mNo edit summary |
(Updated character select image) |
||
Line 12: | Line 12: | ||
<div> | <div> | ||
<imagemap> | <imagemap> | ||
Image: | Image:SFV_CharacterSelect_S3.jpg | ||
rect | rect 55 296 106 346 [[Street Fighter V/G]] | ||
rect | rect 107 296 157 346 [[Street Fighter V/Sakura]] | ||
rect | rect 159 296 210 346 [[Street Fighter V/Ed]] | ||
rect | rect 211 296 262 346 [[Street Fighter V/Juri]] | ||
rect | rect 263 296 314 346 [[Street Fighter V/Ibuki]] | ||
rect 315 296 367 346 [[Street Fighter V/Laura]] | |||
rect 347 296 419 346 [[Street Fighter V/Zangief]] | |||
rect 420 296 471 346 [[Street Fighter V/Karin]] | |||
rect | rect 472 296 523 346 [[Street Fighter V/Nash]] | ||
rect | rect 524 296 575 346 [[Street Fighter V/MBison]] | ||
rect | rect 576 296 627 346 [[Street Fighter V/Birdie]] | ||
rect | rect 628 296 679 346 [[Street Fighter V/Dhalsim]] | ||
rect 670 296 731 346 [[Street Fighter V/Fang]] | |||
rect 732 296 783 346 [[Street Fighter V/Balrog]] | |||
rect 784 296 835 346 [[Street Fighter V/Urien]] | |||
rect 836 296 887 346 [[Street Fighter V/Abigail]] | |||
rect 888 296 939 346 [[Street Fighter V/Blanka]] | |||
rect 940 296 991 346 [[Street Fighter V/Sagat]] | |||
rect | rect 107 244 157 295 [[Street Fighter V/Falke]] | ||
rect | rect 159 244 210 295 [[Street Fighter V/Menat]] | ||
rect | rect 211 244 262 295 [[Street Fighter V/Akuma]] | ||
rect | rect 263 244 314 295 [[Street Fighter V/Alex]] | ||
rect | rect 315 244 367 295 [[Street Fighter V/Rashid]] | ||
rect 347 244 419 295 [[Street Fighter V/RMika]] | |||
rect 420 244 471 295 [[Street Fighter V/ChunLi]] | |||
rect 472 244 523 295 [[Street Fighter V/Ryu]] | |||
rect 524 244 575 295 [[Street Fighter V/Ken]] | |||
rect 576 244 627 295 [[Street Fighter V/Cammy]] | |||
rect 628 244 679 295 [[Street Fighter V/Vega]] | |||
rect 670 244 731 295 [[Street Fighter V/Necalli]] | |||
rect 732 244 783 295 [[Street Fighter V/Guile]] | |||
rect 784 244 835 295 [[Street Fighter V/Kolin]] | |||
rect 836 244 887 295 [[Street Fighter V/Zeku]] | |||
rect 888 244 939 295 [[Street Fighter V/Cody]] | |||
desc none | desc none | ||
</imagemap> | </imagemap> |
Revision as of 14:07, 18 August 2018
Street Fighter V
The first brand new Street Fighter in 8 years is finally here! Street Fighter V is Capcom's latest installment of the epic Street Fighter franchise and the popularity of Street Fighter in the competitive eSports world has never been bigger! Everyone wants to get in on the action of this new installment, so in order to play at the maximum level possible, all the information you need about the game will be found here! So peruse all the different sections, read up on your favorite character, and get ready to rise up versus the rest of the world!
Characters
Error: Image is invalid or non-existent. | ||||
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we begin, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
Systems Guide
This portion of the Guide will tell you how just about everything in Street Fighter V works. From Dashing to Crush Counters to Blocking to Throws to V-Skills to Stuns... just about every technical aspect there is to know will be described in this portion of the Guide. So take a look, and learn how Street Fighter V works from the insides...
Basic Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, for example. This section discusses these elements, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities
Universal Abilities are the abilities that are shared by all characters in Street Fighter V. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
Game Systems
Street Fighter V contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
Advanced Techniques
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Option Selects" and tactical strategies like "Frame Traps."
Change List
Web Links
- Capcom Shadaloo CRI: Offical Capcom site. Contains frame data and stats for each character along with balance updates and patch notes https://game.capcom.com/cfn/sfv/
- /r/streetfighter: Subreddit for Street Fighter games, great place to get your questions answered. http://reddit.com/r/streetfighter
- FAT Online: Frame data application along with combos for each character. https://fullmeter.com/fatonline/#/home
- Frame Assist Tool: Smart phone app for iOS/Android, in addition to data has oki calculators, punishes, stats, and more
- Frame Assist Tool JSON Want to do something cool, but don't want to redo all the data? The FAT team were kind enough to post their JSON file license free, just give credit! This is also where a large part of the data in this wiki came from, so be sure to thank them for their efforts! https://github.com/D4RKONION/fatsfvframedatajson
- SFVSim/diff: Hitbox viewer for each character, along with version history for each change. https://sfvsim.com/diff/
- SFVSim: Simulator for each character. Run across a weird moment? Figure out why it happened here https://sfvsim.com/
- Frame Trapped: In Game hitbox viewer for PC version of SFV http://frametrapped.com/
- Gief's Gym: Comprehensive Guide written by Joe_Munday aimed at beginners https://www.reddit.com/r/streetfighter/wiki/v/giefsgym