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'''STANDING''' | '''STANDING''' | ||
[[File:Lp.png]]- | [[File:Lp.png]]- slow elnow to the face, not any real frame advantage. | ||
[[File:Mp.png]]- | [[File:Mp.png]]- use up close to combo into tiger uppercut, most characters can duck this, doubles as a close anti-air, but comes out a bit slow. | ||
[[File:Hp.png]]- | [[File:Hp.png]]- Anti-jump and anti-air. Very good priority. Use to smack someone jumping from afar. | ||
[[File:Lk.png]]- | [[File:Lk.png]]- good range, but slow to come out and no real frame advantage, decent poke | ||
[[File:Mk.png]]- | [[File:Mk.png]]- far ranged poke, real use as a far anti-air. Be careful because if blocked on the ground (or hit) it can be reversal cc’s. | ||
[[File:Hk.png]]- | [[File:Hk.png]]- far reaching anti-air. | ||
'''CROUCHING''' | '''CROUCHING''' | ||
cr.[[File:Lp.png]]- | cr.[[File:Lp.png]]- slow useless jab. | ||
cr.[[File:Mp.png]]- | cr.[[File:Mp.png]]- decent priority, cancels into specials or super. | ||
cr.[[File:Hp.png]]- | cr.[[File:Hp.png]]- powerful hit with decent priority. | ||
cr.[[File:Lk.png]]- | cr.[[File:Lk.png]]- offers small frame adavantage and can link into itself, usefule poke up close. | ||
cr.[[File:Mk.png]]- | cr.[[File:Mk.png]]- far reaching low hit, slow recovery, good fram afar. | ||
cr.[[File:Hk.png]]- | cr.[[File:Hk.png]]- slow sweep, main use as a cc starter. | ||
'''JUMPING''' | '''JUMPING''' | ||
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nj.[[File:Lp.png]]- | nj.[[File:Lp.png]]- | ||
nj.[[File:Mp.png]]- | nj.[[File:Mp.png]]- has great air to air priority when out. | ||
nj.[[File:Hp.png]]- | nj.[[File:Hp.png]]- | ||
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nj.[[File:Mk.png]]- | nj.[[File:Mk.png]]- | ||
nj.[[File:Hk.png]]- | nj.[[File:Hk.png]]- great air-to-air, jump in, his universal air move. | ||
Jumping [[File:Ub.png]] [[File:Uf.png]] (Diagonal jump) | Jumping [[File:Ub.png]] [[File:Uf.png]] (Diagonal jump) | ||
dj.[[File:Lp.png]]- | dj.[[File:Lp.png]]- His cross up, must be close. | ||
dj.[[File:Mp.png]]- | dj.[[File:Mp.png]]- has great air to air priority when out. | ||
dj.[[File:Hp.png]]- | dj.[[File:Hp.png]]- | ||
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dj.[[File:Mk.png]]- | dj.[[File:Mk.png]]- | ||
dj.[[File:Hk.png]]- | dj.[[File:Hk.png]]- great air-to-air, jump in, his universal air move. | ||
== Throws == | == Throws == |
Revision as of 01:06, 1 March 2019
Introduction
Feared throughout his homeland and beyond, Sagat reigned supreme until his narrow defeat at Ryu's hands. Humiliated and honorless, Sagat vows revenge at any cost. The tenacious tiger now stands on a new battlefield.
Sagat isnt easy to use, but is very good once you get him down. He more for someone who likes to zone/turtle, he doesnt really have much of a rush down ability. But when he hits you it hurts. Pros:
- Far reach
- Great anti-air
- Pure Power
- Versatile CC
Cons:
- Big
- Slow speed
- Normal are laggy and slow
Moves List
Normal Moves
STANDING
- slow elnow to the face, not any real frame advantage.
- use up close to combo into tiger uppercut, most characters can duck this, doubles as a close anti-air, but comes out a bit slow.
- Anti-jump and anti-air. Very good priority. Use to smack someone jumping from afar.
- good range, but slow to come out and no real frame advantage, decent poke
- far ranged poke, real use as a far anti-air. Be careful because if blocked on the ground (or hit) it can be reversal cc’s.
CROUCHING
cr.- decent priority, cancels into specials or super.
cr.- powerful hit with decent priority.
cr.- offers small frame adavantage and can link into itself, usefule poke up close.
cr.- far reaching low hit, slow recovery, good fram afar.
cr.- slow sweep, main use as a cc starter.
JUMPING
Jumping (Neutral jump)
nj.- has great air to air priority when out.
nj.- great air-to-air, jump in, his universal air move.
dj.- His cross up, must be close.
dj.- has great air to air priority when out.
dj.- great air-to-air, jump in, his universal air move.
Throws
Tiger Rage f or b+[MP/HP]
Command Moves
Fake Kick MK,MK
Special Moves
Tiger Shot-high d,df,f+P
Tiger Shot-low d,df,f+K
Tiger Blow f,d,df+P
Tiger Crush f,d,df+K
Super Combos
Tiger Cannon d,df,f,d,df,f+P
Tiger Genocide d,df,f,d,df,f+K
Tiger Raid d,db,b,d,db,b+K
Angry Charge Z2A d,df,f+Taunt
_`a next Tiger Blow will do more damage
Combos
cr. lk, cr. lk
cr. lk, cr. lk xx super
cr.lk xx uppercut
(meaty) cr. hp xx raid super
(meaty) cr. hp xx CC
Cr.MP, HK Groun Tiger Sshot
Cross up j.LK,s.MP,HP Tiger Blow
Croner j.HK,cr.MP,LVl 1 Raid,HP Blow
The Basics
Advanced Strategy
Custom Combos
Lv1:
[CC]c.HK,HK TKx2,HP TB[/CC]
[CC]HK TKx3[/CC]
Lv3:
[CC]c.HK,HP TBx3[/CC]
[CC]c.HK,HK TKx6[/CC]
[CC]c.HK,HK TKx5,HP TB[/CC]
Sagat:
lvl 1- c.rh xx hp tiger uppercut x2
lvl 1- c.rh xx hk tiger knee, hp tiger uppercut
lvl 2/3- c.rh xx hk tiger knee xN, hp tiger uppercut
Match-ups
Vs. Adon:
Vs. Akuma:
Vs. Birdie:
Vs. Charlie:
Vs. Chun-Li:
Vs. Dan:
Vs. Dhalsim:
Vs. Gen:
Vs. Guy:
Vs. Ken:
Vs. M. Bison (dictator):
Vs. Rolento:
Vs. Rose:
Vs. Ryu:
Vs. Sagat (self):
Vs. Sakura:
Vs. Sodom:
Vs. Zangief:
Characters |
---|
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief |