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[[image:Xmen.png]] | |||
'''X-Men vs Street Fighter''' is [[Capcom|Capcom's]] first official entrace to a versus game following the release of X-Men: Children of the Atom and Marvel Super Heroes. The game was first release in the arcade in 1996 with console versions that followed in 1997 and 1998. | |||
== Introduction == | == Introduction == | ||
[[image:WX-Men_Vs._Street_Fighter.png]] | [[image:WX-Men_Vs._Street_Fighter.png]] | ||
[[image:ZX-Men_Vs._Street_Fighter.png ]] | [[image:ZX-Men_Vs._Street_Fighter.png ]] | ||
== Game Mechanics == | == Game Mechanics == | ||
X-Men vs Street Fighter is a direct sequal of Marvel Super Heroes and as such the game mechanics follow directly from that game. In turn Marvel Super Heroes was based on the concepts developed Street Fighter II. The first main difference in the gameplay is the tag-team approach with one tag match to determin the winner which replaced the older one on one matches with the "best out of 3" winner. | |||
This game introduces "Variable Attack", which tags the point character out with the other partner by pressing {{#Motion: HP + HK}}. This can be performed at any time during a match as long as the player has control of their fighter (while the character is not attacking or in a hit stun). The other partner joining the match jumps in and does a quick taunt before continues the battle. Once a partner is defeated the other parter will join and continue the match again until their either win or are defeated. | |||
The game also introduced "Variable Counter" to force the opponent to switch partners and the "Variable Combination" with will have both team mates performing a Hyper Combo at the same time. | |||
== Basic Strategy == | == Basic Strategy == | ||
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=== Non Infinite Tier === | |||
The following information is based on a study by Shiro_420 of Shoryuken.com): | |||
'''God-Tier:''' | '''God-Tier:''' | ||
Magneto, Storm, Cyclops, Wolverine,Chun-Li | |||
Magneto, Storm, Cyclops, Wolverine, | |||
Chun-Li | |||
'''Top-Tier:''' | '''Top-Tier:''' | ||
Sabretooth, Gambit, Ryu, Charlie | Sabretooth, Gambit, Ryu, Charlie | ||
'''Mid-Tier:''' | '''Mid-Tier:''' | ||
Cammy, Rogue, Zangief, Ken | Cammy, Rogue, Zangief, Ken | ||
'''Low-Tier:''' | '''Low-Tier:''' | ||
Akuma, Dhalsim, Juggernaut, Bison | Akuma, Dhalsim, Juggernaut, Bison | ||
=== Infinite Tier === | |||
the following information is based on a study by dog-face of Shoryuken.com): | |||
of Shoryuken.com): | |||
'''God-Tier:''' | '''God-Tier:''' | ||
Cyclops, Chun-Li, Magneto, Wolverine, Storm | |||
Cyclops, Chun-Li, Magneto, Wolverine, | |||
Storm | |||
'''Top-Tier:''' | '''Top-Tier:''' | ||
Rogue, Gambit, Charlie, Sabretooth | Rogue, Gambit, Charlie, Sabretooth | ||
'''Mid-Tier:''' | '''Mid-Tier:''' | ||
Ryu, Zangief, Dhalsim, Akuma | Ryu, Zangief, Dhalsim, Akuma | ||
'''Low-Tier:''' | '''Low-Tier:''' | ||
Bison, Cammy, Juggernaut, Ken | Bison, Cammy, Juggernaut, Ken | ||
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== The Characters == | == The Characters == | ||
The game used character sprites form X-Men Children of the Atom for the Marvel half of the roster while the Capcom side is populated with with sprites from the Street Fighter Alpha series. Rogue, Gambit, Sabretooth and Cammy(Shadaloo) make their first apperances in this game. | |||
{| border="1em" cellpadding="5" cellspacing="0" width="250" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellpadding="5" cellspacing="0" width="250" style="border: 1px solid #999; background: #F2F2F2;" |
Revision as of 17:31, 11 February 2012
X-Men vs Street Fighter is Capcom's first official entrace to a versus game following the release of X-Men: Children of the Atom and Marvel Super Heroes. The game was first release in the arcade in 1996 with console versions that followed in 1997 and 1998.
Introduction
Game Mechanics
X-Men vs Street Fighter is a direct sequal of Marvel Super Heroes and as such the game mechanics follow directly from that game. In turn Marvel Super Heroes was based on the concepts developed Street Fighter II. The first main difference in the gameplay is the tag-team approach with one tag match to determin the winner which replaced the older one on one matches with the "best out of 3" winner.
This game introduces "Variable Attack", which tags the point character out with the other partner by pressing {{#Motion: HP + HK}}. This can be performed at any time during a match as long as the player has control of their fighter (while the character is not attacking or in a hit stun). The other partner joining the match jumps in and does a quick taunt before continues the battle. Once a partner is defeated the other parter will join and continue the match again until their either win or are defeated.
The game also introduced "Variable Counter" to force the opponent to switch partners and the "Variable Combination" with will have both team mates performing a Hyper Combo at the same time.
Basic Strategy
To Come
Advanced Strategy
Tier List
Non Infinite Tier
The following information is based on a study by Shiro_420 of Shoryuken.com):
God-Tier: Magneto, Storm, Cyclops, Wolverine,Chun-Li
Top-Tier: Sabretooth, Gambit, Ryu, Charlie
Mid-Tier: Cammy, Rogue, Zangief, Ken
Low-Tier: Akuma, Dhalsim, Juggernaut, Bison
Infinite Tier
the following information is based on a study by dog-face of Shoryuken.com):
God-Tier: Cyclops, Chun-Li, Magneto, Wolverine, Storm
Top-Tier: Rogue, Gambit, Charlie, Sabretooth
Mid-Tier: Ryu, Zangief, Dhalsim, Akuma
Low-Tier: Bison, Cammy, Juggernaut, Ken
Game Versions
- Arcade (CPS2)
- PC
- Playstation
- Saturn
The Characters
The game used character sprites form X-Men Children of the Atom for the Marvel half of the roster while the Capcom side is populated with with sprites from the Street Fighter Alpha series. Rogue, Gambit, Sabretooth and Cammy(Shadaloo) make their first apperances in this game.
X-Men | Street Fighter |
Cyclops | Akuma |
Gambit | Cammy |
Juggernaut | Charlie |
Magneto | Chun-Li |
Rogue | Dhalsim |
Sabretooth | Ken |
Storm | M.Bison |
Wolverine | Ryu |
Zangief |