuckle|Spin Knuckle|qcb + p ex armorbreak|| | Quick Spin Knuckle|Spin Knuckle|qcb + {{p}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|HooliganCombinations| | {{USFIVMoveListRow|Cammy|HooliganCombinations| | ||
Hooligan Combinations|Hooligan Roll|db qcf uf + p ex|| | Hooligan Combinations|Hooligan Roll|db {{qcf}} {{uf}} + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 324: | Line 324: | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|FatalLegTwister| | {{USFIVMoveListRow|Cammy|FatalLegTwister| | ||
Fatal Leg Twister|Hooligan Throw|(near opponent) lp + lk|Perform during Hooligan Combinations| | Fatal Leg Twister|Hooligan Throw|(near opponent) {{lp}} + lk|Perform during Hooligan Combinations| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|CrossedScissors| | {{USFIVMoveListRow|Cammy|CrossedScissors| | ||
Crossed Scissors|Hooligan Air Throw|(near air opponent) lp + lk|Perform during Hooligan Combinations| | Crossed Scissors|Hooligan Air Throw|(near air opponent) {{lp}} + lk|Perform during Hooligan Combinations| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|CannonStrike| | {{USFIVMoveListRow|Cammy|CannonStrike| | ||
Cannon Strike|Dive Kick|(in air) qcb + k ex|Regular version can only be done during Forward Jump| | Cannon Strike|Dive Kick|(in air) {{qcb}} + {{k}} ex|Regular version can only be done during Forward Jump| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 342: | Line 342: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|SpinDriveSmasher| | {{USFIVMoveListRow|Cammy|SpinDriveSmasher| | ||
Spin Drive Smasher|Super Combo|qcf qcf + k|| | Spin Drive Smasher|Super Combo|qcf {{qcf}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 352: | Line 352: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|GyroDriveSmasher| | {{USFIVMoveListRow|Cammy|GyroDriveSmasher| | ||
Gyro Drive Smasher|Ultra Combo I|qcf qcf + 3k|| | Gyro Drive Smasher|Ultra Combo I|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|CQC( | {{USFIVMoveListRow|Cammy|CQC( | ||
CammyQuickCombination)|CQC (Cammy Quick Combination)|Ultra Combo II|qcb qcb + 3p|| | CammyQuickCombination)|CQC (Cammy Quick Combination)|Ultra Combo II|qcb {{qcb}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 362: | Line 362: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 475: | Line 475: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 618: | Line 618: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 5~11F|Lower Body: 1~11F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 5~11F|Lower Body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|Lower body: 5~7F|Lower body: 1~7F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|Lower body: 5~7F|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hooligan Suplex|Forward Throw|f or n + lp + lk||Forward Throw|140|130|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hooligan Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|130|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Frakensteiner|Back Throw|b + lp + lk||Back Throw|135|140|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Frakensteiner|Back Throw|b + {{lp}} + lk||Back Throw|135|140|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Flying Neck Breaker|Air Throw|(in air) lp + lk||Air Throw|150|150|40|0.993|-|5|2|-|-|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Flying Neck Breaker|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|0.993|-|5|2|-|-|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Cannon Spike|Cannon Spike|dp + k ex||Cannon Spike [[File:Short.gif]]|100[120]|100[150]|30/40|HL|su|5|21|20 + After landing 12|57|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Upper body: 5F|Upper body: 5F|5F|7F~|1~2F JP: 1|}} | {{USFIVFrameDataRow|Cannon Spike|Cannon Spike|dp + {{k}} ex||Cannon Spike [[File:Short.gif]]|100[120]|100[150]|30/40|HL|su|5|21|20 + After landing 12|57|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Upper body: 5F|Upper body: 5F|5F|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataRow|||||Cannon Spike [[File:Forward.gif]]|100[140]|100[180]|30/40|HL|su|5|26|18 + After landing 12|60|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | {{USFIVFrameDataRow|||||Cannon Spike [[File:Forward.gif]]|100[140]|100[180]|30/40|HL|su|5|26|18 + After landing 12|60|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataRow|||||Cannon Spike [[File:Roundhouse.gif]]|100[160]|100[200]|30/40|HL|su|5|31|17 + After landing 12|64|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | {{USFIVFrameDataRow|||||Cannon Spike [[File:Roundhouse.gif]]|100[160]|100[200]|30/40|HL|su|5|31|17 + After landing 12|64|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataRow|EX Cannon Spike|EX Cannon Spike|||Cannon Spike [[File:EX.gif]]|150[95]|200[100]|-250/0|HL|su|5|26|18 + After landing 12|60|21|-|-30|-|[] refers to active frames 3F~, opponent gains 20 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|3F~ JP: 1|}} | {{USFIVFrameDataRow|EX Cannon Spike|EX Cannon Spike|||Cannon Spike [[File:EX.gif]]|150[95]|200[100]|-250/0|HL|su|5|26|18 + After landing 12|60|21|-|-30|-|[] refers to active frames 3F~, opponent gains 20 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|3F~ JP: 1|}} | ||
{{USFIVFrameDataRow|Spiral Arrow|Drill|qcf + k ex||Spiral Arrow [[File:Short.gif]]|80|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataRow|Spiral Arrow|Drill|qcf + {{k}} ex||Spiral Arrow [[File:Short.gif]]|80|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|||||Spiral Arrow [[File:Forward.gif]]|100|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataRow|||||Spiral Arrow [[File:Forward.gif]]|100|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|||||Spiral Arrow [[File:Roundhouse.gif]]|40*80|80*100|30/30*30|L|su*-|7|7*12|4 + After landing 15|44|16|-|-15|-|Builds 20x2 meter on block||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataRow|||||Spiral Arrow [[File:Roundhouse.gif]]|40*80|80*100|30/30*30|L|su*-|7|7*12|4 + After landing 15|44|16|-|-15|-|Builds 20x2 meter on block||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|EX Spiral Arrow|EX Drill|||Spiral Arrow [[File:EX.gif]]|100*60|100*100|-250/0|L|su*-|7|7*12|4 + After landing 15|44|21|-|-10|-|Opponent gains 15x2 meter on hit||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~25F|-|14F~|-|}} | {{USFIVFrameDataRow|EX Spiral Arrow|EX Drill|||Spiral Arrow [[File:EX.gif]]|100*60|100*100|-250/0|L|su*-|7|7*12|4 + After landing 15|44|21|-|-10|-|Opponent gains 15x2 meter on hit||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~25F|-|14F~|-|}} | ||
{{USFIVFrameDataRow|Quick Spin Knuckle|Spin Knuckle|qcb + p ex armorbreak||Spin Knuckle [[File:Jab.gif]]|80*80|100*100|30/20*20|HL|su*-|35|3*8|9|54|21|-|4|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~25F|All: 1F, Lower body (all except head): 2~25F|-|6~25F|-|}} | {{USFIVFrameDataRow|Quick Spin Knuckle|Spin Knuckle|qcb + {{p}} {{ex}} armorbreak||Spin Knuckle [[File:Jab.gif]]|80*80|100*100|30/20*20|HL|su*-|35|3*8|9|54|21|-|4|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~25F|All: 1F, Lower body (all except head): 2~25F|-|6~25F|-|}} | ||
{{USFIVFrameDataRow|||||Spin Knuckle [[File:Strong.gif]]|80*80|100*100|30/20*20|HL|su*-|33|3*8|10|53|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~24F|All: 1F, Lower body (all except head): 2~24F|-|6~24F|-|}} | {{USFIVFrameDataRow|||||Spin Knuckle [[File:Strong.gif]]|80*80|100*100|30/20*20|HL|su*-|33|3*8|10|53|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~24F|All: 1F, Lower body (all except head): 2~24F|-|6~24F|-|}} | ||
{{USFIVFrameDataRow|||||Spin Knuckle [[File:Fierce.gif]]|80*80|100*100|30/20*20|HL|su*-|36|3*8|10|56|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~27F|All: 1F, Lower body (all except head): 2~27F|-|6~27F|-|}} | {{USFIVFrameDataRow|||||Spin Knuckle [[File:Fierce.gif]]|80*80|100*100|30/20*20|HL|su*-|36|3*8|10|56|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~27F|All: 1F, Lower body (all except head): 2~27F|-|6~27F|-|}} | ||
{{USFIVFrameDataRow|EX Quick Spin Knuckle|EX Spin Knuckle|||Spin Knuckle [[File:EX.gif]]|80*80|100*100|-250/0|HL|su*-|33|3*8|10|53|21|-|3|-|Opponent gains 10x2 meter on hit|X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~25F|All: 1~25F|-|6~24F|-|}} | {{USFIVFrameDataRow|EX Quick Spin Knuckle|EX Spin Knuckle|||Spin Knuckle [[File:EX.gif]]|80*80|100*100|-250/0|HL|su*-|33|3*8|10|53|21|-|3|-|Opponent gains 10x2 meter on hit|X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~25F|All: 1~25F|-|6~24F|-|}} | ||
{{USFIVFrameDataRow|Hooligan Combinations|Hooligan Roll|db qcf uf + p ex||Hooligan Roll [[File:Jab.gif]]|-|-|30/-|-|-|-|-|Total 53|53|-|-|-|-|32F~ can cancel into followup, 53F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant on height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataRow|Hooligan Combinations|Hooligan Roll|db {{qcf}} {{uf}} + {{p}} ex||Hooligan Roll [[File:Jab.gif]]|-|-|30/-|-|-|-|-|Total 53|53|-|-|-|-|32F~ can {{cancel}} into followup, 53F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant on height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hooligan Roll [[File:Strong.gif]]|-|-|30/-|-|-|-|-|Total 45|45|-|-|-|-|32F~ can cancel into followup, 45F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataRow|||||Hooligan Roll [[File:Strong.gif]]|-|-|30/-|-|-|-|-|Total 45|45|-|-|-|-|32F~ can {{cancel}} into followup, 45F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hooligan Roll [[File:Fierce.gif]]|-|-|30/-|-|-|-|-|Total 39|39|-|-|-|-|32F~ can cancel into followup, 39F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataRow|||||Hooligan Roll [[File:Fierce.gif]]|-|-|30/-|-|-|-|-|Total 39|39|-|-|-|-|32F~ can {{cancel}} into followup, 39F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 43|43|-|-|-|-|Tracks opponent, 32F~ can cancel into followup, 43F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | {{USFIVFrameDataRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 43|43|-|-|-|-|Tracks opponent, 32F~ can {{cancel}} into followup, 43F lands and starts Razor's Edge Slicer, can {{cancel}} into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | {{USFIVFrameDataRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide [[File:EX.gif]]|120|200|0/0|L|su|10|9|13|31|21|-|-1|-|opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | {{USFIVFrameDataRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide [[File:EX.gif]]|120|200|0/0|L|su|10|9|13|31|21|-|-1|-|opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataRow|Fatal Leg Twister|Hooligan Throw|(near opponent) lp + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Fatal Leg Twister|Hooligan Throw|(near opponent) {{lp}} + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) lp + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) {{lp}} + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Cannon Strike|Dive Kick|(in air) qcb + k ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Cannon Strike|Dive Kick|(in air) {{qcb}} + {{k}} ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike [[File:EX.gif]]|80|100|-250/0|HL|-|12|11|After landing 4|26|29|33|14|18|Frame advantage based on lowest jump possible (startup 17F)||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike [[File:EX.gif]]|80|100|-250/0|HL|-|12|11|After landing 4|26|29|33|14|18|Frame advantage based on lowest jump possible (startup 17F)||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Spin Drive Smasher|Super|qcf qcf + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataRow|Spin Drive Smasher|Super|qcf {{qcf}} + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gyro Drive Smasher|Ultra I|qcf qcf + 3k||Ultra Combo 1|30x6*170[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataRow|Gyro Drive Smasher|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|30x6*170[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataRow|CQC (Cammy Quick Combination)|Ultra II|qcb qcb + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|CQC (Cammy Quick Combination)|Ultra II|qcb {{qcb}} + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 669: | Line 669: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:48, 9 December 2020

Cammy
A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.
In a nutshell
Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Close HP: Damage reduced to 80 from 85; stun damage reduced to 120 from 150
- Stand HP: First bufferable Active Frame damage reduced to 70 from 80
- Crouch LK: Startup increased to 4 frames from 3 frames
- Crouch HP: Damage reduced to 80 from 90; stun damage reduced to 150 from 200
- Crouch HP: On hit is now +6 from +7
- Cannon Strike: Light, Medium, and Hard versions' height restrictions slightly relaxed
- Cannon Strike: Light, Medium, and Hard versions recovery increased to 7 frames from 5 frames
- EX Cannon Strike: Block Stun reduced by 5 frames
- Hooligan Combination: All versions can now be canceled into a Light, Medium, or Hard Cannon Strike when above Cannon Strike height restriction
- Gyro Drive Smasher (UC1): Last hit of the non-cinematic version damage reduced to 170 from 210
- L, M and H Cannon Spike --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
- Spiral Arrow: Hard version first hit Hit Stun increased by 1 frame, increasing advantage on hit after EX Focus Cancel no +4 from +3
(Removed from Ultra SFIV Arcade Japan)
Crouch HP: On block is now 0 from +2
Character Specific Data
Cammy
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.43 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.40 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 22 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 6 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.79 | Face Up Total Frames: | 32 | ||
Back Throw Range: | 0.79 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK, Fatal Leg Twister, Crossed Scissors | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Spiral Arrow, EX Spiral Arrow, Razor's Edge Slicer | Armor Breakers: | Quick Spin Knuckle, EX Quick Spin Knuckle | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Far HP, HK Spiral Arrow (1st Hit), Quick Spin Knuckle (1st Hit) | ||
Level 2 Focus Startup Frames: | 28 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -6 | L2 FA Back Dash (On Block): | 0 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Hooligan Suplex |
Forward Throw | f or ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Frakensteiner |
Back Throw | b + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Neck Breaker |
Air Throw | (in air) ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Cannon Spike |
Cannon Spike | dp + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spiral Arrow |
Drill | qcf + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Quick Spin Knuckle |
Spin Knuckle | qcb + ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hooligan Combinations |
Hooligan Roll | db ![]() ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Razor's Edge Slicer | Hooligan Slide | No input after performing Hooligan Combination | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | EX Razor's Edge Slicer | EX Hooligan Slide | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fatal Leg Twister |
Hooligan Throw | (near opponent) ![]() |
Perform during Hooligan Combinations |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crossed Scissors |
Hooligan Air Throw | (near air opponent) ![]() |
Perform during Hooligan Combinations |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Cannon Strike |
Dive Kick | (in air) ![]() ![]() |
Regular version can only be done during Forward Jump |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Spin Drive Smasher |
Super Combo | qcf ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Gyro Drive Smasher |
Ultra Combo I | qcf ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | CQC (Cammy Quick Combination) | Ultra Combo II | qcb ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy (self)
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data