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= Introduction = | = Introduction = | ||
Akuma's Objective when playing Akuma is to establish close range. Akuma is a well-rounded character that can be played in a number of ways. Even so, Akuma's great combos and offense make him most effective in close range. Get in and use the diverse offensive tools at your disposal to pressure your opponent with combos and Custom Combos. | |||
= Moves List = | = Moves List = |
Revision as of 05:36, 16 October 2015
Introduction
Akuma's Objective when playing Akuma is to establish close range. Akuma is a well-rounded character that can be played in a number of ways. Even so, Akuma's great combos and offense make him most effective in close range. Get in and use the diverse offensive tools at your disposal to pressure your opponent with combos and Custom Combos.
Moves List
Normal Moves
Zugai Hasatsu
- Forward + MP
Senpu Kyaku
- Forward + MK
Tenma Kujin Kyaku
- (In air)At apex of jump press Down-Forward + MK
Throws
Seoi Nage
- Back or Forward + MP or HP
Tomoe Nage
- Back or Forward + MK of HK
Special Moves
Go Hado Ken
- Quarter Circle Forward + Punch
Zanku Hado Ken
- (In Air)Quarter Circle Forward + Punch
Shakunetsu Hado Ken
- Half Circle Back + Punch
Go Shoryu Ken
- Forward, Down, Down-Forward + Punch
Tatsumaki Zanku Kyaku
- Quarter Circle Back + Kick
- May also be done in air
Zenpo Tenshin
- Quarter Circle Back + Punch
Ashura Senku
- Back, Down, Down-Back or Forward, Down, Down-Forward + All Three Punch buttons
- Can also be performed by pressing all three kick buttons for a shorter teleport
Hyakki Shu
- Down, Down-Forward, Forward, Up-Forward + Punch
Hyakki Go Zan
- (During Hyakki Shu)Press nothing
Hyakki Go Sho
- (During Hyakki Shu)Press any punch
Hyakki Go Sen
- (During Hyakki Shu)Press any kick
Hyakki Go Sai
- (During Hyakki Shu)Forward + Punch when close to enemy
Hyakki Go Tsui
- (During Hyakki Shu)Forward + Kick when close to enemy
- Can also be performed on a jumping opponent
Super Moves
Messatsu Go Hado
- Double Half Circle Back + Punch
Messatsu Go Shoryu
- Double Quarter Circle Forward + Punch
Tenma Go Zanku
- (In Air)Double Quarter Circle Forward + Punch
Shun Goku Satsu
- LP, LP, Forward, LK, HP
- Can only be performed with a full super bar
The Basics
Advanced Strategy
Combos
Cr.LK x2, LK TSK,HP GRK
(Cr.MP,Link), cr.MK,GDK
Cr.LK x2 s.LK, MGS
Custom Combos
- Lv1:
[CC]c.HK,LK TSK,HP S.HDK,HP HDK,HP SRK[/CC]
[CC]c.HK,HK TSK,HP SRK[/CC]
- Lv3:
[CC]c.HK,HK TSK,LK TSKX3,HP S.HDK,HP SRK[/CC]
[CC]c.HK,s.HK,HP S.HDKx4[/CC]
[CC]c.HK,[LP SRK,HP S.HDK]x2,HP SRK[/CC]
[CC]c.HK,[HP G.HDK,HP SRK]x3[/CC]
Match-ups
Vs. Adon:
Vs. Akuma (self):
Vs. Birdie:
Vs. Charlie:
Vs. Chun-Li:
Vs. Dan:
Vs. Dhalsim:
Vs. Gen:
Vs. Guy:
Vs. Ken:
Vs. M. Bison (dictator):
Vs. Rolento:
Vs. Rose:
Vs. Ryu:
Vs. Sagat:
Vs. Sakura:
Vs. Sodom:
Vs. Zangief:
Characters |
---|
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief |