Street Fighter Alpha 2/Akuma: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
'''Zugai Hasatsu'''
'''Zugai Hasatsu'''
*Forward + MP
* + MP


'''Senpu Kyaku'''
'''Senpu Kyaku'''
*Forward + MK
* + MK


'''Tenma Kujin Kyaku'''
'''Tenma Kujin Kyaku'''
*(In air)At apex of jump press Down-Forward + MK
*(In air)At apex of jump press + MK


===Throws===
===Throws===
'''Seoi Nage'''
'''Seoi Nage'''
*Back or Forward + MP or HP
* or + MP or HP


'''Tomoe Nage'''
'''Tomoe Nage'''
*Back or Forward + MK of HK
* or + MK of HK


== Special Moves ==
== Special Moves ==
'''Go Hado Ken'''
'''Go Hado Ken'''
*Quarter Circle Forward + Punch
* ↓↘→ + P


'''Zanku Hado Ken'''
'''Zanku Hado Ken'''
*(In Air)Quarter Circle Forward + Punch
*(In Air)↓↘→ + P


'''Shakunetsu Hado Ken'''
'''Shakunetsu Hado Ken'''
*Half Circle Back + Punch
* →↘↓↙← + P


'''Go Shoryu Ken'''
'''Go Shoryu Ken'''
*Forward, Down, Down-Forward + Punch
* →↓↘ + P


'''Tatsumaki Zanku Kyaku'''
'''Tatsumaki Zanku Kyaku'''
*Quarter Circle Back + Kick
* ↓↙← + K
**May also be done in air
**May also be done in air


'''Zenpo Tenshin'''
'''Zenpo Tenshin'''
*Quarter Circle Back + Punch
* ↓↙← + P


'''Ashura Senku'''
'''Ashura Senku'''
*Back, Down, Down-Back or Forward, Down, Down-Forward + All Three Punch buttons
* ←↓↙ or →↓↘ + PPP/KKK
**Can also be performed by pressing all three kick buttons for a shorter teleport
 


'''Hyakki Shu'''
'''Hyakki Shu'''
*Down, Down-Forward, Forward, Up-Forward + Punch
*↓↘→↗ + P


'''Hyakki Go Zan'''
'''Hyakki Go Zan'''
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'''Hyakki Go Sho'''
'''Hyakki Go Sho'''
*(During Hyakki Shu)Press any punch
*(During Hyakki Shu) P


'''Hyakki Go Sen'''
'''Hyakki Go Sen'''
*(During Hyakki Shu)Press any kick
*(During Hyakki Shu) K


'''Hyakki Go Sai'''
'''Hyakki Go Sai'''
*(During Hyakki Shu)Forward + Punch when close to enemy
*(During Hyakki Shu) + P close to enemy


'''Hyakki Go Tsui'''
'''Hyakki Go Tsui'''
*(During Hyakki Shu)Forward + Kick when close to enemy
*(During Hyakki Shu) + close to enemy
**Can also be performed on a jumping opponent
**Can also be performed on a jumping opponent


== Super Moves ==
== Super Moves ==
'''Messatsu Go Hado'''
'''Messatsu Go Hado'''
*Double Half Circle Back + Punch
*→↘↓↙←→↘↓↙← + P


'''Messatsu Go Shoryu'''
'''Messatsu Go Shoryu'''
*Double Quarter Circle Forward + Punch
* ↓↘→↓↘→  + Punch


'''Tenma Go Zanku'''
'''Tenma Go Zanku'''
*(In Air)Double Quarter Circle Forward + Punch
*(In Air) ↓↘→↓↘→  + Punch


'''Shun Goku Satsu'''
'''Shun Goku Satsu'''
*LP, LP, Forward, LK, HP
* LP LP LK HP
**Can only be performed with a full super bar
**Can only be performed with a full super bar



Revision as of 06:04, 16 October 2015

Introduction

Akuma's Objective is to establish close range. Akuma is a well-rounded character that can be played in a number of ways. Even so, Akuma's great combos and offense make him most effective in close range. Get in and use the diverse offensive tools at your disposal to pressure your opponent with combos and Custom Combos.

Moves List

Normal Moves

Zugai Hasatsu

  • → + MP

Senpu Kyaku

  • → + MK

Tenma Kujin Kyaku

  • (In air)At apex of jump press ↘ + MK

Throws

Seoi Nage

  • ← or → + MP or HP

Tomoe Nage

  • ← or → + MK of HK

Special Moves

Go Hado Ken

  • ↓↘→ + P

Zanku Hado Ken

  • (In Air)↓↘→ + P

Shakunetsu Hado Ken

  • →↘↓↙← + P

Go Shoryu Ken

  • →↓↘ + P

Tatsumaki Zanku Kyaku

  • ↓↙← + K
    • May also be done in air

Zenpo Tenshin

  • ↓↙← + P

Ashura Senku

  • ←↓↙ or →↓↘ + PPP/KKK


Hyakki Shu

  • ↓↘→↗ + P

Hyakki Go Zan

  • (During Hyakki Shu)Press nothing

Hyakki Go Sho

  • (During Hyakki Shu) P

Hyakki Go Sen

  • (During Hyakki Shu) K

Hyakki Go Sai

  • (During Hyakki Shu) → + P close to enemy

Hyakki Go Tsui

  • (During Hyakki Shu) → + K close to enemy
    • Can also be performed on a jumping opponent

Super Moves

Messatsu Go Hado

  • →↘↓↙←→↘↓↙← + P

Messatsu Go Shoryu

  • ↓↘→↓↘→ + Punch

Tenma Go Zanku

  • (In Air) ↓↘→↓↘→ + Punch

Shun Goku Satsu

  • LP LP → LK HP
    • Can only be performed with a full super bar

The Basics

Advanced Strategy

Combos

Cr.LK x2, LK TSK,HP GRK

(Cr.MP,Link), cr.MK,GDK

Cr.LK x2 s.LK, MGS

Custom Combos

Lv1:

[CC]c.HK,LK TSK,HP S.HDK,HP HDK,HP SRK[/CC]

[CC]c.HK,HK TSK,HP SRK[/CC]

Lv3:

[CC]c.HK,HK TSK,LK TSKX3,HP S.HDK,HP SRK[/CC]

[CC]c.HK,s.HK,HP S.HDKx4[/CC]

[CC]c.HK,[LP SRK,HP S.HDK]x2,HP SRK[/CC]

[CC]c.HK,[HP G.HDK,HP SRK]x3[/CC]

Match-ups

Vs. Adon:


Vs. Akuma (self):


Vs. Birdie:


Vs. Charlie:


Vs. Chun-Li:


Vs. Dan:


Vs. Dhalsim:


Vs. Gen:


Vs. Guy:


Vs. Ken:


Vs. M. Bison (dictator):


Vs. Rolento:


Vs. Rose:


Vs. Ryu:


Vs. Sagat:


Vs. Sakura:


Vs. Sodom:


Vs. Zangief:

Street Fighter Alpha 2
Characters
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief