|
|
Line 805: |
Line 805: |
| | align="center" |+16 | | | align="center" |+16 |
| | align="center" |Oddly for a jumping attack, it can be blocked low. | | | align="center" |Oddly for a jumping attack, it can be blocked low. |
| | |
| |
| |-
| |
| | |Air [[File:Fierce.gif]] > [[File:Fierce.gif]]
| |
| | align="center" |H
| |
| | align="center" |500
| |
| | align="center" |5
| |
| | align="center" |-
| |
| | align="center" |6
| |
| | align="center" |10
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | | | | | |
| |- | | |- |
Line 859: |
Line 846: |
| | | | | | | |
| |- | | |- |
| | |Kikoken [[File:Jab.gif]] | | | |Soul Fist [[File:Jab.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |700 | | | align="center" |700 |
| | align="center" |7 | | | align="center" |7? |
| | align="center" |- | | | align="center" |- |
| | align="center" |20 | | | align="center" |18 |
| | align="center" |? | | | align="center" |? |
| | align="center" |40 (Total 59) | | | align="center" |38 |
| | align="center" |-11 | | | align="center" |-4 |
| | align="center" |-11 | | | align="center" |-5 |
| | align="center" |Knockdown on air hit, Forces Stand, Fizzles after aprox 3/4ths of screen | | | align="center" |Fizzles after aprox 80% of screen |
| | | | | | | |
| |- | | |- |
| | |Kikoken [[File:Strong.gif]] | | | |Soul Fist [[File:Strong.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |800 | | | align="center" |800 |
| | align="center" |8 | | | align="center" |8? |
| | align="center" |- | | | align="center" |- |
| | align="center" |16 | | | align="center" |18 |
| | align="center" |? | | | align="center" |? |
| | align="center" |38 (Total 54) | | | align="center" |38 |
| | align="center" |-9 | | | align="center" |-4 |
| | align="center" |-9 | | | align="center" |-5 |
| | align="center" |Knockdown on air hit, Forces Stand, Fizzles after aprox 1/2 of screen | | | align="center" |- |
| | | | | | | |
| |- | | |- |
| | |Kikoken [[File:Fierce.gif]] | | | |Soul Fist [[File:Fierce.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |1000 | | | align="center" |900 |
| | align="center" |10 | | | align="center" |10? |
| | align="center" |- | | | align="center" |- |
| | align="center" |12 | | | align="center" |18 |
| | align="center" |? | | | align="center" |? |
| | align="center" |36 (Total 47) | | | align="center" |38 |
| | align="center" |-7 | | | align="center" |-4 |
| | align="center" |-7 | | | align="center" |-5 |
| | align="center" |Knockdown on air hit, Forces Stand, Fizzles after aprox 1/4th of the screen | | | align="center" |- |
| | | | | | | |
| |- | | |- |
Revision as of 19:41, 17 April 2018
Welcome to Shoryuken Wiki!!
We hope you will contribute much and well.
You will probably want to read the help pages.
Again, welcome and have fun! MrWizard (talk) 00:06, 18 April 2018 (MSK)
Normal Moves template taken from Athena page
Button |
Position |
Buffers: |
Itself |
Specials |
Supers |
Hit |
Block |
Startup |
Active |
Recovery |
Damage |
Jab |
Close |
|
y |
y |
y |
+7 |
+7 |
3 |
4 |
5 |
200 |
Far |
|
y |
y |
y |
+3 |
+3 |
2 |
4 |
10 |
200 |
Crouching |
|
y |
y |
y |
+4 |
+4 |
3 |
4 |
9 |
200 |
Jumping |
|
- |
y |
y |
- |
- |
5 |
23 |
- |
400 |
Strong |
Close |
|
n |
y |
y |
+9 |
+9 |
3 |
5 |
8 |
700 |
Far |
|
n |
n |
y |
+0 |
+0 |
6 |
8 |
14 |
700 |
Crouching |
|
n |
y |
y |
+1 |
+1 |
5 |
2 |
17 |
700 |
Jumping |
|
- |
y |
y |
- |
- |
7 |
6? |
- |
700 |
Fierce |
Close |
|
n |
y |
y |
+1 |
+1 |
8 |
4 |
21 |
1100 |
Far |
|
n |
n |
n |
+3 |
+3 |
8 |
4 |
19 |
1200 |
Crouching |
|
n |
n |
y |
+1 |
+1 |
5 |
8 |
17 |
1200 |
Jumping |
|
- |
y |
y |
- |
- |
6 |
6 |
- |
1000 |
Short |
Close |
|
n |
y |
y |
+4 |
+4 |
4 |
6 |
7 |
500 |
Far |
|
n |
n |
y |
-3 |
-3 |
6 |
6 |
14 |
400 |
Crouching |
|
y |
y |
y |
+6 |
+6 |
3 |
5 |
6 |
200 |
Jumping |
|
- |
n |
y |
- |
- |
6 |
20 |
- |
500 |
Forward |
Close |
|
n |
y |
y |
+5 |
+5 |
5 |
8 |
9 |
800 |
Far |
|
n |
n |
y |
-2 |
-2 |
6 |
4 |
20 |
700 |
Crouching |
|
n |
n |
n |
+3 |
+3 |
8 |
8 |
11 |
800 |
Jumping |
|
- |
n |
y |
- |
- |
6 |
8 |
- |
700 |
Roundhouse |
Close |
|
n |
y |
y |
+3 |
+3 |
5 |
8 |
15 |
1100 |
Far |
|
n |
n |
n |
-2 |
-2 |
9 |
4 |
22 |
1100 |
Crouching |
|
n |
n |
y |
down |
-14 |
8 |
4 |
34 |
1000 |
Jumping |
|
- |
n |
n |
- |
- |
8 |
6 |
- |
1100 |
Command Normals |
f+Forward |
|
|
n/n |
n/n |
y/n |
down |
-7 |
6 |
3(9)3 |
24 |
400+500 |
(air) d+Forward |
|
|
n |
n |
n |
Down |
- |
8 |
20 |
- |
800 |
Frame Data template for normals specials supers frame data table taken from Chun Li Page
|
Block
|
|
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
300
|
2?
|
ch/sp/su
|
2
|
3
|
7
|
+5
|
+5
|
-
|
|
Close
|
HL
|
600
|
5*5?
|
sp/su
|
4
|
12
|
14
|
-6
|
-6
|
-
|
|
Close
|
HL
|
800,800
|
10?
|
su, none
|
5
|
6
|
22
|
+2
|
+2
|
-
|
|
Close
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
same as far short.
|
|
Close
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
same as far forward.
|
|
Close
|
HL
|
1300
|
12?
|
-
|
7
|
3/3/3/3
|
27
|
-6
|
-6
|
each hit does 400, 400, 300, and 200 damage
|
|
Far
|
HL
|
200
|
2?
|
ch/sp/su
|
3
|
3
|
7
|
+5
|
+5
|
-
|
|
Far
|
HL
|
600
|
8?
|
sp/su
|
4
|
10
|
10
|
+3
|
+3
|
-
|
|
Far
|
HL
|
900
|
11?
|
-
|
8
|
4
|
26
|
-6
|
-6
|
-
|
|
Far
|
HL
|
300
|
3?
|
ch/sp/su
|
4
|
3
|
7
|
+5
|
+5
|
-
|
|
Far
|
HL
|
700
|
8?
|
su
|
6
|
11
|
8
|
+4
|
+4
|
-
|
|
Far
|
HL
|
1100,700
|
11?
|
-
|
10
|
9
|
22
|
+2
|
+2
|
-
|
|
crouch
|
HL
|
200+100
|
4?
|
su
|
3
|
3/3
|
6
|
+6
|
+6
|
-
|
|
crouch
|
L?
|
600
|
8?
|
sp/su
|
4
|
15
|
6
|
+2
|
+2
|
-
|
|
crouch
|
HL?
|
800
|
12?
|
-
|
8
|
3
|
24
|
-3
|
-3
|
-
|
|
crouch
|
L
|
200
|
3?
|
sp/su
|
3
|
3
|
7
|
+5
|
+5
|
-
|
|
crouch
|
L
|
500
|
7?
|
sp/su
|
4
|
11
|
8
|
+4
|
+4
|
-
|
|
crouch
|
L
|
900
|
10?
|
su
|
7
|
4
|
25
|
-5
|
-
|
Knockdown
|
|
Jump up
|
H
|
500
|
5?
|
sp/su
|
4
|
22
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
700
|
8?
|
su
|
5
|
10
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1200
|
12?
|
-
|
10
|
10
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
500
|
6?
|
sp/su
|
2
|
22
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
700
|
11?
|
su
|
5
|
9
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1100
|
11?
|
su
|
6
|
7
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Shell Kick (Air) +
|
H
|
300x3
|
9?
|
-
|
7
|
GROUND
|
7
|
+7
|
+16
|
Oddly for a jumping attack, it can be blocked low.
|
|
Moon Tracer Throw or +
|
52px
|
1700
|
-
|
-
|
3
|
1
|
13
|
-
|
-
|
-
|
|
Breast Anguish Throw or +
|
52px
|
1900
|
-
|
-
|
5
|
1
|
13
|
-
|
-
|
-
|
|
Sexual Embrace (Air Throw) Any Direction EXCEPT + ?
|
24px
|
2000
|
-
|
-
|
1
|
1
|
0
|
-
|
-
|
Range - 24 pixels vertical, 24~32 horizontal
|
|
Soul Fist
|
HL
|
700
|
7?
|
-
|
18
|
?
|
38
|
-4
|
-5
|
Fizzles after aprox 80% of screen
|
|
Soul Fist
|
HL
|
800
|
8?
|
-
|
18
|
?
|
38
|
-4
|
-5
|
-
|
|
Soul Fist
|
HL
|
900
|
10?
|
-
|
18
|
?
|
38
|
-4
|
-5
|
-
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
4(5)4(5)4(5)4(3)
|
17
|
0
|
0
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
3(5)3(5)3(5)3(3)
|
17
|
+3
|
-6
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
3(4)3(4)3(4)3(2)
|
17
|
+6
|
-3
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
500x2
|
5x2
|
-
|
21
|
2(6)2
|
24
|
-2
|
-
|
21-35F Airborne, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
300x4
|
3x4
|
-
|
21
|
2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-53F Airborne, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
300x3*200x3
|
3x3*200x3
|
-
|
21
|
2(6)2(6)2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-67F Airborne, Forces Stand
|
|
Kikoshou - Level 1
|
HL
|
2700
|
-
|
-
|
4+7
|
2*2*2*2*3
|
38
|
-18
|
-
|
1-8F Invincible
|
|
Kikoshou - Level 2
|
HL
|
3700
|
-
|
-
|
4+7
|
2*2*2*2*2*2*3
|
38
|
-18
|
-
|
1-14F Invincible
|
|
Kikoshou - Level 3
|
HL
|
4400
|
-
|
-
|
4+7
|
2*2*2*2*2*2*3*4
|
38
|
-18
|
-
|
1-22F Invincible
|
|
Houyoku-Sen - Level 1
|
HL
|
3000
|
-
|
-
|
4+14
|
2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-8F Invincible, Final hit can be super jump canceled
|
|
Houyoku-Sen - Level 2
|
HL
|
4200
|
-
|
-
|
4+15
|
2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-14F Invincible, Final hit can be super jump canceled
|
|
Shoryu Reppa - Level 3
|
HL
|
5400
|
-
|
-
|
4+16
|
2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-22F invincible, Final hit can be super jump canceled
|
|
|
Block
|
|
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|