Tsukimiya Ayu (EFZ): Difference between revisions

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=Introduction=
== Introduction ==


=Move List=
[[Image:ayu-efz.png|center]]


==Normal Moves==
'''Tsukimiya Ayu''' (月宮 あゆ) is an agile, easy-to-use character, that fights using the mysterious power of her winged backpack.  She seems well suited to an offensive style of play.
==Command Normals==


<dl>
Ayu is actually the main heroine of ''Kanon'', a visual novel produced by ''Key'' in 1999. Ayu is a strange girl that bumps into Yuuichi on his first day back in townShe loves eating taiyaki, is prone to saying "Uguu" when irritated, and generally act quite childish for her age.  During ''Kanon'', Ayu becomes fast friends with Yuuichi and reveals that she is constantly searching for something, but cannot remember when she lost it or even what that something was...
<dt>Step Kick</dt>
<dd>6 + B</dd>
<dd>Cancel?: IC</dd>
<dd>Ayu hops forward with a kickWhile the setup time leaves much to be desired, if you can get this to connect, the quick recovery time and the hit stun should allow you to combo almost anything off of it.</dd>


<dt>Crashing Wing Upper</dt>
'''Stage:''' Tree of Beginnings (はじまりの樹)
<dd>6 + C</dd>
<dd>Cancel?: Jump, IC</dd>
<dd>Ayu does an uppercut, which acts as her natural launcher.  Good for comboing if you lack RF meter.</dd>


<dt>Uguu Press</dt>
'''BGM:''' The Town of Sunshine (日溜まりの街)
<dd>2 + C (in air)</dd>
<dd>Cancel?:  IC, air dash</dd>
<dd>Ayu stops in the air and belly flops straight down.  If the attack connects, or if it is blocked or recoil guarded, you will bounce off.</dd>
</dl>


==Dash Attacks==
== Character-Specific Notes ==
==Special Moves==


<dl>
* Ayu is able to air jump once, and air dash/backstep once. Once Ayu has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
<dt>People Dodge Away</dt>
* Ayu's ground dash is actually an air dash that moves forward and slightly up.  Therefore, Misuzu does not have any dashing attacksAny attacks she does during her "ground" dash will be considered jumping attacks.
<dd>236 + A/B/C (RFable)</dd>
* Ayu's ground backstep is actually an air backstep that moves backward and up.
<dd>Cancel?: IC</dd>
* Ayu's ground dashes/backsteps do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash/backstep.
<dd>Ayu does a running tackleThe RF version will wall-slam and launch the opponent, allowing you to continue a combo.</dd>


<dt>Taiyaki Assault</dt>
== Normal Moves ==
<dd>214 + A/B/C (RFable) (also in air)</dd>
<dd>Cancel?:  IC</dd>
<dd>Ayu rides on a giant taiyaki.  The RF version does multiple hits.</dd>


<dt>Shining Arrow</dt>
The notation for the movelists can be found under [[Move List Notation (EFZ)]].
<dd>263 + A/B/C (RFable) (also in air)</dd>
<dd>Cancel?:  IC</dd>
<dd>Ayu does an rising uppercut, which fires an arrow-shaped projectile upward, similar to Cable's Psimitar from MvC2. Note that the damage is not spectacular.  The RF version on the ground is simply a stronger version.  The aerial RF version is something different; the projectile will be thrown downward instead!</dd>
</dl>


==Eterny Specials==
{| style="width:500px; border:1px solid silver"
|- style="background:#C0FFFF"
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
|-
| 5A || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 2A || ? || ? || ? || ? || ? || ?
|-
| j.A || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 5B || ? || ? || ? || ? || ? || ?
|-
| 5B (close) || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 2B || ? || ? || ? || ? || ? || ?
|-
| j.B || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 5C || ? || ? || ? || ? || ? || ?
|-
| 2C || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| j.C || ? || ? || ? || ? || ? || ?
|-
| Throw || ? || ? || ? || ? || ? || ?
|- style="background:#EEEEEE"
| j.Throw || ? || ? || ? || ? || ? || ?
|-
| colspan=7 style="background:#D0FFD0" | '''Flight'''
|-
| j.S || 0 || N/A || N/A || ? || ? || ?
|-
| colspan=7 style="background:#D0FFD0" | '''Step Kick'''
|-
| 6B || ? || ? || ? || ? || ? || ?
|-
| colspan=7 style="background:#D0FFD0" | '''Thumping Wing Upper'''
|-
| 6C || ? || ? || ? || ? || ? || ?
|-
| colspan=7 style="background:#D0FFD0" | '''Uguu Press'''
|-
| j.2C || ? || ? || ? || ? || ? || ?
|}


<dl>
=== Weak Attacks ===
<dt>Shining Swing Wing Punch</dt>
<dd>236236 + A/B/C</dd>
<dd>Cancel?:  IC</dd>
<dd>Ayu winds up, and does a dashing punch, similar to Rock Howard's Shine Knuckle.  The fact that it can be ICed makes it useful for all sorts of combos.</dd>


<dt>Wings of Light</dt>
'''Standing Weak''' (5A)
<dd>641236 + A/B/C</dd>
* [description]
<dd>Cancel?:  IC</dd>
* [usefulness]
<dd>Ayu summons upwards flames around her.  </dd>


<dt>Unlimited Radius</dt>
<dd>214214 + A/B/C (also in air)</dd>
<dd>Cancel?:  Air dash (when done in air)</dd>
<dd>Level 3 leaves Ayu higher up then opponent.</dd>
</dl>


==Final Memory==
'''Crouching Weak''' (2A)
* [description]
* [usefulness]


<dl>
<dt>Miracle Poem</dt>
<dd>A, A, 4, B, C</dd>
<dd>Cancel?: No </dd>
<dd>Invincible during move.  Leaves Ayu in midair after.</dd>
</dl>


=The Basics=
'''Jumping Weak''' (j.A)
* [description]
* [usefulness]


=Combos=
=== Medium Attacks ===


Opponent in Corner
'''Standing Medium''' (5B)
* [description]
* [usefulness]


Jp = Jumping, St = Standing, Cr = Crouching, AD = Air Dash, JC = Jump Cancel


Jp.B xx Jp.C, Land, Cr.B xx St.C xx 236C, Jp.Toward, Jp.B xx Jp.C xx 214C, 22C, Freefall, Before hitting the ground Jp.C, AD, Jp.B xx Jp.C, Land and Jp.Toward, Jp.A xx Jp.B xx Jp.C xx JC, Jp.B xx Jp.C xx 236236C, AD, Jp.B xx Jp.C xx 214B.
'''Standing Medium (close)''' (5B (close))
* [description]
* [usefulness]


==Links==
==Launchers==
==Chains/Loops==
==Example Combos==


=Strategy=
'''Crouching Medium''' (2B)
* [description]
* [usefulness]


=Colors=


=In–game References=
'''Jumping Medium''' (j.B)
* [description]
* [usefulness]


=Discussion=
=== Strong Attacks ===
 
'''Standing Strong''' (5C)
* [description]
* [usefulness]
 
 
'''Crouching Strong''' (2C)
* [description]
* [usefulness]
 
 
'''Jumping Strong''' (j.C)
* [description]
* [usefulness]
 
=== Throws ===
 
'''Standing Throw'''
* [description]
* [usefulness]
 
 
'''Air Throw'''
* [description]
* [usefulness]
 
=== Command Normals ===
 
'''Flight (飛行)'''
* [description]
* [usefulness]
 
 
'''Step Kick (すてっぷきっく)'''
* Ayu hops forward and delivers a kick.
* While the setup time leaves much to be desired, if you can get this to connect, the quick recovery time and the hit stun should allow you to combo almost anything off of it.
 
 
'''Thumping Wing Upper (どっかんはねあっぱー)'''
* Ayu does an uppercut using her backpack wings.  This move acts as her natural launcher.
* This move is good for comboing if you lack RF meter.
 
 
'''Uguu Press (うぐぅぷれす)'''
* Ayu stops in the air and belly flops straight down.  If the attack connects or is guarded, Ayu will bounce back into the air.  However, if the attack misses completely, Ayu will hit the ground as if she was knocked down.
* This move is excellent for performing air-crossups, and because Ayu bounces back into the air whether it hits or it is guarded, it is quite safe against characters without anti-air capabilities.
 
== Special Moves ==
 
The notation for the movelists can be found under [[Move List Notation (EFZ)]].
 
{| style="width:500px; border:1px solid silver"
|- style="background:#C0FFFF"
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel
|-
| colspan=5 style="background:#FFFFC0" | '''You there, outta the way~'''
|-
| 236A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 236B || ? || ? || ? || ?
|-
| 236C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFFFC0" | '''Shinin' Arrow''' [Can be done midair]
|-
| 623A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 623B || ? || ? || ? || ?
|-
| 623C || ? || ? || ? || ?
|- style="background:#EEEEEE"
| j.623C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFFFC0" | '''Taiyaki Assault''' [Can be done midair]
|-
| 214A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 214B || ? || ? || ? || ?
|-
| 214C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0E0" | '''Shinin' Swing Wing Punch'''
|-
| 236236A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 236236B || ? || ? || ? || ?
|-
| 236236C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0E0" | '''Halo of Immortality''' [Can be done midair]
|-
| 214214A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 214214B || ? || ? || ? || ?
|-
| 214214C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0E0" | '''Wings of Light'''
|-
| 641236A || ? || ? || ? || ?
|- style="background:#EEEEEE"
| 641236B || ? || ? || ? || ?
|-
| 641236C || ? || ? || ? || ?
|-
| colspan=5 style="background:#FFE0FF" | '''Miracle Poem'''
|-
| AA4BC || ? || ? || ? || ?
|}
 
=== Specials ===
 
'''You there, outta the way~ (そこのひとどいて~)'''
* Ayu does a running tackle.  The RF version will wall-slam and launch the opponent, allowing you to continue a combo.
* This move isn't too good on it's own.  It should be used mainly during a combo.
 
 
'''Shinin' Arrow (しゃいにんアロー)'''
* Ayu does an rising uppercut, which fires an arrow-shaped projectile upward and slightly forward.  The RF version on the ground is simply a stronger version.  The aerial RF version is something different; the projectile will be thrown downward instead!
* This move can be used as an effective wakeup move against an attacking opponent.
 
 
'''Taiyaki Assault (タイヤキ突撃)'''
* Ayu rides on a giant taiyaki. The RF version does multiple hits.
* [usefulness]
 
=== Eterny Specials ===
 
'''Shinin' Swing Wing Punch (しゃいにんぐるはねぱんち)'''
* Ayu winds up, and does a dashing punch.
* The fact that it can be IC'ed makes it useful for all sorts of combos.
 
 
'''Halo of Immortality (えいえんのこうりん)'''
* Ayu creates a whirlwind directly in the space in front of her.  Level 3 leaves Ayu higher up than the opponent.
* [usefulness]
 
 
'''Wings of Light (ひかりのつばさ)'''
* Ayu turns her wings into spikes that shoot out of the ground around her.
* [usefulness]
 
=== Final Memory ===
 
'''Miracle Poem (奇跡の詩)'''
* Ayu holds out an small angel doll, suddenly changes her outfit in an explosion that launches the opponent, and generates lots of feathers that float across the screen that shock the opponent.  Ayu is completely invincible until the move ends and she gets her normal outfit back.  User control is given back to you while Ayu is falling back to the ground.
* [usefulness]
 
== Strategy, Tactics, and Combos ==
 
=== The Basics ===
 
=== Links ===
 
=== Launchers ===
 
=== Chains/Loops ===
 
=== Example Combos ===
 
While the opponent is in the corner: jB jC (land) 2B 5C 236C (jump) jB jC 214C IC (wait until just before hitting the ground) jC (air dash) jB jC (land and jump) jA jB jC (jump cancel) jB jC 236236C (air dash) jB jC 214B.
 
== Win Quotes ==
 
{| width="100%"
! width="50%" | Japanese
! width="50%" | English
|-
|
最期に…<br />
最期に会いたい人がいるんだよ…<br />
<br />
だから、それまでは…
|
In the end...<br />
In the end I'd like the person I want to meet to be there...<br />
<br />
that's why, until then...
|-
|
う、うぐぅ…
|
U, uguu...
|-
|
こんな力…<br />
いらないよっ!<br />
ボクは…ボクはただここに居られればそれでいいのに…っ!
|
This power...<br />
I don't want it!<br />
I just... I just want to be able to stay here, that's all...!
|-
|
ごめんね…<br />
<br />
時間が無いからもう行かないと…
|
I'm so sorry...<br />
<br />
But my time is up and I have to go...
|-
|
頑張って!<br />
君達なら無くしてた時間きっと取り戻せるから
|
Do your best!<br />
Even when we lose something, we can get it back if we try.
|-
|
(To [[Satomura Akane (EFZ)|Akane]])<br />
うぐッ!?<br />
こ、これはちょっと<br />
ボクには甘すぎると思う…
|
(To [[Satomura Akane (EFZ)|Akane]])<br />
Uguu!?<br />
About the match...<br />
I think you were too easy on me.
|-
|
(To [[Minase Nayuki (EFZ)|Nayuki]])<br />
名雪さん…<br />
もしかしてずっと寝てる? (汗)
|
(To [[Minase Nayuki (EFZ)|Nayuki]])<br />
Nayuki-san...<br />
Could it be that you're always sleeping? (sweatdrop)
|-
|
(To [[Sawatari Makoto (EFZ)|Makoto]])<br />
この感じ…<br />
もしかして君も…<br />
…ううん<br />
なんでもないよっ<br />
えへへ…
|
(To [[Sawatari Makoto (EFZ)|Makoto]])<br />
This feeling...<br />
Perhaps you are also...<br />
...no.<br />
Forget about it!<br />
Eh heh heh...
|-
|
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br />
まだ…<br />
まだ時間はあるよ<br />
だから…お願い<br />
今はこっちに居させて…
|
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br />
I still...<br />
I still have time!<br />
So... please!<br />
Let me stay like this now...
|-
|
(To [[Tsukimiya Ayu (EFZ)|Ayu]])<br />
すごいそっくりだねっ<br />
<br />
今度いっしょにたい焼き食べに行こうっ
|
(To [[Tsukimiya Ayu (EFZ)|Ayu]])<br />
It's amazing! You're my spitting image.<br />
<br />
Next time let's go eat some taiyaki together.
|}
 
== Colors ==
 
{| style="width:500px; border:1px solid silver"
|- style="background:#C0FFFF"
! Palette !! Appearance
|-
| 1 (Default) || ?
|- style="background:#EEEEEE"
| 2 || ?
|-
| 3 || ?
|- style="background:#EEEEEE"
| 4 || ?
|-
| 5 || ?
|- style="background:#EEEEEE"
| 6 || ?
|}
 
== In–game References ==
 
'''Game References'''
* Ayu's "Shinin' Arrow" move is based on [[Cable]]'s "Psimitar" move, from [[Marvel vs Capcom 2]].
* Ayu's "Shinin' Swing Wing Punch" is based on [[Rock Howard]]'s "Shine Knuckle" move, from [[Capcom vs SNK 2]].
 
'''Kanon References'''
* The basis of Ayu's "You there, outta the way~" move, where Ayu runs straight into you full speed, is a reference to how she typically meets Yuuichi in the game.
* The name of Ayu's "You there, outta the way~" move is a phrase she says straight from the game.
* The taiyaki that Ayu rides in her "Taiyaki Assault" move is a reference to her love of taiyaki.
 
== Discussion ==
 
[http://www.shoryuken.com/forums/showthread.php?t=71842 Shoryuken Eternal Fighter Zero Thread]


[[Category: Eternal Fighter ZERO]]
[[Category: Eternal Fighter ZERO]]
[[Category: Tsukimiya Ayu]]
[[Category: Tsukimiya Ayu]]

Revision as of 23:01, 26 November 2006

Introduction

Ayu-efz.png

Tsukimiya Ayu (月宮 あゆ) is an agile, easy-to-use character, that fights using the mysterious power of her winged backpack. She seems well suited to an offensive style of play.

Ayu is actually the main heroine of Kanon, a visual novel produced by Key in 1999. Ayu is a strange girl that bumps into Yuuichi on his first day back in town. She loves eating taiyaki, is prone to saying "Uguu" when irritated, and generally act quite childish for her age. During Kanon, Ayu becomes fast friends with Yuuichi and reveals that she is constantly searching for something, but cannot remember when she lost it or even what that something was...

Stage: Tree of Beginnings (はじまりの樹)

BGM: The Town of Sunshine (日溜まりの街)

Character-Specific Notes

  • Ayu is able to air jump once, and air dash/backstep once. Once Ayu has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
  • Ayu's ground dash is actually an air dash that moves forward and slightly up. Therefore, Misuzu does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
  • Ayu's ground backstep is actually an air backstep that moves backward and up.
  • Ayu's ground dashes/backsteps do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash/backstep.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A ? ? ? ? ? ?
2A ? ? ? ? ? ?
j.A ? ? ? ? ? ?
5B ? ? ? ? ? ?
5B (close) ? ? ? ? ? ?
2B ? ? ? ? ? ?
j.B ? ? ? ? ? ?
5C ? ? ? ? ? ?
2C ? ? ? ? ? ?
j.C ? ? ? ? ? ?
Throw ? ? ? ? ? ?
j.Throw ? ? ? ? ? ?
Flight
j.S 0 N/A N/A ? ? ?
Step Kick
6B ? ? ? ? ? ?
Thumping Wing Upper
6C ? ? ? ? ? ?
Uguu Press
j.2C ? ? ? ? ? ?

Weak Attacks

Standing Weak (5A)

  • [description]
  • [usefulness]


Crouching Weak (2A)

  • [description]
  • [usefulness]


Jumping Weak (j.A)

  • [description]
  • [usefulness]

Medium Attacks

Standing Medium (5B)

  • [description]
  • [usefulness]


Standing Medium (close) (5B (close))

  • [description]
  • [usefulness]


Crouching Medium (2B)

  • [description]
  • [usefulness]


Jumping Medium (j.B)

  • [description]
  • [usefulness]

Strong Attacks

Standing Strong (5C)

  • [description]
  • [usefulness]


Crouching Strong (2C)

  • [description]
  • [usefulness]


Jumping Strong (j.C)

  • [description]
  • [usefulness]

Throws

Standing Throw

  • [description]
  • [usefulness]


Air Throw

  • [description]
  • [usefulness]

Command Normals

Flight (飛行)

  • [description]
  • [usefulness]


Step Kick (すてっぷきっく)

  • Ayu hops forward and delivers a kick.
  • While the setup time leaves much to be desired, if you can get this to connect, the quick recovery time and the hit stun should allow you to combo almost anything off of it.


Thumping Wing Upper (どっかんはねあっぱー)

  • Ayu does an uppercut using her backpack wings. This move acts as her natural launcher.
  • This move is good for comboing if you lack RF meter.


Uguu Press (うぐぅぷれす)

  • Ayu stops in the air and belly flops straight down. If the attack connects or is guarded, Ayu will bounce back into the air. However, if the attack misses completely, Ayu will hit the ground as if she was knocked down.
  • This move is excellent for performing air-crossups, and because Ayu bounces back into the air whether it hits or it is guarded, it is quite safe against characters without anti-air capabilities.

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
You there, outta the way~
236A ? ? ? ?
236B ? ? ? ?
236C ? ? ? ?
Shinin' Arrow [Can be done midair]
623A ? ? ? ?
623B ? ? ? ?
623C ? ? ? ?
j.623C ? ? ? ?
Taiyaki Assault [Can be done midair]
214A ? ? ? ?
214B ? ? ? ?
214C ? ? ? ?
Shinin' Swing Wing Punch
236236A ? ? ? ?
236236B ? ? ? ?
236236C ? ? ? ?
Halo of Immortality [Can be done midair]
214214A ? ? ? ?
214214B ? ? ? ?
214214C ? ? ? ?
Wings of Light
641236A ? ? ? ?
641236B ? ? ? ?
641236C ? ? ? ?
Miracle Poem
AA4BC ? ? ? ?

Specials

You there, outta the way~ (そこのひとどいて~)

  • Ayu does a running tackle. The RF version will wall-slam and launch the opponent, allowing you to continue a combo.
  • This move isn't too good on it's own. It should be used mainly during a combo.


Shinin' Arrow (しゃいにんアロー)

  • Ayu does an rising uppercut, which fires an arrow-shaped projectile upward and slightly forward. The RF version on the ground is simply a stronger version. The aerial RF version is something different; the projectile will be thrown downward instead!
  • This move can be used as an effective wakeup move against an attacking opponent.


Taiyaki Assault (タイヤキ突撃)

  • Ayu rides on a giant taiyaki. The RF version does multiple hits.
  • [usefulness]

Eterny Specials

Shinin' Swing Wing Punch (しゃいにんぐるはねぱんち)

  • Ayu winds up, and does a dashing punch.
  • The fact that it can be IC'ed makes it useful for all sorts of combos.


Halo of Immortality (えいえんのこうりん)

  • Ayu creates a whirlwind directly in the space in front of her. Level 3 leaves Ayu higher up than the opponent.
  • [usefulness]


Wings of Light (ひかりのつばさ)

  • Ayu turns her wings into spikes that shoot out of the ground around her.
  • [usefulness]

Final Memory

Miracle Poem (奇跡の詩)

  • Ayu holds out an small angel doll, suddenly changes her outfit in an explosion that launches the opponent, and generates lots of feathers that float across the screen that shock the opponent. Ayu is completely invincible until the move ends and she gets her normal outfit back. User control is given back to you while Ayu is falling back to the ground.
  • [usefulness]

Strategy, Tactics, and Combos

The Basics

Links

Launchers

Chains/Loops

Example Combos

While the opponent is in the corner: jB jC (land) 2B 5C 236C (jump) jB jC 214C IC (wait until just before hitting the ground) jC (air dash) jB jC (land and jump) jA jB jC (jump cancel) jB jC 236236C (air dash) jB jC 214B.

Win Quotes

Japanese English

最期に…
最期に会いたい人がいるんだよ…

だから、それまでは…

In the end...
In the end I'd like the person I want to meet to be there...

that's why, until then...

う、うぐぅ…

U, uguu...

こんな力…
いらないよっ!
ボクは…ボクはただここに居られればそれでいいのに…っ!

This power...
I don't want it!
I just... I just want to be able to stay here, that's all...!

ごめんね…

時間が無いからもう行かないと…

I'm so sorry...

But my time is up and I have to go...

頑張って!
君達なら無くしてた時間きっと取り戻せるから

Do your best!
Even when we lose something, we can get it back if we try.

(To Akane)
うぐッ!?
こ、これはちょっと
ボクには甘すぎると思う…

(To Akane)
Uguu!?
About the match...
I think you were too easy on me.

(To Nayuki)
名雪さん…
もしかしてずっと寝てる? (汗)

(To Nayuki)
Nayuki-san...
Could it be that you're always sleeping? (sweatdrop)

(To Makoto)
この感じ…
もしかして君も…
…ううん
なんでもないよっ
えへへ…

(To Makoto)
This feeling...
Perhaps you are also...
...no.
Forget about it!
Eh heh heh...

(To UNKNOWN)
まだ…
まだ時間はあるよ
だから…お願い
今はこっちに居させて…

(To UNKNOWN)
I still...
I still have time!
So... please!
Let me stay like this now...

(To Ayu)
すごいそっくりだねっ

今度いっしょにたい焼き食べに行こうっ

(To Ayu)
It's amazing! You're my spitting image.

Next time let's go eat some taiyaki together.

Colors

Palette Appearance
1 (Default) ?
2 ?
3 ?
4 ?
5 ?
6 ?

In–game References

Game References

Kanon References

  • The basis of Ayu's "You there, outta the way~" move, where Ayu runs straight into you full speed, is a reference to how she typically meets Yuuichi in the game.
  • The name of Ayu's "You there, outta the way~" move is a phrase she says straight from the game.
  • The taiyaki that Ayu rides in her "Taiyaki Assault" move is a reference to her love of taiyaki.

Discussion

Shoryuken Eternal Fighter Zero Thread