Street Fighter Alpha 2/Sagat: Difference between revisions

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'''STANDING'''  
'''STANDING'''  


[[File:Lp.png]]-
[[File:Lp.png]]- slow elnow to the face, not any real frame advantage.


[[File:Mp.png]]-
[[File:Mp.png]]- use up close to combo into tiger uppercut, most characters can duck this, doubles as a close anti-air, but comes out a bit slow.


[[File:Hp.png]]-
[[File:Hp.png]]- Anti-jump and anti-air. Very good priority. Use to smack someone jumping from afar.


[[File:Lk.png]]-
[[File:Lk.png]]- good range, but slow to come out and no real frame advantage, decent poke


[[File:Mk.png]]-
[[File:Mk.png]]- far ranged poke, real use as a far anti-air. Be careful because if blocked on the ground (or hit) it can be reversal cc’s.


[[File:Hk.png]]-
[[File:Hk.png]]- far reaching anti-air.


'''CROUCHING'''  
'''CROUCHING'''  


cr.[[File:Lp.png]]-
cr.[[File:Lp.png]]- slow useless jab.


cr.[[File:Mp.png]]-
cr.[[File:Mp.png]]- decent priority, cancels into specials or super.


cr.[[File:Hp.png]]-
cr.[[File:Hp.png]]- powerful hit with decent priority.


cr.[[File:Lk.png]]-
cr.[[File:Lk.png]]- offers small frame adavantage and can link into itself, usefule poke up close.


cr.[[File:Mk.png]]-
cr.[[File:Mk.png]]- far reaching low hit, slow recovery, good fram afar.


cr.[[File:Hk.png]]-
cr.[[File:Hk.png]]- slow sweep, main use as a cc starter.


'''JUMPING'''
'''JUMPING'''
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nj.[[File:Lp.png]]-
nj.[[File:Lp.png]]-


nj.[[File:Mp.png]]-
nj.[[File:Mp.png]]- has great air to air priority when out.


nj.[[File:Hp.png]]-
nj.[[File:Hp.png]]-
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nj.[[File:Mk.png]]-
nj.[[File:Mk.png]]-


nj.[[File:Hk.png]]-
nj.[[File:Hk.png]]- great air-to-air, jump in, his universal air move.


Jumping [[File:Ub.png]] [[File:Uf.png]] (Diagonal jump)
Jumping [[File:Ub.png]] [[File:Uf.png]] (Diagonal jump)


dj.[[File:Lp.png]]-
dj.[[File:Lp.png]]- His cross up, must be close.


dj.[[File:Mp.png]]-
dj.[[File:Mp.png]]- has great air to air priority when out.


dj.[[File:Hp.png]]-
dj.[[File:Hp.png]]-
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dj.[[File:Mk.png]]-
dj.[[File:Mk.png]]-


dj.[[File:Hk.png]]-
dj.[[File:Hk.png]]- great air-to-air, jump in, his universal air move.


== Throws ==
== Throws ==

Revision as of 01:06, 1 March 2019

Sagat-stance.gif

Introduction

Feared throughout his homeland and beyond, Sagat reigned supreme until his narrow defeat at Ryu's hands. Humiliated and honorless, Sagat vows revenge at any cost. The tenacious tiger now stands on a new battlefield.

Sagat Alpha2 colors.PNG

Sagat isnt easy to use, but is very good once you get him down. He more for someone who likes to zone/turtle, he doesnt really have much of a rush down ability. But when he hits you it hurts. Pros:

  • Far reach
  • Great anti-air
  • Pure Power
  • Versatile CC

Cons:

  • Big
  • Slow speed
  • Normal are laggy and slow

Moves List

Normal Moves

STANDING

Lp.png- slow elnow to the face, not any real frame advantage.

Mp.png- use up close to combo into tiger uppercut, most characters can duck this, doubles as a close anti-air, but comes out a bit slow.

Hp.png- Anti-jump and anti-air. Very good priority. Use to smack someone jumping from afar.

Lk.png- good range, but slow to come out and no real frame advantage, decent poke

Mk.png- far ranged poke, real use as a far anti-air. Be careful because if blocked on the ground (or hit) it can be reversal cc’s.

Hk.png- far reaching anti-air.

CROUCHING

cr.Lp.png- slow useless jab.

cr.Mp.png- decent priority, cancels into specials or super.

cr.Hp.png- powerful hit with decent priority.

cr.Lk.png- offers small frame adavantage and can link into itself, usefule poke up close.

cr.Mk.png- far reaching low hit, slow recovery, good fram afar.

cr.Hk.png- slow sweep, main use as a cc starter.

JUMPING Jumping U.png (Neutral jump)

nj.Lp.png-

nj.Mp.png- has great air to air priority when out.

nj.Hp.png-

nj.Lk.png-

nj.Mk.png-

nj.Hk.png- great air-to-air, jump in, his universal air move.

Jumping Ub.png Uf.png (Diagonal jump)

dj.Lp.png- His cross up, must be close.

dj.Mp.png- has great air to air priority when out.

dj.Hp.png-

dj.Lk.png-

dj.Mk.png-

dj.Hk.png- great air-to-air, jump in, his universal air move.

Throws

Tiger Rage f or b+[MP/HP]

Command Moves

Fake Kick MK,MK

Special Moves

Tiger Shot-high d,df,f+P

Tiger Shot-low d,df,f+K

Tiger Blow f,d,df+P

Tiger Crush f,d,df+K

Super Combos

Tiger Cannon d,df,f,d,df,f+P

Tiger Genocide d,df,f,d,df,f+K

Tiger Raid d,db,b,d,db,b+K

Angry Charge Z2A d,df,f+Taunt

_`a next Tiger Blow will do more damage

Combos

cr. lk, cr. lk

cr. lk, cr. lk xx super

cr.lk xx uppercut

(meaty) cr. hp xx raid super

(meaty) cr. hp xx CC

Cr.MP, HK Groun Tiger Sshot

Cross up j.LK,s.MP,HP Tiger Blow

Croner j.HK,cr.MP,LVl 1 Raid,HP Blow

The Basics

Advanced Strategy

Custom Combos

Lv1:

[CC]c.HK,HK TKx2,HP TB[/CC]

[CC]HK TKx3[/CC]

Lv3:

[CC]c.HK,HP TBx3[/CC]

[CC]c.HK,HK TKx6[/CC]

[CC]c.HK,HK TKx5,HP TB[/CC]


Sagat: lvl 1- c.rh xx hp tiger uppercut x2

lvl 1- c.rh xx hk tiger knee, hp tiger uppercut

lvl 2/3- c.rh xx hk tiger knee xN, hp tiger uppercut

Match-ups

Vs. Adon:


Vs. Akuma:


Vs. Birdie:


Vs. Charlie:


Vs. Chun-Li:


Vs. Dan:


Vs. Dhalsim:


Vs. Gen:


Vs. Guy:


Vs. Ken:


Vs. M. Bison (dictator):


Vs. Rolento:


Vs. Rose:


Vs. Ryu:


Vs. Sagat (self):


Vs. Sakura:


Vs. Sodom:


Vs. Zangief:

Street Fighter Alpha 2
Characters
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief